Battle Brothers - Early Access - Build: 0.4.0.20
11:17:22
Core
Initializing Resource Manager
11:17:22
Core
Initializing Input Manager
11:17:22
Core
Initializing Render Manager
11:17:22
Renderer
Allocated Renderbuffer in excess of 3072kb.
11:17:22
Core
Initializing Sound Manager
11:17:22
Thread
Worker thread started
11:17:22
Core
Initializing Scene Manager
11:17:22
Resource
Loading: shaders/solid_pass0.fs
11:17:22
Resource
Loading: shaders/solid.vs
11:17:22
Resource
Unloading: shaders/solid.vs
11:17:22
Resource
Unloading: shaders/solid_pass0.fs
11:17:22
Resource
Loading: shaders/simple.fs
11:17:22
Resource
Loading: shaders/simple.vs
11:17:22
Resource
Unloading: shaders/simple.vs
11:17:22
Resource
Unloading: shaders/simple.fs
11:17:22
Resource
Loading: shaders/sprite.fs
11:17:22
Resource
Loading: shaders/sprite.vs
11:17:22
Resource
Unloading: shaders/sprite.vs
11:17:22
Resource
Unloading: shaders/sprite.fs
11:17:22
Resource
Loading: shaders/sprite_dof.fs
11:17:22
Resource
Loading: shaders/sprite_dof.vs
11:17:22
Resource
Unloading: shaders/sprite_dof.vs
11:17:22
Resource
Unloading: shaders/sprite_dof.fs
11:17:22
Resource
Loading: shaders/background.fs
11:17:22
Resource
Loading: shaders/background.vs
11:17:22
Resource
Unloading: shaders/background.vs
11:17:22
Resource
Unloading: shaders/background.fs
11:17:22
Core
Initializing Script Manager
11:17:22
Core
Initializing UI Manager
11:17:22
Resource
Loading: shaders/ui.fs
11:17:22
Resource
Loading: shaders/ui.vs
11:17:22
Resource
Unloading: shaders/ui.vs
11:17:22
Resource
Unloading: shaders/ui.fs
11:17:22
Core
Initializing Input Action Manager
11:17:22
Core
Initializing State Manager
11:17:22
Core
Initializing Persistence Manager
11:17:22
Resource
Loading: brushes/debug.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/debug.brush
11:17:22
Resource
Unloading: brushes/debug.brush
11:17:22
Resource
Loading: brushes/detail.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/detail.brush
11:17:22
Resource
Unloading: brushes/detail.brush
11:17:22
Resource
Loading: brushes/effects_0.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/effects_0.brush
11:17:22
Resource
Unloading: brushes/effects_0.brush
11:17:22
Resource
Loading: brushes/entity_0.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/entity_0.brush
11:17:22
Resource
Unloading: brushes/entity_0.brush
11:17:22
Resource
Loading: brushes/entity_1.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/entity_1.brush
11:17:22
Resource
Unloading: brushes/entity_1.brush
11:17:22
Resource
Loading: brushes/entity_2.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/entity_2.brush
11:17:22
Resource
Unloading: brushes/entity_2.brush
11:17:22
Resource
Loading: brushes/entity_3.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/entity_3.brush
11:17:22
Resource
Unloading: brushes/entity_3.brush
11:17:22
Resource
Loading: brushes/entity_icons.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/entity_icons.brush
11:17:22
Resource
Unloading: brushes/entity_icons.brush
11:17:22
Resource
Loading: brushes/object_0.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/object_0.brush
11:17:22
Resource
Unloading: brushes/object_0.brush
11:17:22
Resource
Loading: brushes/orientation_overlay.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/orientation_overlay.brush
11:17:22
Resource
Unloading: brushes/orientation_overlay.brush
11:17:22
Resource
Loading: brushes/terrain.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/terrain.brush
11:17:22
Resource
Unloading: brushes/terrain.brush
11:17:22
Resource
Loading: brushes/transitions.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/transitions.brush
11:17:22
Resource
Unloading: brushes/transitions.brush
11:17:22
Resource
Loading: brushes/ui.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/ui.brush
11:17:22
Resource
Unloading: brushes/ui.brush
11:17:22
Resource
Loading: brushes/world_detail.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/world_detail.brush
11:17:22
Resource
Unloading: brushes/world_detail.brush
11:17:22
Resource
Loading: brushes/world_entity_0.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/world_entity_0.brush
11:17:22
Resource
Unloading: brushes/world_entity_0.brush
11:17:22
Resource
Loading: brushes/world_tiles.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/world_tiles.brush
11:17:22
Resource
Unloading: brushes/world_tiles.brush
11:17:22
Resource
Loading: brushes/world_weather.brush
11:17:22
Scene
Finished adding all brushes from file: brushes/world_weather.brush
11:17:22
Resource
Unloading: brushes/world_weather.brush
11:17:22
Resource
Loading: gfx/world_tiles.png
11:17:23
Texture
Texture "gfx/world_tiles.png" took up approximately 21824kb in video memory.
11:17:23
Resource
Loading: gfx/terrain.png
11:17:23
Texture
Texture "gfx/terrain.png" took up approximately 2728kb in video memory.
11:17:23
Resource
Loading: gfx/transitions.png
11:17:23
Texture
Texture "gfx/transitions.png" took up approximately 682kb in video memory.
11:17:23
Resource
Parsed Resource Package "preload/on_start.txt" with 2 items.
11:17:23
Resource
Started loading Resource Package "preload/on_start.txt".
11:17:23
Resource
Loading: gfx/fonts/cinzel_bold_20.fnt
11:17:23
Script
Script file "scripts/tools/weak_table_ref.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/global.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/ui.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/strings.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/spawnlist_master.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/ai.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/banners.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/character.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/character_backgrounds.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/character_heads.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/character_names.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/character_traits.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/contracts.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/faction.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/faction_bandits.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/faction_civilian.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/faction_greenskins.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/faction_military.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/faction_undead.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/items.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/options.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/perks.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/sound.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/spawnlist_bandits.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/spawnlist_beasts.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/spawnlist_orc.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/spawnlist_undead.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/tactical.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/tactical_attack_effects.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/tactical_entity_common.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/tactical_particles.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/tactical_skill_particles.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/tip_of_the_day.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_ai.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_assets.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_entity_common.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_location_names.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_locations.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_locations_inactive.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_locations_ui.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_particles.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_parties.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/config/world_shoplist.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/allies/caravan_melee_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/allies/donkey_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/allies/military_melee_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/allies/militia_melee_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/allies/militia_ranged_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behavior.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_bow.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_crush_armor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_decapitate.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_default.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_knock_out.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_puncture.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_split.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_splitshield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_swing.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_terror.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_attack_thresh.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_buff_command_undead.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_buff_howl.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_charge.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_darkflight.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_defend.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_knock_back.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_riposte.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_rotation.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_shieldwall.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_defend_spearwall.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_engage_melee.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_engage_ranged.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_flee.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_gruesome_feast.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_hide.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_hook.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_idle.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_keep_safe.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_line_breaker.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_protect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_raise_undead.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_reload.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_roam.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_switchto_melee.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_switchto_ranged.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/behaviors/ai_warcry.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/bandit_melee_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/bandit_ranged_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/ghost_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/ghoul_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/necromancer_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/orc_berserker_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/orc_skirmisher_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/orc_warlord_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/orc_warrior_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/orc_young_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/skeleton_guard_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/skeleton_melee_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/skeleton_ranged_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/vampire_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/werewolf_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/zombie_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/enemies/zombie_duke_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/idle_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/tactical/player_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/world_controller.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/ambusher_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/bandit_camp_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/caravan_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/castle_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/city_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/crypt_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/defender_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/garrison_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/guardtower_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/orc_camp_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/patrol_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/raider_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/roam_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/scout_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/agents/village_ai_agent.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/world_behavior.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_ambush.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_attack.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_flee.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_idle.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_migrate.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_patrol.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_raid.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_return_home.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_roam.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_scout.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_ambushers.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_builders.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_caravan.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_defenders.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_patrol.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_raiders.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_roamers.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_scouts.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_send_supplies.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ai/world/behaviors/ai_world_trade.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/camera/tactical_camera_director.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/contract_manager.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/destroy_bandit_camp_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/destroy_inactive_location_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/destroy_orc_camp_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/discover_location_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/errant_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/escort_caravan_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/exterminate_beasts_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/contracts/tutorial_01_contract.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/entity.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/actor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/human.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/caravan_guard.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/caravan_hand.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/donkey.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/donkey_military.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/footman.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/footman_veteran.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/knight.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/militia.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/militia_captain.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/militia_ranged.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/militia_veteran.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/allies/sergeant.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/bandit_leader.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/bandit_marksman.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/bandit_raider.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/bandit_thug.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/ghost.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/ghoul.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/necromancer.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/orc_berserker.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/orc_warlord.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/orc_warrior.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/orc_young.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/skeleton.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/skeleton_bowman.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/skeleton_guard.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/skeleton_knight.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/werewolf.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/withered_vampire.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/zombie.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/zombie_duke.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/zombie_player.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/enemies/zombie_yeoman.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/faction_manager.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/boulder.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/boulder_bloody.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/boulder_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/brush_green.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/cart.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/cart_military.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/cartwheel.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/ruined_pillar.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/tree_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/tree_lush.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/tree_swamp.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/tree_trunk.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/objects/tree_trunk_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/player.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/tactical/player_corpse_stub.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/combat_manager.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/world_entity.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/party.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/enemies/bandit.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/enemies/orc.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/enemies/undead.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/enemies/werewolf_world.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/entity_manager.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations/bandit_camp.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations/castle.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations/city.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations/crypt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations/guard_tower.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations/orc_camp.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations/village.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/bandit_hideout_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/black_monolith_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/buried_castle_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/graveyard_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/greenskin_camp_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/hideout_bandits_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/hideout_orcs_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/hideout_undead_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/mass_grave_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/necromancer_lair_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/orc_cave_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/ruins_bandits_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/ruins_orcs_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/ruins_undead_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/locations_inactive/vampire_coven_location.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/neutral/caravan.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/neutral/guards.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/neutral/militia.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/neutral/supply_caravan.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/entity/world/player_party.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/events/event_manager.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/accessory/accessory.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/ammo/ammo.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/ammo/quiver_of_arrows.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/ammo/quiver_of_bolts.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/armor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/basic_mail_shirt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/coat_of_plates.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/coat_of_scales.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/enemy/orc_half_plate.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/enemy/orc_skirmisher_armor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/enemy/orc_warlord_plate.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/enemy/orc_young_leather_armor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/enemy/orc_young_leather_armor_pelt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/enemy/skeleton_coat_of_plates.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/enemy/skeleton_rusty_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/gambeson.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/heavy_lamellar_armor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/heraldic_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/lamellar_harness.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/linen_tunic.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/mail_hauberk.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/mail_shirt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/padded_leather.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/padded_surcoat.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/sackcloth.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/scale_armor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/tattered_sackcloth.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/armor/woven_tunic.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/helmet.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/aketon_cap.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/closed_flat_top_helmet.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/closed_flat_top_with_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/closed_flat_top_with_neckguard.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/closed_mail_coif.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/necromancer_hood.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/orc_skirmisher_cap.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/orc_spangehelm.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/orc_warlord_rhino_helm.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/orc_young_executioner_hood.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/skeleton_full_helm.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/skeleton_helmet_with_neckguard.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/skeleton_hood.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/skeleton_mail_coif.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/enemy/skeleton_rusty_mail_coif.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/flat_top_helmet.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/flat_top_with_closed_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/flat_top_with_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/full_aketon_cap.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/full_helm.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/hood.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/kettle_hat.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/kettle_hat_with_closed_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/kettle_hat_with_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/mail_coif.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/nasal_helmet.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/nasal_helmet_with_mail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/padded_flat_top_helmet.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/padded_kettle_hat.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/padded_nasal_helmet.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/reinforced_mail_coif.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/helmets/witchhunter_hat.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/item_container.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/misc/werewolf_pelt_item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/buckler_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/greenskins/orc_heavy_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/greenskins/orc_light_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/heater_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/kite_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/wooden_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/wooden_shield_old.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/shields/worn_kite_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/stash_container.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/supplies/ammo_item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/supplies/armor_parts_item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/supplies/food_item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/supplies/medicine_item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/supplies/money_item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/weapon.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/arming_sword.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/billhook.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/bludgeon.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/boar_spear.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/crossbow.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/dagger.