<html><head><title>Battle Brothers - Early Access - Build: 0.4.0.30</title><style type="text/css">body{background-color:#000000;margin:0;font-family:Arial;font-style:normal;font-size:62.5%}*{-webkit-box-sizing:border-box;-moz-box-sizing:border-box;box-sizing:border-box}.header{background-color:#000000;box-shadow:0 -6px 0 rgba(0,0,0,0.2) inset;width:100%;height:4rem;margin-bottom:.4rem;color:#d97e1c;font-size:12px;text-align:center;line-height:4rem}.content{width:94%;margin:0 auto}.row{background-color:#000000;width:100%;float:left;margin-bottom:.2rem;padding-left:.4rem;padding-right:.4rem;padding-bottom:.2rem;font-size:12px;line-height:2rem;box-shadow:0 -4px 0 rgba(0,0,0,0.2) inset}.row.debug{color:#ffcc42}.row.info{color:#2d8cff}.row.warning{color:#ff6000}.row.error{color:#a00}.row.critical{color:#990aaa}.row .entry-container{width:100%}.row .time{width:12rem;height:2.0rem;float:left}.row .tag{width:14rem;height:2.0rem;float:left}.row .text{float:none;overflow:hidden}.row .stacktrace-container{width:100%;padding:.4rem}.row .value-container{background-color:#222;width:100%;margin-bottom:.4rem;padding:.4rem}.row .function-container{width:100%}.row .label{color:#b67745;width:6rem;height:2.0rem;float:left}.row .value{color:#95addd;float:none;overflow:hidden} .valueVar{color:#4874cb;float:none;overflow:hidden}</style></head><body><div class="header">Battle Brothers - Early Access - Build: 0.4.0.30</div><div class="content"><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Resource Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Input Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Render Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Thread</div><div class="text">Worker thread started</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Renderer</div><div class="text">Allocated Renderbuffer in excess of 3072kb.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Sound Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Scene Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/solid_pass0.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/solid.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/solid.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/solid_pass0.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/simple.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/simple.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/simple.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/simple.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite_dof.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/sprite_dof.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite_dof.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/sprite_dof.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/background.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/background.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/background.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/background.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Script Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing UI Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/ui.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: shaders/ui.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/ui.vs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: shaders/ui.fs</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Input Action Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing State Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Core</div><div class="text">Initializing Persistence Manager</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/debug.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/effects_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_1.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_2.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_3.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/entity_icons.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/object_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/orientation_overlay.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/terrain.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/transitions.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/ui.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_detail.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_entity_0.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_tiles.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Scene</div><div class="text">Finished adding all brushes from file: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Unloading: brushes/world_weather.brush</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:39</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_tiles.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_tiles.png" took up approximately 21824kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Resource</div><div class="text">Loading: gfx/terrain.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Texture</div><div class="text">Texture "gfx/terrain.png" took up approximately 2728kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Resource</div><div class="text">Loading: gfx/transitions.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Texture</div><div class="text">Texture "gfx/transitions.png" took up approximately 682kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Resource</div><div class="text">Parsed Resource Package "preload/on_start.txt" with 2 items.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "preload/on_start.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Resource</div><div class="text">Loading: gfx/fonts/cinzel_bold_20.fnt</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/tools/weak_table_ref.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/global.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/ui.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/strings.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/spawnlist_master.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/ai.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/banners.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_backgrounds.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_heads.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_names.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/character_traits.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/contracts.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_bandits.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_civilian.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_greenskins.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_military.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/faction_undead.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/items.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/options.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/perks.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/config/sound.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div 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class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/entity/world/locations/bandit_camp.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/entity/world/locations/castle.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/entity/world/locations/city.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/entity/world/locations/crypt.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file 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class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/accessory/accessory.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/ammo/ammo.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/ammo/quiver_of_arrows.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/ammo/quiver_of_bolts.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/armor.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/basic_mail_shirt.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/coat_of_plates.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/coat_of_scales.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/orc_half_plate.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/orc_skirmisher_armor.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/orc_warlord_plate.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/orc_young_leather_armor.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/orc_young_leather_armor_pelt.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/skeleton_coat_of_plates.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/enemy/skeleton_rusty_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/gambeson.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/heavy_lamellar_armor.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/heraldic_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/lamellar_harness.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/linen_tunic.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/mail_hauberk.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/mail_shirt.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/padded_leather.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/padded_surcoat.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/sackcloth.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/scale_armor.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/tattered_sackcloth.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/armor/woven_tunic.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/helmet.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/aketon_cap.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_flat_top_helmet.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_flat_top_with_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_flat_top_with_neckguard.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/closed_mail_coif.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/necromancer_hood.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/orc_skirmisher_cap.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/orc_spangehelm.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/orc_warlord_rhino_helm.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/orc_young_executioner_hood.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/skeleton_full_helm.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/skeleton_helmet_with_neckguard.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/skeleton_hood.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/skeleton_mail_coif.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/enemy/skeleton_rusty_mail_coif.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/flat_top_helmet.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/flat_top_with_closed_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/flat_top_with_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/full_aketon_cap.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/full_helm.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/hood.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/kettle_hat.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/kettle_hat_with_closed_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/kettle_hat_with_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/mail_coif.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/nasal_helmet.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/nasal_helmet_with_mail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/padded_flat_top_helmet.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/padded_kettle_hat.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/padded_nasal_helmet.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/reinforced_mail_coif.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/helmets/witchhunter_hat.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/item_container.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/misc/werewolf_pelt_item.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/shields/shield.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/shields/buckler_shield.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/shields/greenskins/orc_heavy_shield.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/shields/greenskins/orc_light_shield.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/shields/heater_shield.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/shields/kite_shield.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div 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successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/supplies/armor_parts_item.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/supplies/food_item.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/supplies/medicine_item.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/supplies/money_item.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/weapon.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/arming_sword.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/billhook.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/bludgeon.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/boar_spear.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/crossbow.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/dagger.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/falchion.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/fighting_axe.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/flail.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/greataxe.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/greatsword.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/greenskins/orc_axe.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/greenskins/orc_axe_2h.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/greenskins/orc_cleaver.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/greenskins/orc_flail_2h.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/greenskins/orc_javelin.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/items/weapons/hand_axe.cnut" loaded 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loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/skills/traits/tough_trait.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/states/main_menu_state.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/states/tactical_state.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/states/world/asset_manager.