Battle Brothers - Early Access - Build: 0.4.0.36
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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
22:04:38
Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
22:04:38
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
22:04:38
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
22:04:38
Renderer
Vendor: NVIDIA Corporation
22:04:38
Renderer
Device: GeForce GTX 660 Ti/PCIe/SSE2
22:04:38
Renderer
Version: 4.5.0 NVIDIA 347.52
22:04:38
Renderer
Shader Version: 4.50 NVIDIA
22:04:38
Renderer
Framebuffer Support: Yes
22:04:38
Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
22:04:38
Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
22:04:38
Resource
Finished loading Resource Package "preload/on_start.txt".
22:04:39
UI
Screen "RootScreen" successfully registered.
22:04:39
UI
Screen "ConsoleScreen" successfully registered.
22:04:39
UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
22:04:39
UI
Screen "TacticalScreen" successfully registered.
22:04:39
UI
Screen "TacticalCombatResultScreen" successfully registered.
22:04:39
UI
Screen "TacticalFleeScreen" successfully registered.
22:04:40
UI
Screen "WorldScreen" successfully registered.
22:04:40
UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
22:04:40
UI
Screen "WorldGameFinishScreen" successfully registered.
22:04:40
UI
Screen "WorldEventPopupScreen" successfully registered.
22:04:40
UI
Screen "MainMenuScreen" successfully registered.
22:04:40
UI
Screen "WorldMenuScreen" successfully registered.
22:04:40
UI
Screen "TacticalMenuScreen" successfully registered.
22:04:40
UI
Screen "WorldCharacterScreen" successfully registered.
22:04:40
UI
Screen "TacticalCharacterScreen" successfully registered.
22:04:40
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
22:04:40
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
22:04:40
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
22:04:40
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
22:04:40
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
22:04:40
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
22:04:40
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
22:04:40
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
22:04:40
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
22:04:40
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
22:04:40
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
22:04:40
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
22:04:40
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
22:04:40
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
22:04:40
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
22:04:40
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
22:04:40
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
22:04:40
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
22:04:40
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
22:04:40
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
22:04:40
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
22:04:40
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
22:04:40
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
22:04:40
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
22:04:40
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
22:04:40
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
22:04:40
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
22:04:40
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
22:04:40
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
22:04:40
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
22:04:40
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
22:04:40
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
22:04:40
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
22:04:40
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
22:04:40
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
22:04:40
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
22:04:40
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
22:04:40
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
22:04:40
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
22:04:40
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
22:04:40
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
22:04:40
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
22:04:40
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
22:04:40
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
22:04:40
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
22:04:40
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
22:04:40
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
22:04:40
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
22:04:40
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
22:04:40
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
22:04:40
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
22:04:40
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
22:04:40
SQ
RootState::onShow()
22:04:40
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
22:04:40
Resource
Started loading Resource Package "preload/on_running.txt".
22:04:40
Resource
Loading: gfx/entity_0.png
22:04:40
UI
RootScreen::REGISTER
22:04:40
UI
RootScreenVersionModule::REGISTER
22:04:41
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
22:04:41
Resource
Loading: gfx/entity_icons.png
22:04:41
UI
LoadingScreen::REGISTER
22:04:41
UI
TooltipScreen::REGISTER
22:04:41
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Resource
Loading: gfx/effects_0.png
22:04:41
UI
MainMenuScreen::REGISTER
22:04:41
UI
MainMenuModule::REGISTER
22:04:41
UI
LoadCampaignMenuModule::REGISTER
22:04:41
UI
NewCampaignMenuModule::REGISTER
22:04:41
UI
ScenarioMenuModule::REGISTER
22:04:41
UI
OptionsMenuModule::REGISTER
22:04:41
UI
OptionsMenuModuleVideoPanel::REGISTER
22:04:41
UI
OptionsMenuModuleAudioPanel::REGISTER
22:04:41
UI
OptionsMenuModuleControlsPanel::REGISTER
22:04:41
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:04:41
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
22:04:41
Resource
Loading: gfx/world_detail.png
22:04:41
Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
22:04:42
Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
22:04:42
Resource
Loading: sounds/shield_broken.ogg
22:04:42
Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/aimed_shot_02.wav
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Loading: sounds/combat/aimed_shot_03.wav
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Loading: sounds/combat/armor_chainmail_impact_01.wav
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Loading: sounds/combat/armor_halfplate_impact_01.wav
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Loading: sounds/combat/armor_leather_impact_01.wav
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Loading: sounds/combat/bash_01.wav
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Loading: sounds/combat/bolt_shot_01.wav
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Loading: sounds/combat/bolt_shot_hit_01.wav
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22:04:42
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22:04:42
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22:04:42
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22:04:42
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22:04:42
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Loading: sounds/combat/lash_01.wav
22:04:42
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Loading: sounds/combat/lash_02.wav
22:04:42
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22:04:42
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22:04:42
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22:04:42
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Loading: sounds/combat/lash_hit_03.wav
22:04:42
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Loading: sounds/combat/weapon_break_01.wav
22:04:42
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Loading: sounds/combat/rotation_01.wav
22:04:42
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Loading: sounds/combat/footwork_01.wav
22:04:42
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Loading: sounds/combat/return_favor_01.wav
22:04:42
Resource
Loading: sounds/combat/perfect_focus_01.wav
22:04:42
Resource
Loading: sounds/combat/rally_the_troops_01.wav
22:04:42
Resource
Loading: sounds/new_round_01.wav
22:04:42
Resource
Loading: sounds/new_round_02.wav
22:04:42
Resource
Loading: sounds/new_round_03.wav
22:04:42
Resource
Loading: sounds/scribble.wav
22:05:18
SQ
Init World State!