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/falchion.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/fighting_axe.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/flail.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/greataxe.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/greatsword.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/greenskins/orc_axe.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/greenskins/orc_axe_2h.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/greenskins/orc_cleaver.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/greenskins/orc_flail_2h.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/greenskins/orc_javelin.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/hand_axe.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/hatchet.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/hunting_bow.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/knife.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/longsword.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/military_cleaver.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/militia_spear.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/scramasax.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/short_bow.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/shortsword.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/warhammer.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/winged_mace.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/items/weapons/wooden_stick.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/map_generator.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/map_template.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/tactical_template.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_bones.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_clearing.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_clearing_leveled.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_hill.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_hill_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_marshland.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_mound.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_ritual_site.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_stone_circle.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/patches/patch_stone_sea.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tactical_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tactical_forest_leaves.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tactical_plains.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tactical_swamp.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/template_canyon.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/template_clear_hill.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/template_combat_basics.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/template_defend_the_hill.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/template_swipe.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_clearing.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_dry_marshland.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_hill.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_hunting_grounds.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_marshland.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains_clearing.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_road.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/test/test_template.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tiles/earth.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tiles/forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tiles/grass.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tiles/grass_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tiles/road.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/tactical/tiles/swamp.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_badlands.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_farmland.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_forest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_forest_leaves.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_heath.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_highlands.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_hills.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_marshland.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_mountains.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_plains.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_snow.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/tiles/tile_swamp.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/mapgen/templates/world/worldmap_generator.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/states/state.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/root_state.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_template.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_advanced_combat.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_canyon.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_combat_basics.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_combat_basics_orcs.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_defend_the_hill.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_early_game.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_line_battle.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_line_battle_orcs.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_swipe.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_test_bed.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/scenarios/tactical/scenario_vampire_hunt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/skill.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/aimed_shot.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/bash.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/charge.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/chop.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/cleave.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/command_undead.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/crush_armor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/darkflight.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/debilitate.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/decapitate.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/evasion.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/flail_skill.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/footwork.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/ghastly_touch.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/ghoul_claws.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/gruesome_feast.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/hammer.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/hand_to_hand.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/hook.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/horrific_scream.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/impale.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/indomitable.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/knock_back.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/knock_out.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/lash.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/line_breaker.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/overhead_strike.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/perfect_focus.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/pound.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/puncture.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/quick_shot.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/raise_undead.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/rally_the_troops.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/reload_bolt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/return_favor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/riposte.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/rotation.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/round_swing.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/shieldwall.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/shoot_bolt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/slash.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/spearwall.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/split.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/split_man.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/split_shield.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/stab.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/swing.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/taunt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/thresh.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/throw_javelin.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/thrust.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/warcry.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/werewolf_claws.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/werewolf_howl.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/actives/zombie_bite.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/character_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/adventurous_noble_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/apprentice_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/bastard_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/beggar_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/bowyer_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/brawler_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/butcher_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/caravan_hand_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/cultist_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/daytaler_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/deserter_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/disowned_noble_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/farmhand_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/fisherman_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/gambler_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/gravedigger_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/graverobber_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/hedge_knight_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/historian_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/hunter_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/juggler_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/killer_on_the_run_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/lumberjack_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/mage_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/mason_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/messenger_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/militia_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/miller_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/miner_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/minstrel_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/monk_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/peddler_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/pilgrim_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/poacher_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/raider_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/ratcatcher_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/refugee_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/retired_soldier_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/sellsword_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/servant_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/squire_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/swordmaster_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/thief_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/vagabond_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/wildman_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/backgrounds/witchhunter_background.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/berserker_rage_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/bleeding_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/captain_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/command_undead_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/debilitated_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/dodge_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/double_strike_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/gruesome_feast_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/indomitable_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/killing_frenzy_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/perfect_focus_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/return_favor_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/riposte_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/shieldwall_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/spearwall_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/stunned_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/taunt_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/effects/vengeance_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/items/generic_item.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_anticipation.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_artful_dodger.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_bags_and_belts.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_ballistics.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_battering_ram.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_battle_flow.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_battle_forged.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_berserk.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_between_the_eyes.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_bloody_harvest.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_boondock_blade.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_brawny.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_bruiser.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_bullseye.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_captain.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_close_combat_archer.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_colossus.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_crusher.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_debilitate.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_deflect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_devastating_strikes.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_dodge.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_double_strike.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_duelist.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_evade.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_executioner.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_fast_adaption.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_fearsome.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_feint.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_footwork.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_fortified_mind.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_full_force.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_head_hunter.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_hold_out.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_indomitable.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_inspiring_presence.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_ironside.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_killing_frenzy.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_last_stand.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_lookout.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_nimble.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_nine_lives.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_pathfinder.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_perfect_focus.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_push_the_advantage.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_quick_hands.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_rally_the_troops.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_rebound.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_return_favor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_rotation.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_shield_bash.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_shield_expert.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_slaughterer.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_stalwart.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_steadfast.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_steel_brow.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_student.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_sundering_strikes.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_taunt.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_trophy_hunter.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_vengeance.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_weapon_master.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/perks/perk_zweihander.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/racial/skeleton_racial.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/racial/vampire_racial.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/racial/werewolf_racial.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/skill_container.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/special/double_grip.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/special/morale_check.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/special/night_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/special/stats_collector.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/terrain/hidden_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/terrain/swamp_effect.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/character_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/asthmatic_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/athletic_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/bleeder_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/bloodthirsty_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/brave_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/bright_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/brute_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/clubfooted_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/clumsy_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/cocky_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/craven_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/dastard_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/deathwish_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/determined_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/dexterous_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/disloyal_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/drunkard_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/dumb_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/eagle_eyes_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/fainthearted_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/fat_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/fearless_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/founding_member_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/fragile_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/gluttonous_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/greedy_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/hesitant_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/insecure_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/iron_lungs_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/irrational_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/loyal_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/optimist_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/pessimist_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/quick_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/short_sighted_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/spartan_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/strong_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/superstitious_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/sure_footing_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/tiny_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/skills/traits/tough_trait.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/states/main_menu_state.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/states/tactical_state.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/states/world/asset_manager.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/states/world_state.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/tools/tag_collection.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/global/cursor.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/global/data_helper.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/global/menu_stack.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/character/character_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/loading/loading_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tooltip/modules/tooltip.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
11:17:23
Script
Script file "scripts/preload.cnut" loaded successfully.
11:17:23
Renderer
Vendor: NVIDIA Corporation
11:17:23
Renderer
Device: GeForce GTX 970/PCIe/SSE2
11:17:23
Renderer
Version: 4.5.0 NVIDIA 347.52
11:17:23
Renderer
Shader Version: 4.50 NVIDIA
11:17:23
Renderer
Framebuffer Support: Yes
11:17:23
Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
11:17:23
Resource
Loading: gfx/ui.png
11:17:24
Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
11:17:24
Resource
Finished loading Resource Package "preload/on_start.txt".
11:17:24
UI
Screen "RootScreen" successfully registered.
11:17:24
UI
Screen "ConsoleScreen" successfully registered.
11:17:24
UI
Screen "LoadingScreen" successfully registered.
11:17:24
UI
Screen "TooltipScreen" successfully registered.
11:17:24
UI
Screen "TacticalScreen" successfully registered.
11:17:24
UI
Screen "TacticalCombatResultScreen" successfully registered.
11:17:24
UI
Screen "TacticalFleeScreen" successfully registered.
11:17:25
UI
Screen "WorldScreen" successfully registered.
11:17:25
UI
Screen "WorldTownScreen" successfully registered.
11:17:25
UI
Screen "WorldContractScreen" successfully registered.
11:17:25
UI
Screen "WorldGameFinishScreen" successfully registered.
11:17:25
UI
Screen "WorldEventPopupScreen" successfully registered.
11:17:25
UI
Screen "MainMenuScreen" successfully registered.
11:17:25
UI
Screen "WorldMenuScreen" successfully registered.
11:17:25
UI
Screen "TacticalMenuScreen" successfully registered.
11:17:25
UI
Screen "WorldCharacterScreen" successfully registered.
11:17:25
UI
Screen "TacticalCharacterScreen" successfully registered.
11:17:25
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
11:17:25
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
11:17:25
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
11:17:25
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
11:17:25
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
11:17:25
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
11:17:25
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
11:17:25
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
11:17:25
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
11:17:25
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
11:17:25
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
11:17:25
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
11:17:25
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
11:17:25
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
11:17:25
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
11:17:25
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
11:17:25
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
11:17:25
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
11:17:25
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
11:17:25
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
11:17:25
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
11:17:25
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
11:17:25
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
11:17:25
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
11:17:25
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
11:17:25
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
11:17:25
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
11:17:25
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
11:17:25
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
11:17:25
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
11:17:25
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
11:17:25
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
11:17:25
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
11:17:25
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
11:17:25
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
11:17:25
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
11:17:25
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
11:17:25
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
11:17:25
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
11:17:25
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
11:17:25
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
11:17:25
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
11:17:25
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
11:17:25
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
11:17:25
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
11:17:25
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
11:17:25
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
11:17:25
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
11:17:25
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
11:17:25
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
11:17:25
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
11:17:25
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
11:17:25
SQ
RootState::onShow()
11:17:25
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
11:17:25
Resource
Started loading Resource Package "preload/on_running.txt".