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div 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successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/character/character_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/loading/loading_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/modules/tooltip.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Script</div><div class="text">Script file "scripts/preload.cnut" loaded successfully.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Renderer</div><div class="text">Vendor: NVIDIA Corporation</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Renderer</div><div class="text">Device: GeForce GTX 660 Ti/PCIe/SSE2</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Renderer</div><div class="text">Version: 4.5.0 NVIDIA 347.52</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Renderer</div><div class="text">Shader Version: 4.50 NVIDIA</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Renderer</div><div class="text">Framebuffer Support: Yes</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Texture</div><div class="text">Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:40</div><div class="tag">Resource</div><div class="text">Loading: gfx/ui.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">Texture</div><div class="text">Texture "gfx/ui.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">Resource</div><div class="text">Finished loading Resource Package "preload/on_start.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">UI</div><div class="text">Screen "RootScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">UI</div><div class="text">Screen "ConsoleScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">UI</div><div class="text">Screen "LoadingScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">UI</div><div class="text">Screen "TooltipScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">UI</div><div class="text">Screen "TacticalScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">UI</div><div class="text">Screen "TacticalCombatResultScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:41</div><div class="tag">UI</div><div class="text">Screen "TacticalFleeScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "WorldScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "WorldTownScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "WorldContractScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "WorldGameFinishScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "WorldEventPopupScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "MainMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "WorldMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "TacticalMenuScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "WorldCharacterScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">Screen "TacticalCharacterScreen" successfully registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">SQ</div><div class="text">RootState::onShow()</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">Resource</div><div class="text">Parsed Resource Package "preload/on_running.txt" with 213 items.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "preload/on_running.txt".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">RootScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:42</div><div class="tag">UI</div><div class="text">RootScreenVersionModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">Resource</div><div class="text">Loading: music/title.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_icons.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">LoadingScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">TooltipScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">Resource</div><div class="text">Loading: gfx/effects_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">MainMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">NewCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">ScenarioMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">Texture</div><div class="text">Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:43</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_entity_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/body_fall_1.ogg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/shield_broken.ogg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/aimed_shot_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_chainmail_impact_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div 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class="tag">Resource</div><div class="text">Loading: sounds/combat/armor_leather_impact_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/arrow_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/arrow_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/arrow_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/arrow_miss_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div 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class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/bolt_shot_miss_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/chop_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/hand_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: 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class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/impale_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/overhead_strike_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/quick_shot_01.wav</div></div></div><div class="row debug"><div 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class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/flail_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/lash_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/weapon_break_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/rotation_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/footwork_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/return_favor_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/perfect_focus_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/rally_the_troops_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/new_round_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:44</div><div class="tag">Resource</div><div class="text">Loading: sounds/scribble.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:54</div><div class="tag">SQ</div><div class="text">Init World State!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:54</div><div class="tag">SQ</div><div class="text">Load campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:54</div><div class="tag">Scene</div><div class="text">Finished loading scene.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:55</div><div class="tag">SQ</div><div class="text">contract activated: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:28:55</div><div class="tag">SQ</div><div class="text">contract added: contract.discover_location</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:55</div><div class="tag">Resource</div><div class="text">Loading: gfx/world_weather.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:55</div><div class="tag">Texture</div><div class="text">Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldScreenTopbarDayTimeModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldScreenTopbarAssetsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldScreenActiveContractPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CombatDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldTownScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldTownScreenMainDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldTownScreenHireDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldTownScreenShopDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractContentModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldContractButtonsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldEventPopupScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldGameFinishScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">WorldGameFinishScreenDialogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:56</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:58</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:28:59</div><div class="tag">Resource</div><div class="text">Unloading: music/title.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:29:25</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:30</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: gfx/entity_2.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Texture</div><div class="text">Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/atmosphere/forest_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_hurt_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_death_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_flee_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_idle_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/orc_charge_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:34</div><div class="tag">Resource</div><div class="text">Loading: music/orcs_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:29:35</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:34:15</div><div class="tag">Resource</div><div class="text">Loading: music/orcs_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:34:16</div><div class="tag">Resource</div><div class="text">Unloading: music/orcs_02.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:22</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:22</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:22</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0), Attack.Puncture (0), Roam (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:22</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:22</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 9 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:22</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:23</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:23</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:23</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Roam (10)(*), Idle (1), Engage.Ranged (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:23</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Roam (10)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:24</div><div class="tag">SQ</div><div class="text">* Militia: Roaming.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:25</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Flee (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:25</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:25</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:25</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:26</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:26</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:27</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (119.649)(*), Defend (3.77051), Idle (1), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:27</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (119.649)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:27</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:28</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:28</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:28</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:28</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:29</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:29</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:30</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (189.444)(*), Defend (2.66447), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:30</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (189.444)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:30</div><div class="tag">SQ</div><div class="text">* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:31</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (62.3668)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:31</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (62.3668)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:31</div><div class="tag">SQ</div><div class="text">* Militia: Using Slash against Orc Young!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:39:31</div><div class="tag">SQ</div><div class="text">Militia uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:31</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:31</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:32</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:32</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:33</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:33</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:34</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (109.091)(*), Defend.Shieldwall (4.17221), Idle (1), Defend (0.108294), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:34</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (109.091)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:34</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:35</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (158.333)(*), Defend.Shieldwall (2.01758), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:35</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (158.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:35</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:36</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:36</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:36</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:36</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:37</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:37</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:39:37</div><div class="tag">Resource</div><div class="text">Loading: music/orcs_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:39:37</div><div class="tag">Resource</div><div class="text">Unloading: music/orcs_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:37</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (113.333)(*), Defend (2.76855), Idle (1), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:37</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (113.