22:05:18
SQ
Load campaign: Shadows2
22:05:19
Scene
Finished loading scene.
22:05:19
SQ
contract added: contract.destroy_bandit_camp
22:05:19
SQ
contract added: contract.discover_location
22:05:19
Resource
Loading: gfx/world_weather.png
22:05:19
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
22:05:20
UI
WorldScreen::REGISTER
22:05:20
UI
WorldScreenTopbarOptionsModule::REGISTER
22:05:20
UI
WorldScreenTopbarDayTimeModule::REGISTER
22:05:20
UI
WorldScreenTopbarAssetsModule::REGISTER
22:05:20
UI
WorldScreenActiveContractPanelModule::REGISTER
22:05:20
UI
WorldContractContentModule::REGISTER
22:05:20
UI
CombatDialogModule::REGISTER
22:05:20
UI
WorldContractScreen::REGISTER
22:05:20
UI
WorldContractScreenDialogModule::REGISTER
22:05:20
UI
WorldContractContentModule::REGISTER
22:05:20
UI
WorldContractButtonsModule::REGISTER
22:05:20
UI
WorldTownScreen::REGISTER
22:05:20
UI
WorldTownScreenMainDialogModule::REGISTER
22:05:20
UI
WorldTownScreenHireDialogModule::REGISTER
22:05:20
UI
WorldTownScreenShopDialogModule::REGISTER
22:05:20
UI
WorldContractScreenDialogModule::REGISTER
22:05:20
UI
WorldContractContentModule::REGISTER
22:05:20
UI
WorldContractButtonsModule::REGISTER
22:05:20
UI
WorldEventPopupScreen::REGISTER
22:05:20
UI
IngameMenuScreen::REGISTER
22:05:20
UI
MainMenuModule::REGISTER
22:05:20
UI
LoadCampaignMenuModule::REGISTER
22:05:20
UI
SaveCampaignMenuModule::REGISTER
22:05:20
UI
OptionsMenuModule::REGISTER
22:05:20
UI
OptionsMenuModuleVideoPanel::REGISTER
22:05:20
UI
OptionsMenuModuleAudioPanel::REGISTER
22:05:20
UI
OptionsMenuModuleControlsPanel::REGISTER
22:05:20
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:05:20
UI
WorldGameFinishScreen::REGISTER
22:05:20
UI
WorldGameFinishScreenDialogModule::REGISTER
22:05:20
UI
CharacterScreen::REGISTER
22:05:20
UI
CharacterScreenLeftPanelModule::REGISTER
22:05:20
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:05:20
UI
CharacterScreenPaperdollModule::REGISTER
22:05:20
UI
CharacterScreenSkillsModule::REGISTER
22:05:20
UI
CharacterScreenStatsModule::REGISTER
22:05:20
UI
CharacterScreenRightPanelModule::REGISTER
22:05:20
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:05:20
UI
CharacterScreenInventoryListModule::REGISTER
22:05:20
UI
CharacterScreenPerksModule::REGISTER
22:05:20
UI
CharacterScreenBrothersListModule::REGISTER
22:05:20
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:05:23
Resource
Loading: music/worldmap_06.music
22:05:23
Resource
Unloading: music/title.music
22:05:23
SQ
Location entered: Elkshorn
22:05:27
Resource
Loading: music/worldmap_03.music
22:05:27
Resource
Unloading: music/worldmap_06.music
22:05:38
SQ
Location entered: Elkshorn
22:05:42
Resource
Loading: music/village_01.music
22:05:43
Resource
Unloading: music/worldmap_03.music
22:05:47
Resource
Loading: music/worldmap_07.music
22:05:47
Resource
Unloading: music/village_01.music
22:05:51
SQ
Save campaign: autosave
22:05:51
Scene
Finished saving scene.