11:17:25
Resource
Loading: gfx/entity_0.png
11:17:25
UI
RootScreen::REGISTER
11:17:25
UI
RootScreenVersionModule::REGISTER
11:17:26
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
11:17:26
Resource
Loading: music/title.music
11:17:26
Resource
Loading: gfx/entity_icons.png
11:17:26
UI
LoadingScreen::REGISTER
11:17:26
UI
TooltipScreen::REGISTER
11:17:26
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
11:17:26
Resource
Loading: gfx/effects_0.png
11:17:26
UI
MainMenuScreen::REGISTER
11:17:26
UI
MainMenuModule::REGISTER
11:17:26
UI
LoadCampaignMenuModule::REGISTER
11:17:26
UI
NewCampaignMenuModule::REGISTER
11:17:26
UI
ScenarioMenuModule::REGISTER
11:17:26
UI
OptionsMenuModule::REGISTER
11:17:26
UI
OptionsMenuModuleVideoPanel::REGISTER
11:17:26
UI
OptionsMenuModuleAudioPanel::REGISTER
11:17:26
UI
OptionsMenuModuleControlsPanel::REGISTER
11:17:26
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:17:26
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
11:17:26
Resource
Loading: gfx/world_detail.png
11:17:27
Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
11:17:27
Resource
Loading: gfx/world_entity_0.png
11:17:27
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
11:17:27
Resource
Loading: sounds/body_fall_1.ogg
11:17:27
Resource
Loading: sounds/shield_broken.ogg
11:17:27
Resource
Loading: sounds/combat/aimed_shot_01.wav
11:17:27
Resource
Loading: sounds/combat/aimed_shot_02.wav
11:17:27
Resource
Loading: sounds/combat/aimed_shot_03.wav
11:17:27
Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
11:17:27
Resource
Loading: sounds/combat/armor_chainmail_impact_02.wav
11:17:27
Resource
Loading: sounds/combat/armor_chainmail_impact_03.wav
11:17:27
Resource
Loading: sounds/combat/armor_halfplate_impact_01.wav
11:17:27
Resource
Loading: sounds/combat/armor_halfplate_impact_02.wav
11:17:27
Resource
Loading: sounds/combat/armor_halfplate_impact_03.wav
11:17:27
Resource
Loading: sounds/combat/armor_leather_impact_01.wav
11:17:27
Resource
Loading: sounds/combat/armor_leather_impact_02.wav
11:17:27
Resource
Loading: sounds/combat/armor_leather_impact_03.wav
11:17:27
Resource
Loading: sounds/combat/arrow_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/arrow_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/arrow_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/arrow_miss_01.wav
11:17:27
Resource
Loading: sounds/combat/arrow_miss_02.wav
11:17:27
Resource
Loading: sounds/combat/arrow_miss_03.wav
11:17:27
Resource
Loading: sounds/combat/bash_01.wav
11:17:27
Resource
Loading: sounds/combat/bash_02.wav
11:17:27
Resource
Loading: sounds/combat/bash_03.wav
11:17:27
Resource
Loading: sounds/combat/bash_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/bash_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/bash_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_01.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_02.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_03.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_miss_01.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_miss_02.wav
11:17:27
Resource
Loading: sounds/combat/bolt_shot_miss_03.wav
11:17:27
Resource
Loading: sounds/combat/chop_01.wav
11:17:27
Resource
Loading: sounds/combat/chop_02.wav
11:17:27
Resource
Loading: sounds/combat/chop_03.wav
11:17:27
Resource
Loading: sounds/combat/chop_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/chop_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/chop_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/hand_01.wav
11:17:27
Resource
Loading: sounds/combat/hand_02.wav
11:17:27
Resource
Loading: sounds/combat/hand_03.wav
11:17:27
Resource
Loading: sounds/combat/hand_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/hand_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/hand_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/impale_01.wav
11:17:27
Resource
Loading: sounds/combat/impale_02.wav
11:17:27
Resource
Loading: sounds/combat/impale_03.wav
11:17:27
Resource
Loading: sounds/combat/impale_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/impale_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/impale_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/overhead_strike_01.wav
11:17:27
Resource
Loading: sounds/combat/overhead_strike_02.wav
11:17:27
Resource
Loading: sounds/combat/overhead_strike_03.wav
11:17:27
Resource
Loading: sounds/combat/overhead_strike_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/overhead_strike_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/overhead_strike_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/quick_shot_01.wav
11:17:27
Resource
Loading: sounds/combat/quick_shot_02.wav
11:17:27
Resource
Loading: sounds/combat/quick_shot_03.wav
11:17:27
Resource
Loading: sounds/combat/reload_01.wav
11:17:27
Resource
Loading: sounds/combat/reload_02.wav
11:17:27
Resource
Loading: sounds/combat/slash_01.wav
11:17:27
Resource
Loading: sounds/combat/slash_02.wav
11:17:27
Resource
Loading: sounds/combat/slash_03.wav
11:17:27
Resource
Loading: sounds/combat/slash_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/slash_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/slash_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/split_01.wav
11:17:27
Resource
Loading: sounds/combat/split_02.wav
11:17:27
Resource
Loading: sounds/combat/split_03.wav
11:17:27
Resource
Loading: sounds/combat/split_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/split_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/split_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/stab_01.wav
11:17:27
Resource
Loading: sounds/combat/stab_02.wav
11:17:27
Resource
Loading: sounds/combat/stab_03.wav
11:17:27
Resource
Loading: sounds/combat/stab_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/stab_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/stab_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/swing_01.wav
11:17:27
Resource
Loading: sounds/combat/swing_02.wav
11:17:27
Resource
Loading: sounds/combat/swing_03.wav
11:17:27
Resource
Loading: sounds/combat/swing_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/swing_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/swing_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/thrust_01.wav
11:17:27
Resource
Loading: sounds/combat/thrust_02.wav
11:17:27
Resource
Loading: sounds/combat/thrust_03.wav
11:17:27
Resource
Loading: sounds/combat/thrust_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/thrust_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/thrust_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/hook_01.wav
11:17:27
Resource
Loading: sounds/combat/hook_02.wav
11:17:27
Resource
Loading: sounds/combat/hook_03.wav
11:17:27
Resource
Loading: sounds/combat/hook_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/hook_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/hook_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/knockback_01.wav
11:17:27
Resource
Loading: sounds/combat/knockback_02.wav
11:17:27
Resource
Loading: sounds/combat/knockback_03.wav
11:17:27
Resource
Loading: sounds/combat/knockback_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/knockback_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/knockback_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/puncture_01.wav
11:17:27
Resource
Loading: sounds/combat/puncture_02.wav
11:17:27
Resource
Loading: sounds/combat/puncture_03.wav
11:17:27
Resource
Loading: sounds/combat/puncture_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/puncture_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/puncture_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/riposte_01.wav
11:17:27
Resource
Loading: sounds/combat/riposte_02.wav
11:17:27
Resource
Loading: sounds/combat/riposte_03.wav
11:17:27
Resource
Loading: sounds/combat/spearwall_01.wav
11:17:27
Resource
Loading: sounds/combat/spearwall_02.wav
11:17:27
Resource
Loading: sounds/combat/spearwall_03.wav
11:17:27
Resource
Loading: sounds/combat/shieldwall_01.wav
11:17:27
Resource
Loading: sounds/combat/shieldwall_02.wav
11:17:27
Resource
Loading: sounds/combat/shieldwall_03.wav
11:17:27
Resource
Loading: sounds/combat/split_shield_01.wav
11:17:27
Resource
Loading: sounds/combat/split_shield_02.wav
11:17:27
Resource
Loading: sounds/combat/split_shield_03.wav
11:17:27
Resource
Loading: sounds/combat/bro_damage_taken_01.wav
11:17:27
Resource
Loading: sounds/combat/bro_damage_taken_02.wav
11:17:27
Resource
Loading: sounds/combat/bro_damage_taken_03.wav
11:17:27
Resource
Loading: sounds/combat/bro_damage_taken_04.wav
11:17:27
Resource
Loading: sounds/combat/bro_damage_taken_soft_01.wav
11:17:27
Resource
Loading: sounds/combat/bro_damage_taken_soft_02.wav
11:17:27
Resource
Loading: sounds/combat/bro_damage_taken_soft_03.wav
11:17:27
Resource
Loading: sounds/combat/bro_dying_01.wav
11:17:27
Resource
Loading: sounds/combat/bro_dying_02.wav
11:17:27
Resource
Loading: sounds/combat/bro_dying_03.wav
11:17:27
Resource
Loading: sounds/combat/bro_dying_04.wav
11:17:27
Resource
Loading: sounds/combat/bro_dying_05.wav
11:17:27
Resource
Loading: sounds/combat/cleave_01.wav
11:17:27
Resource
Loading: sounds/combat/cleave_02.wav
11:17:27
Resource
Loading: sounds/combat/cleave_03.wav
11:17:27
Resource
Loading: sounds/combat/cleave_hit_hitpoints_01.wav
11:17:27
Resource
Loading: sounds/combat/cleave_hit_hitpoints_02.wav
11:17:27
Resource
Loading: sounds/combat/cleave_hit_hitpoints_03.wav
11:17:27
Resource
Loading: sounds/combat/crush_armor_01.wav
11:17:27
Resource
Loading: sounds/combat/crush_armor_02.wav
11:17:27
Resource
Loading: sounds/combat/crush_armor_03.wav
11:17:27
Resource
Loading: sounds/combat/crush_armor_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/crush_armor_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/crush_armor_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/decapitate_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/decapitate_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/decapitate_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/hammer_strike_01.wav
11:17:27
Resource
Loading: sounds/combat/hammer_strike_02.wav
11:17:27
Resource
Loading: sounds/combat/hammer_strike_03.wav
11:17:27
Resource
Loading: sounds/combat/hammer_strike_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/hammer_strike_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/hammer_strike_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/round_swing_01.wav
11:17:27
Resource
Loading: sounds/combat/round_swing_02.wav
11:17:27
Resource
Loading: sounds/combat/round_swing_03.wav
11:17:27
Resource
Loading: sounds/combat/round_swing_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/round_swing_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/round_swing_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/javelin_throw_01.wav
11:17:27
Resource
Loading: sounds/combat/javelin_throw_02.wav
11:17:27
Resource
Loading: sounds/combat/javelin_throw_03.wav
11:17:27
Resource
Loading: sounds/combat/javelin_miss_01.wav
11:17:27
Resource
Loading: sounds/combat/javelin_miss_02.wav
11:17:27
Resource
Loading: sounds/combat/javelin_miss_03.wav
11:17:27
Resource
Loading: sounds/combat/javelin_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/javelin_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/javelin_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/thresh_01.wav
11:17:27
Resource
Loading: sounds/combat/thresh_02.wav
11:17:27
Resource
Loading: sounds/combat/thresh_03.wav
11:17:27
Resource
Loading: sounds/combat/thresh_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/thresh_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/thresh_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/pound_01.wav
11:17:27
Resource
Loading: sounds/combat/pound_02.wav
11:17:27
Resource
Loading: sounds/combat/pound_03.wav
11:17:27
Resource
Loading: sounds/combat/pound_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/pound_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/pound_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/flail_01.wav
11:17:27
Resource
Loading: sounds/combat/flail_02.wav
11:17:27
Resource
Loading: sounds/combat/flail_03.wav
11:17:27
Resource
Loading: sounds/combat/flail_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/flail_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/flail_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/lash_01.wav
11:17:27
Resource
Loading: sounds/combat/lash_02.wav
11:17:27
Resource
Loading: sounds/combat/lash_03.wav
11:17:27
Resource
Loading: sounds/combat/lash_hit_01.wav
11:17:27
Resource
Loading: sounds/combat/lash_hit_02.wav
11:17:27
Resource
Loading: sounds/combat/lash_hit_03.wav
11:17:27
Resource
Loading: sounds/combat/weapon_break_01.wav
11:17:27
Resource
Loading: sounds/combat/rotation_01.wav
11:17:27
Resource
Loading: sounds/combat/footwork_01.wav
11:17:27
Resource
Loading: sounds/combat/return_favor_01.wav
11:17:27
Resource
Loading: sounds/combat/perfect_focus_01.wav
11:17:27
Resource
Loading: sounds/combat/rally_the_troops_01.wav
11:17:27
Resource
Loading: sounds/new_round_01.wav
11:17:27
Resource
Loading: sounds/new_round_02.wav
11:17:27
Resource
Loading: sounds/new_round_03.wav
11:17:27
Resource
Loading: sounds/scribble.wav
11:17:32
UI
TacticalScreen::REGISTER
11:17:32
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:17:32
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:17:32
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:17:32
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:17:32
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:17:32
SQ
ScenarioAdvancedCombat::generate()
11:17:32
Resource
Loading: gfx/detail.png
11:17:32
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:17:32
Resource
Loading: gfx/object_0.png
11:17:32
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:17:32
Resource
Loading: gfx/orientation_overlay.png
11:17:32
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:17:32
Resource
Loading: sounds/atmosphere/forest_01.wav
11:17:32
SQ
TACTICAL: STASH LOCKED: false
11:17:32
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:17:32
Resource
Loading: sounds/enemies/vampire_hurt_01.wav
11:17:32
UI
CharacterScreen::REGISTER
11:17:32
UI
CharacterScreenLeftPanelModule::REGISTER
11:17:32
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:17:32
UI
CharacterScreenPaperdollModule::REGISTER
11:17:32
Resource
Loading: sounds/enemies/vampire_hurt_02.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_hurt_03.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_death_01.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_death_02.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_death_03.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_idle_01.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_idle_02.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_idle_03.wav
11:17:32
Resource
Loading: sounds/enemies/vampire_takeoff_01.wav
11:17:32
UI
CharacterScreenSkillsModule::REGISTER
11:17:32
UI
CharacterScreenStatsModule::REGISTER
11:17:32
UI
CharacterScreenRightPanelModule::REGISTER
11:17:32
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:17:32
UI
CharacterScreenInventoryListModule::REGISTER
11:17:32
UI
CharacterScreenPerksModule::REGISTER
11:17:32
UI
CharacterScreenBrothersListModule::REGISTER
11:17:32
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:17:32
UI
TacticalFleeScreen::REGISTER
11:17:32
UI
IngameMenuScreen::REGISTER
11:17:32
UI
MainMenuModule::REGISTER
11:17:32
UI
LoadCampaignMenuModule::REGISTER
11:17:32
UI
SaveCampaignMenuModule::REGISTER
11:17:32
UI
OptionsMenuModule::REGISTER
11:17:32
UI
OptionsMenuModuleVideoPanel::REGISTER
11:17:32
UI
OptionsMenuModuleAudioPanel::REGISTER
11:17:32
UI
OptionsMenuModuleControlsPanel::REGISTER
11:17:32
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:17:33
Resource
Loading: sounds/enemies/vampire_takeoff_02.wav
11:17:33
Resource
Loading: sounds/enemies/vampire_takeoff_03.wav
11:17:33
Resource
Loading: sounds/enemies/vampire_landing_01.wav
11:17:33
Resource
Loading: sounds/enemies/vampire_landing_02.wav
11:17:33
UI
TacticalCombatResultScreen::REGISTER
11:17:33
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:17:33
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:17:33
Resource
Loading: sounds/enemies/vampire_landing_03.wav
11:17:33
Resource
Loading: sounds/enemies/vampire_life_drain_01.wav
11:17:33
Resource
Loading: sounds/enemies/vampire_life_drain_02.wav
11:17:33
Resource
Loading: sounds/enemies/vampire_life_drain_03.wav
11:17:33
Resource
Loading: sounds/enemies/werewolf_death_01.wav
11:17:33
Resource
Loading: sounds/enemies/werewolf_death_02.wav
11:17:33
Resource
Loading: sounds/enemies/werewolf_death_03.wav
11:17:33
Resource
Loading: sounds/enemies/werewolf_death_04.wav
11:17:33
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
11:17:33
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
11:17:33
Resource
Loading: sounds/combat/werewolf_claw_01.wav
11:17:33
Resource
Loading: sounds/combat/werewolf_claw_02.wav
11:17:33
Resource
Loading: sounds/combat/werewolf_claw_03.wav
11:17:33
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
11:17:33
Resource
Loading: sounds/combat/werewolf_claw_hit_02.wav
11:17:33
Resource
Loading: sounds/combat/werewolf_claw_hit_03.wav
11:17:41
UI
Paperdoll -> Stash | Ground (targetIdx: 86)
11:17:44
SQ
ERROR: Item is not changable in battle.
