Battle Brothers - Early Access - Build: 0.4.0.22 23:32:55 Core Initializing Resource Manager 23:32:55 Core Initializing Input Manager 23:32:55 Core Initializing Render Manager 23:32:55 Renderer Allocated Renderbuffer in excess of 3072kb. 23:32:55 Core Initializing Sound Manager 23:32:55 Thread Worker thread started 23:32:55 Core Initializing Scene Manager 23:32:55 Resource Loading: shaders/solid_pass0.fs 23:32:55 Resource Loading: shaders/solid.vs 23:32:55 Resource Unloading: shaders/solid.vs 23:32:55 Resource Unloading: shaders/solid_pass0.fs 23:32:55 Resource Loading: shaders/simple.fs 23:32:55 Resource Loading: shaders/simple.vs 23:32:55 Resource Unloading: shaders/simple.vs 23:32:55 Resource Unloading: shaders/simple.fs 23:32:55 Resource Loading: shaders/sprite.fs 23:32:55 Resource Loading: shaders/sprite.vs 23:32:55 Resource Unloading: shaders/sprite.vs 23:32:55 Resource Unloading: shaders/sprite.fs 23:32:55 Resource Loading: shaders/sprite_dof.fs 23:32:55 Resource Loading: 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"scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully. 23:32:58 Script Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully. 23:32:58 Script Script file "scripts/preload.cnut" loaded successfully. 23:32:58 Renderer Vendor: NVIDIA Corporation 23:32:58 Renderer Device: GeForce GTX 460/PCIe/SSE2 23:32:58 Renderer Version: 4.5.0 NVIDIA 350.12 23:32:58 Renderer Shader Version: 4.50 NVIDIA 23:32:58 Renderer Framebuffer Support: Yes 23:32:58 Texture Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory. 23:32:58 Resource Loading: gfx/ui.png 23:32:58 Texture Texture "gfx/ui.png" took up approximately 2730kb in video memory. 23:32:58 Resource Finished loading Resource Package "preload/on_start.txt". 23:32:58 UI Screen "RootScreen" successfully registered. 23:32:58 UI Screen "ConsoleScreen" successfully registered. 23:32:59 UI Screen "LoadingScreen" successfully registered. 23:32:59 UI Screen "TooltipScreen" successfully registered. 23:32:59 UI Screen "TacticalScreen" successfully registered. 23:32:59 UI Screen "TacticalCombatResultScreen" successfully registered. 23:32:59 UI Screen "TacticalFleeScreen" successfully registered. 23:32:59 UI Screen "WorldScreen" successfully registered. 23:32:59 UI Screen "WorldTownScreen" successfully registered. 23:32:59 UI Screen "WorldContractScreen" successfully registered. 23:32:59 UI Screen "WorldGameFinishScreen" successfully registered. 23:32:59 UI Screen "WorldEventPopupScreen" successfully registered. 23:33:00 UI Screen "MainMenuScreen" successfully registered. 23:33:00 UI Screen "WorldMenuScreen" successfully registered. 23:33:00 UI Screen "TacticalMenuScreen" successfully registered. 23:33:00 UI Screen "WorldCharacterScreen" successfully registered. 23:33:00 UI Screen "TacticalCharacterScreen" successfully registered. 23:33:00 SQ Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered. 23:33:00 SQ Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered. 23:33:00 SQ Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered. 23:33:00 SQ Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered. 23:33:00 SQ Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered. 23:33:00 SQ Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered. 23:33:00 SQ Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered. 23:33:00 SQ Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered. 23:33:00 SQ Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered. 23:33:00 SQ Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered. 23:33:00 SQ Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered. 23:33:00 SQ Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered. 23:33:00 SQ Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered. 23:33:00 SQ Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered. 23:33:00 SQ Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered. 23:33:00 SQ Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered. 23:33:00 SQ Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered. 23:33:00 SQ Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered. 23:33:00 SQ Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered. 23:33:00 SQ Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered. 23:33:00 SQ Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered. 23:33:00 SQ Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered. 23:33:00 SQ Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered. 23:33:00 SQ Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered. 23:33:00 SQ Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered. 23:33:00 SQ Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered. 23:33:00 SQ Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered. 23:33:00 SQ Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered. 23:33:00 SQ Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered. 23:33:00 SQ Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered. 23:33:00 SQ Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered. 23:33:00 SQ Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered. 23:33:00 SQ Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered. 23:33:00 SQ Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered. 23:33:00 SQ Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered. 23:33:00 SQ Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered. 23:33:00 SQ Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered. 23:33:00 SQ Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered. 23:33:00 SQ Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered. 23:33:00 SQ Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered. 23:33:00 SQ Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered. 23:33:00 SQ Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered. 23:33:00 SQ Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered. 23:33:00 SQ Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered. 23:33:00 SQ Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered. 23:33:00 SQ Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered. 23:33:00 SQ Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered. 23:33:00 SQ Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered. 23:33:00 SQ Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered. 23:33:00 SQ Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered. 23:33:00 SQ Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered. 23:33:00 SQ Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered. 23:33:00 SQ RootState::onShow() 23:33:00 Resource Parsed Resource Package "preload/on_running.txt" with 213 items. 23:33:00 Resource Started loading Resource Package "preload/on_running.txt". 23:33:00 Resource Loading: gfx/entity_0.png 23:33:00 UI RootScreen::REGISTER 23:33:00 UI RootScreenVersionModule::REGISTER 23:33:01 Texture Texture "gfx/entity_0.png" took up approximately 21845kb in video memory. 23:33:01 Resource Loading: music/title.music 23:33:01 Resource Loading: gfx/entity_icons.png 23:33:01 UI LoadingScreen::REGISTER 23:33:01 UI TooltipScreen::REGISTER 23:33:01 Texture Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory. 23:33:01 Resource Loading: gfx/effects_0.png 23:33:01 UI MainMenuScreen::REGISTER 23:33:01 UI MainMenuModule::REGISTER 23:33:01 UI LoadCampaignMenuModule::REGISTER 23:33:01 UI NewCampaignMenuModule::REGISTER 23:33:01 UI ScenarioMenuModule::REGISTER 23:33:01 UI OptionsMenuModule::REGISTER 23:33:01 UI OptionsMenuModuleVideoPanel::REGISTER 23:33:01 UI OptionsMenuModuleAudioPanel::REGISTER 23:33:01 UI OptionsMenuModuleControlsPanel::REGISTER 23:33:01 UI OptionsMenuModuleGameplayPanel::REGISTER 23:33:01 Texture Texture "gfx/effects_0.png" took up approximately 21845kb in video memory. 23:33:01 Resource Loading: gfx/world_detail.png 23:33:02 Texture Texture "gfx/world_detail.png" took up approximately 43690kb in video memory. 23:33:02 Resource Loading: gfx/world_entity_0.png 23:33:02 Texture Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory. 23:33:02 Resource Loading: sounds/body_fall_1.ogg 23:33:02 Resource Loading: sounds/shield_broken.ogg 23:33:02 Resource Loading: sounds/combat/aimed_shot_01.wav 23:33:02 Resource Loading: sounds/combat/aimed_shot_02.wav 23:33:03 Resource Loading: sounds/combat/aimed_shot_03.wav 23:33:03 Resource Loading: sounds/combat/armor_chainmail_impact_01.wav 23:33:03 Resource Loading: sounds/combat/armor_chainmail_impact_02.wav 23:33:03 Resource Loading: sounds/combat/armor_chainmail_impact_03.wav 23:33:03 Resource Loading: sounds/combat/armor_halfplate_impact_01.wav 23:33:03 Resource Loading: sounds/combat/armor_halfplate_impact_02.wav 23:33:03 Resource Loading: sounds/combat/armor_halfplate_impact_03.wav 23:33:03 Resource Loading: sounds/combat/armor_leather_impact_01.wav 23:33:03 Resource Loading: sounds/combat/armor_leather_impact_02.wav 23:33:03 Resource Loading: sounds/combat/armor_leather_impact_03.wav 23:33:03 Resource Loading: sounds/combat/arrow_hit_01.wav 23:33:03 Resource Loading: sounds/combat/arrow_hit_02.wav 23:33:03 Resource Loading: sounds/combat/arrow_hit_03.wav 23:33:03 Resource Loading: sounds/combat/arrow_miss_01.wav 23:33:03 Resource Loading: sounds/combat/arrow_miss_02.wav 23:33:03 Resource Loading: sounds/combat/arrow_miss_03.wav 23:33:03 Resource Loading: sounds/combat/bash_01.wav 23:33:03 Resource Loading: sounds/combat/bash_02.wav 23:33:03 Resource Loading: sounds/combat/bash_03.wav 23:33:03 Resource Loading: sounds/combat/bash_hit_01.wav 23:33:03 Resource Loading: sounds/combat/bash_hit_02.wav 23:33:03 Resource Loading: sounds/combat/bash_hit_03.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_01.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_02.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_03.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_hit_01.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_hit_02.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_hit_03.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_miss_01.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_miss_02.wav 23:33:03 Resource Loading: sounds/combat/bolt_shot_miss_03.wav 23:33:03 Resource Loading: sounds/combat/chop_01.wav 23:33:03 Resource Loading: sounds/combat/chop_02.wav 23:33:03 Resource Loading: sounds/combat/chop_03.wav 23:33:03 Resource Loading: sounds/combat/chop_hit_01.wav 23:33:03 Resource Loading: sounds/combat/chop_hit_02.wav 23:33:03 Resource Loading: sounds/combat/chop_hit_03.wav 23:33:03 Resource Loading: sounds/combat/hand_01.wav 23:33:03 Resource Loading: sounds/combat/hand_02.wav 23:33:03 Resource Loading: sounds/combat/hand_03.wav 23:33:03 Resource Loading: sounds/combat/hand_hit_01.wav 23:33:03 Resource Loading: sounds/combat/hand_hit_02.wav 23:33:03 Resource Loading: sounds/combat/hand_hit_03.wav 23:33:03 Resource Loading: sounds/combat/impale_01.wav 23:33:03 Resource Loading: sounds/combat/impale_02.wav 23:33:03 Resource Loading: sounds/combat/impale_03.wav 23:33:03 Resource Loading: sounds/combat/impale_hit_01.wav 23:33:03 Resource Loading: sounds/combat/impale_hit_02.wav 23:33:03 Resource Loading: sounds/combat/impale_hit_03.wav 23:33:03 Resource Loading: sounds/combat/overhead_strike_01.wav 23:33:03 Resource Loading: sounds/combat/overhead_strike_02.wav 23:33:03 Resource Loading: sounds/combat/overhead_strike_03.wav 23:33:03 Resource Loading: sounds/combat/overhead_strike_hit_01.wav 23:33:03 Resource Loading: sounds/combat/overhead_strike_hit_02.wav 23:33:03 Resource Loading: sounds/combat/overhead_strike_hit_03.wav 23:33:03 Resource Loading: sounds/combat/quick_shot_01.wav 23:33:03 Resource Loading: sounds/combat/quick_shot_02.wav 23:33:03 Resource Loading: sounds/combat/quick_shot_03.wav 23:33:03 Resource Loading: sounds/combat/reload_01.wav 23:33:03 Resource Loading: sounds/combat/reload_02.wav 23:33:03 Resource Loading: sounds/combat/slash_01.wav 23:33:03 Resource Loading: sounds/combat/slash_02.wav 23:33:03 Resource Loading: sounds/combat/slash_03.wav 23:33:03 Resource Loading: sounds/combat/slash_hit_01.wav 23:33:03 Resource Loading: sounds/combat/slash_hit_02.wav 23:33:03 Resource Loading: sounds/combat/slash_hit_03.wav 23:33:03 Resource Loading: sounds/combat/split_01.wav 23:33:03 Resource Loading: sounds/combat/split_02.wav 23:33:03 Resource Loading: sounds/combat/split_03.wav 23:33:03 Resource Loading: sounds/combat/split_hit_01.wav 23:33:03 Resource Loading: sounds/combat/split_hit_02.wav 23:33:03 Resource Loading: sounds/combat/split_hit_03.wav 23:33:03 Resource Loading: sounds/combat/stab_01.wav 23:33:03 Resource Loading: sounds/combat/stab_02.wav 23:33:03 Resource Loading: sounds/combat/stab_03.wav 23:33:03 Resource Loading: sounds/combat/stab_hit_01.wav 23:33:03 Resource Loading: sounds/combat/stab_hit_02.wav 23:33:03 Resource Loading: sounds/combat/stab_hit_03.wav 23:33:03 Resource Loading: sounds/combat/swing_01.wav 23:33:03 Resource Loading: sounds/combat/swing_02.wav 23:33:03 Resource Loading: sounds/combat/swing_03.wav 23:33:03 Resource Loading: sounds/combat/swing_hit_01.wav 23:33:03 Resource Loading: sounds/combat/swing_hit_02.wav 23:33:03 Resource Loading: sounds/combat/swing_hit_03.wav 23:33:03 Resource Loading: sounds/combat/thrust_01.wav 23:33:03 Resource Loading: sounds/combat/thrust_02.wav 23:33:03 Resource Loading: sounds/combat/thrust_03.wav 23:33:03 Resource Loading: sounds/combat/thrust_hit_01.wav 23:33:03 Resource Loading: sounds/combat/thrust_hit_02.wav 23:33:03 Resource Loading: sounds/combat/thrust_hit_03.wav 23:33:03 Resource Loading: sounds/combat/hook_01.wav 23:33:03 Resource Loading: sounds/combat/hook_02.wav 23:33:03 Resource Loading: 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sounds/combat/bro_damage_taken_soft_02.wav 23:33:03 Resource Loading: sounds/combat/bro_damage_taken_soft_03.wav 23:33:03 Resource Loading: sounds/combat/bro_dying_01.wav 23:33:03 Resource Loading: sounds/combat/bro_dying_02.wav 23:33:03 Resource Loading: sounds/combat/bro_dying_03.wav 23:33:03 Resource Loading: sounds/combat/bro_dying_04.wav 23:33:03 Resource Loading: sounds/combat/bro_dying_05.wav 23:33:03 Resource Loading: sounds/combat/cleave_01.wav 23:33:03 Resource Loading: sounds/combat/cleave_02.wav 23:33:03 Resource Loading: sounds/combat/cleave_03.wav 23:33:03 Resource Loading: sounds/combat/cleave_hit_hitpoints_01.wav 23:33:03 Resource Loading: sounds/combat/cleave_hit_hitpoints_02.wav 23:33:03 Resource Loading: sounds/combat/cleave_hit_hitpoints_03.wav 