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:37</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:39</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Shieldwall (0), Charge (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:39</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:39</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:39</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:40</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:40</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:40</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (162.963)(*), Defend (5.10691), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:40</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (162.963)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:40</div><div class="tag">SQ</div><div class="text">* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:41</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:41</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:41</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:41</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:42</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:42</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:43</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (113.793)(*), Idle (1), Defend (0.123603), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:43</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (113.793)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:43</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Hermann the Messenger (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:45</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:45</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:45</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:45</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:46</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (212.667)(*), Idle (1), Defend (0.888158), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:46</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (212.667)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:46</div><div class="tag">SQ</div><div class="text">* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:48</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:48</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:48</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:48</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:48</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:48</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:49</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (115.385)(*), Defend (4.44079), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:49</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (115.385)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:49</div><div class="tag">SQ</div><div class="text">* Militia: Engaging to melee range with Orc Young (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:50</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:50</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:50</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:50</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:51</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:51</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:52</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (100)(*), Idle (1), Defend (0.0596254), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:52</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (100)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:52</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:53</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (206.731)(*), Idle (1), Charge (0), Roam (0), Defend (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:53</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (206.731)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:39:53</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Charge</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:54</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Charge (0), Flee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.Split (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:54</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:54</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:54</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:55</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:55</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:56</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (112.157)(*), Idle (1), Defend (0.0171968), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:56</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (112.157)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:56</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Hermann the Messenger (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:57</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:57</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:57</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:57</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:58</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:58</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:59</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (114.286)(*), Idle (1), Defend (0.0016276), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:59</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (114.286)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:39:59</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:00</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:00</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:00</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:00</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:01</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:01</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:02</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (106.667)(*), Defend.Shieldwall (3.83793), Idle (1), Defend (0.00345476), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:02</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (106.667)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:02</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:03</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (255.682)(*), Defend.Shieldwall (1.88572), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:03</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (255.682)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:03</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Charge</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:04</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:04</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:05</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:05</div><div class="tag">SQ</div><div class="text">* Orc Young: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:06</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (125.49)(*), Defend.Shieldwall (4.05025), Idle (1), Defend (0.00184462), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:06</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (125.49)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:06</div><div class="tag">SQ</div><div class="text">* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:07</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (275)(*), Defend.Shieldwall (1.78477), Idle (1), Attack.Split (0), Attack.Default (0), Charge (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:07</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (275)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:07</div><div class="tag">SQ</div><div class="text">Orc Young uses skill Charge</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:08</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Charge (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0), Flee (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:08</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:08</div><div class="tag">SQ</div><div class="text">* Orc Young: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:40:08</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:17</div><div class="tag">SQ</div><div class="text">[Siegfried the Ox] executes skill [Split] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:17</div><div class="tag">SQ</div><div class="text">Siegfried the Ox uses skill Split</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:17</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:37</div><div class="tag">SQ</div><div class="text">[Siegfried The Juggernaut] executes skill [Split] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:37</div><div class="tag">SQ</div><div class="text">Siegfried The Juggernaut uses skill Split</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:37</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:37</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:50</div><div class="tag">SQ</div><div class="text">[Alfred] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:50</div><div class="tag">SQ</div><div class="text">Alfred uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:54</div><div class="tag">SQ</div><div class="text">[Niels] executes skill [Impale] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:54</div><div class="tag">SQ</div><div class="text">Niels uses skill Impale</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:58</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:40:58</div><div class="tag">SQ</div><div class="text">Volker uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:07</div><div class="tag">SQ</div><div class="text">[Volker] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:07</div><div class="tag">SQ</div><div class="text">Volker uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:14</div><div class="tag">SQ</div><div class="text">[Alfgeir] executes skill [Thrust] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:14</div><div class="tag">SQ</div><div class="text">Alfgeir uses skill Thrust</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:14</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:25</div><div class="tag">SQ</div><div class="text">[Hagen] executes skill [Slash] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:25</div><div class="tag">SQ</div><div class="text">Hagen uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:37</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Perfect Focus] on target [Hermann the Messenger]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:37</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Perfect Focus</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:40</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:40</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:41</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:41</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:41</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:41</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:42</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:44</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:44</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:45</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:45</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:46</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:46</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:47</div><div class="tag">SQ</div><div class="text">[Hermann the Messenger] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:47</div><div class="tag">SQ</div><div class="text">Hermann the Messenger uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:51</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:51</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:52</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:53</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:53</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:53</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:41:53</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:41:54</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:41:54</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:41:54</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Flee (0), Roam (0), Engage.Ranged (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:41:54</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:41:54</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 9 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:41:54</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:02</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:02</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:03</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:03</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:03</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:04</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:04</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (406.333)(*), Defend (24.3176), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (406.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:04</div><div class="tag">SQ</div><div class="text">* Militia: Engaging to melee range with Orc Young (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:06</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:06</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:06</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:06</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:06</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:06</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:07</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (47.9003)(*), Attack.KnockOut (34.7952)(*), Idle (1), Roam (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:07</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.KnockOut (34.7952)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:07</div><div class="tag">SQ</div><div class="text">* Militia: Using Knock Out against Orc Young!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:07</div><div class="tag">SQ</div><div class="text">Militia uses skill Knock Out</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:08</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (46.9642)(*), Attack.KnockOut (32.5517)(*), Idle (1), Flee (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Attack.Decapitate (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:08</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (46.9642)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:08</div><div class="tag">SQ</div><div class="text">* Militia: Using Bash against Orc Young!