13:24:30 Resource Loading: gfx/detail.png 13:24:30 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 13:24:30 Resource Loading: gfx/object_0.png 13:24:30 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 13:24:31 Resource Loading: gfx/orientation_overlay.png 13:24:31 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 13:24:31 SQ HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 13:24:31 SQ HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 13:24:31 SQ inspiring presence: on combat started! 13:24:31 SQ HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 13:24:31 Resource Loading: sounds/atmosphere/forest_01.wav 13:24:31 Resource Unloading: sounds/atmosphere/rain_02.wav 13:24:31 SQ TACTICAL: STASH LOCKED: true 13:24:31 SQ INFO: Next round issued: 1 13:24:31 Resource Started loading Resource Package "Temporary Tactical Resources". 13:24:31 UI CharacterScreen::REGISTER 13:24:31 UI CharacterScreenLeftPanelModule::REGISTER 13:24:31 UI CharacterScreenLeftPanelHeaderModule::REGISTER 13:24:31 UI CharacterScreenPaperdollModule::REGISTER 13:24:31 UI CharacterScreenSkillsModule::REGISTER 13:24:31 UI CharacterScreenStatsModule::REGISTER 13:24:31 UI CharacterScreenRightPanelModule::REGISTER 13:24:31 UI CharacterScreenRightPanelHeaderModule::REGISTER 13:24:31 UI CharacterScreenInventoryListModule::REGISTER 13:24:31 UI CharacterScreenPerksModule::REGISTER 13:24:31 UI CharacterScreenBrothersListModule::REGISTER 13:24:31 UI CharacterScreenBattleStartFooterModule::REGISTER 13:24:31 UI TacticalFleeScreen::REGISTER 13:24:31 UI IngameMenuScreen::REGISTER 13:24:31 UI MainMenuModule::REGISTER 13:24:31 UI LoadCampaignMenuModule::REGISTER 13:24:31 UI SaveCampaignMenuModule::REGISTER 13:24:31 UI OptionsMenuModule::REGISTER 13:24:31 UI OptionsMenuModuleVideoPanel::REGISTER 13:24:31 UI OptionsMenuModuleAudioPanel::REGISTER 13:24:31 UI OptionsMenuModuleControlsPanel::REGISTER 13:24:31 UI OptionsMenuModuleGameplayPanel::REGISTER 13:24:31 UI TacticalCombatResultScreen::REGISTER 13:24:31 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 13:24:31 UI TacticalCombatResultScreenLootPanel::REGISTER 13:24:34 Resource Loading: music/battle.music 13:24:34 Resource Unloading: music/worldmap_03.music 13:24:41 SQ * 13:24:41 SQ * Bandit Raider: Starting turn. 13:24:42 SQ -> Behaviors to pick from: Engage.Melee (99)(*), Idle (1), Defend (0.881821), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0) 13:24:42 SQ -> Behavior picked: Engage.Melee (99) 13:24:42 SQ * Bandit Raider: Engaging to melee range with Hagen (not visible), accepted_distance=0 13:24:42 SQ Skill [Hidden] removed from [Bandit Raider]. 13:24:42 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0) 13:24:42 SQ -> Behavior picked: Idle (1) 13:24:42 SQ * Bandit Raider: Ending Turn with 1 of 9 AP left. 13:24:42 SQ * --------------------------------------------------- 13:24:42 SQ * 13:24:42 SQ * Bandit Raider: Starting turn. 13:24:42 SQ -> Behaviors to pick from: Engage.Melee (108.9)(*), Idle (1), Defend (0.881821), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0) 13:24:42 SQ -> Behavior picked: Engage.Melee (108.9) 13:24:42 SQ * Bandit Raider: Engaging to melee range with Hagen (not visible), accepted_distance=0 13:24:43 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0) 13:24:43 SQ -> Behavior picked: Idle (1) 13:24:43 SQ * Bandit Raider: Ending Turn with 1 of 9 AP left. 13:24:43 SQ * --------------------------------------------------- 13:24:43 SQ * 13:24:43 SQ * Bandit Raider: Starting turn. 13:24:43 SQ -> Behaviors to pick from: Engage.Melee (156.25)(*), Idle (1), Defend (0.975317), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0) 13:24:43 SQ -> Behavior picked: Engage.Melee (156.25) 13:24:43 