23:33:03 Resource Loading: sounds/combat/crush_armor_01.wav 23:33:03 Resource Loading: sounds/combat/crush_armor_02.wav 23:33:03 Resource Loading: sounds/combat/crush_armor_03.wav 23:33:03 Resource Loading: sounds/combat/crush_armor_hit_01.wav 23:33:03 Resource Loading: sounds/combat/crush_armor_hit_02.wav 23:33:03 Resource Loading: sounds/combat/crush_armor_hit_03.wav 23:33:03 Resource Loading: sounds/combat/decapitate_hit_01.wav 23:33:03 Resource Loading: sounds/combat/decapitate_hit_02.wav 23:33:03 Resource Loading: sounds/combat/decapitate_hit_03.wav 23:33:03 Resource Loading: sounds/combat/hammer_strike_01.wav 23:33:03 Resource Loading: sounds/combat/hammer_strike_02.wav 23:33:03 Resource Loading: sounds/combat/hammer_strike_03.wav 23:33:03 Resource Loading: sounds/combat/hammer_strike_hit_01.wav 23:33:03 Resource Loading: sounds/combat/hammer_strike_hit_02.wav 23:33:03 Resource Loading: sounds/combat/hammer_strike_hit_03.wav 23:33:03 Resource Loading: sounds/combat/round_swing_01.wav 23:33:03 Resource Loading: sounds/combat/round_swing_02.wav 23:33:03 Resource Loading: sounds/combat/round_swing_03.wav 23:33:03 Resource Loading: sounds/combat/round_swing_hit_01.wav 23:33:03 Resource Loading: sounds/combat/round_swing_hit_02.wav 23:33:03 Resource Loading: sounds/combat/round_swing_hit_03.wav 23:33:03 Resource Loading: sounds/combat/javelin_throw_01.wav 23:33:03 Resource Loading: sounds/combat/javelin_throw_02.wav 23:33:03 Resource Loading: sounds/combat/javelin_throw_03.wav 23:33:03 Resource Loading: sounds/combat/javelin_miss_01.wav 23:33:03 Resource Loading: sounds/combat/javelin_miss_02.wav 23:33:03 Resource Loading: sounds/combat/javelin_miss_03.wav 23:33:03 Resource Loading: sounds/combat/javelin_hit_01.wav 23:33:03 Resource Loading: sounds/combat/javelin_hit_02.wav 23:33:03 Resource Loading: sounds/combat/javelin_hit_03.wav 23:33:03 Resource Loading: sounds/combat/thresh_01.wav 23:33:03 Resource Loading: sounds/combat/thresh_02.wav 23:33:03 Resource Loading: sounds/combat/thresh_03.wav 23:33:03 Resource Loading: sounds/combat/thresh_hit_01.wav 23:33:03 Resource Loading: sounds/combat/thresh_hit_02.wav 23:33:03 Resource Loading: sounds/combat/thresh_hit_03.wav 23:33:03 Resource Loading: sounds/combat/pound_01.wav 23:33:03 Resource Loading: sounds/combat/pound_02.wav 23:33:03 Resource Loading: sounds/combat/pound_03.wav 23:33:03 Resource Loading: sounds/combat/pound_hit_01.wav 23:33:03 Resource Loading: sounds/combat/pound_hit_02.wav 23:33:03 Resource Loading: sounds/combat/pound_hit_03.wav 23:33:03 Resource Loading: sounds/combat/flail_01.wav 23:33:03 Resource Loading: sounds/combat/flail_02.wav 23:33:03 Resource Loading: sounds/combat/flail_03.wav 23:33:03 Resource Loading: sounds/combat/flail_hit_01.wav 23:33:03 Resource Loading: sounds/combat/flail_hit_02.wav 23:33:03 Resource Loading: sounds/combat/flail_hit_03.wav 23:33:03 Resource Loading: sounds/combat/lash_01.wav 23:33:03 Resource Loading: sounds/combat/lash_02.wav 23:33:03 Resource Loading: sounds/combat/lash_03.wav 23:33:03 Resource Loading: sounds/combat/lash_hit_01.wav 23:33:03 Resource Loading: sounds/combat/lash_hit_02.wav 23:33:03 Resource Loading: sounds/combat/lash_hit_03.wav 23:33:03 Resource Loading: sounds/combat/weapon_break_01.wav 23:33:03 Resource Loading: sounds/combat/rotation_01.wav 23:33:03 Resource Loading: sounds/combat/footwork_01.wav 23:33:03 Resource Loading: sounds/combat/return_favor_01.wav 23:33:03 Resource Loading: sounds/combat/perfect_focus_01.wav 23:33:03 Resource Loading: sounds/combat/rally_the_troops_01.wav 23:33:03 Resource Loading: sounds/new_round_01.wav 23:33:03 Resource Loading: sounds/new_round_02.wav 23:33:03 Resource Loading: sounds/new_round_03.wav 23:33:03 Resource Loading: sounds/scribble.wav 23:33:10 SQ Init World State! 23:33:10 SQ Load campaign: Grey Guard 8 23:33:11 Scene Finished loading scene. 23:33:11 SQ contract activated: contract.destroy_orc_camp 23:33:11 SQ contract added: contract.destroy_inactive_location 23:33:11 SQ contract added: contract.destroy_inactive_location 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.destroy_inactive_location 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.destroy_inactive_location 23:33:11 SQ contract added: contract.destroy_inactive_location 23:33:11 SQ contract added: contract.errant 23:33:11 SQ contract added: contract.destroy_inactive_location 23:33:11 SQ contract added: contract.errant 23:33:11 Resource Loading: gfx/world_weather.png 23:33:12 Texture Texture "gfx/world_weather.png" took up approximately 43690kb in video memory. 23:33:12 UI WorldScreen::REGISTER 23:33:12 UI WorldScreenTopbarOptionsModule::REGISTER 23:33:12 UI WorldScreenTopbarDayTimeModule::REGISTER 23:33:12 UI WorldScreenTopbarAssetsModule::REGISTER 23:33:12 UI WorldScreenActiveContractPanelModule::REGISTER 23:33:12 UI WorldContractContentModule::REGISTER 23:33:12 UI CombatDialogModule::REGISTER 23:33:12 UI WorldContractScreen::REGISTER 23:33:12 UI WorldContractScreenDialogModule::REGISTER 23:33:12 UI WorldContractContentModule::REGISTER 23:33:12 UI WorldContractButtonsModule::REGISTER 23:33:12 UI WorldTownScreen::REGISTER 23:33:12 UI WorldTownScreenMainDialogModule::REGISTER 23:33:12 UI WorldTownScreenHireDialogModule::REGISTER 23:33:12 UI WorldTownScreenShopDialogModule::REGISTER 23:33:12 UI WorldContractScreenDialogModule::REGISTER 23:33:12 UI WorldContractContentModule::REGISTER 23:33:12 UI WorldContractButtonsModule::REGISTER 23:33:12 UI WorldEventPopupScreen::REGISTER 23:33:12 UI IngameMenuScreen::REGISTER 23:33:12 UI MainMenuModule::REGISTER 23:33:12 UI LoadCampaignMenuModule::REGISTER 23:33:12 UI SaveCampaignMenuModule::REGISTER 23:33:12 UI OptionsMenuModule::REGISTER 23:33:12 UI OptionsMenuModuleVideoPanel::REGISTER 23:33:12 UI OptionsMenuModuleAudioPanel::REGISTER 23:33:12 UI OptionsMenuModuleControlsPanel::REGISTER 23:33:12 UI OptionsMenuModuleGameplayPanel::REGISTER 23:33:12 UI WorldGameFinishScreen::REGISTER 23:33:12 UI WorldGameFinishScreenDialogModule::REGISTER 23:33:12 UI CharacterScreen::REGISTER 23:33:12 UI CharacterScreenLeftPanelModule::REGISTER 23:33:12 UI CharacterScreenLeftPanelHeaderModule::REGISTER 23:33:12 UI CharacterScreenPaperdollModule::REGISTER 23:33:12 UI CharacterScreenSkillsModule::REGISTER 23:33:12 UI CharacterScreenStatsModule::REGISTER 23:33:12 UI CharacterScreenRightPanelModule::REGISTER 23:33:12 UI CharacterScreenRightPanelHeaderModule::REGISTER 23:33:12 UI CharacterScreenInventoryListModule::REGISTER 23:33:12 UI CharacterScreenPerksModule::REGISTER 23:33:12 UI CharacterScreenBrothersListModule::REGISTER 23:33:12 UI CharacterScreenBattleStartFooterModule::REGISTER 23:33:14 Resource Loading: music/worldmap_07.music 23:33:15 Resource Unloading: music/title.music 23:33:41 SQ Location entered: Long Tusks Den 23:33:44 SQ Save campaign: autosave 23:33:45 Scene Finished saving scene. 23:33:45 SQ WorldState::onHide 23:33:45 UI TacticalScreen::REGISTER 23:33:45 UI TacticalScreenTurnSequenceBarModule::REGISTER 23:33:45 UI TacticalScreenOrientationOverlayModule::REGISTER 23:33:45 UI TacticalScreenTopbarEventLogModule::REGISTER 23:33:45 UI TacticalScreenTopbarRoundInformationModule::REGISTER 23:33:45 UI TacticalScreenTopbarOptionsModule::REGISTER 23:33:45 Resource Loading: gfx/detail.png 23:33:45 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 23:33:45 Resource Loading: gfx/object_0.png 23:33:45 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 23:33:45 Resource Loading: gfx/entity_2.png 23:33:46 Texture Texture "gfx/entity_2.png" took up approximately 5461kb in video memory. 23:33:46 Resource Loading: gfx/orientation_overlay.png 23:33:46 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 23:33:46 SQ inspiring presence: on combat started! 23:33:46 Resource Loading: sounds/atmosphere/forest_01.wav 23:33:46 SQ TACTICAL: STASH LOCKED: true 23:33:46 SQ INFO: Next round issued: 1 23:33:46 Resource Started loading Resource Package "Temporary Tactical Resources". 23:33:46 Resource Loading: sounds/enemies/orc_hurt_01.wav 23:33:46 UI CharacterScreen::REGISTER 23:33:46 UI CharacterScreenLeftPanelModule::REGISTER 23:33:46 UI CharacterScreenLeftPanelHeaderModule::REGISTER 23:33:46 UI CharacterScreenPaperdollModule::REGISTER 23:33:46 UI CharacterScreenSkillsModule::REGISTER 23:33:46 UI CharacterScreenStatsModule::REGISTER 23:33:46 UI CharacterScreenRightPanelModule::REGISTER 23:33:46 UI CharacterScreenRightPanelHeaderModule::REGISTER 23:33:46 UI CharacterScreenInventoryListModule::REGISTER 23:33:46 UI CharacterScreenPerksModule::REGISTER 23:33:46 UI CharacterScreenBrothersListModule::REGISTER 23:33:46 UI CharacterScreenBattleStartFooterModule::REGISTER 23:33:46 UI TacticalFleeScreen::REGISTER 23:33:46 UI IngameMenuScreen::REGISTER 23:33:46 UI MainMenuModule::REGISTER 23:33:46 UI LoadCampaignMenuModule::REGISTER 23:33:46 UI SaveCampaignMenuModule::REGISTER 23:33:46 UI OptionsMenuModule::REGISTER 23:33:46 UI OptionsMenuModuleVideoPanel::REGISTER 23:33:46 UI OptionsMenuModuleAudioPanel::REGISTER 23:33:46 UI OptionsMenuModuleControlsPanel::REGISTER 23:33:46 UI OptionsMenuModuleGameplayPanel::REGISTER 23:33:46 UI TacticalCombatResultScreen::REGISTER 23:33:46 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 23:33:46 UI TacticalCombatResultScreenLootPanel::REGISTER 23:33:46 Resource Loading: sounds/enemies/orc_hurt_02.wav 23:33:46 Resource Loading: sounds/enemies/orc_hurt_03.wav 23:33:46 Resource Loading: sounds/enemies/orc_hurt_04.wav 23:33:46 Resource Loading: sounds/enemies/orc_hurt_05.wav 23:33:46 Resource Loading: sounds/enemies/orc_death_01.wav 23:33:46 Resource Loading: sounds/enemies/orc_death_02.wav 23:33:46 Resource Loading: sounds/enemies/orc_death_03.wav 23:33:46 Resource Loading: sounds/enemies/orc_death_04.wav 23:33:46 Resource Loading: sounds/enemies/orc_death_05.wav 23:33:46 Resource Loading: sounds/enemies/orc_death_06.wav 23:33:46 Resource Loading: sounds/enemies/orc_flee_03.wav 23:33:46 Resource Loading: sounds/enemies/orc_flee_05.wav 23:33:46 Resource Loading: sounds/enemies/orc_flee_06.wav 23:33:46 Resource Loading: sounds/enemies/orc_idle_01.wav 23:33:46 Resource Loading: sounds/enemies/orc_idle_02.wav 23:33:46 Resource Loading: sounds/enemies/orc_idle_03.wav 23:33:46 Resource Loading: sounds/enemies/orc_idle_04.wav 23:33:46 Resource Loading: sounds/enemies/orc_idle_05.wav 23:33:46 Resource Loading: sounds/enemies/orc_idle_06.wav 23:33:46 Resource Loading: sounds/enemies/orc_charge_01.wav 23:33:46 Resource Loading: sounds/enemies/orc_charge_02.wav 23:33:46 Resource Loading: sounds/enemies/orc_charge_03.wav 23:33:46 Resource Loading: sounds/enemies/orc_charge_04.wav 23:33:49 Resource Loading: music/orcs_01.music 23:33:49 Resource Unloading: music/worldmap_07.music 23:35:00 SQ [Sigmund Longnose] executes skill [Spearwall] on target [Sigmund Longnose] 23:35:00 SQ Sigmund Longnose uses skill Spearwall 23:35:12 SQ [Bernhard the Greedy] executes skill [Rotation] on target [Rambert Waterdancer] 23:35:12 SQ Bernhard the Greedy uses skill Rotation 23:35:14 SQ [Bernhard the Greedy] executes skill [Spearwall] on target [Bernhard the Greedy] 23:35:14 SQ Bernhard the Greedy uses skill Spearwall 23:35:17 SQ [Wernhard the Drunk] executes skill [Spearwall] on target [Wernhard the Drunk] 23:35:17 SQ Wernhard the Drunk uses skill Spearwall 23:35:24 SQ [Sigmund Quickhand] executes skill [Spearwall] on target [Sigmund Quickhand] 23:35:24 SQ Sigmund Quickhand uses skill Spearwall 23:35:52 SQ [Rambert Waterdancer] executes skill [Shieldwall] on target [Rambert Waterdancer] 23:35:52 SQ Rambert Waterdancer uses skill Shieldwall 23:36:00 SQ [Ulfert Fearless] executes skill [Perfect Focus] on target [Ulfert Fearless] 23:36:00 SQ Ulfert Fearless uses skill Perfect Focus 23:36:00 SceneManager Unknown Brush requested: perk_37_mini 23:36:11 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:36:11 SQ Ulfert Fearless uses skill Quick Shot 23:36:11 SceneManager Unknown Brush requested: perk_37_mini 23:36:14 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:36:14 SQ Ulfert Fearless uses skill Quick Shot 23:36:15 SceneManager Unknown Brush requested: perk_37_mini 23:36:16 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:36:16 SQ Ulfert Fearless uses skill Quick Shot 23:36:16 SceneManager Unknown Brush requested: perk_37_mini 23:36:20 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:36:20 SQ Ulfert Fearless uses skill Quick Shot 23:36:20 SceneManager Unknown Brush requested: perk_37_mini 23:36:29 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:36:29 SQ Reinhold Fthagn uses skill Quick Shot 23:36:31 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:36:31 SQ Reinhold Fthagn uses skill Quick Shot 23:36:32 SQ Orc Young has died. 23:36:36 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:36:36 SQ Lothar Gold in the Eye uses skill Quick Shot 23:36:42 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:36:42 SQ Lothar Gold in the Eye uses skill Quick Shot 23:36:49 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Orc Young] 23:36:49 SQ Sorrel Headhunter uses skill Bolt Shot 23:36:51 SQ [Sorrel Headhunter] executes skill [Reload] on target [Sorrel Headhunter] 23:36:51 SQ Sorrel Headhunter uses skill Reload 23:36:59 SQ INFO: Next round issued: 2 23:37:00 UI ERROR: Failed to update entity. Reason: Entity id: 7229 not found. 23:37:03 SQ Orc Young uses skill Charge 23:37:05 SQ Orc Young uses skill Charge 23:37:14 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:37:14 SQ Reinhold Fthagn uses skill Quick Shot 23:37:15 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:37:15 SQ Reinhold Fthagn uses skill Quick Shot 23:37:20 SQ [Ser Steinhart] executes skill [Shieldwall] on target [Ser Steinhart] 23:37:20 SQ Ser Steinhart uses skill Shieldwall 23:37:28 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:37:28 SQ Lothar Gold in the Eye uses skill Quick Shot 23:37:30 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:37:30 SQ Lothar Gold in the Eye uses skill Quick Shot 23:37:30 SQ Orc Young has died. 23:37:35 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Orc Young] 23:37:35 SQ Sorrel Headhunter uses skill Bolt Shot 23:37:36 SQ Orc Young has died. 23:37:37 SQ [Sorrel Headhunter] executes skill [Reload] on target [Sorrel Headhunter] 23:37:37 SQ Sorrel Headhunter uses skill Reload 23:37:38 SQ Orc Young uses skill Charge 23:37:40 SQ Orc Young uses skill Charge 23:37:41 SQ Skill [Spearwall] removed from [Bernhard the Greedy]. 