11:17:47
UI
Paperdoll -> Stash | Ground (targetIdx: 69)
11:17:55
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:18:07
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:18:20
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:18:35
UI
Backpack -> Stash | Ground (targetIdx: 52)
11:18:39
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:19:01
UI
Backpack -> Stash | Ground (targetIdx: 30)
11:19:04
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:19:26
UI
Paperdoll -> Stash | Ground (targetIdx: 51)
11:19:30
UI
Paperdoll -> Stash | Ground (targetIdx: 43)
11:19:34
UI
Backpack -> Stash | Ground (targetIdx: 31)
11:19:42
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:20:28
UI
Paperdoll -> Backpack (targetItemIdx: 0)
11:20:29
UI
Paperdoll -> Backpack (targetItemIdx: 1)
11:20:39
UI
Paperdoll -> Stash | Ground (targetIdx: 82)
11:20:49
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:20:50
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:21:10
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:21:11
Resource
Loading: music/battle.music
11:21:11
SQ
INFO: Next round issued: 1
11:21:17
SQ
Skill [Hidden] removed from [Werewolf].
11:21:18
SQ
Skill [Hidden] removed from [Werewolf].
11:21:18
SQ
Withered Vampire uses skill Darkflight
11:21:18
SQ
Withered Vampire uses skill Darkflight
11:21:18
SQ
Skill [Hidden] removed from [Withered Vampire].
11:21:42
SQ
[Halsten] executes skill [Thrust] on target [Withered Vampire]
11:21:42
SQ
Halsten uses skill Thrust
11:21:52
SQ
[Heinrich] executes skill [Thrust] on target [Withered Vampire]
11:21:52
SQ
Heinrich uses skill Thrust
11:21:54
SQ
[Heinrich] executes skill [Thrust] on target [Withered Vampire]
11:21:54
SQ
Heinrich uses skill Thrust
11:22:16
SQ
INFO: Next round issued: 2
11:22:17
SQ
Skill [Swamp] removed from [Werewolf].
11:22:17
SQ
Skill [Hidden] removed from [Werewolf].
11:22:19
SQ
Skill [Swamp] removed from [Werewolf].
11:22:19
SQ
Skill [Hidden] removed from [Werewolf].
11:22:24
SQ
Adding terrain effect: terrain.swamp
11:22:27
SQ
Withered Vampire uses skill Darkflight
11:22:30
SQ
Withered Vampire uses skill Slash
11:22:32
SQ
Withered Vampire uses skill Darkflight
11:22:32
SQ
Withered Vampire uses skill Darkflight
11:22:56
SQ
[Halsten] executes skill [Thrust] on target [Withered Vampire]
11:22:56
SQ
Halsten uses skill Thrust
11:23:10
SQ
Adding terrain effect: terrain.swamp
11:23:16
SQ
[Heinrich] executes skill [Spearwall] on target [Heinrich]
11:23:16
SQ
Heinrich uses skill Spearwall
11:23:19
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Withered Vampire]
11:23:19
SQ
Heinrich the Fool uses skill Overhead Strike
11:23:31
SQ
[Bertwin] executes skill [Impale] on target [Withered Vampire]
11:23:31
SQ
Bertwin uses skill Impale
11:23:38
SQ
INFO: Next round issued: 3
11:23:40
SQ
Adding terrain effect: terrain.swamp
11:23:41
SQ
Skill [Hidden] removed from [Werewolf].
11:23:42
SQ
Adding terrain effect: terrain.swamp
11:23:43
SQ
Skill [Swamp] removed from [Werewolf].
11:23:43
SQ
Adding terrain effect: terrain.swamp
11:23:43
SQ
Skill [Hidden] removed from [Werewolf].
11:23:44
SQ
Adding terrain effect: terrain.swamp
11:23:45
SQ
Skill [Hidden] removed from [Werewolf].
11:23:47
SQ
Skill [Hidden] removed from [Werewolf].
11:23:49
SQ
Adding terrain effect: terrain.swamp
11:23:52
SQ
Skill [Swamp] removed from [Werewolf].
11:23:55
SQ
Adding terrain effect: terrain.swamp
11:23:58
SQ
Withered Vampire uses skill Slash
11:23:59
SQ
Withered Vampire uses skill Slash
11:24:08
SQ
[Halsten] executes skill [Thrust] on target [Withered Vampire]
11:24:08
SQ
Halsten uses skill Thrust
11:24:23
SQ
Skill [Swamp] removed from [Bertram].
11:24:24
SQ
Skill [Spearwall] removed from [Heinrich].
11:24:28
SQ
[Heinrich] executes skill [Spearwall] on target [Heinrich]
11:24:28
SQ
Heinrich uses skill Spearwall
11:24:37
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:24:37
SQ
Raban uses skill Impale
11:24:41
SQ
[Bertwin] executes skill [Impale] on target [Withered Vampire]
11:24:41
SQ
Bertwin uses skill Impale
11:24:48
SQ
[Halsten] executes skill [Thrust] on target [Werewolf]
11:24:48
SQ
Halsten uses skill Thrust
11:24:57
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Withered Vampire]
11:24:57
SQ
Heinrich the Fool uses skill Overhead Strike
11:25:01
SQ
INFO: Next round issued: 4
11:25:02
SQ
Adding terrain effect: terrain.swamp
11:25:04
SQ
Skill [Hidden] removed from [Werewolf].
11:25:07
SQ
Werewolf uses skill Werewolf Claws
11:25:10
SQ
Skill [Swamp] removed from [Werewolf].
11:25:12
SQ
Skill [Swamp] removed from [Werewolf].
11:25:13
SQ
Skill [Hidden] removed from [Werewolf].
11:25:16
SQ
Werewolf uses skill Werewolf Claws
11:25:17
SQ
Werewolf uses skill Werewolf Claws
11:25:18
SQ
Werewolf uses skill Werewolf Claws
11:25:20
SQ
Skill [Swamp] removed from [Werewolf].
11:25:20
SQ
Skill [Swamp] removed from [Werewolf].
11:25:20
SQ
Skill [Hidden] removed from [Werewolf].
11:25:22
SQ
Withered Vampire uses skill Darkflight
11:25:24
SQ
Withered Vampire uses skill Slash
11:25:27
SQ
Skill [Swamp] removed from [Withered Vampire].
11:25:28
SQ
Adding terrain effect: terrain.swamp
11:25:37
SQ
[Bertwin] executes skill [Impale] on target [Withered Vampire]
11:25:37
SQ
Bertwin uses skill Impale
11:25:42
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:25:42
SQ
Bertram uses skill Thrust
11:25:45
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:25:45
SQ
Raban uses skill Impale
11:25:45
SQ
Withered Vampire has died.
11:25:51
SQ
[Halsten] executes skill [Thrust] on target [Werewolf]
11:25:51
SQ
Halsten uses skill Thrust
11:25:58
SQ
[Halsten] executes skill [Shieldwall] on target [Halsten]
11:25:58
SQ
Halsten uses skill Shieldwall
11:26:23
SQ
Skill [Spearwall] removed from [Heinrich].
11:26:26
SQ
[Heinrich] executes skill [Thrust] on target [Werewolf]
11:26:26
SQ
Heinrich uses skill Thrust
11:26:27
SQ
[Heinrich] executes skill [Thrust] on target [Werewolf]
11:26:27
SQ
Heinrich uses skill Thrust
11:26:36
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:26:36
SQ
Bertram uses skill Thrust
11:26:46
SQ
INFO: Next round issued: 5
11:26:47
SQ
Skill [Swamp] removed from [Werewolf].
11:26:47
SQ
Adding terrain effect: terrain.swamp
11:26:52
SQ
Skill [Hidden] removed from [Werewolf].
11:26:54
SQ
Skill [Swamp] removed from [Werewolf].
11:26:54
SQ
Skill [Hidden] removed from [Werewolf].
11:26:54
SQ
Adding terrain effect: terrain.swamp
11:26:57
SQ
Werewolf uses skill Werewolf Claws
11:27:00
SQ
Werewolf uses skill Werewolf Claws
11:27:01
SQ
Werewolf uses skill Werewolf Claws
11:27:01
SQ
Halsten has died.
11:27:01
SQ
Skill [Shieldwall] removed from [Halsten].
11:27:02
SQ
Werewolf uses skill Werewolf Claws
11:27:06
SQ
Werewolf uses skill Werewolf Claws
11:27:07
SQ
Werewolf uses skill Werewolf Claws
11:27:08
SQ
Werewolf uses skill Werewolf Claws
11:27:10
SQ
Werewolf uses skill Werewolf Claws
11:27:11
SQ
Werewolf uses skill Werewolf Claws
11:27:12
SQ
Werewolf uses skill Werewolf Claws
11:27:14
SQ
Skill [Swamp] removed from [Withered Vampire].