22:05:51
SQ
WorldState::onHide
22:05:51
UI
TacticalScreen::REGISTER
22:05:51
UI
TacticalScreenTurnSequenceBarModule::REGISTER
22:05:51
UI
TacticalScreenOrientationOverlayModule::REGISTER
22:05:51
UI
TacticalScreenTopbarEventLogModule::REGISTER
22:05:51
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
22:05:51
UI
TacticalScreenTopbarOptionsModule::REGISTER
22:05:51
Resource
Loading: gfx/detail.png
22:05:51
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
22:05:51
Resource
Loading: gfx/object_0.png
22:05:51
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
22:05:51
Resource
Loading: gfx/orientation_overlay.png
22:05:51
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
22:05:51
SQ
inspiring presence: on combat started!
22:05:51
Resource
Loading: sounds/atmosphere/forest_01.wav
22:05:51
SQ
TACTICAL: STASH LOCKED: true
22:05:51
SQ
INFO: Next round issued: 1
22:05:51
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:05:51
Resource
Loading: sounds/enemies/ghost_death_01.wav
22:05:51
UI
CharacterScreen::REGISTER
22:05:51
UI
CharacterScreenLeftPanelModule::REGISTER
22:05:51
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:05:51
UI
CharacterScreenPaperdollModule::REGISTER
22:05:51
UI
CharacterScreenSkillsModule::REGISTER
22:05:51
UI
CharacterScreenStatsModule::REGISTER
22:05:52
UI
CharacterScreenRightPanelModule::REGISTER
22:05:52
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:05:52
UI
CharacterScreenInventoryListModule::REGISTER
22:05:52
UI
CharacterScreenPerksModule::REGISTER
22:05:52
Resource
Loading: sounds/enemies/ghost_death_02.wav
22:05:52
UI
CharacterScreenBrothersListModule::REGISTER
22:05:52
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:05:52
UI
TacticalFleeScreen::REGISTER
22:05:52
UI
IngameMenuScreen::REGISTER
22:05:52
UI
MainMenuModule::REGISTER
22:05:52
UI
LoadCampaignMenuModule::REGISTER
22:05:52
UI
SaveCampaignMenuModule::REGISTER
22:05:52
UI
OptionsMenuModule::REGISTER
22:05:52
UI
OptionsMenuModuleVideoPanel::REGISTER
22:05:52
UI
OptionsMenuModuleAudioPanel::REGISTER
22:05:52
UI
OptionsMenuModuleControlsPanel::REGISTER
22:05:52
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:05:52
UI
TacticalCombatResultScreen::REGISTER
22:05:52
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
22:05:52
UI
TacticalCombatResultScreenLootPanel::REGISTER
22:05:52
Resource
Loading: sounds/enemies/ghastly_touch_01.wav
22:05:52
Resource
Loading: sounds/enemies/horrific_scream_01.wav
22:05:55
Resource
Loading: music/undead_02.music
22:05:55
Resource
Unloading: music/worldmap_07.music
22:05:57
SQ
*
22:05:57
SQ
* Lost Soul: Starting turn.
22:05:57
SQ
-> Behaviors to pick from:
Engage.Melee (59.0625)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:05:57
SQ
-> Behavior picked: Engage.Melee (59.0625)
22:05:57
SQ
* Lost Soul: Engaging to melee range with Hermann Bullseye (not visible), accepted_distance=0
22:05:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Roam (0), Engage.Melee (0)
22:05:58
SQ
-> Behavior picked: Idle (1)
22:05:58
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:05:58
SQ
* ---------------------------------------------------
22:05:59
SQ
*
22:05:59
SQ
* Lost Soul: Starting turn.