23:37:45 SQ Skill [Spearwall] removed from [Wernhard the Drunk]. 23:37:51 SQ [Wernhard the Drunk] executes skill [Spearwall] on target [Wernhard the Drunk] 23:37:51 SQ Wernhard the Drunk uses skill Spearwall 23:37:55 SQ Skill [Spearwall] removed from [Sigmund Quickhand]. 23:38:14 SQ Skill [Spearwall] removed from [Sigmund Longnose]. 23:38:17 SQ [Sigmund Longnose] executes skill [Spearwall] on target [Sigmund Longnose] 23:38:17 SQ Sigmund Longnose uses skill Spearwall 23:38:20 SQ Orc Young uses skill Shieldwall 23:38:21 SQ Orc Young uses skill Charge 23:38:22 SQ Skill [Shieldwall] removed from [Rambert Waterdancer]. 23:38:29 SQ [Rambert Waterdancer] executes skill [Split Shield] on target [Orc Young] 23:38:29 SQ Rambert Waterdancer uses skill Split Shield 23:38:32 SQ Skill [Stunned] removed from [Bernhard the Greedy]. 23:38:32 UI ERROR: Failed to update entity. Reason: Entity id: 7230 not found. 23:38:32 UI ERROR: Failed to update entity. Reason: Entity id: 7230 not found. 23:38:33 SQ Skill [Perfect Focus] removed from [Ulfert Fearless]. 23:38:38 SQ [Ulfert Fearless] executes skill [Aimed Shot] on target [Orc Young] 23:38:38 SQ Ulfert Fearless uses skill Aimed Shot 23:38:53 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 23:38:53 SQ Hubert Split Them uses skill Overhead Strike 23:39:11 Resource Loading: music/orcs_02.music 23:39:11 Resource Unloading: music/orcs_01.music 23:39:14 SQ Skill [Spearwall] removed from [Sigmund Longnose]. 23:39:14 UI Backpack -> Paperdoll (sourceItemIdx: 0) 23:39:15 SQ INFO: Next round issued: 3 23:39:24 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 23:39:24 SQ Hubert Split Them uses skill Overhead Strike 23:39:24 SQ Orc Young has died. 23:39:35 SQ [Sigmund Quickhand] executes skill [Thrust] on target [Orc Young] 23:39:35 SQ Sigmund Quickhand uses skill Thrust 23:39:37 SQ [Sigmund Quickhand] executes skill [Thrust] on target [Orc Young] 23:39:37 SQ Sigmund Quickhand uses skill Thrust 23:39:41 SQ [Reinhold Fthagn] executes skill [Aimed Shot] on target [Orc Young] 23:39:41 SQ Reinhold Fthagn uses skill Aimed Shot 23:39:43 Script VM collected 3 object(s) and deleted them. 23:39:43 SQ Orc Young uses skill Charge 23:39:43 SQ Skill [Spearwall] removed from [Wernhard the Drunk]. 23:39:44 SQ Orc Young uses skill Chop 23:39:47 SQ Orc Young uses skill Knock Back 23:39:48 SQ Orc Young uses skill Cleave 23:39:55 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:39:55 SQ Lothar Gold in the Eye uses skill Quick Shot 23:39:57 SQ Skill [Shieldwall] removed from [Ser Steinhart]. 23:40:03 SQ [Ser Steinhart] executes skill [Crush Armor] on target [Orc Young] 23:40:03 SQ Ser Steinhart uses skill Crush Armor 23:40:04 SQ [Ser Steinhart] executes skill [Crush Armor] on target [Orc Young] 23:40:04 SQ Ser Steinhart uses skill Crush Armor 23:40:12 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Orc Young] 23:40:12 SQ Sorrel Headhunter uses skill Bolt Shot 23:40:12 SQ Orc Young has died. 23:40:12 SQ Skill [Stunned] removed from [Wernhard the Drunk]. 23:40:12 UI ERROR: Failed to update entity. Reason: Entity id: 7234 not found. 23:40:12 UI ERROR: Failed to update entity. Reason: Entity id: 7234 not found. 23:40:21 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 23:40:21 SQ Bernhard the Greedy uses skill Thrust 23:40:22 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 23:40:22 SQ Bernhard the Greedy uses skill Thrust 23:40:22 SQ Orc Young has died. 23:40:27 SQ [Sigmund Longnose] executes skill [Split Shield] on target [Orc Young] 23:40:27 SQ Sigmund Longnose uses skill Split Shield 23:40:29 SQ [Sigmund Longnose] executes skill [Split Shield] on target [Orc Young] 23:40:29 SQ Sigmund Longnose uses skill Split Shield 23:40:29 SQ Skill [Shieldwall] removed from [Orc Young]. 23:40:34 SQ [Rambert Waterdancer] executes skill [Split Shield] on target [Orc Young] 23:40:34 SQ Rambert Waterdancer uses skill Split Shield 23:40:35 SQ Orc Young uses skill Chop 23:40:36 SQ Orc Young uses skill Chop 23:40:40 SQ INFO: Next round issued: 4 23:40:45 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 23:40:45 SQ Hubert Split Them uses skill Overhead Strike 23:40:55 SQ [Sorrel Headhunter] executes skill [Reload] on target [Sorrel Headhunter] 23:40:55 SQ Sorrel Headhunter uses skill Reload 23:41:04 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:41:04 SQ Lothar Gold in the Eye uses skill Quick Shot 23:41:05 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:41:05 SQ Lothar Gold in the Eye uses skill Quick Shot 23:41:10 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:41:10 SQ Reinhold Fthagn uses skill Quick Shot 23:41:15 SQ [Wernhard the Drunk] executes skill [Thrust] on target [Orc Young] 23:41:15 SQ Wernhard the Drunk uses skill Thrust 23:41:16 SQ [Wernhard the Drunk] executes skill [Thrust] on target [Orc Young] 23:41:16 SQ Wernhard the Drunk uses skill Thrust 23:41:20 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 23:41:20 SQ Bernhard the Greedy uses skill Thrust 23:41:24 Script VM collected 3 object(s) and deleted them. 23:41:24 SQ Orc Young has died. 23:41:24 SQ TurnSequenceBar::initNextTurn(Locked: true First: 7 Last: 11 Entities: 12) 23:41:31 SQ [Ser Steinhart] executes skill [Crush Armor] on target [Orc Young] 23:41:31 SQ Ser Steinhart uses skill Crush Armor 23:41:38 Script VM collected 1 object(s) and deleted them. 23:41:38 SQ Orc Young uses skill Chop 23:41:39 SQ Orc Young uses skill Chop 23:41:43 SQ [Sigmund Longnose] executes skill [Chop] on target [Orc Young] 23:41:43 SQ Sigmund Longnose uses skill Chop 23:41:44 SQ INFO: Next round issued: 5 23:42:10 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Orc Young] 23:42:10 SQ Sorrel Headhunter uses skill Bolt Shot 23:42:18 SQ [Wernhard the Drunk] executes skill [Thrust] on target [Orc Young] 23:42:18 SQ Wernhard the Drunk uses skill Thrust 23:42:19 SQ [Wernhard the Drunk] executes skill [Thrust] on target [Orc Young] 23:42:19 SQ Wernhard the Drunk uses skill Thrust 23:42:19 SQ Orc Young has died. 23:42:19 Resource Unloading: gfx/orientation_overlay.png 23:42:19 SQ Skill [Dodge] removed from [Sigmund Longnose]. 23:42:19 SQ Skill [Reload] removed from [Sorrel Headhunter]. 23:42:19 SQ Skill [Dodge] removed from [Sorrel Headhunter]. 23:42:19 Script VM collected 11 object(s) and deleted them. 23:42:23 Resource Loading: music/victory_01.music 23:42:23 Resource Unloading: music/orcs_02.music 23:42:31 SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 23:42:31 SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 23:42:31 SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 23:42:31 SQ World::onCombatFinished 23:42:31 SQ contract removed: contract.destroy_inactive_location 23:42:31 SQ TacticalState::onFinish 23:42:31 Resource Unloading: gfx/entity_2.png 23:42:31 Resource Unloading: gfx/object_0.png 23:42:31 Resource Unloading: gfx/detail.png 23:42:31 Resource Unloading Resource Package "Temporary Tactical Resources". 23:42:31 Resource Unloading: sounds/enemies/orc_hurt_01.wav 23:42:31 Resource Unloading: sounds/enemies/orc_hurt_02.wav 23:42:31 Resource Unloading: sounds/enemies/orc_hurt_03.wav 23:42:31 Resource Unloading: sounds/enemies/orc_hurt_04.wav 23:42:31 Resource Unloading: sounds/enemies/orc_hurt_05.wav 23:42:31 Resource Unloading: sounds/enemies/orc_death_01.wav 23:42:31 Resource Unloading: sounds/enemies/orc_death_02.wav 23:42:31 Resource Unloading: sounds/enemies/orc_death_03.wav 23:42:31 Resource Unloading: sounds/enemies/orc_death_04.wav 23:42:31 Resource Unloading: sounds/enemies/orc_death_05.wav 23:42:31 Resource Unloading: sounds/enemies/orc_death_06.wav 23:42:31 Resource Unloading: sounds/enemies/orc_flee_03.wav 23:42:31 Resource Unloading: sounds/enemies/orc_flee_05.wav 23:42:31 Resource Unloading: sounds/enemies/orc_flee_06.wav 23:42:31 Resource Unloading: sounds/enemies/orc_idle_01.wav 23:42:31 Resource Unloading: sounds/enemies/orc_idle_02.wav 23:42:31 Resource Unloading: sounds/enemies/orc_idle_03.wav 23:42:31 Resource Unloading: sounds/enemies/orc_idle_04.wav 23:42:31 Resource Unloading: sounds/enemies/orc_idle_05.wav 23:42:31 Resource Unloading: sounds/enemies/orc_idle_06.wav 23:42:31 Resource Unloading: sounds/enemies/orc_charge_01.wav 23:42:31 Resource Unloading: sounds/enemies/orc_charge_02.wav 23:42:31 Resource Unloading: sounds/enemies/orc_charge_03.wav 23:42:31 Resource Unloading: sounds/enemies/orc_charge_04.wav 23:42:31 UI IngameMenuScreen::UNREGISTER 23:42:31 UI MainMenuModule::UNREGISTER 23:42:31 UI LoadCampaignMenuModule::UNREGISTER 23:42:31 UI SaveCampaignMenuModule::UNREGISTER 23:42:31 UI OptionsMenuModule::UNREGISTER 23:42:31 UI OptionsMenuModuleVideoPanel::UNREGISTER 23:42:31 UI OptionsMenuModuleVideoPanel::UNREGISTER 23:42:31 UI OptionsMenuModuleControlsPanel::UNREGISTER 23:42:31 UI OptionsMenuModuleGameplayPanel::UNREGISTER 23:42:31 UI TacticalFleeScreen::UNREGISTER 23:42:31 UI CharacterScreen::UNREGISTER 23:42:31 UI CharacterScreenLeftPanelModule::UNREGISTER 23:42:31 UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 23:42:31 UI CharacterScreenPaperdollModule::UNREGISTER 23:42:31 UI CharacterScreenSkillsModule::UNREGISTER 23:42:31 UI CharacterScreenStatsModule::UNREGISTER 23:42:31 UI CharacterScreenRightPanelModule::UNREGISTER 23:42:31 UI CharacterScreenRightPanelHeaderModule::UNREGISTER 23:42:31 UI CharacterScreenInventoryListModule::UNREGISTER 23:42:31 UI CharacterScreenPerksModule::UNREGISTER 23:42:31 UI CharacterScreenBrothersListModule::UNREGISTER 23:42:31 UI CharacterScreenBattleStartFooterModule::UNREGISTER 23:42:32 UI TacticalScreen::UNREGISTER 23:42:32 UI TacticalScreenTurnSequenceBarModule::UNREGISTER 23:42:32 UI TacticalScreenOrientationOverlayModule::UNREGISTER 23:42:32 UI TacticalScreenTopbarEventLogModule::UNREGISTER 23:42:32 UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 23:42:32 UI TacticalScreenTopbarOptionsModule::UNREGISTER 23:42:32 UI TacticalCombatResultScreen::UNREGISTER 23:42:32 UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 23:42:32 UI TacticalCombatResultScreenLootPanel::UNREGISTER 23:42:32 SQ contract removed: contract.destroy_inactive_location 23:42:35 Resource Loading: music/worldmap_05.music 23:42:35 Resource Unloading: music/victory_01.music 23:42:41 SQ Save campaign: quicksave 23:42:41 Scene Finished saving scene. 23:45:16 SQ Save campaign: Grey Guard 1 23:45:16 Scene Finished saving scene. 23:45:54 UI Backpack -> Paperdoll (sourceItemIdx: 0) 23:47:23 UI Stash | Ground -> Backpack (targetItemIdx: 0) 23:47:31 SQ Save campaign: quicksave 23:47:31 Scene Finished saving scene. 23:47:33 SQ contract removed: contract.errant 23:47:34 SQ contract removed: contract.errant 23:47:35 SQ contract removed: contract.errant 23:47:36 SQ contract removed: contract.errant 23:47:37 SQ contract removed: contract.destroy_inactive_location 23:47:38 SQ contract removed: contract.errant 23:47:39 SQ contract removed: contract.errant 23:47:40 SQ contract removed: contract.errant 23:47:41 SQ contract removed: contract.errant 23:47:42 SQ contract removed: contract.destroy_inactive_location 23:47:43 SQ contract removed: contract.destroy_inactive_location 23:47:44 SQ contract removed: contract.errant 23:47:45 SQ contract removed: contract.destroy_inactive_location 23:47:46 SQ contract removed: contract.errant 23:47:49 SQ Location entered: Hagen 23:47:53 Resource Loading: music/village_01.music 23:47:53 Resource Unloading: music/worldmap_05.music 23:48:39 Resource Loading: music/worldmap_06.music 23:48:39 Resource Unloading: music/village_01.music 23:48:56 SQ contract added: contract.errant 23:49:21 SQ contract added: contract.errant 23:49:25 SQ Location entered: Collapsed Temple Ruins 23:49:29 SQ Save campaign: quicksave 23:49:29 Scene Finished saving scene. 23:49:30 SQ Location entered: Collapsed Temple Ruins 23:49:32 SQ Save campaign: autosave 23:49:32 Scene Finished saving scene. 23:49:33 SQ WorldState::onHide 23:49:33 UI TacticalScreen::REGISTER 23:49:33 UI TacticalScreenTurnSequenceBarModule::REGISTER 23:49:33 UI TacticalScreenOrientationOverlayModule::REGISTER 23:49:33 UI TacticalScreenTopbarEventLogModule::REGISTER 23:49:33 UI TacticalScreenTopbarRoundInformationModule::REGISTER 23:49:33 UI TacticalScreenTopbarOptionsModule::REGISTER 23:49:33 Resource Loading: gfx/detail.png 23:49:33 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 23:49:33 Resource Loading: gfx/object_0.png 23:49:33 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 23:49:33 Resource Loading: gfx/entity_2.png 23:49:33 Texture Texture "gfx/entity_2.png" took up approximately 5461kb in video memory. 23:49:33 Resource Loading: gfx/orientation_overlay.png 23:49:33 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 23:49:33 SQ inspiring presence: on combat started! 23:49:33 SQ TACTICAL: STASH LOCKED: true 23:49:33 SQ INFO: Next round issued: 1 23:49:33 Resource Started loading Resource Package "Temporary Tactical Resources". 