11:27:14
SQ
Skill [Hidden] removed from [Withered Vampire].
11:27:16
SQ
Adding terrain effect: terrain.swamp
11:27:18
Script
VM collected 1 object(s) and deleted them.
11:27:26
SQ
[Bertwin] executes skill [Impale] on target [Werewolf]
11:27:26
SQ
Bertwin uses skill Impale
11:27:30
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:27:30
SQ
Bertram uses skill Thrust
11:27:31
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:27:31
SQ
Bertram uses skill Thrust
11:27:35
SQ
[Heinrich the Fool] executes skill [Swing] on target [Werewolf]
11:27:35
SQ
Heinrich the Fool uses skill Swing
11:27:40
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Werewolf]
11:27:40
SQ
Heinrich the Quiet uses skill Overhead Strike
11:27:40
SQ
Werewolf has died.
11:27:44
Script
VM collected 1 object(s) and deleted them.
11:27:50
SQ
[Heinrich] executes skill [Knock Back] on target [Werewolf]
11:27:50
SQ
Heinrich uses skill Knock Back
11:27:50
SQ
Adding terrain effect: terrain.swamp
11:27:56
SQ
[Raban] executes skill [Impale] on target [Werewolf]
11:27:56
SQ
Raban uses skill Impale
11:27:56
SQ
Werewolf has died.
11:28:06
SQ
INFO: Next round issued: 6
11:28:09
SQ
Werewolf uses skill Werewolf Claws
11:28:10
SQ
Werewolf uses skill Werewolf Claws
11:28:11
SQ
Werewolf uses skill Werewolf Claws
11:28:17
SQ
Skill [Hidden] removed from [Werewolf].
11:28:19
SQ
Skill [Swamp] removed from [Werewolf].
11:28:21
SQ
Werewolf uses skill Werewolf Claws
11:28:22
SQ
Werewolf uses skill Werewolf Claws
11:28:23
SQ
Werewolf uses skill Werewolf Claws
11:28:25
SQ
Skill [Hidden] removed from [Werewolf].
11:28:27
SQ
Werewolf uses skill Werewolf Claws
11:28:28
SQ
Werewolf uses skill Werewolf Claws
11:28:32
SQ
Withered Vampire uses skill Darkflight
11:28:35
SQ
Withered Vampire uses skill Slash
11:28:37
SQ
Withered Vampire uses skill Darkflight
11:28:37
SQ
Skill [Swamp] removed from [Withered Vampire].
11:28:37
SQ
Withered Vampire uses skill Darkflight
11:28:38
Script
VM collected 2 object(s) and deleted them.
11:28:45
SQ
[Raban] executes skill [Impale] on target [Werewolf]
11:28:45
SQ
Raban uses skill Impale
11:28:48
SQ
[Bertwin] executes skill [Impale] on target [Werewolf]
11:28:48
SQ
Bertwin uses skill Impale
11:29:00
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:29:00
SQ
Bertram uses skill Thrust
11:29:04
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Werewolf]
11:29:04
SQ
Heinrich the Fool uses skill Overhead Strike
11:29:11
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Werewolf]
11:29:11
SQ
Heinrich the Quiet uses skill Overhead Strike
11:29:11
SQ
Werewolf has died.
11:29:24
SQ
[Heinrich] executes skill [Thrust] on target [Werewolf]
11:29:24
SQ
Heinrich uses skill Thrust
11:29:29
SQ
[Heinrich] executes skill [Thrust] on target [Werewolf]
11:29:29
SQ
Heinrich uses skill Thrust
11:29:48
SQ
INFO: Next round issued: 7
11:29:51
SQ
Skill [Hidden] removed from [Werewolf].
11:29:52
SQ
Adding terrain effect: terrain.swamp
11:29:55
SQ
Werewolf uses skill Werewolf Claws
11:29:56
SQ
Werewolf uses skill Werewolf Claws
11:29:59
SQ
Werewolf uses skill Werewolf Claws
11:30:00
SQ
Werewolf uses skill Werewolf Claws
11:30:01
SQ
Werewolf uses skill Werewolf Claws
11:30:05
SQ
Werewolf has died.
11:30:05
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 9 Last: 15 Entities: 18)
11:30:06
SQ
Skill [Stunned] removed from [Werewolf].
11:30:06
UI
ERROR: Failed to update entity. Reason: Entity id: 1231 not found.
11:30:06
UI
ERROR: Failed to update entity. Reason: Entity id: 1231 not found.
11:30:08
SQ
Withered Vampire uses skill Slash
11:30:09
SQ
Withered Vampire uses skill Slash
11:30:10
SQ
Skill [Hidden] removed from [Withered Vampire].
11:30:12
Script
VM collected 1 object(s) and deleted them.
11:30:17
SQ
[Bertwin] executes skill [Impale] on target [Werewolf]
11:30:17
SQ
Bertwin uses skill Impale
11:30:22
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:30:22
SQ
Bertram uses skill Thrust
11:30:32
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Werewolf]
11:30:32
SQ
Heinrich the Quiet uses skill Overhead Strike
11:30:32
SQ
Werewolf has died.
11:30:47
SQ
[Heinrich] executes skill [Thrust] on target [Werewolf]
11:30:47
SQ
Heinrich uses skill Thrust
11:30:54
UI
Backpack -> Paperdoll (sourceItemIdx: 0)
11:30:57
SQ
[Raban] executes skill [Impale] on target [Werewolf]
11:30:57
SQ
Raban uses skill Impale
11:31:04
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:31:04
SQ
Bertram uses skill Thrust
11:31:12
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Werewolf]
11:31:12
SQ
Heinrich the Fool uses skill Overhead Strike
11:31:13
SQ
INFO: Next round issued: 8
11:31:15
SQ
Skill [Swamp] removed from [Werewolf].
11:31:15
SQ
Adding terrain effect: terrain.swamp
11:31:15
SQ
Skill [Swamp] removed from [Werewolf].
11:31:15
SQ
Adding terrain effect: terrain.swamp
11:31:17
SQ
Werewolf uses skill Werewolf Claws
11:31:18
SQ
Werewolf uses skill Werewolf Claws
11:31:19
SQ
Werewolf uses skill Werewolf Claws
11:31:25
SQ
Werewolf uses skill Werewolf Claws
11:31:26
SQ
Werewolf uses skill Werewolf Claws
11:31:27
SQ
Werewolf uses skill Werewolf Claws
11:31:30
SQ
Skill [Swamp] removed from [Werewolf].
11:31:30
SQ
Werewolf uses skill Werewolf Claws
11:31:31
SQ
Werewolf uses skill Werewolf Claws
11:31:34
SQ
Withered Vampire uses skill Slash
11:31:35
SQ
Withered Vampire uses skill Slash
11:31:37
SQ
Withered Vampire uses skill Darkflight
11:31:37
SQ
Skill [Hidden] removed from [Withered Vampire].
11:31:38
Script
VM collected 2 object(s) and deleted them.
11:31:40
SQ
Withered Vampire uses skill Slash
11:31:46
SQ
[Raban] executes skill [Impale] on target [Werewolf]
11:31:46
SQ
Raban uses skill Impale
11:31:50
SQ
[Bertwin] executes skill [Impale] on target [Werewolf]
11:31:50
SQ
Bertwin uses skill Impale
11:31:55
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:31:55
SQ
Bertram uses skill Thrust
11:31:55
SQ
Werewolf has died.
11:32:07
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Werewolf]
11:32:07
SQ
Heinrich the Quiet uses skill Overhead Strike
11:32:07
SQ
Werewolf has died.
11:32:14
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Withered Vampire]
11:32:14
SQ
Heinrich the Fool uses skill Overhead Strike
11:32:36
SQ
INFO: Next round issued: 9
11:32:41
SQ
Adding terrain effect: terrain.swamp
11:32:42
SQ
Werewolf has died.
11:32:42
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 4 Last: 10 Entities: 14)
11:32:44
SQ
Werewolf uses skill Werewolf Claws
11:32:45
SQ
Werewolf uses skill Werewolf Claws
11:32:48
SQ
Withered Vampire uses skill Darkflight
11:32:51
SQ
Withered Vampire uses skill Slash
11:32:54
SQ
Withered Vampire uses skill Darkflight
11:32:54
Script
VM collected 2 object(s) and deleted them.
11:32:56
SQ
Adding terrain effect: terrain.swamp
11:32:57
SQ
Withered Vampire uses skill Slash
11:32:57
SQ
Heinrich has died.
11:33:02
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:33:02
SQ
Raban uses skill Impale
11:33:11
SQ
[Bertwin] executes skill [Impale] on target [Werewolf]
11:33:11
SQ
Bertwin uses skill Impale
11:33:20
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Werewolf]
11:33:20
SQ
Heinrich the Quiet uses skill Overhead Strike
11:33:22
Script
VM collected 1 object(s) and deleted them.
11:33:30
SQ
INFO: Next round issued: 10
11:33:31
SQ
Adding terrain effect: terrain.swamp
11:33:33
SQ
Adding terrain effect: terrain.swamp
11:33:33
SQ
Skill [Swamp] removed from [Werewolf].
11:33:33
SQ
Adding terrain effect: terrain.swamp
11:33:34
Script
VM collected 1 object(s) and deleted them.
11:33:35
SQ
Werewolf uses skill Werewolf Claws
11:33:36
SQ
Werewolf uses skill Werewolf Claws
11:33:37
SQ
Werewolf uses skill Werewolf Claws
11:33:40
SQ
Withered Vampire uses skill Darkflight
11:33:42
SQ
Withered Vampire uses skill Slash
11:33:45
SQ
Skill [Swamp] removed from [Withered Vampire].
11:33:45
SQ
Withered Vampire uses skill Darkflight
11:34:00
SQ
[Bertram] executes skill [Thrust] on target [Withered Vampire]
11:34:00
SQ
Bertram uses skill Thrust
11:34:05
SQ
[Bertwin] executes skill [Impale] on target [Withered Vampire]
11:34:05
SQ
Bertwin uses skill Impale
11:34:09
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Withered Vampire]
11:34:09
SQ
Heinrich the Fool uses skill Overhead Strike
11:34:13
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Werewolf]
11:34:13
SQ
Heinrich the Quiet uses skill Overhead Strike
11:34:20
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:34:20
SQ
Raban uses skill Impale
11:34:20
SQ
Withered Vampire has died.
11:34:26
SQ
INFO: Next round issued: 11
11:34:27
SQ
Skill [Swamp] removed from [Werewolf].
11:34:27
SQ
Skill [Hidden] removed from [Werewolf].
11:34:30
SQ
Werewolf uses skill Werewolf Claws
11:34:31
SQ
Werewolf uses skill Werewolf Claws
11:34:32
SQ
Werewolf uses skill Werewolf Claws
11:34:34
SQ
Skill [Swamp] removed from [Werewolf].
11:34:34
SQ
Skill [Hidden] removed from [Werewolf].
11:34:36
SQ
Withered Vampire uses skill Slash
11:34:36
Script
VM collected 1 object(s) and deleted them.
11:34:37
SQ
Withered Vampire uses skill Slash
11:34:42
SQ
[Raban] executes skill [Impale] on target [Werewolf]
11:34:42
SQ
Raban uses skill Impale
11:34:42
SQ
Werewolf has died.
11:34:50
SQ
[Bertram] executes skill [Thrust] on target [Withered Vampire]
11:34:50
SQ
Bertram uses skill Thrust
11:34:53
SQ
[Bertwin] executes skill [Impale] on target [Withered Vampire]
11:34:53
SQ
Bertwin uses skill Impale
11:34:57
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Withered Vampire]
11:34:57
SQ
Heinrich the Fool uses skill Overhead Strike
11:35:08
SQ
INFO: Next round issued: 12
11:35:09
SQ
Skill [Swamp] removed from [Werewolf].