22:05:59
SQ
-> Behaviors to pick from:
Engage.Melee (54)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:05:59
SQ
-> Behavior picked: Engage.Melee (54)
22:05:59
SQ
* Lost Soul: Engaging to melee range with Hermann Bullseye (not visible), accepted_distance=0
22:05:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Roam (0), Engage.Melee (0)
22:05:59
SQ
-> Behavior picked: Idle (1)
22:05:59
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:05:59
SQ
* ---------------------------------------------------
22:05:59
SQ
*
22:05:59
SQ
* Lost Soul: Starting turn.
22:05:59
SQ
-> Behaviors to pick from:
Engage.Melee (112.5)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:05:59
SQ
-> Behavior picked: Engage.Melee (112.5)
22:05:59
SQ
* Lost Soul: Engaging to melee range with Hermann Bullseye (not visible), accepted_distance=0
22:06:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Roam (0), Engage.Melee (0)
22:06:00
SQ
-> Behavior picked: Idle (1)
22:06:00
SQ
* Lost Soul: Ending Turn with 2 of 9 AP left.
22:06:00
SQ
* ---------------------------------------------------
22:06:00
SQ
*
22:06:00
SQ
* Lost Soul: Starting turn.
22:06:00
SQ
-> Behaviors to pick from:
Engage.Melee (57.6)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:06:00
SQ
-> Behavior picked: Engage.Melee (57.6)
22:06:00
SQ
* Lost Soul: Engaging to melee range with Alfred (not visible), accepted_distance=0
22:06:00
SQ
-> Behaviors to pick from:
Engage.Melee (93.6)(*), Idle (1), Roam (0), Attack.Terror (0), Attack.Default (0)
22:06:00
SQ
-> Behavior picked: Engage.Melee (93.6)
22:06:00
SQ
* Lost Soul: Engaging to melee range with Hermann Bullseye (not visible), accepted_distance=0
22:06:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Terror (0), Attack.Default (0), Engage.Melee (0)
22:06:00
SQ
-> Behavior picked: Idle (1)
22:06:00
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:06:00
SQ
* ---------------------------------------------------
22:06:00
SQ
*
22:06:00
SQ
* Lost Soul: Starting turn.
22:06:01
SQ
-> Behaviors to pick from:
Engage.Melee (112.5)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:06:01
SQ
-> Behavior picked: Engage.Melee (112.5)
22:06:01
SQ
* Lost Soul: Engaging to melee range with Alfred (not visible), accepted_distance=0
22:06:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Roam (0), Engage.Melee (0)
22:06:01
SQ
-> Behavior picked: Idle (1)
22:06:01
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:06:01
SQ
* ---------------------------------------------------
22:06:01
SQ
*
22:06:01
SQ
* Lost Soul: Starting turn.
22:06:01
SQ
-> Behaviors to pick from:
Engage.Melee (65.7143)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:06:01
SQ
-> Behavior picked: Engage.Melee (65.7143)
22:06:01
SQ
* Lost Soul: Engaging to melee range with Hermann Bullseye (not visible), accepted_distance=0
22:06:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Roam (0), Engage.Melee (0)
22:06:01
SQ
-> Behavior picked: Idle (1)
22:06:01
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:06:01
SQ
* ---------------------------------------------------
22:06:01
SQ
*
22:06:01
SQ
* Lost Soul: Starting turn.
22:06:02
SQ
-> Behaviors to pick from:
Engage.Melee (75.2571)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:06:02
SQ
-> Behavior picked: Engage.Melee (75.2571)
22:06:02
SQ
* Lost Soul: Engaging to melee range with Hermann Bullseye (not visible), accepted_distance=0
22:06:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Roam (0), Engage.Melee (0)
22:06:03
SQ
-> Behavior picked: Idle (1)
22:06:03
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:06:03
SQ
* ---------------------------------------------------
22:07:20
SQ
INFO: Next round issued: 2
22:07:27
SQ
*
22:07:27
SQ
* Lost Soul: Starting turn.
22:07:27
SQ
-> Behaviors to pick from:
Engage.Melee (482.143)(*), Idle (1), Attack.Terror (0), Attack.Default (0), Roam (0)
22:07:27
SQ
-> Behavior picked: Engage.Melee (482.143)
22:07:27
SQ
* Lost Soul: Engaging to melee range with Siegfried Captain (visible), accepted_distance=0
22:07:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Terror (0), Attack.Default (0), Roam (0), Engage.Melee (0)
22:07:28
SQ
-> Behavior picked: Idle (1)
22:07:28
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:07:28
SQ
* ---------------------------------------------------
22:07:29
SQ
*
22:07:29
SQ
* Lost Soul: Starting turn.