23:49:33 Resource Loading: sounds/enemies/orc_hurt_01.wav 23:49:33 UI CharacterScreen::REGISTER 23:49:33 UI CharacterScreenLeftPanelModule::REGISTER 23:49:33 UI CharacterScreenLeftPanelHeaderModule::REGISTER 23:49:33 UI CharacterScreenPaperdollModule::REGISTER 23:49:33 UI CharacterScreenSkillsModule::REGISTER 23:49:33 UI CharacterScreenStatsModule::REGISTER 23:49:33 UI CharacterScreenRightPanelModule::REGISTER 23:49:33 UI CharacterScreenRightPanelHeaderModule::REGISTER 23:49:33 UI CharacterScreenInventoryListModule::REGISTER 23:49:33 UI CharacterScreenPerksModule::REGISTER 23:49:33 UI CharacterScreenBrothersListModule::REGISTER 23:49:33 UI CharacterScreenBattleStartFooterModule::REGISTER 23:49:33 Resource Loading: sounds/enemies/orc_hurt_02.wav 23:49:33 UI TacticalFleeScreen::REGISTER 23:49:33 UI IngameMenuScreen::REGISTER 23:49:33 UI MainMenuModule::REGISTER 23:49:33 UI LoadCampaignMenuModule::REGISTER 23:49:33 UI SaveCampaignMenuModule::REGISTER 23:49:33 UI OptionsMenuModule::REGISTER 23:49:33 UI OptionsMenuModuleVideoPanel::REGISTER 23:49:33 UI OptionsMenuModuleAudioPanel::REGISTER 23:49:33 UI OptionsMenuModuleControlsPanel::REGISTER 23:49:33 UI OptionsMenuModuleGameplayPanel::REGISTER 23:49:33 UI TacticalCombatResultScreen::REGISTER 23:49:33 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 23:49:33 UI TacticalCombatResultScreenLootPanel::REGISTER 23:49:33 Resource Loading: sounds/enemies/orc_hurt_03.wav 23:49:33 Resource Loading: sounds/enemies/orc_hurt_04.wav 23:49:33 Resource Loading: sounds/enemies/orc_hurt_05.wav 23:49:33 Resource Loading: sounds/enemies/orc_death_01.wav 23:49:33 Resource Loading: sounds/enemies/orc_death_02.wav 23:49:33 Resource Loading: sounds/enemies/orc_death_03.wav 23:49:33 Resource Loading: sounds/enemies/orc_death_04.wav 23:49:33 Resource Loading: sounds/enemies/orc_death_05.wav 23:49:33 Resource Loading: sounds/enemies/orc_death_06.wav 23:49:33 Resource Loading: sounds/enemies/orc_flee_03.wav 23:49:33 Resource Loading: sounds/enemies/orc_flee_05.wav 23:49:33 Resource Loading: sounds/enemies/orc_flee_06.wav 23:49:33 Resource Loading: sounds/enemies/orc_idle_01.wav 23:49:33 Resource Loading: sounds/enemies/orc_idle_02.wav 23:49:33 Resource Loading: sounds/enemies/orc_idle_03.wav 23:49:33 Resource Loading: sounds/enemies/orc_idle_04.wav 23:49:33 Resource Loading: sounds/enemies/orc_idle_05.wav 23:49:33 Resource Loading: sounds/enemies/orc_idle_06.wav 23:49:33 Resource Loading: sounds/enemies/orc_charge_01.wav 23:49:33 Resource Loading: sounds/enemies/orc_charge_02.wav 23:49:33 Resource Loading: sounds/enemies/orc_charge_03.wav 23:49:33 Resource Loading: sounds/enemies/orc_charge_04.wav 23:49:37 Resource Loading: music/orcs_01.music 23:49:37 Resource Unloading: music/worldmap_06.music 23:50:16 SQ [Sigmund Longnose] executes skill [Rotation] on target [Ser Steinhart] 23:50:16 SQ Sigmund Longnose uses skill Rotation 23:50:25 SQ [Sigmund Longnose] executes skill [Spearwall] on target [Sigmund Longnose] 23:50:25 SQ Sigmund Longnose uses skill Spearwall 23:50:31 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Orc Young] 23:50:31 SQ Sorrel Headhunter uses skill Bolt Shot 23:50:32 SQ [Sorrel Headhunter] executes skill [Reload] on target [Sorrel Headhunter] 23:50:32 SQ Sorrel Headhunter uses skill Reload 23:50:56 SQ [Bernhard the Greedy] executes skill [Spearwall] on target [Bernhard the Greedy] 23:50:56 SQ Bernhard the Greedy uses skill Spearwall 23:51:16 SQ [Wernhard the Drunk] executes skill [Spearwall] on target [Wernhard the Drunk] 23:51:16 SQ Wernhard the Drunk uses skill Spearwall 23:51:25 SQ [Sigmund Quickhand] executes skill [Spearwall] on target [Sigmund Quickhand] 23:51:25 SQ Sigmund Quickhand uses skill Spearwall 23:51:42 SQ [Rambert Waterdancer] executes skill [Shieldwall] on target [Rambert Waterdancer] 23:51:42 SQ Rambert Waterdancer uses skill Shieldwall 23:51:48 SQ [Ulfert Fearless] executes skill [Perfect Focus] on target [Ulfert Fearless] 23:51:48 SQ Ulfert Fearless uses skill Perfect Focus 23:51:48 SceneManager Unknown Brush requested: perk_37_mini 23:51:53 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:51:53 SQ Ulfert Fearless uses skill Quick Shot 23:51:53 SceneManager Unknown Brush requested: perk_37_mini 23:51:54 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:51:54 SQ Ulfert Fearless uses skill Quick Shot 23:51:55 SceneManager Unknown Brush requested: perk_37_mini 23:51:56 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:51:56 SQ Ulfert Fearless uses skill Quick Shot 23:51:56 SQ Orc Young has died. 23:51:56 SceneManager Unknown Brush requested: perk_37_mini 23:51:56 SceneManager Unknown Brush requested: perk_37_mini 23:52:01 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:52:01 SQ Ulfert Fearless uses skill Quick Shot 23:52:02 SceneManager Unknown Brush requested: perk_37_mini 23:52:09 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:52:09 SQ Reinhold Fthagn uses skill Quick Shot 23:52:11 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:52:11 SQ Reinhold Fthagn uses skill Quick Shot 23:52:16 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:52:16 SQ Lothar Gold in the Eye uses skill Quick Shot 23:52:19 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 23:52:19 SQ Lothar Gold in the Eye uses skill Quick Shot 23:52:33 SQ INFO: Next round issued: 2 23:52:34 SQ Skill [Hidden] removed from [Orc Young]. 23:52:35 SQ Skill [Hidden] removed from [Orc Young]. 23:52:36 SQ Orc Young uses skill Charge 23:52:39 SQ Orc Young uses skill Charge 23:52:39 SQ Skill [Shieldwall] removed from [Rambert Waterdancer]. 23:52:40 SQ Orc Young uses skill Slash 23:52:50 SQ [Hubert Split Them] executes skill [Split] on target [Orc Young] 23:52:50 SQ Hubert Split Them uses skill Split 23:52:50 SQ Orc Young has died. 23:53:03 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:53:03 SQ Reinhold Fthagn uses skill Quick Shot 23:53:03 SQ Orc Young has died. 23:53:11 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:53:11 SQ Reinhold Fthagn uses skill Quick Shot 23:53:16 SQ Orc Young uses skill Cleave 23:53:27 UI Backpack -> Paperdoll (sourceItemIdx: 0) 23:53:34 SQ Orc Young uses skill Shieldwall 23:54:02 SQ Skill [Spearwall] removed from [Wernhard the Drunk]. 23:54:11 SQ [Wernhard the Drunk] executes skill [Rally the Troops] on target [Wernhard the Drunk] 23:54:11 SQ Wernhard the Drunk uses skill Rally the Troops 23:54:12 SQ Skill [Spearwall] removed from [Sigmund Quickhand]. 23:54:17 SQ [Sigmund Quickhand] executes skill [Thrust] on target [Orc Young] 23:54:17 SQ Sigmund Quickhand uses skill Thrust 23:54:19 SQ Skill [Spearwall] removed from [Bernhard the Greedy]. 23:54:25 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 23:54:25 SQ Bernhard the Greedy uses skill Thrust 23:54:26 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 23:54:26 SQ Bernhard the Greedy uses skill Thrust 23:54:28 SQ Orc Young uses skill Charge 23:54:29 SQ Orc Young uses skill Shieldwall 23:54:31 SQ Skill [Stunned] removed from [Rambert Waterdancer]. 23:54:31 UI ERROR: Failed to update entity. Reason: Entity id: 82670 not found. 23:54:31 UI ERROR: Failed to update entity. Reason: Entity id: 82670 not found. 23:54:31 SQ Skill [Spearwall] removed from [Sigmund Longnose]. 23:54:35 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 23:54:35 SQ Sigmund Longnose uses skill Thrust 23:54:37 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 23:54:37 SQ Sigmund Longnose uses skill Thrust 23:54:37 SQ Skill [Perfect Focus] removed from [Ulfert Fearless]. 23:54:45 SQ [Ulfert Fearless] executes skill [Perfect Focus] on target [Ulfert Fearless] 23:54:45 SQ Ulfert Fearless uses skill Perfect Focus 23:54:45 SceneManager Unknown Brush requested: perk_37_mini 23:54:49 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:54:49 SQ Ulfert Fearless uses skill Quick Shot 23:54:49 SceneManager Unknown Brush requested: perk_37_mini 23:54:50 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:54:50 SQ Ulfert Fearless uses skill Quick Shot 23:54:50 SceneManager Unknown Brush requested: perk_37_mini 23:54:58 Resource Loading: music/orcs_02.music 23:54:59 Resource Unloading: music/orcs_01.music 23:55:03 SQ [Ser Steinhart] executes skill [Hammer] on target [Orc Young] 23:55:03 SQ Ser Steinhart uses skill Hammer 23:55:03 SQ Orc Young has died. 23:55:06 SQ [Ser Steinhart] executes skill [Hammer] on target [Orc Young] 23:55:06 SQ Ser Steinhart uses skill Hammer 23:55:06 SQ INFO: Next round issued: 3 23:55:11 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:55:11 SQ Reinhold Fthagn uses skill Quick Shot 23:55:12 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 23:55:12 SQ Reinhold Fthagn uses skill Quick Shot 23:55:19 SQ [Lothar Gold in the Eye] executes skill [Impale] on target [Orc Young] 23:55:19 SQ Lothar Gold in the Eye uses skill Impale 23:55:26 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Orc Young] 23:55:26 SQ Sorrel Headhunter uses skill Bolt Shot 23:55:31 SQ Skill [Reload] removed from [Sorrel Headhunter]. 23:55:31 UI Backpack -> Paperdoll (sourceItemIdx: 1) 23:55:32 UI Paperdoll::dropHandler: Not enough Action points! 23:55:32 UI Backpack::dragEndHandler: Failed to drop item. Not allowed. 23:55:54 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 23:55:54 SQ Sigmund Longnose uses skill Thrust 23:56:03 SQ [Sigmund Quickhand] executes skill [Thrust] on target [Orc Young] 23:56:03 SQ Sigmund Quickhand uses skill Thrust 23:56:03 SQ Orc Young has died. 23:56:03 SQ Skill [Shieldwall] removed from [Orc Young]. 23:56:14 SQ Orc Young uses skill Chop 23:56:15 SQ Orc Young uses skill Chop 23:56:22 SQ [Bernhard the Greedy] executes skill [Rotation] on target [Lothar Gold in the Eye] 23:56:22 SQ Bernhard the Greedy uses skill Rotation 23:56:22 SQ Skill [Hidden] removed from [Bernhard the Greedy]. 23:56:22 SQ Skill [Hidden] removed from [Lothar Gold in the Eye]. 23:56:25 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 23:56:25 SQ Bernhard the Greedy uses skill Thrust 23:56:26 SQ Orc Young uses skill Charge 23:56:28 SQ Orc Young uses skill Chop 23:56:34 SQ [Rambert Waterdancer] executes skill [Split Shield] on target [Orc Young] 23:56:34 SQ Rambert Waterdancer uses skill Split Shield 23:56:37 SQ [Rambert Waterdancer] executes skill [Chop] on target [Orc Young] 23:56:37 SQ Rambert Waterdancer uses skill Chop 23:56:38 Script VM collected 3 object(s) and deleted them. 23:56:38 SQ Orc Young uses skill Slash 23:56:39 SQ Orc Young uses skill Slash 23:56:45 SQ [Ser Steinhart] executes skill [Crush Armor] on target [Orc Young] 23:56:45 SQ Ser Steinhart uses skill Crush Armor 23:56:46 SQ [Ser Steinhart] executes skill [Crush Armor] on target [Orc Young] 23:56:46 SQ Ser Steinhart uses skill Crush Armor 23:56:47 SQ Skill [Stunned] removed from [Wernhard the Drunk]. 23:56:47 UI ERROR: Failed to update entity. Reason: Entity id: 7234 not found. 23:56:47 UI ERROR: Failed to update entity. Reason: Entity id: 7234 not found. 23:56:48 SQ Skill [Shieldwall] removed from [Orc Young]. 23:56:49 SQ Orc Young uses skill Shieldwall 23:56:49 Script VM collected 2 object(s) and deleted them. 23:56:50 SQ Orc Young uses skill Chop 23:56:51 SQ Skill [Perfect Focus] removed from [Ulfert Fearless]. 23:56:56 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 23:56:56 SQ Ulfert Fearless uses skill Quick Shot 23:56:56 SQ Orc Young has died. 23:56:56 SQ Skill [Shieldwall] removed from [Orc Young]. 23:57:05 SQ INFO: Next round issued: 4 23:57:06 UI ERROR: Failed to update entity. Reason: Entity id: 7229 not found. 23:57:08 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 23:57:08 SQ Hubert Split Them uses skill Overhead Strike 23:57:14 SQ [Lothar Gold in the Eye] executes skill [Impale] on target [Orc Young] 23:57:14 SQ Lothar Gold in the Eye uses skill Impale 23:57:21 UI Backpack -> Paperdoll (sourceItemIdx: 0) 23:57:24 SQ [Sorrel Headhunter] executes skill [Chop] on target [Orc Young] 23:57:24 SQ Sorrel Headhunter uses skill Chop 23:57:31 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 23:57:31 SQ Sigmund Longnose uses skill Thrust 23:57:32 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 23:57:32 SQ Sigmund Longnose uses skill Thrust 23:57:32 SQ Orc Young has died. 23:57:36 SQ Orc Young has died. 23:57:36 SQ TurnSequenceBar::initNextTurn(Locked: true First: 5 Last: 11 Entities: 12) 23:57:40 SQ TurnSequenceBar::initNextTurn(Locked: true First: 6 Last: 11 Entities: 12) 23:57:44 Script VM collected 3 object(s) and deleted them. 23:57:46 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 23:57:46 SQ Bernhard the Greedy uses skill Thrust 23:57:46 SQ Orc Young has died. 23:57:46 Resource Unloading: gfx/orientation_overlay.png 23:57:46 SQ Skill [Hidden] removed from [Bernhard the Greedy]. 23:57:46 SQ Skill [Dodge] removed from [Sigmund Longnose]. 23:57:46 SQ Skill [Hidden] removed from [Lothar Gold in the Eye]. 23:57:46 SQ Skill [Dodge] removed from [Sorrel Headhunter]. 23:57:47 Script VM collected 11 object(s) and deleted them. 23:57:50 Resource Loading: music/victory_01.music 23:57:50 Resource Unloading: music/orcs_02.music 23:57:54 SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 23:57:54 SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 23:57:54 SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 23:57:54 SQ World::onCombatFinished 23:57:54 SQ TacticalState::onFinish 23:57:54 Resource Unloading: gfx/entity_2.png 23:57:54 Resource Unloading: gfx/object_0.png 23:57:54 Resource Unloading: gfx/detail.png 23:57:54 Resource Unloading Resource Package "Temporary Tactical Resources". 23:57:54 Resource Unloading: sounds/enemies/orc_hurt_01.wav 23:57:54 Resource Unloading: sounds/enemies/orc_hurt_02.wav 23:57:54 Resource Unloading: sounds/enemies/orc_hurt_03.wav 23:57:54 Resource Unloading: sounds/enemies/orc_hurt_04.wav 23:57:54 Resource Unloading: sounds/enemies/orc_hurt_05.wav 23:57:54 Resource Unloading: sounds/enemies/orc_death_01.wav 23:57:54 Resource Unloading: sounds/enemies/orc_death_02.wav 23:57:54 Resource Unloading: sounds/enemies/orc_death_03.wav 23:57:54 Resource Unloading: sounds/enemies/orc_death_04.wav 23:57:54 Resource Unloading: sounds/enemies/orc_death_05.wav 23:57:54 Resource Unloading: sounds/enemies/orc_death_06.wav 23:57:54 Resource Unloading: sounds/enemies/orc_flee_03.wav 23:57:54 Resource Unloading: sounds/enemies/orc_flee_05.wav 23:57:54 Resource Unloading: sounds/enemies/orc_flee_06.wav 23:57:54 Resource Unloading: sounds/enemies/orc_idle_01.wav 23:57:54 Resource Unloading: sounds/enemies/orc_idle_02.wav 23:57:54 Resource Unloading: sounds/enemies/orc_idle_03.wav 23:57:54 Resource Unloading: sounds/enemies/orc_idle_04.wav 23:57:54 Resource Unloading: sounds/enemies/orc_idle_05.wav 23:57:54 Resource Unloading: sounds/enemies/orc_idle_06.wav 23:57:54 Resource Unloading: sounds/enemies/orc_charge_01.wav 23:57:54 Resource Unloading: sounds/enemies/orc_charge_02.wav 23:57:54 Resource Unloading: sounds/enemies/orc_charge_03.wav 23:57:54 Resource Unloading: sounds/enemies/orc_charge_04.wav 23:57:54 UI IngameMenuScreen::UNREGISTER 23:57:54 UI MainMenuModule::UNREGISTER 23:57:54 UI LoadCampaignMenuModule::UNREGISTER 23:57:54 UI SaveCampaignMenuModule::UNREGISTER 23:57:54 UI OptionsMenuModule::UNREGISTER 23:57:54 UI OptionsMenuModuleVideoPanel::UNREGISTER 23:57:54 UI OptionsMenuModuleVideoPanel::UNREGISTER 23:57:54 UI OptionsMenuModuleControlsPanel::UNREGISTER 23:57:54 UI OptionsMenuModuleGameplayPanel::UNREGISTER 23:57:54 UI TacticalFleeScreen::UNREGISTER 23:57:54 UI CharacterScreen::UNREGISTER 23:57:54 UI CharacterScreenLeftPanelModule::UNREGISTER 23:57:54 UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 23:57:54 UI CharacterScreenPaperdollModule::UNREGISTER 23:57:54 UI CharacterScreenSkillsModule::UNREGISTER 23:57:54 UI CharacterScreenStatsModule::UNREGISTER 23:57:54 UI CharacterScreenRightPanelModule::UNREGISTER 23:57:54 UI CharacterScreenRightPanelHeaderModule::UNREGISTER 23:57:54 UI CharacterScreenInventoryListModule::UNREGISTER 23:57:54 UI CharacterScreenPerksModule::UNREGISTER 23:57:54 UI CharacterScreenBrothersListModule::UNREGISTER 23:57:54 UI CharacterScreenBattleStartFooterModule::UNREGISTER 23:57:54 UI TacticalScreen::UNREGISTER 23:57:54 UI TacticalScreenTurnSequenceBarModule::UNREGISTER 23:57:54 UI TacticalScreenOrientationOverlayModule::UNREGISTER 23:57:54 UI TacticalScreenTopbarEventLogModule::UNREGISTER 23:57:54 UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 23:57:54 UI TacticalScreenTopbarOptionsModule::UNREGISTER 23:57:54 UI TacticalCombatResultScreen::UNREGISTER 23:57:54 UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 23:57:54 UI TacticalCombatResultScreenLootPanel::UNREGISTER 23:57:56 SQ Save campaign: quicksave 23:57:57 Scene Finished saving scene. 