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:08</div><div class="tag">SQ</div><div class="text">Militia uses skill Bash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:09</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Attack.Decapitate (0), Roam (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:09</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:09</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:09</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:10</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:10</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:10</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:10</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:11</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 0 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:11</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:11</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Militia].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:11</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 774129 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:11</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 774129 not found.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">SQ</div><div class="text">* Militia: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Split (0), Defend.Shieldwall (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Roam (0), Attack.Decapitate (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">SQ</div><div class="text">* Militia: Ending Turn with 0 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">SQ</div><div class="text">Skill [Stunned] removed from [Militia].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 774128 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:12</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 774128 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">SQ</div><div class="text">[Ser Sigismund] executes skill [Overhead Strike] on target [Orc Young]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">SQ</div><div class="text">Ser Sigismund uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">SQ</div><div class="text">Orc Young has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Adelbert Commander].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">SQ</div><div class="text">Skill [Perfect Focus] removed from [Hermann the Messenger].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">SQ</div><div class="text">Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:15</div><div class="tag">Script</div><div class="text">VM collected 19 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:19</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:19</div><div class="tag">Resource</div><div class="text">Unloading: music/orcs_02.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: gfx/entity_2.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_hurt_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_death_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_flee_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_05.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_idle_06.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/orc_charge_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:23</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:42:26</div><div class="tag">SQ</div><div class="text">Location entered: Sonneberg</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:27</div><div class="tag">Resource</div><div class="text">Loading: music/village_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:42:27</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:46:54</div><div class="tag">UI</div><div class="text">Backpack -> Stash | Ground (targetIdx: 39)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:46:57</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 1)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:47:05</div><div class="tag">UI</div><div class="text">Paperdoll -> Stash | Ground (targetIdx: 38)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:47:18</div><div class="tag">UI</div><div class="text">Stash | Ground -> Backpack (targetItemIdx: 1)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:48:22</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:48:22</div><div class="tag">Resource</div><div class="text">Unloading: music/village_01.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:48:33</div><div class="tag">SQ</div><div class="text">contract removed: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:48:34</div><div class="tag">SQ</div><div class="text">contract removed: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:01</div><div class="tag">SQ</div><div class="text">contract added: contract.discover_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:07</div><div class="tag">SQ</div><div class="text">contract added: contract.destroy_inactive_location</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:16</div><div class="tag">SQ</div><div class="text">contract added: contract.errant</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:16</div><div class="tag">SQ</div><div class="text">Location entered: Watchtower</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:16</div><div class="tag">UI</div><div class="text">ERROR: Failed to query hire roster data. Reason: Invalid result.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:19</div><div class="tag">SQ</div><div class="text">Location entered: Watchtower</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:20</div><div class="tag">UI</div><div class="text">ERROR: Failed to query hire roster data. Reason: Invalid result.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:20</div><div class="tag">Resource</div><div class="text">Loading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:21</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_06.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:25</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_07.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:25</div><div class="tag">Resource</div><div class="text">Unloading: music/stronghold_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:30</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/werewolf_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/werewolf_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/werewolf_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/werewolf_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/werewolf_flee_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/enemies/werewolf_flee_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/werewolf_claw_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/werewolf_claw_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/werewolf_claw_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/werewolf_claw_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/werewolf_claw_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:31</div><div class="tag">Resource</div><div class="text">Loading: sounds/combat/werewolf_claw_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:34</div><div class="tag">Resource</div><div class="text">Loading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:34</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_07.music</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Roam (10)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Roam (10)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* Werewolf: Roaming.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (64)(*), Idle (1), Flee (0), Howl (0), Attack.Default (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (64)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:36</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 12 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Attack.Default (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 12 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:37</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Roam (10)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Roam (10)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* Werewolf: Roaming.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (68.5385)(*), Idle (1), Flee (0), Howl (0), Attack.Default (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (68.5385)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Howl (0), Attack.Default (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (77.3438)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (77.3438)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Howl (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 2 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:38</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (81.8182)(*), Idle (1), Howl (0), Attack.Default (0), Flee (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (81.8182)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Howl (0), Attack.Default (0), Flee (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 2 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:39</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:45</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:45</div><div class="tag">SQ</div><div class="text">* Sergeant: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (240)(*), Defend (9.06027), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (240)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:45</div><div class="tag">SQ</div><div class="text">* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">* Sergeant: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (66.5669)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (66.5669)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Thrust against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Thrust</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (68.4105)(*), Idle (1), Roam (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (68.4105)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Thrust against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:46</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Thrust</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:47</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:47</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:47</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:47</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:47</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:47</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:48</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (183.333)(*), Defend (6.09911), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:48</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (183.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:48</div><div class="tag">SQ</div><div class="text">* Landsknecht: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:49</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (66.4791)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:49</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (66.4791)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:49</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Thrust against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:49</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Thrust</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Decapitate (0), Attack.Split (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Defend.Shieldwall (67.5949)(*), Attack.Default (60.8699)(*), Engage.Melee (10.4167), Idle (1), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Defend.Shieldwall (67.5949)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Shieldwall!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:50</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Shieldwall</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (60.3888)(*), Idle (1), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (60.3888)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (183.333)(*), Defend (8.89898), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (183.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:51</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (73.8386)(*), Defend.Shieldwall (69.375)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (73.8386)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:52</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (75.7969)(*), Defend.Shieldwall (68.2414)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Defend.Shieldwall (68.2414)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Shieldwall!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Shieldwall</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Flee (0), Attack.Split (0), Defend (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (84.0599)(*), Engage.Melee (62.5)(*), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (84.0599)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Impale against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:53</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Impale</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (282.928)(*), Engage.Melee (62.5), Idle (1), Defend (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (282.928)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Impale against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:49:54</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Impale</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:55</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:55</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:55</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:49:55</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:01</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:01</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:02</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (213.333)(*), Defend (6.89464), Defend.Shieldwall (3.93902), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:02</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (213.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:02</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:03</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:03</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:03</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:03</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:03</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:03</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (233.333)(*), Defend (6.62946), Defend.Shieldwall (3.93902), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (233.