22:07:29
SQ
-> Behaviors to pick from:
Attack.Terror (480)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0)
22:07:29
SQ
-> Behavior picked: Attack.Terror (480)
22:07:30
SQ
* Lost Soul: Using Horrific Scream against Hagen!
22:07:30
SQ
Lost Soul uses skill Horrific Scream
22:07:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Terror (0)
22:07:30
SQ
-> Behavior picked: Idle (1)
22:07:31
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:07:31
SQ
* ---------------------------------------------------
22:07:31
SQ
*
22:07:31
SQ
* Lost Soul: Starting turn.
22:07:32
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Attack.Default (0), Roam (0), Attack.Terror (0)
22:07:32
SQ
-> Behavior picked: Engage.Melee (115)
22:07:32
SQ
* Lost Soul: Engaging to melee range with Alfred (not visible), accepted_distance=0
22:07:33
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Attack.Terror (0), Engage.Melee (0)
22:07:33
SQ
-> Behavior picked: Idle (1)
22:07:33
SQ
* Lost Soul: Ending Turn with 5 of 9 AP left.
22:07:33
SQ
* ---------------------------------------------------
22:07:34
SQ
*
22:07:34
SQ
* Lost Soul: Starting turn.
22:07:34
SQ
-> Behaviors to pick from:
Attack.Terror (457.5)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0)
22:07:34
SQ
-> Behavior picked: Attack.Terror (457.5)
22:07:35
SQ
* Lost Soul: Using Horrific Scream against Siegfried The Juggernaut!
22:07:35
SQ
Lost Soul uses skill Horrific Scream
22:07:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Terror (0)
22:07:35
SQ
-> Behavior picked: Idle (1)
22:07:36
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:07:36
SQ
* ---------------------------------------------------
22:07:36
SQ
*
22:07:36
SQ
* Lost Soul: Starting turn.
22:07:37
SQ
-> Behaviors to pick from:
Attack.Terror (526.5)(*), Idle (1), Engage.Melee (0), Attack.Default (0), Roam (0)
22:07:37
SQ
-> Behavior picked: Attack.Terror (526.5)
22:07:37
SQ
* Lost Soul: Using Horrific Scream against Siegfried Captain!
22:07:37
SQ
Lost Soul uses skill Horrific Scream
22:07:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Roam (0), Attack.Terror (0)
22:07:37
SQ
-> Behavior picked: Idle (1)
22:07:38
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:07:38
SQ
* ---------------------------------------------------
22:07:39
SQ
*
22:07:39
SQ
* Lost Soul: Starting turn.
22:07:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0), Attack.Terror (0)
22:07:39
SQ
-> Behavior picked: Idle (1)
22:07:40
SQ
* Lost Soul: Ending Turn with 9 of 9 AP left.
22:07:40
SQ
* ---------------------------------------------------
22:07:40
SQ
*
22:07:40
SQ
* Lost Soul: Starting turn.
22:07:41
SQ
-> Behaviors to pick from:
Attack.Terror (480)(*), Attack.Default (67.9735), Idle (1), Engage.Melee (0), Roam (0)
22:07:41
SQ
-> Behavior picked: Attack.Terror (480)
22:07:42
SQ
* Lost Soul: Using Horrific Scream against Ser Sigismund!
22:07:42
SQ
Lost Soul uses skill Horrific Scream
22:07:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
22:07:42
SQ
-> Behavior picked: Idle (1)
22:07:43
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:07:43
SQ
* ---------------------------------------------------
22:07:47
SQ
* Siegfried Captain: Fleeing.
22:07:48
SQ
* Siegfried Captain: Fleeing.
22:07:51
SQ
* Ser Sigismund: Fleeing.
22:07:56
SQ
[Alfgeir] executes skill [Thrust] on target [Lost Soul]
22:07:56
SQ
Alfgeir uses skill Thrust
22:07:56
SQ
Lost Soul has died.
22:08:17
SQ
[Volker] executes skill [Slash] on target [Lost Soul]
22:08:17
SQ
Volker uses skill Slash
22:08:17
SQ
Lost Soul has died.
22:08:26
SQ
[Angels Swordmaster] executes skill [Slash] on target [Lost Soul]
22:08:26
SQ
Angels Swordmaster uses skill Slash
22:08:26
SQ
Lost Soul has died.