23:57:58 Resource Loading: music/worldmap_07.music 23:57:58 Resource Unloading: music/victory_01.music 00:04:04 Resource Loading: music/worldmap_03.music 00:04:04 Resource Unloading: music/worldmap_07.music 00:04:39 UI Backpack -> Paperdoll (sourceItemIdx: 1) 00:04:47 SQ contract added: contract.errant 00:04:48 SQ contract removed: contract.errant 00:04:49 SQ Save campaign: quicksave 00:04:50 Scene Finished saving scene. 00:04:55 SQ Save campaign: Grey Guard 2 00:04:55 Scene Finished saving scene. 00:05:10 SQ contract added: contract.destroy_bandit_camp 00:05:20 SQ contract added: contract.errant 00:05:22 SQ contract added: contract.destroy_inactive_location 00:05:23 SQ Location entered: Ancient Outlook 00:05:23 UI ERROR: Failed to query hire roster data. Reason: Invalid result. 00:05:27 Resource Loading: music/stronghold_01.music 00:05:27 Resource Unloading: music/worldmap_03.music 00:06:13 Resource Loading: music/worldmap_06.music 00:06:13 Resource Unloading: music/stronghold_01.music 00:06:24 UI Stash | Ground -> Backpack (targetItemIdx: 1) 00:06:25 UI Backpack -> Backpack (swap) 00:06:31 UI Stash | Ground -> Backpack (targetItemIdx: 0) 00:06:41 UI Stash | Ground -> Backpack (targetItemIdx: 0) 00:06:53 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:07:02 UI Backpack -> Paperdoll (sourceItemIdx: 1) 00:07:07 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:07:08 UI Backpack -> Backpack (swap) 00:07:31 UI Stash | Ground -> Backpack (targetItemIdx: 1) 00:07:36 SQ contract added: contract.destroy_inactive_location 00:07:39 SQ contract removed: contract.errant 00:07:45 SQ contract added: contract.destroy_orc_camp 00:07:47 SQ Location entered: Reusdorf 00:07:51 Resource Loading: music/village_01.music 00:07:51 Resource Unloading: music/worldmap_06.music 00:08:14 SQ You hired: Reiner 00:09:20 UI Stash | Ground -> Backpack (targetItemIdx: 0) 00:10:24 UI Stash | Ground -> Backpack (targetItemIdx: 1) 00:10:32 Resource Loading: music/worldmap_07.music 00:10:32 Resource Unloading: music/village_01.music 00:10:32 SQ contract added: contract.errant 00:10:33 SQ Save campaign: quicksave 00:10:33 Scene Finished saving scene. 00:10:40 SQ Location entered: Ancient Outlook 00:10:40 UI ERROR: Failed to query hire roster data. Reason: Invalid result. 00:10:44 Resource Loading: music/stronghold_01.music 00:10:44 Resource Unloading: music/worldmap_07.music 00:11:08 Resource Loading: music/worldmap_05.music 00:11:08 Resource Unloading: music/stronghold_01.music 00:11:29 SQ contract added: contract.errant 00:11:36 SQ contract added: contract.destroy_inactive_location 00:11:52 SQ Location entered: Hagen 00:11:56 Resource Loading: music/village_01.music 00:11:56 Resource Unloading: music/worldmap_05.music 00:12:29 Resource Loading: music/worldmap_03.music 00:12:29 Resource Unloading: music/village_01.music 00:12:53 SQ contract added: contract.destroy_orc_camp 00:13:07 SQ contract added: contract.errant 00:13:15 SQ contract added: contract.errant 00:13:31 SQ Location entered: Wallstein Citadel 00:13:35 Resource Loading: music/stronghold_01.music 00:13:36 Resource Unloading: music/worldmap_03.music 00:14:26 SQ contract activated: contract.destroy_bandit_camp 00:14:31 Resource Loading: music/worldmap_03.music 00:14:31 Resource Unloading: music/stronghold_01.music 00:15:03 SQ Save campaign: autosave 00:15:03 Scene Finished saving scene. 00:15:04 SQ WorldState::onHide 00:15:04 UI TacticalScreen::REGISTER 00:15:04 UI TacticalScreenTurnSequenceBarModule::REGISTER 00:15:04 UI TacticalScreenOrientationOverlayModule::REGISTER 00:15:04 UI TacticalScreenTopbarEventLogModule::REGISTER 00:15:04 UI TacticalScreenTopbarRoundInformationModule::REGISTER 00:15:04 UI TacticalScreenTopbarOptionsModule::REGISTER 00:15:04 Resource Loading: gfx/object_0.png 00:15:04 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 00:15:04 Resource Loading: gfx/detail.png 00:15:04 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 00:15:04 Resource Loading: gfx/entity_2.png 00:15:04 Texture Texture "gfx/entity_2.png" took up approximately 5461kb in video memory. 00:15:04 Resource Loading: gfx/orientation_overlay.png 00:15:04 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 00:15:04 SQ inspiring presence: on combat started! 00:15:04 SQ TACTICAL: STASH LOCKED: true 00:15:04 SQ INFO: Next round issued: 1 00:15:04 Resource Started loading Resource Package "Temporary Tactical Resources". 00:15:04 Resource Loading: sounds/enemies/orc_hurt_01.wav 00:15:04 UI CharacterScreen::REGISTER 00:15:04 UI CharacterScreenLeftPanelModule::REGISTER 00:15:04 UI CharacterScreenLeftPanelHeaderModule::REGISTER 00:15:04 UI CharacterScreenPaperdollModule::REGISTER 00:15:04 UI CharacterScreenSkillsModule::REGISTER 00:15:04 UI CharacterScreenStatsModule::REGISTER 00:15:04 UI CharacterScreenRightPanelModule::REGISTER 00:15:04 UI CharacterScreenRightPanelHeaderModule::REGISTER 00:15:04 UI CharacterScreenInventoryListModule::REGISTER 00:15:04 UI CharacterScreenPerksModule::REGISTER 00:15:04 UI CharacterScreenBrothersListModule::REGISTER 00:15:04 UI CharacterScreenBattleStartFooterModule::REGISTER 00:15:04 UI TacticalFleeScreen::REGISTER 00:15:04 UI IngameMenuScreen::REGISTER 00:15:04 Resource Loading: sounds/enemies/orc_hurt_02.wav 00:15:04 UI MainMenuModule::REGISTER 00:15:04 UI LoadCampaignMenuModule::REGISTER 00:15:04 UI SaveCampaignMenuModule::REGISTER 00:15:04 UI OptionsMenuModule::REGISTER 00:15:04 UI OptionsMenuModuleVideoPanel::REGISTER 00:15:04 UI OptionsMenuModuleAudioPanel::REGISTER 00:15:04 UI OptionsMenuModuleControlsPanel::REGISTER 00:15:04 UI OptionsMenuModuleGameplayPanel::REGISTER 00:15:04 UI TacticalCombatResultScreen::REGISTER 00:15:04 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 00:15:04 UI TacticalCombatResultScreenLootPanel::REGISTER 00:15:04 Resource Loading: sounds/enemies/orc_hurt_03.wav 00:15:04 Resource Loading: sounds/enemies/orc_hurt_04.wav 00:15:04 Resource Loading: sounds/enemies/orc_hurt_05.wav 00:15:04 Resource Loading: sounds/enemies/orc_death_01.wav 00:15:04 Resource Loading: sounds/enemies/orc_death_02.wav 00:15:04 Resource Loading: sounds/enemies/orc_death_03.wav 00:15:04 Resource Loading: sounds/enemies/orc_death_04.wav 00:15:04 Resource Loading: sounds/enemies/orc_death_05.wav 00:15:04 Resource Loading: sounds/enemies/orc_death_06.wav 00:15:04 Resource Loading: sounds/enemies/orc_flee_03.wav 00:15:04 Resource Loading: sounds/enemies/orc_flee_05.wav 00:15:04 Resource Loading: sounds/enemies/orc_flee_06.wav 00:15:04 Resource Loading: sounds/enemies/orc_idle_01.wav 00:15:04 Resource Loading: sounds/enemies/orc_idle_02.wav 00:15:04 Resource Loading: sounds/enemies/orc_idle_03.wav 00:15:04 Resource Loading: sounds/enemies/orc_idle_04.wav 00:15:04 Resource Loading: sounds/enemies/orc_idle_05.wav 00:15:04 Resource Loading: sounds/enemies/orc_idle_06.wav 00:15:04 Resource Loading: sounds/enemies/orc_charge_01.wav 00:15:04 Resource Loading: sounds/enemies/orc_charge_02.wav 00:15:04 Resource Loading: sounds/enemies/orc_charge_03.wav 00:15:04 Resource Loading: sounds/enemies/orc_charge_04.wav 00:15:08 Resource Loading: music/orcs_01.music 00:15:08 Resource Unloading: music/worldmap_03.music 00:16:11 SQ [Sigmund Longnose] executes skill [Rotation] on target [Ser Steinhart] 00:16:11 SQ Sigmund Longnose uses skill Rotation 00:17:04 SQ [Wernhard the Drunk] executes skill [Spearwall] on target [Wernhard the Drunk] 00:17:04 SQ Wernhard the Drunk uses skill Spearwall 00:17:13 SQ [Sigmund Quickhand] executes skill [Spearwall] on target [Sigmund Quickhand] 00:17:13 SQ Sigmund Quickhand uses skill Spearwall 00:17:42 UI Paperdoll::dropHandler: Not enough bag space! 00:17:42 UI Backpack::dragEndHandler: Failed to drop item. Not allowed. 00:17:43 UI Paperdoll::dropHandler: Not enough bag space! 00:17:43 UI Backpack::dragEndHandler: Failed to drop item. Not allowed. 00:17:47 UI Paperdoll::dropHandler: Not enough bag space! 00:17:47 UI Backpack::dragEndHandler: Failed to drop item. Not allowed. 00:17:58 SQ Skill [Hidden] removed from [Orc Young]. 00:18:02 SQ Skill [Hidden] removed from [Orc Young]. 00:18:29 SQ [Ulfert Fearless] executes skill [Perfect Focus] on target [Ulfert Fearless] 00:18:29 SQ Ulfert Fearless uses skill Perfect Focus 00:18:29 SceneManager Unknown Brush requested: perk_37_mini 00:18:32 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:18:32 SQ Ulfert Fearless uses skill Quick Shot 00:18:32 SceneManager Unknown Brush requested: perk_37_mini 00:18:34 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:18:34 SQ Ulfert Fearless uses skill Quick Shot 00:18:34 SceneManager Unknown Brush requested: perk_37_mini 00:18:37 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:18:37 SQ Ulfert Fearless uses skill Quick Shot 00:18:37 SceneManager Unknown Brush requested: perk_37_mini 00:18:39 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:18:39 SQ Ulfert Fearless uses skill Quick Shot 00:18:39 SceneManager Unknown Brush requested: perk_37_mini 00:18:47 SQ [Reinhold Fthagn] executes skill [Perfect Focus] on target [Reinhold Fthagn] 00:18:47 SQ Reinhold Fthagn uses skill Perfect Focus 00:18:47 SceneManager Unknown Brush requested: perk_37_mini 00:18:50 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:18:50 SQ Reinhold Fthagn uses skill Quick Shot 00:18:50 SQ Orc Young has died. 00:18:50 SceneManager Unknown Brush requested: perk_37_mini 00:18:50 SceneManager Unknown Brush requested: perk_37_mini 00:19:02 SQ [Reinhold Fthagn] executes skill [Aimed Shot] on target [Orc Young] 00:19:02 SQ Reinhold Fthagn uses skill Aimed Shot 00:19:04 SceneManager Unknown Brush requested: perk_37_mini 00:19:07 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:19:07 SQ Reinhold Fthagn uses skill Quick Shot 00:19:07 SceneManager Unknown Brush requested: perk_37_mini 00:19:10 SceneManager Unknown Brush requested: perk_37_mini 00:19:10 SceneManager Unknown Brush requested: perk_37_mini 00:19:38 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:19:38 SQ Lothar Gold in the Eye uses skill Quick Shot 00:19:43 SQ [Sigmund Longnose] executes skill [Spearwall] on target [Sigmund Longnose] 00:19:43 SQ Sigmund Longnose uses skill Spearwall 00:20:07 SQ Skill [Hidden] removed from [Reiner Burn them]. 00:20:12 SQ INFO: Next round issued: 2 00:20:25 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:20:25 SQ Lothar Gold in the Eye uses skill Quick Shot 00:20:27 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:20:27 SQ Lothar Gold in the Eye uses skill Quick Shot 00:20:30 Resource Loading: music/orcs_02.music 00:20:30 Resource Unloading: music/orcs_01.music 00:20:31 SQ Orc Young uses skill Shieldwall 00:20:45 SQ [Reiner Burn them] executes skill [Flail] on target [Orc Young] 00:20:45 SQ Reiner Burn them uses skill Flail 00:20:47 SQ [Reiner Burn them] executes skill [Flail] on target [Orc Young] 00:20:47 SQ Reiner Burn them uses skill Flail 00:21:00 SQ [Sorrel Headhunter] executes skill [Chop] on target [Orc Young] 00:21:00 SQ Sorrel Headhunter uses skill Chop 00:21:01 SQ Orc Young uses skill Charge 00:21:03 SQ Orc Young uses skill Charge 00:21:09 SQ Skill [Spearwall] removed from [Wernhard the Drunk]. 00:21:14 SQ [Wernhard the Drunk] executes skill [Rally the Troops] on target [Wernhard the Drunk] 00:21:14 SQ Wernhard the Drunk uses skill Rally the Troops 00:21:16 SQ Orc Young uses skill Split Shield 00:21:17 SQ Orc Young uses skill Chop 00:21:19 Script VM collected 1 object(s) and deleted them. 00:21:22 SQ Skill [Spearwall] removed from [Sigmund Quickhand]. 00:21:33 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:21:44 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:21:44 SQ Sigmund Quickhand uses skill Flail 00:21:52 SQ [Rambert Waterdancer] executes skill [Split Shield] on target [Orc Young] 00:21:52 SQ Rambert Waterdancer uses skill Split Shield 00:21:54 SQ Skill [Spearwall] removed from [Sigmund Longnose]. 00:22:10 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:22:10 SQ Sigmund Longnose uses skill Thrust 00:22:13 SQ Skill [Perfect Focus] removed from [Ulfert Fearless]. 00:22:23 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:22:23 SQ Ulfert Fearless uses skill Quick Shot 00:22:25 SQ Skill [Perfect Focus] removed from [Reinhold Fthagn]. 00:22:31 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:22:31 SQ Reinhold Fthagn uses skill Quick Shot 00:22:32 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:22:32 SQ Reinhold Fthagn uses skill Quick Shot 00:22:37 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:22:37 SQ Reinhold Fthagn uses skill Quick Shot 00:22:44 SQ [Hubert Split Them] executes skill [Split Shield] on target [Orc Young] 00:22:44 SQ Hubert Split Them uses skill Split Shield 00:22:51 SQ [Ser Steinhart] executes skill [Hammer] on target [Orc Young] 00:22:51 SQ Ser Steinhart uses skill Hammer 00:22:51 SQ Orc Young has died. 00:23:05 SQ INFO: Next round issued: 3 00:23:10 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:23:10 SQ Lothar Gold in the Eye uses skill Quick Shot 00:23:11 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:23:11 SQ Lothar Gold in the Eye uses skill Quick Shot 00:23:11 SQ Orc Young has died. 00:23:20 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:23:20 SQ Sigmund Longnose uses skill Thrust 00:23:22 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:23:22 SQ Sigmund Longnose uses skill Thrust 00:23:31 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:23:31 SQ Sigmund Quickhand uses skill Flail 00:23:32 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:23:32 SQ Sigmund Quickhand uses skill Flail 00:23:39 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:23:39 SQ Ulfert Fearless uses skill Quick Shot 00:23:40 SQ Orc Young has died. 00:23:46 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 00:23:46 SQ Hubert Split Them uses skill Overhead Strike 00:23:48 SQ Skill [Shieldwall] removed from [Orc Young]. 