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:04</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:04</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:04</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (281.25)(*), Defend (9.26977), Defend.Shieldwall (1.5616), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (281.25)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:09</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:10</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (120.242)(*), Defend (6.62946), Defend.Shieldwall (4.19087), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:10</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (120.242)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:10</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:10</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:10</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:10</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:10</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:43</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 2</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:47</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:47</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (122.222)(*), Idle (1), Attack.Default (0), Roam (0), Howl (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (122.222)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Default (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (74.6429)(*), Idle (1), Attack.Default (0), Roam (0), Howl (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (74.6429)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht Veteran (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Default (0), Roam (0), Howl (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 2 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:48</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:49</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (60.5113)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:49</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (60.5113)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:49</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:49</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:49</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (85.5363)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:49</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (85.5363)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:50</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:50</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:50</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (71.2363)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:50</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (71.2363)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:51</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:51</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:51</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Engage.Melee (0), Flee (0), Howl (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:51</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:52</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:52</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:53</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:53</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:53</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (109.1)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:53</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (109.1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:54</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:54</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:54</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (112.623)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:54</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (112.623)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:55</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:55</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:55</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (118.421)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:55</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (118.421)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:56</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:56</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:56</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:56</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:57</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:57</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:57</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:57</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:58</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (106.89)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:58</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (106.89)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:58</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:58</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:58</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (106.565)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:58</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (106.565)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:59</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:50:59</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:59</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (113.39)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:50:59</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (113.39)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:00</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:00</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:00</div><div class="tag">SQ</div><div class="text">Landsknecht has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:00</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (99.6107)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:00</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (99.6107)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:02</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Sergeant!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:02</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:02</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Howl (0), Roam (0), Engage.Melee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:02</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:03</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:03</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (84.075)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (84.075)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (71.4313)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (71.4313)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (82.775)(*), Idle (1), Roam (0), Engage.Melee (0), Howl (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (82.775)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Engage.Melee (0), Howl (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:04</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:09</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:09</div><div class="tag">SQ</div><div class="text">* Sergeant: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:09</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (76.1693)(*), Attack.KnockOut (37.4284)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:09</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (76.1693)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:10</div><div class="tag">SQ</div><div class="text">* Sergeant: Using Bash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:10</div><div class="tag">SQ</div><div class="text">Sergeant uses skill Bash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:10</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (75.9324)(*), Attack.KnockOut (36.9288)(*), Idle (1), Attack.Split (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0), Flee (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Swing (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:10</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (75.9324)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:11</div><div class="tag">SQ</div><div class="text">* Sergeant: Using Bash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:11</div><div class="tag">SQ</div><div class="text">Sergeant uses skill Bash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:11</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Spearwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:11</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:12</div><div class="tag">SQ</div><div class="text">* Sergeant: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:12</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:13</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:13</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:13</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (66.2902)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:13</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (66.2902)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:14</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Thrust against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:14</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Thrust</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:14</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (68.0357)(*), Idle (1), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:14</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (68.0357)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:15</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Thrust against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:15</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Thrust</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:15</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Split (0), Roam (0), Defend.Spearwall (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:15</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:16</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:16</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:16</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:16</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (297.253)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (297.253)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Overhead Strike against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">Werewolf has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (176.333)(*), Defend (7.97832), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (176.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:17</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:22</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:22</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (97.4359)(*), Defend (8.40641), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (97.4359)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (251.736)(*), Defend (25.9703), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (251.736)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:23</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:24</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Attack.Split (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:24</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:24</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 2 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:24</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:24</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:24</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:25</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (297.716)(*), Defend.Shieldwall (67.2), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:25</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (297.716)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:25</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:25</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:26</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (296.59)(*), Defend.Shieldwall (66), Idle (1), Flee (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:26</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (296.59)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:26</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:26</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:27</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:27</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:27</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:27</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:28</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:28</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:29</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (314.465)(*), Defend.Shieldwall (69.0667), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:29</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (314.465)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:29</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:29</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:29</div><div class="tag">SQ</div><div class="text">Werewolf has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:29</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (268.333)(*), Defend.Shieldwall (7.93634), Defend (2.8125), Idle (1), Flee (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:29</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (268.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:30</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:31</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Roam (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:31</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:31</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:31</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:32</div><div class="tag">Script</div><div class="text">VM collected 6 object(s) and deleted them.