22:08:44
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Lost Soul]
22:08:44
SQ
Hermann Bullseye uses skill Quick Shot
22:08:45
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Lost Soul]
22:08:45
SQ
Hermann Bullseye uses skill Quick Shot
22:08:47
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Lost Soul]
22:08:47
SQ
Adelbert Commander uses skill Quick Shot
22:08:48
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Lost Soul]
22:08:48
SQ
Adelbert Commander uses skill Quick Shot
22:08:53
SQ
INFO: Next round issued: 3
22:08:55
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Lost Soul]
22:08:55
SQ
Hermann Bullseye uses skill Quick Shot
22:08:55
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Lost Soul]
22:08:55
SQ
Hermann Bullseye uses skill Quick Shot
22:08:57
SQ
*
22:08:57
SQ
* Lost Soul: Starting turn.
22:08:57
SQ
-> Behaviors to pick from:
Attack.Terror (303.75)(*), Engage.Melee (60), Idle (1), Roam (0), Attack.Default (0)
22:08:57
SQ
-> Behavior picked: Attack.Terror (303.75)
22:08:58
SQ
* Lost Soul: Using Horrific Scream against Alfgeir!
22:08:58
SQ
Lost Soul uses skill Horrific Scream
22:08:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Engage.Melee (0), Attack.Terror (0)
22:08:58
SQ
-> Behavior picked: Idle (1)
22:08:59
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:08:59
SQ
* ---------------------------------------------------
22:08:59
SQ
*
22:08:59
SQ
* Lost Soul: Starting turn.
22:08:59
SQ
-> Behaviors to pick from:
Attack.Terror (303.75)(*), Engage.Melee (60), Idle (1), Attack.Default (0), Roam (0)
22:08:59
SQ
-> Behavior picked: Attack.Terror (303.75)
22:09:00
SQ
* Lost Soul: Using Horrific Scream against Alfgeir!
22:09:00
SQ
Lost Soul uses skill Horrific Scream
22:09:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Engage.Melee (0), Attack.Terror (0)
22:09:00
SQ
-> Behavior picked: Idle (1)
22:09:01
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:09:01
SQ
* ---------------------------------------------------
22:09:02
SQ
*
22:09:02
SQ
* Lost Soul: Starting turn.
22:09:02
SQ
-> Behaviors to pick from:
Attack.Terror (615)(*), Engage.Melee (135.938), Idle (1), Roam (0), Attack.Default (0)
22:09:02
SQ
-> Behavior picked: Attack.Terror (615)
22:09:03
SQ
* Lost Soul: Using Horrific Scream against Alfred!
22:09:03
SQ
Lost Soul uses skill Horrific Scream
22:09:03
SQ
-> Behaviors to pick from:
Engage.Melee (195)(*), Idle (1), Attack.Default (0), Roam (0), Attack.Terror (0)
22:09:03
SQ
-> Behavior picked: Engage.Melee (195)
22:09:04
SQ
* Lost Soul: Engaging to melee range with Alfred (not visible), accepted_distance=0
22:09:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Roam (0), Attack.Terror (0), Engage.Melee (0)
22:09:05
SQ
-> Behavior picked: Idle (1)
22:09:05
SQ
* Lost Soul: Ending Turn with 1 of 9 AP left.
22:09:05
SQ
* ---------------------------------------------------
22:09:05
SQ
*
22:09:05
SQ
* Lost Soul: Starting turn.
22:09:06
SQ
-> Behaviors to pick from:
Attack.Terror (821.25)(*), Attack.Default (32.6182), Idle (1), Roam (0), Engage.Melee (0)
22:09:06
SQ
-> Behavior picked: Attack.Terror (821.25)
22:09:06
SQ
* Lost Soul: Using Horrific Scream against Angels Swordmaster!
22:09:06
SQ
Lost Soul uses skill Horrific Scream
22:09:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Terror (0)
22:09:06
SQ
-> Behavior picked: Idle (1)
22:09:07
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:09:07
SQ
* ---------------------------------------------------
22:09:11
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Lost Soul]
22:09:11
SQ
Adelbert Commander uses skill Quick Shot
22:09:11
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Lost Soul]
22:09:11
SQ
Adelbert Commander uses skill Quick Shot
22:09:18
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Lost Soul]
22:09:18
SQ
Siegfried The Juggernaut uses skill Overhead Strike
22:09:18
SQ
Lost Soul has died.