00:23:49 SQ Orc Young uses skill Slash 00:23:50 SQ Orc Young uses skill Slash 00:23:57 SQ [Ser Steinhart] executes skill [Hammer] on target [Orc Young] 00:23:57 SQ Ser Steinhart uses skill Hammer 00:23:59 SQ [Ser Steinhart] executes skill [Hammer] on target [Orc Young] 00:23:59 SQ Ser Steinhart uses skill Hammer 00:24:12 SQ [Wernhard the Drunk] executes skill [Thrust] on target [Orc Young] 00:24:12 SQ Wernhard the Drunk uses skill Thrust 00:24:20 SQ Orc Young uses skill Chop 00:24:21 SQ Orc Young uses skill Chop 00:24:25 SQ INFO: Next round issued: 4 00:24:25 UI ERROR: Failed to update entity. Reason: Entity id: 7230 not found. 00:24:31 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:24:31 SQ Sigmund Longnose uses skill Thrust 00:24:32 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:24:32 SQ Sigmund Longnose uses skill Thrust 00:24:32 SQ Orc Young has died. 00:24:34 SQ Orc Young uses skill Cleave 00:24:34 Script VM collected 3 object(s) and deleted them. 00:24:35 SQ Orc Young uses skill Cleave 00:24:43 SQ [Sorrel Headhunter] executes skill [Chop] on target [Orc Young] 00:24:43 SQ Sorrel Headhunter uses skill Chop 00:24:44 SQ [Sorrel Headhunter] executes skill [Chop] on target [Orc Young] 00:24:44 SQ Sorrel Headhunter uses skill Chop 00:24:44 SQ Orc Young has died. 00:24:46 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 00:24:46 SQ Hubert Split Them uses skill Overhead Strike 00:24:46 SQ Orc Young has died. 00:24:46 Resource Unloading: gfx/orientation_overlay.png 00:24:46 SQ Skill [Dodge] removed from [Sigmund Longnose]. 00:24:46 SQ Skill [Dodge] removed from [Sorrel Headhunter]. 00:24:47 Script VM collected 13 object(s) and deleted them. 00:24:50 Resource Loading: music/victory_01.music 00:24:50 Resource Unloading: music/orcs_02.music 00:24:56 SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 00:24:56 SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 00:24:56 SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 00:24:56 SQ World::onCombatFinished 00:24:56 SQ contract removed: contract.errant 00:24:56 SQ TacticalState::onFinish 00:24:56 Resource Unloading: gfx/entity_2.png 00:24:56 Resource Unloading: gfx/object_0.png 00:24:56 Resource Unloading: gfx/detail.png 00:24:56 Resource Unloading Resource Package "Temporary Tactical Resources". 00:24:56 Resource Unloading: sounds/enemies/orc_hurt_01.wav 00:24:56 Resource Unloading: sounds/enemies/orc_hurt_02.wav 00:24:56 Resource Unloading: sounds/enemies/orc_hurt_03.wav 00:24:56 Resource Unloading: sounds/enemies/orc_hurt_04.wav 00:24:56 Resource Unloading: sounds/enemies/orc_hurt_05.wav 00:24:56 Resource Unloading: sounds/enemies/orc_death_01.wav 00:24:56 Resource Unloading: sounds/enemies/orc_death_02.wav 00:24:56 Resource Unloading: sounds/enemies/orc_death_03.wav 00:24:56 Resource Unloading: sounds/enemies/orc_death_04.wav 00:24:56 Resource Unloading: sounds/enemies/orc_death_05.wav 00:24:56 Resource Unloading: sounds/enemies/orc_death_06.wav 00:24:56 Resource Unloading: sounds/enemies/orc_flee_03.wav 00:24:56 Resource Unloading: sounds/enemies/orc_flee_05.wav 00:24:56 Resource Unloading: sounds/enemies/orc_flee_06.wav 00:24:56 Resource Unloading: sounds/enemies/orc_idle_01.wav 00:24:56 Resource Unloading: sounds/enemies/orc_idle_02.wav 00:24:56 Resource Unloading: sounds/enemies/orc_idle_03.wav 00:24:56 Resource Unloading: sounds/enemies/orc_idle_04.wav 00:24:56 Resource Unloading: sounds/enemies/orc_idle_05.wav 00:24:56 Resource Unloading: sounds/enemies/orc_idle_06.wav 00:24:56 Resource Unloading: sounds/enemies/orc_charge_01.wav 00:24:56 Resource Unloading: sounds/enemies/orc_charge_02.wav 00:24:56 Resource Unloading: sounds/enemies/orc_charge_03.wav 00:24:56 Resource Unloading: sounds/enemies/orc_charge_04.wav 00:24:56 UI IngameMenuScreen::UNREGISTER 00:24:56 UI MainMenuModule::UNREGISTER 00:24:56 UI LoadCampaignMenuModule::UNREGISTER 00:24:56 UI SaveCampaignMenuModule::UNREGISTER 00:24:56 UI OptionsMenuModule::UNREGISTER 00:24:56 UI OptionsMenuModuleVideoPanel::UNREGISTER 00:24:56 UI OptionsMenuModuleVideoPanel::UNREGISTER 00:24:56 UI OptionsMenuModuleControlsPanel::UNREGISTER 00:24:56 UI OptionsMenuModuleGameplayPanel::UNREGISTER 00:24:56 UI TacticalFleeScreen::UNREGISTER 00:24:56 UI CharacterScreen::UNREGISTER 00:24:56 UI CharacterScreenLeftPanelModule::UNREGISTER 00:24:56 UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 00:24:56 UI CharacterScreenPaperdollModule::UNREGISTER 00:24:56 UI CharacterScreenSkillsModule::UNREGISTER 00:24:56 UI CharacterScreenStatsModule::UNREGISTER 00:24:56 UI CharacterScreenRightPanelModule::UNREGISTER 00:24:56 UI CharacterScreenRightPanelHeaderModule::UNREGISTER 00:24:56 UI CharacterScreenInventoryListModule::UNREGISTER 00:24:56 UI CharacterScreenPerksModule::UNREGISTER 00:24:56 UI CharacterScreenBrothersListModule::UNREGISTER 00:24:56 UI CharacterScreenBattleStartFooterModule::UNREGISTER 00:24:56 UI TacticalScreen::UNREGISTER 00:24:56 UI TacticalScreenTurnSequenceBarModule::UNREGISTER 00:24:56 UI TacticalScreenOrientationOverlayModule::UNREGISTER 00:24:56 UI TacticalScreenTopbarEventLogModule::UNREGISTER 00:24:56 UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 00:24:56 UI TacticalScreenTopbarOptionsModule::UNREGISTER 00:24:56 UI TacticalCombatResultScreen::UNREGISTER 00:24:56 UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 00:24:56 UI TacticalCombatResultScreenLootPanel::UNREGISTER 00:24:56 SQ contract added: contract.errant 00:24:57 SQ contract removed: contract.errant 00:24:57 SQ Save campaign: quicksave 00:24:58 Scene Finished saving scene. 00:24:58 SQ contract removed: contract.destroy_inactive_location 00:24:59 SQ contract removed: contract.destroy_inactive_location 00:25:00 Resource Loading: music/worldmap_03.music 00:25:00 Resource Unloading: music/victory_01.music 00:25:13 UI ERROR: Perk could not be unlocked. Only one tier3 perk allowed. 00:25:14 UI ERROR: Perk could not be unlocked. Only one tier3 perk allowed. 00:25:15 UI ERROR: Perk could not be unlocked. Only one tier3 perk allowed. 00:25:17 UI ERROR: Perk could not be unlocked. Only one tier3 perk allowed. 00:25:18 UI ERROR: Perk could not be unlocked. Only one tier3 perk allowed. 00:25:18 UI ERROR: Perk could not be unlocked. Only one tier3 perk allowed. 00:25:18 UI ERROR: Perk could not be unlocked. Only one tier3 perk allowed. 00:26:17 SQ Save campaign: quicksave 00:26:18 Scene Finished saving scene. 00:26:21 SQ contract removed: contract.errant 00:26:22 SQ contract removed: contract.errant 00:26:23 SQ contract removed: contract.destroy_inactive_location 00:26:24 SQ contract removed: contract.errant 00:26:25 SQ contract removed: contract.errant 00:26:45 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:27:01 SQ contract removed: contract.destroy_orc_camp 00:27:11 SQ contract added: contract.errant 00:27:14 SQ Location entered: City of Almborg 00:27:18 Resource Loading: music/city_01.music 00:27:18 Resource Unloading: music/worldmap_03.music 00:27:40 Resource Loading: music/worldmap_07.music 00:27:40 Resource Unloading: music/city_01.music 00:27:50 UI equip item: 44711368 00:27:52 UI equip item: 44228274 00:27:54 UI Backpack -> Stash | Ground (targetIdx: 19) 00:27:55 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:27:56 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:27:57 UI Backpack -> Paperdoll (sourceItemIdx: 1) 00:28:08 SQ Save campaign: quicksave 00:28:08 Scene Finished saving scene. 00:28:12 SQ contract added: contract.errant 00:28:15 SQ Save campaign: autosave 00:28:16 Scene Finished saving scene. 00:28:16 SQ WorldState::onHide 00:28:17 UI TacticalScreen::REGISTER 00:28:17 UI TacticalScreenTurnSequenceBarModule::REGISTER 00:28:17 UI TacticalScreenOrientationOverlayModule::REGISTER 00:28:17 UI TacticalScreenTopbarEventLogModule::REGISTER 00:28:17 UI TacticalScreenTopbarRoundInformationModule::REGISTER 00:28:17 UI TacticalScreenTopbarOptionsModule::REGISTER 00:28:17 Resource Loading: gfx/detail.png 00:28:17 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 00:28:17 Resource Loading: gfx/object_0.png 00:28:17 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 00:28:17 Resource Loading: gfx/entity_2.png 00:28:17 Texture Texture "gfx/entity_2.png" took up approximately 5461kb in video memory. 00:28:17 Resource Loading: gfx/orientation_overlay.png 00:28:17 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 00:28:17 SQ inspiring presence: on combat started! 00:28:17 SQ TACTICAL: STASH LOCKED: true 00:28:17 SQ INFO: Next round issued: 1 00:28:17 Resource Started loading Resource Package "Temporary Tactical Resources". 00:28:17 Resource Loading: sounds/enemies/orc_hurt_01.wav 00:28:17 UI CharacterScreen::REGISTER 00:28:17 UI CharacterScreenLeftPanelModule::REGISTER 00:28:17 UI CharacterScreenLeftPanelHeaderModule::REGISTER 00:28:17 UI CharacterScreenPaperdollModule::REGISTER 00:28:17 UI CharacterScreenSkillsModule::REGISTER 00:28:17 UI CharacterScreenStatsModule::REGISTER 00:28:17 UI CharacterScreenRightPanelModule::REGISTER 00:28:17 UI CharacterScreenRightPanelHeaderModule::REGISTER 00:28:17 Resource Loading: sounds/enemies/orc_hurt_02.wav 00:28:17 UI CharacterScreenInventoryListModule::REGISTER 00:28:17 UI CharacterScreenPerksModule::REGISTER 00:28:17 UI CharacterScreenBrothersListModule::REGISTER 00:28:17 UI CharacterScreenBattleStartFooterModule::REGISTER 00:28:17 UI TacticalFleeScreen::REGISTER 00:28:17 UI IngameMenuScreen::REGISTER 00:28:17 UI MainMenuModule::REGISTER 00:28:17 UI LoadCampaignMenuModule::REGISTER 00:28:17 UI SaveCampaignMenuModule::REGISTER 00:28:17 UI OptionsMenuModule::REGISTER 00:28:17 UI OptionsMenuModuleVideoPanel::REGISTER 00:28:17 UI OptionsMenuModuleAudioPanel::REGISTER 00:28:17 UI OptionsMenuModuleControlsPanel::REGISTER 00:28:17 UI OptionsMenuModuleGameplayPanel::REGISTER 00:28:17 UI TacticalCombatResultScreen::REGISTER 00:28:17 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 00:28:17 UI TacticalCombatResultScreenLootPanel::REGISTER 00:28:17 Resource Loading: sounds/enemies/orc_hurt_03.wav 00:28:17 Resource Loading: sounds/enemies/orc_hurt_04.wav 00:28:17 Resource Loading: sounds/enemies/orc_hurt_05.wav 00:28:17 Resource Loading: sounds/enemies/orc_death_01.wav 00:28:17 Resource Loading: sounds/enemies/orc_death_02.wav 00:28:17 Resource Loading: sounds/enemies/orc_death_03.wav 00:28:17 Resource Loading: sounds/enemies/orc_death_04.wav 00:28:17 Resource Loading: sounds/enemies/orc_death_05.wav 00:28:17 Resource Loading: sounds/enemies/orc_death_06.wav 00:28:17 Resource Loading: sounds/enemies/orc_flee_03.wav 00:28:17 Resource Loading: sounds/enemies/orc_flee_05.wav 00:28:17 Resource Loading: sounds/enemies/orc_flee_06.wav 00:28:17 Resource Loading: sounds/enemies/orc_idle_01.wav 00:28:17 Resource Loading: sounds/enemies/orc_idle_02.wav 00:28:17 Resource Loading: sounds/enemies/orc_idle_03.wav 00:28:17 Resource Loading: sounds/enemies/orc_idle_04.wav 00:28:17 Resource Loading: sounds/enemies/orc_idle_05.wav 00:28:17 Resource Loading: sounds/enemies/orc_idle_06.wav 00:28:17 Resource Loading: sounds/enemies/orc_charge_01.wav 00:28:17 Resource Loading: sounds/enemies/orc_charge_02.wav 00:28:17 Resource Loading: sounds/enemies/orc_charge_03.wav 00:28:17 Resource Loading: sounds/enemies/orc_charge_04.wav 00:28:21 Resource Loading: music/orcs_02.music 00:28:21 Resource Unloading: music/worldmap_07.music 00:30:36 SQ Orc Young uses skill Shieldwall 00:30:59 SQ [Wernhard the Drunk] executes skill [Spearwall] on target [Wernhard the Drunk] 00:30:59 SQ Wernhard the Drunk uses skill Spearwall 00:30:59 SQ INFO: Next round issued: 2 00:31:07 SQ [Ulfert Fearless] executes skill [Perfect Focus] on target [Ulfert Fearless] 00:31:07 SQ Ulfert Fearless uses skill Perfect Focus 00:31:07 SceneManager Unknown Brush requested: perk_37_mini 00:31:13 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:31:13 SQ Ulfert Fearless uses skill Quick Shot 00:31:13 SceneManager Unknown Brush requested: perk_37_mini 00:31:17 SQ [Ulfert Fearless] executes skill [Aimed Shot] on target [Orc Young] 00:31:17 SQ Ulfert Fearless uses skill Aimed Shot 00:31:19 SceneManager Unknown Brush requested: perk_37_mini 00:31:31 SQ [Ulfert Fearless] executes skill [Aimed Shot] on target [Orc Young] 00:31:31 SQ Ulfert Fearless uses skill Aimed Shot 00:31:33 SQ Orc Young has died. 00:31:33 SceneManager Unknown Brush requested: perk_37_mini 00:31:33 SceneManager Unknown Brush requested: perk_37_mini 00:31:40 SQ [Reinhold Fthagn] executes skill [Perfect Focus] on target [Reinhold Fthagn] 00:31:40 SQ Reinhold Fthagn uses skill Perfect Focus 00:31:40 SceneManager Unknown Brush requested: perk_37_mini 00:31:54 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:31:54 SQ Lothar Gold in the Eye uses skill Quick Shot 00:31:57 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:31:57 SQ Lothar Gold in the Eye uses skill Quick Shot 00:32:01 SQ [Sigmund Longnose] executes skill [Spearwall] on target [Sigmund Longnose] 00:32:01 SQ Sigmund Longnose uses skill Spearwall 00:32:13 SQ [Bernhard the Greedy] executes skill [Spearwall] on target [Bernhard the Greedy] 00:32:13 SQ Bernhard the Greedy uses skill Spearwall 00:32:23 SQ [Sigmund Quickhand] executes skill [Spearwall] on target [Sigmund Quickhand] 00:32:23 SQ Sigmund Quickhand uses skill Spearwall 00:33:02 Resource Loading: music/orcs_01.music 00:33:02 Resource Unloading: music/orcs_02.music 00:33:11 SQ Skill [Spearwall] removed from [Wernhard the Drunk]. 00:33:14 SQ [Wernhard the Drunk] executes skill [Spearwall] on target [Wernhard the Drunk] 00:33:14 SQ Wernhard the Drunk uses skill Spearwall 00:33:21 SQ [Rambert Waterdancer] executes skill [Shieldwall] on target [Rambert Waterdancer] 00:33:21 SQ Rambert Waterdancer uses skill Shieldwall 00:33:24 SQ Skill [Shieldwall] removed from [Orc Young]. 