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:36</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:36</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:36</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Defend.Shieldwall (82.0435)(*), Attack.Default (74.549)(*), Attack.KnockOut (50.6087)(*), Idle (1), Attack.Decapitate (0), Flee (0), Roam (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:36</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (74.549)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:37</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Bash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:37</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Bash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:37</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Defend.Shieldwall (79.6161)(*), Attack.Default (73.5964)(*), Attack.KnockOut (48.4286)(*), Idle (1), Attack.Decapitate (0), Defend.Knockback (0), Attack.Split (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:37</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (73.5964)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:38</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Bash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:38</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Bash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.KnockOut (0), Attack.Split (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Shieldwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:39</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:39</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:39</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:39</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (70.5268)(*), Defend.Shieldwall (66.5217)(*), Idle (1), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0), Defend.Spearwall (0), Attack.CrushArmor (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (70.5268)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Chop against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Chop</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (71.4259)(*), Defend.Shieldwall (64.5536)(*), Idle (1), Flee (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (71.4259)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Chop against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Chop</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.Swing (0), Defend (0), Flee (0), Attack.SplitShield (0), Defend.Knockback (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Landsknecht].</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:40</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:41</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (193.333)(*), Defend (3.48733), Defend.Shieldwall (2.14289), Idle (1), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:41</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (193.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:41</div><div class="tag">SQ</div><div class="text">* Landsknecht: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:41</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0), Defend.Spearwall (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:41</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:41</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 2 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:41</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:51:42</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Landsknecht].</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:42</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:42</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:42</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (80)(*), Defend.Shieldwall (4.1917), Defend (3.58737), Idle (1), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:42</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (80)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:43</div><div class="tag">SQ</div><div class="text">* Landsknecht: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:44</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:44</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:44</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:51:44</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:27</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 3</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:29</div><div class="tag">Script</div><div class="text">VM collected 1 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:33</div><div class="tag">SQ</div><div class="text">[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:33</div><div class="tag">SQ</div><div class="text">Hermann Bullseye uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:34</div><div class="tag">SQ</div><div class="text">[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:34</div><div class="tag">SQ</div><div class="text">Hermann Bullseye uses skill Quick Shot</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:35</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:35</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:35</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (115)(*), Idle (1), Flee (0), Roam (0), Howl (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:35</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (115)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:36</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:37</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (288.605)(*), Idle (1), Howl (0), Flee (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:37</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (288.605)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:37</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:37</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:37</div><div class="tag">SQ</div><div class="text">Landsknecht has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:37</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (135.606)(*), Idle (1), Roam (0), Howl (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:37</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (135.606)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:38</div><div class="tag">SQ</div><div class="text">* Werewolf: Engaging to melee range with Landsknecht Veteran (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:39</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (66.6863)(*), Idle (1), Flee (0), Roam (0), Howl (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:39</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (66.6863)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:39</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:39</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:39</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (88.4613)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:39</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (88.4613)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:40</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:40</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:40</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:40</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:41</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:41</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:41</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:41</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:42</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (67.3363)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:42</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (67.3363)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:42</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:42</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:42</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (73.885)(*), Idle (1), Flee (0), Roam (0), Howl (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:42</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (73.885)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:43</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:43</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:43</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (94.3625)(*), Idle (1), Howl (0), Engage.Melee (0), Flee (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:43</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (94.3625)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:44</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:44</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:44</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Howl (0), Engage.Melee (0), Flee (0), Roam (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:44</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (106.536)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (106.536)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (88.1363)(*), Idle (1), Roam (0), Howl (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (88.1363)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (91.5858)(*), Idle (1), Flee (0), Engage.Melee (0), Roam (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (91.5858)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">Landsknecht has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (97.4313)(*), Idle (1), Roam (0), Howl (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (97.4313)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:45</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:46</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Howl (0), Flee (0), Engage.Melee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:46</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:46</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:46</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:50</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:50</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:51</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (82.9875)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:51</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (82.9875)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:51</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:51</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:51</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:51</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (80.7125)(*), Idle (1), Howl (0), Roam (0), Flee (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:51</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (80.7125)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:52</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:52</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:52</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (78.7278)(*), Idle (1), Flee (0), Engage.Melee (0), Howl (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:52</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (78.7278)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:53</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht Veteran!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:52:53</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:53</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Engage.Melee (0), Howl (0), Roam (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:53</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:54</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:54</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:55</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:55</div><div class="tag">SQ</div><div class="text">* Sergeant: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:55</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (193.333)(*), Defend (2.24635), Idle (1), Attack.Swing (0), Roam (0), Flee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:55</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (193.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:56</div><div class="tag">SQ</div><div class="text">* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:58</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:58</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:58</div><div class="tag">SQ</div><div class="text">* Sergeant: Ending Turn with 0 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:58</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:59</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:59</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:59</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (149.074)(*), Defend (11.0048), Idle (1), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:59</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (149.074)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:52:59</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:01</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:01</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:01</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:01</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:02</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:02</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:02</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (140.556)(*), Defend (3.44388), Idle (1), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:02</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (140.556)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:02</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Spearwall (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:04</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:04</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (280.133)(*), Idle (1), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Roam (0), Attack.Swing (0), Attack.SplitShield (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (280.133)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Overhead Strike against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Overhead Strike</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">Werewolf has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (453.125)(*), Defend (6.04342), Idle (1), Flee (0), Attack.Split (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (453.125)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:05</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:06</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:06</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:06</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:06</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:33</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:33</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:34</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (280.968)(*), Defend.Shieldwall (85.12)(*), Idle (1), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Flee (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:34</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (280.968)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:34</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:53:34</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Slash</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:53:34</div><div class="tag">SQ</div><div class="text">Werewolf has died.