11:35:09
SQ
Skill [Hidden] removed from [Werewolf].
11:35:12
Script
VM collected 1 object(s) and deleted them.
11:35:12
SQ
Withered Vampire uses skill Darkflight
11:35:15
SQ
Withered Vampire uses skill Slash
11:35:15
SQ
Bertwin has died.
11:35:24
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:35:24
SQ
Raban uses skill Impale
11:35:32
SQ
[Heinrich the Fool] executes skill [Overhead Strike] on target [Withered Vampire]
11:35:32
SQ
Heinrich the Fool uses skill Overhead Strike
11:35:34
Script
VM collected 1 object(s) and deleted them.
11:35:45
SQ
INFO: Next round issued: 13
11:35:49
SQ
Withered Vampire uses skill Darkflight
11:35:52
SQ
Withered Vampire uses skill Slash
11:35:58
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:35:58
SQ
Raban uses skill Impale
11:36:01
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Withered Vampire]
11:36:01
SQ
Heinrich the Quiet uses skill Overhead Strike
11:36:14
SQ
INFO: Next round issued: 14
11:36:16
SQ
Skill [Hidden] removed from [Werewolf].
11:36:19
SQ
Withered Vampire uses skill Darkflight
11:36:21
SQ
Withered Vampire uses skill Slash
11:36:21
SQ
Heinrich the Fool has died.
11:36:29
SQ
[Bertram] executes skill [Spearwall] on target [Bertram]
11:36:29
SQ
Bertram uses skill Spearwall
11:36:33
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:36:33
SQ
Raban uses skill Impale
11:36:34
Script
VM collected 1 object(s) and deleted them.
11:36:37
SQ
INFO: Next round issued: 15
11:36:41
SQ
Withered Vampire uses skill Darkflight
11:36:44
SQ
Withered Vampire uses skill Slash
11:36:49
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:36:49
SQ
Raban uses skill Impale
11:36:51
SQ
Skill [Spearwall] removed from [Bertram].
11:36:54
SQ
[Bertram] executes skill [Thrust] on target [Withered Vampire]
11:36:54
SQ
Bertram uses skill Thrust
11:37:02
SQ
INFO: Next round issued: 16
11:37:03
SQ
Adding terrain effect: terrain.swamp
11:37:03
SQ
Skill [Swamp] removed from [Werewolf].
11:37:07
SQ
Withered Vampire uses skill Darkflight
11:37:09
SQ
Withered Vampire uses skill Slash
11:37:19
SQ
[Bertram] executes skill [Thrust] on target [Withered Vampire]
11:37:19
SQ
Bertram uses skill Thrust
11:37:27
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:37:27
SQ
Raban uses skill Impale
11:37:33
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Withered Vampire]
11:37:33
SQ
Heinrich the Quiet uses skill Overhead Strike
11:37:33
SQ
INFO: Next round issued: 17
11:37:38
SQ
Withered Vampire uses skill Darkflight
11:37:40
SQ
Withered Vampire uses skill Slash
11:37:47
SQ
[Bertram] executes skill [Thrust] on target [Withered Vampire]
11:37:47
SQ
Bertram uses skill Thrust
11:37:51
SQ
[Raban] executes skill [Impale] on target [Withered Vampire]
11:37:51
SQ
Raban uses skill Impale
11:37:57
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Withered Vampire]
11:37:57
SQ
Heinrich the Quiet uses skill Overhead Strike
11:37:57
SQ
INFO: Next round issued: 18
11:38:01
SQ
Withered Vampire uses skill Darkflight
11:38:04
SQ
Withered Vampire uses skill Slash
11:38:04
SQ
Raban has died.
11:38:12
SQ
[Bertram] executes skill [Thrust] on target [Withered Vampire]
11:38:12
SQ
Bertram uses skill Thrust
11:38:15
Script
VM collected 1 object(s) and deleted them.
11:38:16
SQ
[Heinrich the Quiet] executes skill [Overhead Strike] on target [Withered Vampire]
11:38:16
SQ
Heinrich the Quiet uses skill Overhead Strike
11:38:16
SQ
Withered Vampire has died.
11:38:21
SQ
INFO: Next round issued: 19
11:38:21
SQ
Skill [Hidden] removed from [Werewolf].
11:38:25
Script
VM collected 1 object(s) and deleted them.
11:38:45
SQ
INFO: Next round issued: 20
11:39:10
SQ
INFO: Next round issued: 21
11:39:11
SQ
Skill [Hidden] removed from [Werewolf].
11:39:45
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:39:46
UI
Paperdoll::dropHandler: Not enough Action points!
11:39:46
UI
Inventory::dragEndHandler: Failed to drop item. Not allowed.
11:39:47
UI
Paperdoll::dropHandler: Not enough Action points!
11:39:47
UI
Inventory::dragEndHandler: Failed to drop item. Not allowed.
11:39:50
SQ
INFO: Next round issued: 22
11:40:04
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:40:07
SQ
INFO: Next round issued: 23
11:40:15
SQ
Adding terrain effect: terrain.swamp
11:40:20
SQ
Adding terrain effect: terrain.swamp
11:40:22
SQ
INFO: Next round issued: 24
11:40:23
SQ
Adding terrain effect: terrain.swamp
11:40:25
SQ
Adding terrain effect: terrain.swamp
11:40:27
SQ
Skill [Swamp] removed from [Bertram].
11:40:29
SQ
Skill [Swamp] removed from [Heinrich the Quiet].
11:40:30
SQ
Adding terrain effect: terrain.swamp
11:40:30
SQ
INFO: Next round issued: 25
11:40:32
SQ
Skill [Swamp] removed from [Werewolf].
11:40:34
SQ
Skill [Swamp] removed from [Werewolf].
11:40:34
SQ
Adding terrain effect: terrain.swamp
11:40:47
SQ
[Heinrich the Quiet] executes skill [Knock Back] on target [Werewolf]
11:40:47
SQ
Heinrich the Quiet uses skill Knock Back
11:40:58
SQ
Adding terrain effect: terrain.swamp
11:41:03
SQ
INFO: Next round issued: 26
11:41:08
SQ
Werewolf uses skill Werewolf Claws
11:41:09
SQ
Werewolf uses skill Werewolf Claws
11:41:15
SQ
Skill [Swamp] removed from [Bertram].
11:41:16
SQ
Adding terrain effect: terrain.swamp
11:41:20
SQ
INFO: Next round issued: 27
11:41:23
SQ
Adding terrain effect: terrain.swamp
11:41:24
SQ
Werewolf uses skill Werewolf Claws
11:41:25
SQ
Werewolf uses skill Werewolf Claws
11:41:26
SQ
Werewolf uses skill Werewolf Claws
11:41:29
SQ
Skill [Swamp] removed from [Bertram].
11:41:30
SQ
Adding terrain effect: terrain.swamp
11:41:31
SQ
[Bertram] executes skill [Knock Back] on target [Werewolf]
11:41:31
SQ
Bertram uses skill Knock Back
11:41:36
SQ
INFO: Next round issued: 28
11:41:40
SQ
Werewolf uses skill Werewolf Claws
11:41:41
SQ
Werewolf uses skill Werewolf Claws
11:41:42
SQ
Werewolf uses skill Werewolf Claws
11:41:43
SQ
Skill [Swamp] removed from [Werewolf].
11:41:43
SQ
Adding terrain effect: terrain.swamp
11:41:46
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:41:46
SQ
Bertram uses skill Thrust
11:41:48
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:41:48
SQ
Bertram uses skill Thrust
11:41:50
SQ
[Heinrich the Quiet] executes skill [Cleave] on target [Werewolf]
11:41:50
SQ
Heinrich the Quiet uses skill Cleave
11:41:51
SQ
[Heinrich the Quiet] executes skill [Cleave] on target [Werewolf]
11:41:51
SQ
Heinrich the Quiet uses skill Cleave
11:41:52
SQ
INFO: Next round issued: 29
11:41:52
SQ
Skill [Swamp] removed from [Werewolf].
11:41:52
SQ
Adding terrain effect: terrain.swamp
11:41:54
SQ
Skill [Swamp] removed from [Werewolf].
11:41:54
SQ
Adding terrain effect: terrain.swamp
11:41:56
SQ
Werewolf uses skill Werewolf Claws
11:41:57
SQ
Werewolf uses skill Werewolf Claws
11:41:58
SQ
Werewolf uses skill Werewolf Claws
11:42:00
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:42:00
SQ
Bertram uses skill Thrust
11:42:01
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:42:01
SQ
Bertram uses skill Thrust
11:42:01
SQ
Werewolf has died.
11:42:04
SQ
Skill [Swamp] removed from [Heinrich the Quiet].
11:42:08
SQ
INFO: Next round issued: 30
11:42:09
SQ
Adding terrain effect: terrain.swamp
11:42:11
SQ
Werewolf uses skill Werewolf Claws
11:42:12
SQ
Werewolf uses skill Werewolf Claws
11:42:12
SQ
Heinrich the Quiet has died.
11:42:15
SQ
Skill [Swamp] removed from [Werewolf].
11:42:15
SQ
Skill [Hidden] removed from [Werewolf].
11:42:15
SQ
Adding terrain effect: terrain.swamp
11:42:16
SQ
Skill [Swamp] removed from [Werewolf].
11:42:16
SQ
Adding terrain effect: terrain.swamp
11:42:17
Script
VM collected 2 object(s) and deleted them.
11:42:18
SQ
Skill [Swamp] removed from [Bertram].
11:42:19
SQ
INFO: Next round issued: 31
11:42:20
SQ
Skill [Swamp] removed from [Werewolf].
11:42:21
SQ
Skill [Hidden] removed from [Werewolf].
11:42:23
SQ
Skill [Swamp] removed from [Werewolf].
11:42:23
SQ
Skill [Swamp] removed from [Werewolf].
11:42:26
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:42:26
SQ
Bertram uses skill Thrust
11:42:27
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:42:27
SQ
Bertram uses skill Thrust
11:42:27
SQ
INFO: Next round issued: 32
11:42:27
SQ
Skill [Hidden] removed from [Werewolf].
11:42:28
SQ
Skill [Hidden] removed from [Werewolf].
11:42:31
SQ
Werewolf uses skill Werewolf Claws
11:42:32
SQ
Werewolf uses skill Werewolf Claws
11:42:33
SQ
Werewolf uses skill Werewolf Claws
11:42:36
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:42:36
SQ
Bertram uses skill Thrust
11:42:37
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:42:37
SQ
Bertram uses skill Thrust
11:42:37
SQ
INFO: Next round issued: 33
11:42:38
SQ
Skill [Hidden] removed from [Werewolf].
11:42:38
SQ
Skill [Hidden] removed from [Werewolf].
11:42:39
SQ
Adding terrain effect: terrain.swamp
11:42:39
SQ
Werewolf uses skill Werewolf Claws
11:42:40
SQ
Werewolf uses skill Werewolf Claws
11:42:43
SQ
Adding terrain effect: terrain.swamp
11:42:45
SQ
Werewolf uses skill Werewolf Claws
11:42:46
SQ
Werewolf uses skill Werewolf Claws
11:42:47
SQ
Werewolf uses skill Werewolf Claws
11:42:51
SQ
[Bertram] executes skill [Thrust] on target [Werewolf]
11:42:51
SQ
Bertram uses skill Thrust
11:42:52
SQ
[Bertram] executes skill [Hand-to-Hand Attack] on target [Werewolf]
11:42:52
SQ
Bertram uses skill Hand-to-Hand Attack
11:42:52
SQ
INFO: Next round issued: 34
11:42:53
SQ
Skill [Hidden] removed from [Werewolf].