00:33:25 Script VM collected 1 object(s) and deleted them. 00:33:40 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:33:40 SQ Reinhold Fthagn uses skill Quick Shot 00:33:40 SceneManager Unknown Brush requested: perk_37_mini 00:33:43 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:33:43 SQ Reinhold Fthagn uses skill Quick Shot 00:33:43 SceneManager Unknown Brush requested: perk_37_mini 00:33:45 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:33:45 SQ Reinhold Fthagn uses skill Quick Shot 00:33:45 SceneManager Unknown Brush requested: perk_37_mini 00:34:14 SQ INFO: Next round issued: 3 00:34:21 SQ Orc Young uses skill Charge 00:34:26 SQ Orc Young uses skill Charge 00:34:27 SQ Skill [Spearwall] removed from [Sigmund Longnose]. 00:34:28 SQ Orc Young uses skill Slash 00:34:49 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:34:49 SQ Lothar Gold in the Eye uses skill Quick Shot 00:34:50 SQ Orc Young has died. 00:34:58 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:34:58 SQ Lothar Gold in the Eye uses skill Quick Shot 00:34:58 SQ Orc Young has died. 00:35:22 SQ Orc Young uses skill Shieldwall 00:35:24 SQ Skill [Stunned] removed from [Sigmund Longnose]. 00:35:24 UI ERROR: Failed to update entity. Reason: Entity id: 75555 not found. 00:35:24 UI ERROR: Failed to update entity. Reason: Entity id: 75555 not found. 00:35:28 SQ Orc Young uses skill Shieldwall 00:35:29 SQ Orc Young uses skill Chop 00:35:31 SQ Orc Young uses skill Charge 00:35:33 SQ Orc Young uses skill Shieldwall 00:35:34 SQ Skill [Spearwall] removed from [Bernhard the Greedy]. 00:35:50 SQ [Bernhard the Greedy] executes skill [Spearwall] on target [Bernhard the Greedy] 00:35:50 SQ Bernhard the Greedy uses skill Spearwall 00:36:03 SQ Orc Young uses skill Charge 00:36:05 SQ Orc Young uses skill Split Shield 00:36:07 SQ Skill [Spearwall] removed from [Sigmund Quickhand]. 00:36:21 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:36:28 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:36:28 SQ Sigmund Quickhand uses skill Flail 00:36:30 SQ Skill [Spearwall] removed from [Wernhard the Drunk]. 00:36:35 SQ [Wernhard the Drunk] executes skill [Rally the Troops] on target [Wernhard the Drunk] 00:36:35 SQ Wernhard the Drunk uses skill Rally the Troops 00:36:36 SQ Skill [Shieldwall] removed from [Rambert Waterdancer]. 00:36:49 SQ [Rambert Waterdancer] executes skill [Chop] on target [Orc Young] 00:36:49 SQ Rambert Waterdancer uses skill Chop 00:36:52 SQ [Rambert Waterdancer] executes skill [Chop] on target [Orc Young] 00:36:52 SQ Rambert Waterdancer uses skill Chop 00:36:53 SQ Skill [Perfect Focus] removed from [Reinhold Fthagn]. 00:37:04 SQ [Reinhold Fthagn] executes skill [Aimed Shot] on target [Orc Young] 00:37:04 SQ Reinhold Fthagn uses skill Aimed Shot 00:37:16 SQ [Reinhold Fthagn] executes skill [Aimed Shot] on target [Orc Young] 00:37:16 SQ Reinhold Fthagn uses skill Aimed Shot 00:37:18 SQ Skill [Perfect Focus] removed from [Ulfert Fearless]. 00:37:30 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:37:30 SQ Ulfert Fearless uses skill Quick Shot 00:37:32 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:37:32 SQ Ulfert Fearless uses skill Quick Shot 00:37:36 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Orc Young] 00:37:36 SQ Ulfert Fearless uses skill Quick Shot 00:37:51 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 00:37:51 SQ Hubert Split Them uses skill Overhead Strike 00:37:57 SQ [Ser Steinhart] executes skill [Hammer] on target [Orc Young] 00:37:57 SQ Ser Steinhart uses skill Hammer 00:37:59 SQ INFO: Next round issued: 4 00:38:10 SQ [Lothar Gold in the Eye] executes skill [Aimed Shot] on target [Orc Young] 00:38:10 SQ Lothar Gold in the Eye uses skill Aimed Shot 00:38:19 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:38:19 SQ Sigmund Longnose uses skill Thrust 00:38:20 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:38:20 SQ Sigmund Longnose uses skill Thrust 00:38:21 SQ Skill [Spearwall] removed from [Bernhard the Greedy]. 00:38:23 Resource Loading: music/orcs_02.music 00:38:24 Resource Unloading: music/orcs_01.music 00:38:54 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 00:38:54 SQ Bernhard the Greedy uses skill Thrust 00:39:02 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:39:02 SQ Sigmund Quickhand uses skill Flail 00:39:03 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:39:03 SQ Sigmund Quickhand uses skill Flail 00:39:12 SQ [Hubert Split Them] executes skill [Split Shield] on target [Orc Young] 00:39:12 SQ Hubert Split Them uses skill Split Shield 00:39:12 SQ Skill [Shieldwall] removed from [Orc Young]. 00:39:15 SQ Skill [Stunned] removed from [Sorrel Headhunter]. 00:39:15 UI ERROR: Failed to update entity. Reason: Entity id: 75550 not found. 00:39:15 UI ERROR: Failed to update entity. Reason: Entity id: 75550 not found. 00:39:20 SQ Skill [Stunned] removed from [Reiner Burn them]. 00:39:20 UI ERROR: Failed to update entity. Reason: Entity id: 82669 not found. 00:39:20 UI ERROR: Failed to update entity. Reason: Entity id: 82669 not found. 00:39:26 SQ [Ser Steinhart] executes skill [Knock Back] on target [Orc Young] 00:39:26 SQ Ser Steinhart uses skill Knock Back 00:39:31 SQ Orc Young uses skill Charge 00:39:32 SQ Orc Young uses skill Cleave 00:39:34 Script VM collected 2 object(s) and deleted them. 00:39:35 SQ Orc Young has died. 00:39:35 SQ TurnSequenceBar::initNextTurn(Locked: true First: 11 Last: 17 Entities: 20) 00:39:37 SQ Orc Young uses skill Bash 00:39:38 SQ Orc Young uses skill Bash 00:39:52 SQ [Reinhold Fthagn] executes skill [Aimed Shot] on target [Orc Young] 00:39:52 SQ Reinhold Fthagn uses skill Aimed Shot 00:40:18 SQ Skill [Shieldwall] removed from [Orc Young]. 00:40:19 SQ Orc Young uses skill Split Shield 00:40:20 SQ Orc Young uses skill Shieldwall 00:40:26 SQ [Ulfert Fearless] executes skill [Aimed Shot] on target [Orc Young] 00:40:26 SQ Ulfert Fearless uses skill Aimed Shot 00:40:27 SQ Skill [Dodge] removed from [Sorrel Headhunter]. 00:40:35 SQ [Wernhard the Drunk] executes skill [Rally the Troops] on target [Wernhard the Drunk] 00:40:35 SQ Wernhard the Drunk uses skill Rally the Troops 00:40:36 SQ Skill [Shieldwall] removed from [Orc Young]. 00:40:37 SQ Orc Young uses skill Shieldwall 00:40:38 SQ Orc Young uses skill Cleave 00:40:40 SQ Orc Young uses skill Split Shield 00:40:41 SQ Orc Young uses skill Split Shield 00:40:58 SQ INFO: Next round issued: 5 00:41:05 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:41:05 SQ Lothar Gold in the Eye uses skill Quick Shot 00:41:07 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Orc Young] 00:41:07 SQ Lothar Gold in the Eye uses skill Quick Shot 00:41:21 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:41:21 SQ Sigmund Longnose uses skill Thrust 00:41:31 SQ [Reiner Burn them] executes skill [Flail] on target [Orc Young] 00:41:31 SQ Reiner Burn them uses skill Flail 00:41:33 SQ [Reiner Burn them] executes skill [Flail] on target [Orc Young] 00:41:33 SQ Reiner Burn them uses skill Flail 00:41:55 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 00:41:55 SQ Hubert Split Them uses skill Overhead Strike 00:41:55 SQ Orc Young has died. 00:41:55 SQ Skill [Shieldwall] removed from [Orc Young]. 00:42:01 SQ Skill [Stunned] removed from [Bernhard the Greedy]. 00:42:01 UI ERROR: Failed to update entity. Reason: Entity id: 7230 not found. 00:42:01 UI ERROR: Failed to update entity. Reason: Entity id: 7230 not found. 00:42:06 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:42:06 SQ Sigmund Quickhand uses skill Flail 00:42:08 SQ [Sigmund Quickhand] executes skill [Flail] on target [Orc Young] 00:42:08 SQ Sigmund Quickhand uses skill Flail 00:42:08 SQ Orc Young has died. 00:42:08 SQ Skill [Shieldwall] removed from [Orc Young]. 00:42:27 SQ [Sorrel Headhunter] executes skill [Chop] on target [Orc Young] 00:42:27 SQ Sorrel Headhunter uses skill Chop 00:42:29 SQ [Sorrel Headhunter] executes skill [Chop] on target [Orc Young] 00:42:29 SQ Sorrel Headhunter uses skill Chop 00:42:32 SQ Orc Young uses skill Shieldwall 00:42:33 SQ Orc Young uses skill Knock Back 00:42:42 SQ [Rambert Waterdancer] executes skill [Chop] on target [Orc Young] 00:42:42 SQ Rambert Waterdancer uses skill Chop 00:42:45 Script VM collected 1 object(s) and deleted them. 00:42:46 SQ Orc Young uses skill Cleave 00:42:47 SQ Orc Young uses skill Cleave 00:42:56 SQ Orc Young has died. 00:42:56 SQ TurnSequenceBar::initNextTurn(Locked: true First: 16 Last: 16 Entities: 17) 00:42:57 Script VM collected 2 object(s) and deleted them. 00:42:58 SQ Orc Young has died. 00:42:58 SQ INFO: Next round issued: 6 00:42:58 SQ TurnSequenceBar::initNextTurn(Locked: true First: 0 Last: 6 Entities: 16) 00:43:04 Resource Loading: music/orcs_01.music 00:43:05 Resource Unloading: music/orcs_02.music 00:43:05 SQ [Reinhold Fthagn] executes skill [Perfect Focus] on target [Reinhold Fthagn] 00:43:05 SQ Reinhold Fthagn uses skill Perfect Focus 00:43:05 SceneManager Unknown Brush requested: perk_37_mini 00:43:08 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:43:08 SQ Reinhold Fthagn uses skill Quick Shot 00:43:08 SceneManager Unknown Brush requested: perk_37_mini 00:43:14 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Orc Young] 00:43:14 SQ Reinhold Fthagn uses skill Quick Shot 00:43:14 SceneManager Unknown Brush requested: perk_37_mini 00:43:15 SQ [Reinhold Fthagn] executes skill [Aimed Shot] on target [Orc Young] 00:43:15 SQ Reinhold Fthagn uses skill Aimed Shot 00:43:17 SceneManager Unknown Brush requested: perk_37_mini 00:43:24 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 00:43:24 SQ Bernhard the Greedy uses skill Thrust 00:43:25 SQ [Bernhard the Greedy] executes skill [Thrust] on target [Orc Young] 00:43:25 SQ Bernhard the Greedy uses skill Thrust 00:43:25 SQ Orc Young has died. 00:43:29 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:43:29 SQ Sigmund Longnose uses skill Thrust 00:43:30 SQ [Sigmund Longnose] executes skill [Thrust] on target [Orc Young] 00:43:30 SQ Sigmund Longnose uses skill Thrust 00:43:36 SQ [Ulfert Fearless] executes skill [Perfect Focus] on target [Ulfert Fearless] 00:43:36 SQ Ulfert Fearless uses skill Perfect Focus 00:43:36 SceneManager Unknown Brush requested: perk_37_mini 00:43:40 SQ [Ulfert Fearless] executes skill [Aimed Shot] on target [Orc Young] 00:43:40 SQ Ulfert Fearless uses skill Aimed Shot 00:43:42 SceneManager Unknown Brush requested: perk_37_mini 00:43:44 SQ [Ulfert Fearless] executes skill [Aimed Shot] on target [Orc Young] 00:43:44 SQ Ulfert Fearless uses skill Aimed Shot 00:43:45 SQ Orc Young has died. 00:43:45 SceneManager Unknown Brush requested: perk_37_mini 00:43:45 SceneManager Unknown Brush requested: perk_37_mini 00:43:51 SQ [Lothar Gold in the Eye] executes skill [Aimed Shot] on target [Orc Young] 00:43:51 SQ Lothar Gold in the Eye uses skill Aimed Shot 00:43:53 SQ Orc Young has died. 00:43:56 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Orc Young] 00:43:56 SQ Hubert Split Them uses skill Overhead Strike 00:43:56 SQ Orc Young has died. 00:43:56 SQ Skill [Shieldwall] removed from [Orc Young]. 00:43:56 Resource Unloading: gfx/orientation_overlay.png 00:43:56 SQ Skill [Perfect Focus] removed from [Ulfert Fearless]. 00:43:56 SQ Skill [Perfect Focus] removed from [Reinhold Fthagn]. 00:43:56 SQ Skill [Dodge] removed from [Sigmund Longnose]. 00:43:56 Script VM collected 16 object(s) and deleted them. 00:44:00 Resource Loading: music/victory_01.music 00:44:00 Resource Unloading: music/orcs_01.music 00:44:35 SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 00:44:35 SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 00:44:35 SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 00:44:35 SQ World::onCombatFinished 00:44:35 SQ contract removed: contract.destroy_orc_camp 00:44:35 SQ TacticalState::onFinish 00:44:35 Resource Unloading: gfx/entity_2.png 00:44:35 Resource Unloading: gfx/object_0.png 00:44:35 Resource Unloading: gfx/detail.png 00:44:35 Resource Unloading Resource Package "Temporary Tactical Resources". 00:44:35 Resource Unloading: sounds/enemies/orc_hurt_01.wav 00:44:35 Resource Unloading: sounds/enemies/orc_hurt_02.wav 00:44:35 Resource Unloading: sounds/enemies/orc_hurt_03.wav 00:44:35 Resource Unloading: sounds/enemies/orc_hurt_04.wav 00:44:35 Resource Unloading: sounds/enemies/orc_hurt_05.wav 00:44:35 Resource Unloading: sounds/enemies/orc_death_01.wav 00:44:35 Resource Unloading: sounds/enemies/orc_death_02.wav 00:44:35 Resource Unloading: sounds/enemies/orc_death_03.wav 00:44:35 Resource Unloading: sounds/enemies/orc_death_04.wav 00:44:35 Resource Unloading: sounds/enemies/orc_death_05.wav 00:44:35 Resource Unloading: sounds/enemies/orc_death_06.wav 00:44:35 Resource Unloading: sounds/enemies/orc_flee_03.wav 00:44:35 Resource Unloading: sounds/enemies/orc_flee_05.wav 00:44:35 Resource Unloading: sounds/enemies/orc_flee_06.wav 00:44:35 Resource Unloading: sounds/enemies/orc_idle_01.wav 00:44:35 Resource Unloading: sounds/enemies/orc_idle_02.wav 00:44:35 Resource Unloading: sounds/enemies/orc_idle_03.wav 00:44:35 Resource Unloading: sounds/enemies/orc_idle_04.wav 00:44:35 Resource Unloading: sounds/enemies/orc_idle_05.wav 00:44:35 Resource Unloading: sounds/enemies/orc_idle_06.wav 00:44:35 Resource Unloading: sounds/enemies/orc_charge_01.wav 00:44:35 Resource Unloading: sounds/enemies/orc_charge_02.wav 00:44:35 Resource Unloading: sounds/enemies/orc_charge_03.wav 00:44:35 Resource Unloading: sounds/enemies/orc_charge_04.wav 00:44:35 UI IngameMenuScreen::UNREGISTER 00:44:35 UI MainMenuModule::UNREGISTER 00:44:35 UI LoadCampaignMenuModule::UNREGISTER 00:44:35 UI SaveCampaignMenuModule::UNREGISTER 00:44:35 UI OptionsMenuModule::UNREGISTER 00:44:35 UI OptionsMenuModuleVideoPanel::UNREGISTER 00:44:35 UI OptionsMenuModuleVideoPanel::UNREGISTER 00:44:35 UI OptionsMenuModuleControlsPanel::UNREGISTER 00:44:35 UI OptionsMenuModuleGameplayPanel::UNREGISTER 00:44:35 UI TacticalFleeScreen::UNREGISTER 00:44:35 UI CharacterScreen::UNREGISTER 00:44:35 UI CharacterScreenLeftPanelModule::UNREGISTER 00:44:35 UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 00:44:35 UI CharacterScreenPaperdollModule::UNREGISTER 00:44:35 UI CharacterScreenSkillsModule::UNREGISTER 00:44:35 UI CharacterScreenStatsModule::UNREGISTER 00:44:35 UI CharacterScreenRightPanelModule::UNREGISTER 00:44:35 UI CharacterScreenRightPanelHeaderModule::UNREGISTER 00:44:35 UI CharacterScreenInventoryListModule::UNREGISTER 00:44:35 UI CharacterScreenPerksModule::UNREGISTER 00:44:35 UI CharacterScreenBrothersListModule::UNREGISTER 00:44:35 UI CharacterScreenBattleStartFooterModule::UNREGISTER 00:44:36 UI TacticalScreen::UNREGISTER 00:44:36 UI TacticalScreenTurnSequenceBarModule::UNREGISTER 00:44:36 UI TacticalScreenOrientationOverlayModule::UNREGISTER 00:44:36 UI TacticalScreenTopbarEventLogModule::UNREGISTER 00:44:36 UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 00:44:36 UI TacticalScreenTopbarOptionsModule::UNREGISTER 00:44:36 UI TacticalCombatResultScreen::UNREGISTER 00:44:36 UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 00:44:36 UI TacticalCombatResultScreenLootPanel::UNREGISTER 00:44:36 SQ contract removed: contract.errant 00:44:37 SQ contract removed: contract.errant 00:44:39 Resource Loading: music/worldmap_06.music 00:44:39 Resource Unloading: music/victory_01.music 00:46:13 UI Stash | Ground -> Backpack (targetItemIdx: 1) 00:46:20 SQ Save campaign: quicksave 00:46:20 Scene Finished saving scene. 