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:34</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (71.2625)(*), Defend.Shieldwall (69.6667)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Split (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:34</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (71.2625)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:35</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:53:35</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:35</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend (0), Defend.Knockback (0), Attack.Split (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:35</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:36</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:36</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:37</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:37</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:37</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (237.667)(*), Defend.Shieldwall (4.53287), Defend (1.95675), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:37</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (237.667)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:37</div><div class="tag">SQ</div><div class="text">* Landsknecht: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.Default (0), Defend.Spearwall (0), Attack.KnockOut (0), Flee (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:38</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:38</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:44</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:44</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (80.5639)(*), Defend.Shieldwall (68.494)(*), Idle (1), Attack.Swing (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Defend.Shieldwall (68.494)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:45</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Shieldwall!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:53:45</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Shieldwall</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:45</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (79.7134)(*), Idle (1), Defend (0), Flee (0), Engage.Melee (0), Attack.Decapitate (0), Roam (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:45</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (79.7134)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:46</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:53:46</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:46</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Roam (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Shieldwall (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:46</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:47</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:47</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (81.6057)(*), Defend (4.7275), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (81.6057)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Defend (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 2 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:53:59</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:09</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:09</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:10</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Defend.Shieldwall (120.968)(*), Attack.Default (58.8184)(*), Attack.KnockOut (44.9302)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Roam (0), Flee (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Attack.Decapitate (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:10</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Defend.Shieldwall (120.968)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:10</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Shieldwall!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:10</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Shieldwall</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:10</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (54.1451)(*), Idle (1), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Shieldwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:10</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (54.1451)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:11</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Bash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:11</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Bash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:11</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Knockback (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:11</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:12</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:12</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:29</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 4</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:30</div><div class="tag">Script</div><div class="text">VM collected 2 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:34</div><div class="tag">SQ</div><div class="text">[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:34</div><div class="tag">SQ</div><div class="text">Hermann Bullseye uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:35</div><div class="tag">SQ</div><div class="text">Werewolf has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:48</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Werewolf]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:48</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:49</div><div class="tag">SQ</div><div class="text">[Adelbert Commander] executes skill [Quick Shot] on target [Werewolf]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:49</div><div class="tag">SQ</div><div class="text">Adelbert Commander uses skill Quick Shot</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:50</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:50</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:50</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (103.478)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:50</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (103.478)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:50</div><div class="tag">Script</div><div class="text">VM collected 3 object(s) and deleted them.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:51</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:51</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:51</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (81.0005)(*), Idle (1), Flee (0), Howl (0), Roam (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:51</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (81.0005)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:52</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:52</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:52</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (102.126)(*), Idle (1), Roam (0), Engage.Melee (0), Flee (0), Howl (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:52</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (102.126)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:53</div><div class="tag">SQ</div><div class="text">* Werewolf: Using Werewolf Claws against Landsknecht!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:53</div><div class="tag">SQ</div><div class="text">Werewolf uses skill Werewolf Claws</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:53</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Roam (0), Engage.Melee (0), Flee (0), Howl (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:53</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:54</div><div class="tag">SQ</div><div class="text">* Werewolf: Ending Turn with 0 of 12 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:54</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:54</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:54</div><div class="tag">SQ</div><div class="text">* Sergeant: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:55</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (345)(*), Defend (2.18471), Idle (1), Attack.Split (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Flee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:55</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (345)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:55</div><div class="tag">SQ</div><div class="text">* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:56</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (510)(*), Idle (1), Defend.Knockback (0), Attack.Swing (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:56</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (510)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:56</div><div class="tag">SQ</div><div class="text">* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:57</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.Decapitate (0), Attack.CrushArmor (0), Defend (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:57</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:57</div><div class="tag">SQ</div><div class="text">* Sergeant: Ending Turn with 0 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:57</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:57</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:57</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:58</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (85.1147)(*), Idle (1), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:58</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (85.1147)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:58</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Impale against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:54:58</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Impale</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:59</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:59</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:59</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:54:59</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:00</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:00</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:00</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (270)(*), Idle (1), Defend (0.978374), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:00</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (270)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:01</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:02</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:02</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:02</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:02</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:03</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:03</div><div class="tag">SQ</div><div class="text">* Landsknecht: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:03</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Defend.Shieldwall (77.1218)(*), Attack.Default (70.0517)(*), Idle (1), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Defend (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:03</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (70.0517)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:04</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:55:04</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:04</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Defend.Shieldwall (75.7854)(*), Attack.Default (69.7942)(*), Idle (1), Defend.Spearwall (0), Engage.Melee (0), Attack.Decapitate (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Defend (0), Roam (0), Attack.Swing (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:04</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Defend.Shieldwall (75.7854)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:05</div><div class="tag">SQ</div><div class="text">* Landsknecht: Using Shieldwall!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:55:05</div><div class="tag">SQ</div><div class="text">Landsknecht uses skill Shieldwall</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:05</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.Decapitate (0), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Roam (0), Attack.Swing (0), Defend.Shieldwall (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:05</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:06</div><div class="tag">SQ</div><div class="text">* Landsknecht: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:06</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:13</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:13</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:14</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (480)(*), Defend (2.19727), Idle (1), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:14</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (480)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:14</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (not visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:15</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Flee (0), Defend.Shieldwall (0), Roam (0), Defend.Knockback (0), Attack.Default (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:15</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:15</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:15</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:23</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:23</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:24</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (452.333)(*), Defend.Shieldwall (15.6998), Idle (1), Defend (0.767045), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:24</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (452.