11:42:54
SQ
Adding terrain effect: terrain.swamp
11:42:54
SQ
Werewolf uses skill Werewolf Claws
11:42:56
SQ
Werewolf uses skill Werewolf Claws
11:42:57
SQ
Werewolf uses skill Werewolf Claws
11:42:58
SQ
Werewolf uses skill Werewolf Claws
11:42:58
SQ
Bertram has died.
11:42:58
Resource
Unloading: gfx/orientation_overlay.png
11:42:59
Script
VM collected 10 object(s) and deleted them.
11:43:02
Resource
Loading: music/defeat_01.music
11:43:02
Resource
Unloading: music/battle.music
11:43:04
SQ
ScenarioState::onSiblingSentMessage(TacticalState : AboutToFinish);
11:43:04
SQ
TacticalState::onFinish
11:43:04
Resource
Unloading: gfx/object_0.png
11:43:04
Resource
Unloading Resource Package "Temporary Tactical Resources".
11:43:04
Resource
Unloading: sounds/enemies/vampire_hurt_01.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_hurt_02.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_hurt_03.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_death_01.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_death_02.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_death_03.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_idle_01.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_idle_02.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_idle_03.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_takeoff_01.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_takeoff_02.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_takeoff_03.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_landing_01.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_landing_02.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_landing_03.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_life_drain_01.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_life_drain_02.wav
11:43:04
Resource
Unloading: sounds/enemies/vampire_life_drain_03.wav
11:43:04
Resource
Unloading: sounds/enemies/werewolf_death_01.wav
11:43:04
Resource
Unloading: sounds/enemies/werewolf_death_02.wav
11:43:04
Resource
Unloading: sounds/enemies/werewolf_death_03.wav
11:43:04
Resource
Unloading: sounds/enemies/werewolf_death_04.wav
11:43:04
Resource
Unloading: sounds/enemies/werewolf_flee_01.wav
11:43:04
Resource
Unloading: sounds/enemies/werewolf_flee_02.wav
11:43:04
Resource
Unloading: sounds/combat/werewolf_claw_01.wav
11:43:04
Resource
Unloading: sounds/combat/werewolf_claw_02.wav
11:43:04
Resource
Unloading: sounds/combat/werewolf_claw_03.wav
11:43:04
Resource
Unloading: sounds/combat/werewolf_claw_hit_01.wav
11:43:04
Resource
Unloading: sounds/combat/werewolf_claw_hit_02.wav
11:43:04
Resource
Unloading: sounds/combat/werewolf_claw_hit_03.wav
11:43:04
Resource
Unloading: gfx/detail.png
11:43:04
UI
IngameMenuScreen::UNREGISTER
11:43:04
UI
MainMenuModule::UNREGISTER
11:43:04
UI
LoadCampaignMenuModule::UNREGISTER
11:43:04
UI
SaveCampaignMenuModule::UNREGISTER
11:43:04
UI
OptionsMenuModule::UNREGISTER
11:43:04
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:43:04
UI
OptionsMenuModuleVideoPanel::UNREGISTER
11:43:04
UI
OptionsMenuModuleControlsPanel::UNREGISTER
11:43:04
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
11:43:04
UI
TacticalFleeScreen::UNREGISTER
11:43:04
UI
CharacterScreen::UNREGISTER
11:43:04
UI
CharacterScreenLeftPanelModule::UNREGISTER
11:43:04
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
11:43:04
UI
CharacterScreenPaperdollModule::UNREGISTER
11:43:04
UI
CharacterScreenSkillsModule::UNREGISTER
11:43:04
UI
CharacterScreenStatsModule::UNREGISTER
11:43:04
UI
CharacterScreenRightPanelModule::UNREGISTER
11:43:04
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
11:43:04
UI
CharacterScreenInventoryListModule::UNREGISTER
11:43:04
UI
CharacterScreenPerksModule::UNREGISTER
11:43:04
UI
CharacterScreenBrothersListModule::UNREGISTER
11:43:04
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
11:43:04
UI
TacticalScreen::UNREGISTER
11:43:04
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
11:43:04
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
11:43:04
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
11:43:04
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
11:43:04
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
11:43:04
UI
TacticalCombatResultScreen::UNREGISTER
11:43:04
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
11:43:04
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
11:43:05
Script
VM collected 4 object(s) and deleted them.
11:43:10
Resource
Unloading: music/defeat_01.music
11:43:10
UI
TacticalScreen::REGISTER
11:43:10
UI
TacticalScreenTurnSequenceBarModule::REGISTER
11:43:10
UI
TacticalScreenOrientationOverlayModule::REGISTER
11:43:10
UI
TacticalScreenTopbarEventLogModule::REGISTER
11:43:10
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
11:43:10
UI
TacticalScreenTopbarOptionsModule::REGISTER
11:43:10
SQ
ScenarioAdvancedCombat::generate()
11:43:10
Resource
Loading: gfx/object_0.png
11:43:10
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
11:43:10
Resource
Loading: gfx/detail.png
11:43:11
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
11:43:11
Resource
Loading: gfx/orientation_overlay.png
11:43:11
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
11:43:11
SQ
TACTICAL: STASH LOCKED: false
11:43:11
Resource
Started loading Resource Package "Temporary Tactical Resources".
11:43:11
Resource
Loading: sounds/enemies/vampire_hurt_01.wav
11:43:11
UI
CharacterScreen::REGISTER
11:43:11
Resource
Loading: sounds/enemies/vampire_hurt_02.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_hurt_03.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_death_01.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_death_02.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_death_03.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_idle_01.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_idle_02.wav
11:43:11
UI
CharacterScreenLeftPanelModule::REGISTER
11:43:11
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
11:43:11
UI
CharacterScreenPaperdollModule::REGISTER
11:43:11
UI
CharacterScreenSkillsModule::REGISTER
11:43:11
UI
CharacterScreenStatsModule::REGISTER
11:43:11
UI
CharacterScreenRightPanelModule::REGISTER
11:43:11
UI
CharacterScreenRightPanelHeaderModule::REGISTER
11:43:11
UI
CharacterScreenInventoryListModule::REGISTER
11:43:11
UI
CharacterScreenPerksModule::REGISTER
11:43:11
UI
CharacterScreenBrothersListModule::REGISTER
11:43:11
UI
CharacterScreenBattleStartFooterModule::REGISTER
11:43:11
Resource
Loading: sounds/enemies/vampire_idle_03.wav
11:43:11
UI
TacticalFleeScreen::REGISTER
11:43:11
UI
IngameMenuScreen::REGISTER
11:43:11
UI
MainMenuModule::REGISTER
11:43:11
UI
LoadCampaignMenuModule::REGISTER
11:43:11
UI
SaveCampaignMenuModule::REGISTER
11:43:11
UI
OptionsMenuModule::REGISTER
11:43:11
UI
OptionsMenuModuleVideoPanel::REGISTER
11:43:11
UI
OptionsMenuModuleAudioPanel::REGISTER
11:43:11
UI
OptionsMenuModuleControlsPanel::REGISTER
11:43:11
UI
OptionsMenuModuleGameplayPanel::REGISTER
11:43:11
Resource
Loading: sounds/enemies/vampire_takeoff_01.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_takeoff_02.wav
11:43:11
UI
TacticalCombatResultScreen::REGISTER
11:43:11
Resource
Loading: sounds/enemies/vampire_takeoff_03.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_landing_01.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_landing_02.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_landing_03.wav
11:43:11
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
11:43:11
UI
TacticalCombatResultScreenLootPanel::REGISTER
11:43:11
Resource
Loading: sounds/enemies/vampire_life_drain_01.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_life_drain_02.wav
11:43:11
Resource
Loading: sounds/enemies/vampire_life_drain_03.wav
11:43:11
Resource
Loading: sounds/enemies/werewolf_death_01.wav
11:43:11
Resource
Loading: sounds/enemies/werewolf_death_02.wav
11:43:11
Resource
Loading: sounds/enemies/werewolf_death_03.wav
11:43:11
Resource
Loading: sounds/enemies/werewolf_death_04.wav
11:43:11
Resource
Loading: sounds/enemies/werewolf_flee_01.wav
11:43:11
Resource
Loading: sounds/enemies/werewolf_flee_02.wav
11:43:11
Resource
Loading: sounds/combat/werewolf_claw_01.wav
11:43:11
Resource
Loading: sounds/combat/werewolf_claw_02.wav
11:43:11
Resource
Loading: sounds/combat/werewolf_claw_03.wav
11:43:11
Resource
Loading: sounds/combat/werewolf_claw_hit_01.wav
11:43:11
Resource
Loading: sounds/combat/werewolf_claw_hit_02.wav
11:43:11
Resource
Loading: sounds/combat/werewolf_claw_hit_03.wav
11:43:30
UI
Stash | Ground -> Backpack (targetItemIdx: 1)
11:43:31
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:43:37
UI
Paperdoll -> Backpack (targetItemIdx: 1)
11:43:38
UI
Backpack -> Stash | Ground (targetIdx: 42)
11:43:39
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:43:42
UI
Backpack -> Stash | Ground (targetIdx: 31)
11:43:44
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:43:55
UI
Paperdoll -> Stash | Ground (targetIdx: 28)
11:44:12
UI
Paperdoll -> Stash | Ground (targetIdx: 76)
11:44:16
UI
Paperdoll -> Stash | Ground (targetIdx: 77)
11:44:17
UI
Paperdoll -> Stash | Ground (targetIdx: 78)
11:44:19
UI
Paperdoll -> Stash | Ground (targetIdx: 79)
11:44:27
UI
Stash -> Stash (swap)
11:44:32
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:44:43
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:44:46
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:45:06
UI
Backpack -> Stash | Ground (targetIdx: 31)
11:45:08
UI
Paperdoll -> Stash | Ground (targetIdx: 22)
11:45:16
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:45:28
UI
Backpack -> Stash | Ground (targetIdx: 29)
11:45:38
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:46:06
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:46:08
UI
Stash -> Stash (swap)
11:46:14
UI
Backpack -> Stash | Ground (targetIdx: 15)
11:46:18
UI
Stash | Ground -> Backpack (targetItemIdx: 0)
11:46:55
Resource
Loading: music/battle.music
11:46:55
SQ
INFO: Next round issued: 1
11:47:01
SQ
Skill [Swamp] removed from [Werewolf].
11:47:03
SQ
Withered Vampire uses skill Darkflight
11:47:03
SQ
Withered Vampire uses skill Darkflight
11:47:48
SQ
Skill [Hidden] removed from [Thorismund].
11:47:55
SQ
INFO: Next round issued: 2
11:48:03
SQ
Withered Vampire uses skill Darkflight
11:48:03
SQ
Withered Vampire uses skill Darkflight
11:48:03
SQ
Skill [Hidden] removed from [Withered Vampire].
11:48:49
SQ
INFO: Next round issued: 3
11:48:57
SQ
Withered Vampire uses skill Darkflight
11:49:00
SQ
Withered Vampire uses skill Darkflight
11:49:04
SQ
Withered Vampire uses skill Darkflight
11:49:07
SQ
Withered Vampire uses skill Darkflight
11:49:43
SQ
[Valdemar] executes skill [Slash] on target [Withered Vampire]
11:49:43
SQ
Valdemar uses skill Slash
11:49:49
SQ
[Eberhardt the Sergeant] executes skill [Impale] on target [Withered Vampire]
11:49:49
SQ
Eberhardt the Sergeant uses skill Impale
11:50:07
SQ
[Thorismund] executes skill [Overhead Strike] on target [Withered Vampire]
11:50:07
SQ
Thorismund uses skill Overhead Strike
11:50:17
SQ
INFO: Next round issued: 4
11:50:23
SQ
Skill [Hidden] removed from [Werewolf].