00:46:22 SQ contract removed: contract.errant 00:46:30 SQ contract added: contract.errant 00:46:36 SQ Location entered: Sharp Blades Ambush 00:46:39 SQ Save campaign: autosave 00:46:39 Scene Finished saving scene. 00:46:40 SQ WorldState::onHide 00:46:40 UI TacticalScreen::REGISTER 00:46:40 UI TacticalScreenTurnSequenceBarModule::REGISTER 00:46:40 UI TacticalScreenOrientationOverlayModule::REGISTER 00:46:40 UI TacticalScreenTopbarEventLogModule::REGISTER 00:46:40 UI TacticalScreenTopbarRoundInformationModule::REGISTER 00:46:40 UI TacticalScreenTopbarOptionsModule::REGISTER 00:46:40 Resource Loading: gfx/detail.png 00:46:40 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 00:46:40 Resource Loading: gfx/object_0.png 00:46:40 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 00:46:40 Resource Loading: gfx/orientation_overlay.png 00:46:40 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 00:46:40 SQ inspiring presence: on combat started! 00:46:40 SQ TACTICAL: STASH LOCKED: true 00:46:40 SQ INFO: Next round issued: 1 00:46:40 Resource Started loading Resource Package "Temporary Tactical Resources". 00:46:40 UI CharacterScreen::REGISTER 00:46:40 UI CharacterScreenLeftPanelModule::REGISTER 00:46:40 UI CharacterScreenLeftPanelHeaderModule::REGISTER 00:46:40 UI CharacterScreenPaperdollModule::REGISTER 00:46:40 UI CharacterScreenSkillsModule::REGISTER 00:46:40 UI CharacterScreenStatsModule::REGISTER 00:46:40 UI CharacterScreenRightPanelModule::REGISTER 00:46:40 UI CharacterScreenRightPanelHeaderModule::REGISTER 00:46:40 UI CharacterScreenInventoryListModule::REGISTER 00:46:40 UI CharacterScreenPerksModule::REGISTER 00:46:40 UI CharacterScreenBrothersListModule::REGISTER 00:46:40 UI CharacterScreenBattleStartFooterModule::REGISTER 00:46:40 UI TacticalFleeScreen::REGISTER 00:46:40 UI IngameMenuScreen::REGISTER 00:46:40 UI MainMenuModule::REGISTER 00:46:40 UI LoadCampaignMenuModule::REGISTER 00:46:40 UI SaveCampaignMenuModule::REGISTER 00:46:40 UI OptionsMenuModule::REGISTER 00:46:40 UI OptionsMenuModuleVideoPanel::REGISTER 00:46:40 UI OptionsMenuModuleAudioPanel::REGISTER 00:46:40 UI OptionsMenuModuleControlsPanel::REGISTER 00:46:40 UI OptionsMenuModuleGameplayPanel::REGISTER 00:46:40 UI TacticalCombatResultScreen::REGISTER 00:46:40 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 00:46:40 UI TacticalCombatResultScreenLootPanel::REGISTER 00:46:44 Resource Loading: music/battle.music 00:46:44 Resource Unloading: music/worldmap_06.music 00:46:51 SQ Bandit Marksman uses skill Quick Shot 00:47:28 SQ [Sigmund Longnose] executes skill [Rotation] on target [Ser Steinhart] 00:47:28 SQ Sigmund Longnose uses skill Rotation 00:47:31 SQ [Sigmund Longnose] executes skill [Spearwall] on target [Sigmund Longnose] 00:47:31 SQ Sigmund Longnose uses skill Spearwall 00:47:57 SQ [Bernhard the Greedy] executes skill [Spearwall] on target [Bernhard the Greedy] 00:47:57 SQ Bernhard the Greedy uses skill Spearwall 00:48:18 SQ [Wernhard the Drunk] executes skill [Spearwall] on target [Wernhard the Drunk] 00:48:18 SQ Wernhard the Drunk uses skill Spearwall 00:48:31 UI Backpack -> Paperdoll (sourceItemIdx: 1) 00:48:36 SQ [Sigmund Quickhand] executes skill [Throw Javelin] on target [Bandit Raider] 00:48:36 SQ Sigmund Quickhand uses skill Throw Javelin 00:48:40 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:48:43 SQ [Sigmund Quickhand] executes skill [Spearwall] on target [Sigmund Quickhand] 00:48:43 SQ Sigmund Quickhand uses skill Spearwall 00:48:50 SQ Skill [Hidden] removed from [Reiner Burn them]. 00:49:00 SQ [Reiner Burn them] executes skill [Shieldwall] on target [Reiner Burn them] 00:49:00 SQ Reiner Burn them uses skill Shieldwall 00:49:13 SQ [Ser Steinhart] executes skill [Shieldwall] on target [Ser Steinhart] 00:49:13 SQ Ser Steinhart uses skill Shieldwall 00:49:23 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:49:39 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Bandit Raider] 00:49:39 SQ Sorrel Headhunter uses skill Bolt Shot 00:49:44 SQ [Sorrel Headhunter] executes skill [Reload] on target [Sorrel Headhunter] 00:49:44 SQ Sorrel Headhunter uses skill Reload 00:49:54 SQ [Rambert Waterdancer] executes skill [Shieldwall] on target [Rambert Waterdancer] 00:49:54 SQ Rambert Waterdancer uses skill Shieldwall 00:50:01 SQ [Ulfert Fearless] executes skill [Perfect Focus] on target [Ulfert Fearless] 00:50:01 SQ Ulfert Fearless uses skill Perfect Focus 00:50:02 SceneManager Unknown Brush requested: perk_37_mini 00:50:11 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Bandit Raider] 00:50:11 SQ Ulfert Fearless uses skill Quick Shot 00:50:11 SceneManager Unknown Brush requested: perk_37_mini 00:50:11 SceneManager Unknown Brush requested: perk_37_mini 00:50:13 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Bandit Raider] 00:50:13 SQ Ulfert Fearless uses skill Quick Shot 00:50:13 SceneManager Unknown Brush requested: perk_37_mini 00:50:14 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Bandit Raider] 00:50:14 SQ Ulfert Fearless uses skill Quick Shot 00:50:14 SceneManager Unknown Brush requested: perk_37_mini 00:50:15 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Bandit Raider] 00:50:15 SQ Ulfert Fearless uses skill Quick Shot 00:50:16 SceneManager Unknown Brush requested: perk_37_mini 00:50:17 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Bandit Raider] 00:50:17 SQ Ulfert Fearless uses skill Quick Shot 00:50:17 SceneManager Unknown Brush requested: perk_37_mini 00:50:22 SQ [Reinhold Fthagn] executes skill [Perfect Focus] on target [Reinhold Fthagn] 00:50:22 SQ Reinhold Fthagn uses skill Perfect Focus 00:50:22 SceneManager Unknown Brush requested: perk_37_mini 00:50:24 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Bandit Raider] 00:50:24 SQ Reinhold Fthagn uses skill Quick Shot 00:50:24 SceneManager Unknown Brush requested: perk_37_mini 00:50:26 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Bandit Raider] 00:50:26 SQ Reinhold Fthagn uses skill Quick Shot 00:50:27 SQ Bandit Raider has died. 00:50:27 SceneManager Unknown Brush requested: perk_37_mini 00:50:27 SceneManager Unknown Brush requested: perk_37_mini 00:50:29 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Bandit Raider] 00:50:29 SQ Reinhold Fthagn uses skill Quick Shot 00:50:29 SceneManager Unknown Brush requested: perk_37_mini 00:50:44 SQ [Lothar Gold in the Eye] executes skill [Aimed Shot] on target [Bandit Raider] 00:50:44 SQ Lothar Gold in the Eye uses skill Aimed Shot 00:51:10 SQ INFO: Next round issued: 2 00:51:15 SQ Bandit Marksman uses skill Quick Shot 00:51:29 SQ Bandit Raider has died. 00:51:29 SQ TurnSequenceBar::initNextTurn(Locked: true First: 2 Last: 8 Entities: 16) 00:51:57 SQ Bandit Raider uses skill Shieldwall 00:51:57 Script VM collected 1 object(s) and deleted them. 00:52:11 SQ [Sorrel Headhunter] executes skill [Bolt Shot] on target [Bandit Raider] 00:52:11 SQ Sorrel Headhunter uses skill Bolt Shot 00:52:11 SQ Skill [Spearwall] removed from [Wernhard the Drunk]. 00:52:23 SQ [Wernhard the Drunk] executes skill [Rally the Troops] on target [Wernhard the Drunk] 00:52:23 SQ Wernhard the Drunk uses skill Rally the Troops 00:52:24 SQ Skill [Shieldwall] removed from [Ser Steinhart]. 00:52:39 SQ [Ser Steinhart] executes skill [Hammer] on target [Bandit Raider] 00:52:39 SQ Ser Steinhart uses skill Hammer 00:52:40 SQ [Ser Steinhart] executes skill [Hammer] on target [Bandit Raider] 00:52:40 SQ Ser Steinhart uses skill Hammer 00:52:41 SQ Skill [Shieldwall] removed from [Reiner Burn them]. 00:52:46 SQ Skill [Hidden] removed from [Reiner Burn them]. 00:52:51 SQ Skill [Spearwall] removed from [Bernhard the Greedy]. 00:53:03 SQ Skill [Shieldwall] removed from [Rambert Waterdancer]. 00:53:09 SQ Skill [Spearwall] removed from [Sigmund Quickhand]. 00:53:17 UI Backpack -> Paperdoll (sourceItemIdx: 1) 00:53:22 SQ [Sigmund Quickhand] executes skill [Flail] on target [Bandit Raider] 00:53:22 SQ Sigmund Quickhand uses skill Flail 00:53:25 SQ Skill [Spearwall] removed from [Sigmund Longnose]. 00:53:34 UI Backpack -> Paperdoll (sourceItemIdx: 0) 00:53:46 SQ [Sigmund Longnose] executes skill [Split Shield] on target [Bandit Raider] 00:53:46 SQ Sigmund Longnose uses skill Split Shield 00:53:48 SQ Skill [Perfect Focus] removed from [Reinhold Fthagn]. 00:53:59 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Bandit Marksman] 00:53:59 SQ Reinhold Fthagn uses skill Quick Shot 00:54:01 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Bandit Marksman] 00:54:01 SQ Reinhold Fthagn uses skill Quick Shot 00:54:04 SQ [Reinhold Fthagn] executes skill [Quick Shot] on target [Bandit Marksman] 00:54:04 SQ Reinhold Fthagn uses skill Quick Shot 00:54:05 SQ Bandit Marksman has died. 00:54:05 SQ Skill [Perfect Focus] removed from [Ulfert Fearless]. 00:54:36 SQ Bandit Marksman uses skill Quick Shot 00:54:43 SQ INFO: Next round issued: 3 00:54:49 SQ [Sorrel Headhunter] executes skill [Reload] on target [Sorrel Headhunter] 00:54:49 SQ Sorrel Headhunter uses skill Reload 00:54:57 SQ Skill [Hidden] removed from [Lothar Gold in the Eye]. 00:54:58 SQ [Lothar Gold in the Eye] executes skill [Quick Shot] on target [Bandit Marksman] 00:54:58 SQ Lothar Gold in the Eye uses skill Quick Shot 00:55:05 SQ [Hubert Split Them] executes skill [Overhead Strike] on target [Bandit Raider] 00:55:05 SQ Hubert Split Them uses skill Overhead Strike 00:55:05 SQ Bandit Raider has died. 00:55:13 SQ Bandit Marksman uses skill Aimed Shot 00:55:29 SQ [Sigmund Longnose] executes skill [Chop] on target [Bandit Raider] 00:55:29 SQ Sigmund Longnose uses skill Chop 00:55:30 SQ [Sigmund Longnose] executes skill [Chop] on target [Bandit Raider] 00:55:30 SQ Sigmund Longnose uses skill Chop 00:55:33 SQ [Sigmund Quickhand] executes skill [Flail] on target [Bandit Raider] 00:55:33 SQ Sigmund Quickhand uses skill Flail 00:55:33 SQ Bandit Raider has died. 00:55:33 SQ Skill [Shieldwall] removed from [Bandit Raider]. 00:55:42 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Bandit Marksman] 00:55:42 SQ Ulfert Fearless uses skill Quick Shot 00:55:44 SQ [Ulfert Fearless] executes skill [Quick Shot] on target [Bandit Marksman] 00:55:44 SQ Ulfert Fearless uses skill Quick Shot 00:55:48 SQ Skill [Hidden] removed from [Reiner Burn them]. 00:55:51 SQ [Reiner Burn them] executes skill [Flail] on target [Bandit Marksman] 00:55:51 SQ Reiner Burn them uses skill Flail 00:55:51 SQ Bandit Marksman has died. 00:55:51 Resource Unloading: gfx/orientation_overlay.png 00:55:51 SQ Skill [Dodge] removed from [Sigmund Longnose]. 00:55:51 SQ Skill [Hidden] removed from [Lothar Gold in the Eye]. 00:55:51 SQ Skill [Dodge] removed from [Sorrel Headhunter]. 00:55:51 Script VM collected 15 object(s) and deleted them. 00:55:55 Resource Loading: music/victory_01.music 00:55:55 Resource Unloading: music/battle.music 00:56:04 SQ ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 00:56:04 SQ WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish); 00:56:04 SQ ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded); 00:56:04 SQ World::onCombatFinished 00:56:04 SQ contract removed: contract.errant 00:56:04 SQ TacticalState::onFinish 00:56:04 Resource Unloading: gfx/object_0.png 00:56:04 Resource Unloading: gfx/detail.png 00:56:04 Resource Unloading Resource Package "Temporary Tactical Resources". 00:56:04 UI IngameMenuScreen::UNREGISTER 00:56:04 UI MainMenuModule::UNREGISTER 00:56:04 UI LoadCampaignMenuModule::UNREGISTER 00:56:04 UI SaveCampaignMenuModule::UNREGISTER 00:56:04 UI OptionsMenuModule::UNREGISTER 00:56:04 UI OptionsMenuModuleVideoPanel::UNREGISTER 00:56:04 UI OptionsMenuModuleVideoPanel::UNREGISTER 00:56:04 UI OptionsMenuModuleControlsPanel::UNREGISTER 00:56:04 UI OptionsMenuModuleGameplayPanel::UNREGISTER 00:56:04 UI TacticalFleeScreen::UNREGISTER 00:56:04 UI CharacterScreen::UNREGISTER 00:56:04 UI CharacterScreenLeftPanelModule::UNREGISTER 00:56:04 UI CharacterScreenLeftPanelHeaderModule::UNREGISTER 00:56:04 UI CharacterScreenPaperdollModule::UNREGISTER 00:56:04 UI CharacterScreenSkillsModule::UNREGISTER 00:56:04 UI CharacterScreenStatsModule::UNREGISTER 00:56:04 UI CharacterScreenRightPanelModule::UNREGISTER 00:56:04 UI CharacterScreenRightPanelHeaderModule::UNREGISTER 00:56:04 UI CharacterScreenInventoryListModule::UNREGISTER 00:56:04 UI CharacterScreenPerksModule::UNREGISTER 00:56:04 UI CharacterScreenBrothersListModule::UNREGISTER 00:56:04 UI CharacterScreenBattleStartFooterModule::UNREGISTER 00:56:04 UI TacticalScreen::UNREGISTER 00:56:04 UI TacticalScreenTurnSequenceBarModule::UNREGISTER 00:56:04 UI TacticalScreenOrientationOverlayModule::UNREGISTER 00:56:04 UI TacticalScreenTopbarEventLogModule::UNREGISTER 00:56:04 UI TacticalScreenTopbarRoundInformationModule::UNREGISTER 00:56:04 UI TacticalScreenTopbarOptionsModule::UNREGISTER 00:56:04 UI TacticalCombatResultScreen::UNREGISTER 00:56:04 UI TacticalCombatResultScreenStatisticsPanel::UNREGISTER 00:56:04 UI TacticalCombatResultScreenLootPanel::UNREGISTER 00:56:06 SQ Save campaign: quicksave 00:56:07 Scene Finished saving scene. 00:56:08 Resource Loading: music/worldmap_06.music 00:56:08 Resource Unloading: music/victory_01.music 00:56:53 UI Stash | Ground -> Backpack (targetItemIdx: 0) 00:57:03 UI Stash | Ground -> Backpack (targetItemIdx: 0) 00:57:06 UI Stash | Ground -> Backpack (targetItemIdx: 1) 00:57:15 Core A critical exception was raised at hardware level. 00:57:15 Core Application Stacktrace: 00:57:15 Core Script Stacktrace: Function: getTooltip -> scripts/skills/actives/footwork.nut : 55