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:24</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:25</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (80.989)(*), Defend.Shieldwall (71.9302)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:25</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Attack.Default (80.989)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:25</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Slash against Werewolf!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:55:25</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Slash</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:26</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.CrushArmor (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Split (0), Roam (0), Defend.Shieldwall (0), Attack.Decapitate (0), Defend (0), Engage.Melee (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:26</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:26</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:26</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:37</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:37</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:38</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (283.667)(*), Idle (1), Defend (0.815312), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.CrushArmor (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:38</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (283.667)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:38</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:40</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Default (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:40</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:40</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:40</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:55:48</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Landsknecht Veteran].</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:48</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:48</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:48</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (313.333)(*), Idle (1), Defend (0.684862), Attack.Decapitate (0), Defend.Shieldwall (0), Roam (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.KnockOut (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:48</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (313.333)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:49</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:50</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Defend (0), Attack.Swing (0), Defend.Shieldwall (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Attack.Decapitate (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:50</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:50</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:50</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:55:58</div><div class="tag">SQ</div><div class="text">Skill [Shieldwall] removed from [Landsknecht Veteran].</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:58</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:58</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:59</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Attack.Default (79.5828)(*), Defend.Shieldwall (63.3247)(*), Attack.KnockOut (20.7206)(*), Idle (1), Defend (0), Roam (0), Attack.Decapitate (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:59</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Defend.Shieldwall (63.3247)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:55:59</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Using Shieldwall!</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:55:59</div><div class="tag">SQ</div><div class="text">Landsknecht Veteran uses skill Shieldwall</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:00</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:00</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:00</div><div class="tag">SQ</div><div class="text">* Landsknecht Veteran: Ending Turn with 5 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:00</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:00</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 5</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:05</div><div class="tag">SQ</div><div class="text">[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:05</div><div class="tag">SQ</div><div class="text">Hermann Bullseye uses skill Quick Shot</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:06</div><div class="tag">SQ</div><div class="text">[Hermann Bullseye] executes skill [Quick Shot] on target [Werewolf]</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:06</div><div class="tag">SQ</div><div class="text">Hermann Bullseye uses skill Quick Shot</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:06</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:06</div><div class="tag">SQ</div><div class="text">* Sergeant: Starting turn.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:07</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:07</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Engage.Melee (500)(*), Defend (2.2924), Idle (1), Attack.CrushArmor (0), Roam (0), Flee (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:07</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Engage.Melee (500)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:07</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:07</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:07</div><div class="tag">SQ</div><div class="text">* Sergeant: Engaging to melee range with Werewolf (visible), accepted_distance=0</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:07</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:08</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:08</div><div class="tag">SQ</div><div class="text">TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:08</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Idle (1)(*), Flee (0), Attack.Split (0), Roam (0), Attack.SplitShield (0), Attack.Default (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:08</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Idle (1)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:08</div><div class="tag">SQ</div><div class="text">* Sergeant: Ending Turn with 1 of 9 AP left.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:08</div><div class="tag">SQ</div><div class="text">* ---------------------------------------------------</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:09</div><div class="tag">SQ</div><div class="text">* </div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:09</div><div class="tag">SQ</div><div class="text">* Werewolf: Starting turn.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:09</div><div class="tag">SQ</div><div class="text">-> Behaviors to pick from:<br>Flee (9000)(*), Idle (1), Howl (0), Attack.Default (0), Engage.Melee (0), Roam (0)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:09</div><div class="tag">SQ</div><div class="text">-> Behavior picked: Flee (9000)</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:10</div><div class="tag">SQ</div><div class="text">* Werewolf: Fleeing.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:10</div><div class="tag">SQ</div><div class="text">Werewolf has died.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:10</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:10</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Adelbert Commander].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:10</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:10</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 123263 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:10</div><div class="tag">UI</div><div class="text">ERROR: Failed to update entity. Reason: Entity id: 123263 not found.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:11</div><div class="tag">Script</div><div class="text">VM collected 17 object(s) and deleted them.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:14</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:14</div><div class="tag">Resource</div><div class="text">Unloading: music/battle.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">SQ</div><div class="text">WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">SQ</div><div class="text">ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">SQ</div><div class="text">World::onCombatFinished</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">SQ</div><div class="text">TacticalState::onFinish</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/werewolf_death_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/werewolf_death_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/werewolf_death_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/werewolf_death_04.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/werewolf_flee_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/enemies/werewolf_flee_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/combat/werewolf_claw_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/combat/werewolf_claw_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/combat/werewolf_claw_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/combat/werewolf_claw_hit_01.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/combat/werewolf_claw_hit_02.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">Resource</div><div class="text">Unloading: sounds/combat/werewolf_claw_hit_03.wav</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">IngameMenuScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">MainMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">OptionsMenuModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:17</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::UNREGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:21</div><div class="tag">Resource</div><div class="text">Loading: music/worldmap_05.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:21</div><div class="tag">Resource</div><div class="text">Unloading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:44</div><div class="tag">SQ</div><div class="text">Save campaign: autosave</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Scene</div><div class="text">Finished saving scene.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">WorldState::onHide</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalScreenTurnSequenceBarModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalScreenOrientationOverlayModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarEventLogModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarRoundInformationModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalScreenTopbarOptionsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Resource</div><div class="text">Loading: gfx/detail.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Texture</div><div class="text">Texture "gfx/detail.png" took up approximately 5461kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Resource</div><div class="text">Loading: gfx/object_0.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Texture</div><div class="text">Texture "gfx/object_0.png" took up approximately 2730kb in video memory.</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Resource</div><div class="text">Loading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Texture</div><div class="text">Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">inspiring presence: on combat started!</div></div></div><div class="row info"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">TACTICAL: STASH LOCKED: true</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Resource</div><div class="text">Unloading: gfx/orientation_overlay.png</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Adelbert Commander].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">Skill [Dodge] removed from [Volker].</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">SQ</div><div class="text">INFO: Next round issued: 1</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">Resource</div><div class="text">Started loading Resource Package "Temporary Tactical Resources".</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenLeftPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenPaperdollModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenSkillsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenStatsModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenRightPanelHeaderModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenInventoryListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenPerksModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenBrothersListModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">CharacterScreenBattleStartFooterModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalFleeScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">IngameMenuScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">MainMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">LoadCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">SaveCampaignMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">OptionsMenuModule::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">OptionsMenuModuleVideoPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">OptionsMenuModuleAudioPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">OptionsMenuModuleControlsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">OptionsMenuModuleGameplayPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreen::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenStatisticsPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:45</div><div class="tag">UI</div><div class="text">TacticalCombatResultScreenLootPanel::REGISTER</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:49</div><div class="tag">Resource</div><div class="text">Loading: music/victory_01.music</div></div></div><div class="row debug"><div class="entry-container"><div class="time">11:56:49</div><div class="tag">Resource</div><div class="text">Unloading: music/worldmap_05.music</div></div></div>