11:50:26
SQ
Withered Vampire uses skill Darkflight
11:50:29
SQ
Withered Vampire uses skill Slash
11:50:31
SQ
Withered Vampire uses skill Slash
11:50:32
SQ
Withered Vampire uses skill Slash
11:50:49
SQ
[Guntram] executes skill [Slash] on target [Withered Vampire]
11:50:49
SQ
Guntram uses skill Slash
11:50:51
SQ
[Arnold] executes skill [Thrust] on target [Withered Vampire]
11:50:51
SQ
Arnold uses skill Thrust
11:50:52
SQ
[Arnold] executes skill [Thrust] on target [Withered Vampire]
11:50:52
SQ
Arnold uses skill Thrust
11:50:52
SQ
Withered Vampire has died.
11:50:58
SQ
[Valdemar] executes skill [Slash] on target [Withered Vampire]
11:50:58
SQ
Valdemar uses skill Slash
11:51:02
SQ
[Eberhardt the Sergeant] executes skill [Impale] on target [Withered Vampire]
11:51:02
SQ
Eberhardt the Sergeant uses skill Impale
11:51:15
SQ
[Wiedekind the Fisherman] executes skill [Impale] on target [Withered Vampire]
11:51:15
SQ
Wiedekind the Fisherman uses skill Impale
11:51:23
SQ
[Thorismund] executes skill [Overhead Strike] on target [Withered Vampire]
11:51:23
SQ
Thorismund uses skill Overhead Strike
11:51:25
SQ
INFO: Next round issued: 5
11:51:34
SQ
Withered Vampire uses skill Darkflight
11:51:36
SQ
Withered Vampire uses skill Slash
11:51:38
SQ
Withered Vampire uses skill Darkflight
11:51:38
SQ
Withered Vampire uses skill Darkflight
11:51:39
Script
VM collected 1 object(s) and deleted them.
11:51:48
SQ
[Wiedekind the Fisherman] executes skill [Impale] on target [Withered Vampire]
11:51:48
SQ
Wiedekind the Fisherman uses skill Impale
11:52:05
SQ
[Valdemar] executes skill [Knock Back] on target [Withered Vampire]
11:52:05
SQ
Valdemar uses skill Knock Back
11:52:32
SQ
INFO: Next round issued: 6
11:52:35
SQ
Skill [Hidden] removed from [Werewolf].
11:52:35
SQ
Skill [Hidden] removed from [Werewolf].
11:52:41
SQ
Skill [Hidden] removed from [Werewolf].
11:52:46
SQ
Withered Vampire uses skill Darkflight
11:52:48
SQ
Withered Vampire uses skill Slash
11:52:57
SQ
[Arnold] executes skill [Thrust] on target [Werewolf]
11:52:57
SQ
Arnold uses skill Thrust
11:53:00
SQ
[Arnold] executes skill [Thrust] on target [Werewolf]
11:53:00
SQ
Arnold uses skill Thrust
11:53:05
SQ
[Eberhardt the Sergeant] executes skill [Impale] on target [Withered Vampire]
11:53:05
SQ
Eberhardt the Sergeant uses skill Impale
11:53:29
SQ
[Thorismund] executes skill [Overhead Strike] on target [Withered Vampire]
11:53:29
SQ
Thorismund uses skill Overhead Strike
11:53:29
SQ
Withered Vampire has died.
11:53:39
SQ
[Guntram] executes skill [Slash] on target [Werewolf]
11:53:39
SQ
Guntram uses skill Slash
11:53:44
SQ
[Guntram] executes skill [Riposte] on target [Guntram]
11:53:44
SQ
Guntram uses skill Riposte
11:53:58
SQ
[Valdemar] executes skill [Riposte] on target [Valdemar]
11:53:58
SQ
Valdemar uses skill Riposte
11:54:00
SQ
INFO: Next round issued: 7
11:54:04
SQ
Werewolf uses skill Werewolf Claws
11:54:05
SQ
Werewolf uses skill Werewolf Claws
11:54:06
SQ
Werewolf uses skill Werewolf Claws
11:54:12
SQ
Werewolf uses skill Werewolf Claws
11:54:13
SQ
Werewolf uses skill Werewolf Claws
11:54:14
SQ
Werewolf uses skill Werewolf Claws
11:54:23
SQ
Werewolf uses skill Werewolf Claws
11:54:24
SQ
Werewolf uses skill Werewolf Claws
11:54:27
SQ
Withered Vampire uses skill Darkflight
11:54:28
Script
VM collected 1 object(s) and deleted them.
11:54:30
SQ
Withered Vampire uses skill Slash
11:54:35
SQ
[Wiedekind the Fisherman] executes skill [Impale] on target [Werewolf]
11:54:35
SQ
Wiedekind the Fisherman uses skill Impale
11:54:39
SQ
[Arnold] executes skill [Thrust] on target [Werewolf]
11:54:39
SQ
Arnold uses skill Thrust
11:54:40
SQ
[Arnold] executes skill [Thrust] on target [Werewolf]
11:54:40
SQ
Arnold uses skill Thrust
11:54:43
SQ
[Eberhardt the Sergeant] executes skill [Impale] on target [Werewolf]
11:54:43
SQ
Eberhardt the Sergeant uses skill Impale
11:54:45
SQ
Skill [Riposte] removed from [Guntram].
11:54:46
SQ
[Guntram] executes skill [Slash] on target [Werewolf]
11:54:46
SQ
Guntram uses skill Slash
11:54:46
SQ
Werewolf has died.
11:54:57
SQ
[Magnus] executes skill [Overhead Strike] on target [Werewolf]
11:54:57
SQ
Magnus uses skill Overhead Strike
11:54:58
SQ
Skill [Riposte] removed from [Valdemar].
11:55:01
SQ
[Valdemar] executes skill [Slash] on target [Werewolf]
11:55:01
SQ
Valdemar uses skill Slash
11:55:05
SQ
[Valdemar] executes skill [Riposte] on target [Valdemar]
11:55:05
SQ
Valdemar uses skill Riposte
11:55:07
SQ
[Thorismund] executes skill [Overhead Strike] on target [Werewolf]
11:55:07
SQ
Thorismund uses skill Overhead Strike
11:55:15
SQ
INFO: Next round issued: 8
11:55:20
SQ
Werewolf uses skill Werewolf Claws
11:55:21
SQ
Werewolf uses skill Werewolf Claws
11:55:22
SQ
Werewolf uses skill Werewolf Claws
11:55:38
SQ
Werewolf uses skill Werewolf Claws
11:55:39
SQ
Werewolf uses skill Werewolf Claws
11:55:40
SQ
Werewolf uses skill Werewolf Claws
11:55:43
SQ
Withered Vampire uses skill Slash
11:55:44
Script
VM collected 1 object(s) and deleted them.
11:55:44
SQ
Withered Vampire uses skill Slash
11:55:48
SQ
[Wiedekind the Fisherman] executes skill [Impale] on target [Werewolf]
11:55:48
SQ
Wiedekind the Fisherman uses skill Impale
11:55:48
SQ
Werewolf has died.
11:55:55
SQ
[Arnold] executes skill [Spearwall] on target [Arnold]
11:55:55
SQ
Arnold uses skill Spearwall
11:56:00
SQ
[Eberhardt the Sergeant] executes skill [Impale] on target [Werewolf]
11:56:00
SQ
Eberhardt the Sergeant uses skill Impale
11:56:08
SQ
[Guntram] executes skill [Slash] on target [Werewolf]
11:56:08
SQ
Guntram uses skill Slash
11:56:11
SQ
[Guntram] executes skill [Riposte] on target [Guntram]
11:56:11
SQ
Guntram uses skill Riposte
11:56:18
SQ
[Magnus] executes skill [Overhead Strike] on target [Werewolf]
11:56:18
SQ
Magnus uses skill Overhead Strike
11:56:32
SQ
Skill [Riposte] removed from [Valdemar].
11:56:35
SQ
[Valdemar] executes skill [Slash] on target [Werewolf]
11:56:35
SQ
Valdemar uses skill Slash
11:56:43
SQ
[Thorismund] executes skill [Overhead Strike] on target [Werewolf]
11:56:43
SQ
Thorismund uses skill Overhead Strike
11:56:46
SQ
INFO: Next round issued: 9
11:56:52
SQ
Werewolf uses skill Werewolf Claws
11:56:53
SQ
Werewolf uses skill Werewolf Claws
11:56:56
SQ
Adding terrain effect: terrain.swamp
11:56:56
SQ
Werewolf uses skill Werewolf Claws
11:57:01
Script Error
the index 'settings' does not exist
Function:
onEvaluate -> scripts/ai/tactical/behaviors/ai_engage_melee.nut : 507
Variables:
n = 2, bestWithSkill = False, bestWaitAfterMove = False, bestLockable = False, bestLocked = False, bestAP = 0, bestScoreMult = 1, bestTiles = 0, bestCost = -9999, actorTargeted = Null, bestTargetDistance = 0, bestIntermediateTile = Null, bestTarget = Null, potentialDestinations = Array, targets = Array, inZonesOfControl = 0, AlreadyEngagedWithNum = 0, targetsInMelee = Array, myTile = Instance, time = 2379.5, score = 1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2379.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:01
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2380.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:02
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2381.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:03
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2382.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:04
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2383.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:05
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2384.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:06
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2385.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:07
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2386.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:08
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2387.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:09
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2388.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:10
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2389.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:11
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2390.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:12
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2391.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:13
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2392.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:14
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2393.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:15
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2394.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:16
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2395.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:17
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2396.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:18
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2397.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:19
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2398.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:20
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2399.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:21
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2400.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:22
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2401.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:23
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2402.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:24
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2403.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:25
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2404.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:26
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2405.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:27
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2406.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:28
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2407.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:29
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2408.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:30
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2409.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:31
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2410.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:32
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2411.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:33
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2412.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:34
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2413.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:35
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2414.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:36
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2415.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:37
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2416.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:38
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2417.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:39
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2418.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:40
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2419.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:41
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2420.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:42
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2421.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:43
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2422.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:44
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2423.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:45
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2424.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:46
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2425.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:47
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2426.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:48
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2427.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:49
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2428.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:50
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2429.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:51
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2430.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.31, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.32, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.33, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.34, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.35, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.36, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.37, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.38, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:52
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.39, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.4, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.41, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.42, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.43, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.44, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.45, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.46, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.47, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.48, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.49, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.5, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.51, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.52, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.53, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.54, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.55, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.56, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.57, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.58, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.59, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.6, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.61, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.62, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.63, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.64, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.65, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.66, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.67, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.68, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.69, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.7, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.71, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.72, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.73, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.74, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.75, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.76, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.77, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.78, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.79, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.8, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.81, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.82, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.83, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.84, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.85, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.86, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.87, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.88, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.89, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.9, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.91, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.92, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.93, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.94, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.95, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.96, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.97, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.98, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2431.99, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.01, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.02, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.03, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.04, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.05, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.06, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.07, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.08, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.09, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.1, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.11, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.12, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.13, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.14, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.15, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.16, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.17, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.18, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.19, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.2, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.21, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.22, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.23, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.24, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.25, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.26, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.27, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.28, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.29, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:57:53
Script Error
resuming dead generator
Function:
evaluate -> scripts/ai/tactical/behavior.nut : 63
Variables:
score = Null, startTime = 2432.3, _entity = Instance, this = Table
Function:
evaluate -> scripts/ai/tactical/agent.nut : 198
Variables:
_entity = Instance, this = Table
Function:
think -> scripts/ai/tactical/agent.nut : 153
Variables:
this = Table
Function:
updateCurrentEntity -> scripts/states/tactical_state.nut : 1092
Variables:
agent = Table, activeEntity = Table, this = Table
Function:
onUpdate -> scripts/states/tactical_state.nut : 373
Variables:
this = Table
11:58:14
Core
Shutting down engine core.