SQ * Bandit Raider: Engaging to melee range with Niels (not visible), accepted_distance=0 13:24:44 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0) 13:24:44 SQ -> Behavior picked: Idle (1) 13:24:44 SQ * Bandit Raider: Ending Turn with 4 of 9 AP left. 13:24:44 SQ * --------------------------------------------------- 13:24:44 SQ * 13:24:44 SQ * Bandit Raider: Starting turn. 13:24:44 SQ -> Behaviors to pick from: Engage.Melee (99)(*), Defend (1.44136), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0) 13:24:44 SQ -> Behavior picked: Engage.Melee (99) 13:24:44 SQ * Bandit Raider: Engaging to melee range with Siegfried The Juggernaut (not visible), accepted_distance=0 13:24:45 SQ -> Behaviors to pick from: Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Engage.Melee (0) 13:24:45 SQ -> Behavior picked: Idle (1) 13:24:45 SQ * Bandit Raider: Ending Turn with 0 of 9 AP left. 13:24:45 SQ * --------------------------------------------------- 13:24:45 SQ * 13:24:45 SQ * Bandit Thug: Starting turn. 13:24:45 SQ -> Behaviors to pick from: Engage.Melee (99)(*), Idle (1), Defend (0.881821), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0) 13:24:45 SQ -> Behavior picked: Engage.Melee (99) 13:24:45 SQ * Bandit Thug: Engaging to melee range with Siegfried The Juggernaut (not visible), accepted_distance=0 13:24:46 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0) 13:24:46 SQ -> Behavior picked: Idle (1) 13:24:46 SQ * Bandit Thug: Ending Turn with 1 of 9 AP left. 13:24:46 SQ * --------------------------------------------------- 13:24:46 SQ * 13:24:46 SQ * Bandit Thug: Starting turn. 13:24:47 SQ -> Behaviors to pick from: Engage.Melee (212.695)(*), Idle (1), Defend (0.0739491), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0) 13:24:47 SQ -> Behavior picked: Engage.Melee (212.695) 13:24:47 SQ * Bandit Thug: Engaging to melee range with Alfgeir (not visible), accepted_distance=0 13:24:47 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Attack.KnockOut (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0) 13:24:47 SQ -> Behavior picked: Idle (1) 13:24:47 SQ * Bandit Thug: Ending Turn with 2 of 9 AP left. 13:24:47 SQ * --------------------------------------------------- 13:25:42 SQ INFO: Next round issued: 2 13:25:47 SQ [Hermann Bullseye] executes skill [Perfect Focus] on target [Hermann Bullseye] 13:25:47 SQ Hermann Bullseye uses skill Perfect Focus 13:25:47 SQ [Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider] 13:25:47 SQ Hermann Bullseye uses skill Quick Shot 13:25:48 SQ [Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider] 13:25:48 SQ Hermann Bullseye uses skill Quick Shot 13:25:48 SQ [Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider] 13:25:48 SQ Hermann Bullseye uses skill Quick Shot 13:25:49 SQ [Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider] 13:25:49 SQ Hermann Bullseye uses skill Quick Shot 13:25:49 SQ [Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider] 13:25:49 SQ Hermann Bullseye uses skill Quick Shot 13:25:50 SQ [Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider] 13:25:50 SQ Hermann Bullseye uses skill Quick Shot 13:25:50 SQ Bandit Raider has died. 13:25:50 SQ LALALALALAL 13:25:50 SQ LALALALALAL 13:25:50 SQ LALALALALAL 13:25:58 SQ * 13:25:58 SQ * Bandit Raider: Starting turn. 13:25:59 SQ -> Behaviors to pick from: Engage.Melee (126.5)(*), Idle (1), Defend (0.0228835), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0) 13:25:59 SQ -> Behavior picked: Engage.Melee (126.5) 13:25:59 SQ * Bandit Raider: Engaging to melee range with Alfgeir (visible), accepted_distance=0 13:26:00 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Engage.Melee (0) 13:26:00 SQ -> Behavior picked: Idle (1) 13:26:00 SQ * Bandit Raider: Ending Turn with 0 of 9 AP left. 13:26:00 SQ * --------------------------------------------------- 13:26:00 SQ * 13:26:00 SQ * Bandit Raider: Starting turn. 13:26:01 SQ -> Behaviors to pick from: Engage.Melee (125.235)(*), Idle (1), Defend (0.317662), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0) 13:26:01 SQ -> Behavior picked: Engage.Melee (125.235) 13:26:01 SQ * Bandit Raider: Engaging to melee range with Alfgeir (not visible), accepted_distance=0 13:26:02 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Engage.Melee (0) 13:26:02 SQ -> Behavior picked: Idle (1) 13:26:02 SQ * Bandit Raider: Ending Turn with 0 of 9 AP left. 13:26:02 SQ * --------------------------------------------------- 13:26:03 SQ * 13:26:03 SQ * Bandit Thug: Starting turn. 13:26:03 SQ -> Behaviors to pick from: Engage.Melee (109.773)(*), Idle (1), Defend (0.107262), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0) 13:26:03 SQ -> Behavior picked: Engage.Melee (109.773) 13:26:03 SQ * Bandit Thug: Engaging to melee range with Siegfried The Juggernaut (visible), accepted_distance=0 13:26:03 SQ Skill [Hidden] removed from [Bandit Thug]. 13:26:05 SQ -> Behaviors to pick from: Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Riposte (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Engage.Melee (0) 13:26:05 SQ -> Behavior picked: Idle (1) 13:26:05 SQ * Bandit Thug: Ending Turn with 0 of 9 AP left. 13:26:05 SQ * --------------------------------------------------- 13:26:05 SQ * 13:26:05 SQ * Bandit Raider: Starting turn. 13:26:06 SQ -> Behaviors to pick from: Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Rotation (0), Engage.Melee (0), Roam (0) 13:26:06 SQ -> Behavior picked: Idle (1) 13:26:06 SQ * Bandit Raider: Ending Turn with 9 of 9 AP left. 13:26:06 SQ * --------------------------------------------------- 13:26:06 SQ * 13:26:06 SQ * Bandit Thug: Starting turn. 13:26:06 Script VM collected 1 object(s) and deleted them. 13:26:06 SQ -> Behaviors to pick from: Idle (1)(*), Attack.KnockOut (0), Defend.Riposte (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Engage.Melee (0), Defend (0) 13:26:06 SQ -> Behavior picked: Idle (1) 13:26:06 SQ * Bandit Thug: Ending Turn with 9 of 9 AP left. 13:26:06 SQ * --------------------------------------------------- 13:26:31 SQ [Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Thug] 13:26:31 SQ Siegfried The Juggernaut uses skill Overhead Strike 13:26:31 SQ Bandit Thug has died. 13:26:45 SQ Skill [Hidden] removed from [Volker]. 13:26:48 SQ [Alfgeir] executes skill [Thrust] on target [Bandit Raider] 13:26:48 SQ Alfgeir uses skill Thrust 13:26:54 SQ INFO: Next round issued: 3 13:26:57 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 13:26:57 SQ Adelbert Commander uses skill Quick Shot 13:26:57 SQ [Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider] 13:26:57 SQ Adelbert Commander uses skill Quick Shot 13:26:58 SQ Bandit Raider has died. 13:26:58 SQ * 13:26:58 SQ * Bandit Raider: Starting turn. 13:26:58 Core A critical exception was raised at hardware level. 13:26:58 Core Application Stacktrace: 13:26:58 Core Script Stacktrace: Function: unknown -> NATIVE : -1 Function: queryAllyMagnitude -> scripts/ai/tactical/behavior.nut : 501 Function: selectBestTargetTile -> scripts/ai/tactical/behaviors/ai_defend.nut : 411 Function: onEvaluate -> scripts/ai/tactical/behaviors/ai_defend.nut : 87 Function: evaluate -> scripts/ai/tactical/behavior.nut : 63 Function: evaluate -> scripts/ai/tactical/agent.nut : 198 Function: think -> scripts/ai/tactical/agent.nut : 153 Function: updateCurrentEntity -> scripts/states/tactical_state.nut : 1090 Function: onUpdate -> scripts/states/tactical_state.nut : 371