22:09:31
SQ
* Ser Sigismund: Fleeing.
22:09:34
SQ
* Siegfried Captain: Fleeing.
22:09:45
SQ
* Alfred: Fleeing.
22:09:45
SQ
Skill [Hidden] removed from [Alfred].
22:09:54
SQ
[Alfgeir] executes skill [Thrust] on target [Lost Soul]
22:09:54
SQ
Alfgeir uses skill Thrust
22:09:54
SQ
Lost Soul has died.
22:09:54
SQ
INFO: Next round issued: 4
22:09:55
SQ
*
22:09:55
SQ
* Lost Soul: Starting turn.
22:09:55
SQ
-> Behaviors to pick from:
Attack.Terror (810)(*), Attack.Default (29.1417), Idle (1), Roam (0), Engage.Melee (0)
22:09:55
SQ
-> Behavior picked: Attack.Terror (810)
22:09:56
SQ
* Lost Soul: Using Horrific Scream against Volker!
22:09:56
SQ
Lost Soul uses skill Horrific Scream
22:09:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Roam (0), Attack.Default (0), Attack.Terror (0)
22:09:56
SQ
-> Behavior picked: Idle (1)
22:09:57
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:09:57
SQ
* ---------------------------------------------------
22:10:01
SQ
*
22:10:01
SQ
* Lost Soul: Starting turn.
22:10:01
SQ
-> Behaviors to pick from:
Attack.Terror (821.25)(*), Attack.Default (32.6182), Idle (1), Engage.Melee (0), Roam (0)
22:10:01
SQ
-> Behavior picked: Attack.Terror (821.25)
22:10:02
SQ
* Lost Soul: Using Horrific Scream against Angels Swordmaster!
22:10:02
SQ
Lost Soul uses skill Horrific Scream
22:10:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
22:10:02
SQ
-> Behavior picked: Idle (1)
22:10:03
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:10:03
SQ
* ---------------------------------------------------
22:10:11
SQ
* Siegfried Captain: Fleeing.
22:10:16
SQ
[Volker] executes skill [Slash] on target [Lost Soul]
22:10:16
SQ
Volker uses skill Slash
22:10:16
SQ
Lost Soul has died.
22:10:21
SQ
* Ser Sigismund: Fleeing.
22:10:24
SQ
* Angels Swordmaster: Fleeing.
22:10:51
SQ
INFO: Next round issued: 5
22:10:55
SQ
*
22:10:55
SQ
* Lost Soul: Starting turn.
22:10:56
SQ
-> Behaviors to pick from:
Attack.Terror (540)(*), Attack.Default (60.1906), Idle (1), Engage.Melee (0), Roam (0)
22:10:56
SQ
-> Behavior picked: Attack.Terror (540)
22:10:56
SQ
* Lost Soul: Using Horrific Scream against Volker!
22:10:56
SQ
Lost Soul uses skill Horrific Scream
22:10:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Engage.Melee (0), Attack.Default (0), Attack.Terror (0)
22:10:56
SQ
-> Behavior picked: Idle (1)
22:10:57
SQ
* Lost Soul: Ending Turn with 3 of 9 AP left.
22:10:57
SQ
* ---------------------------------------------------
22:10:59
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Lost Soul]
22:10:59
SQ
Adelbert Commander uses skill Quick Shot
22:11:00
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Lost Soul]
22:11:00
SQ
Adelbert Commander uses skill Quick Shot
22:11:10
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Lost Soul]
22:11:10
SQ
Siegfried The Juggernaut uses skill Overhead Strike
22:11:12
SQ
* Angels Swordmaster: Fleeing.
22:11:15
SQ
* Ser Sigismund: Fleeing.
22:11:18
Resource
Loading: music/undead_01.music
22:11:18
Resource
Unloading: music/undead_02.music
22:11:30
SQ
[Alfred] executes skill [Chop] on target [Lost Soul]
22:11:30
SQ
Alfred uses skill Chop
22:11:34
SQ
[Volker] executes skill [Slash] on target [Lost Soul]
22:11:34
SQ
Volker uses skill Slash
22:11:34
SQ
Lost Soul has died.
22:11:34
Resource
Unloading: gfx/orientation_overlay.png
22:11:34
SQ
Skill [Dodge] removed from [Adelbert Commander].
22:11:34
SQ
Skill [Dodge] removed from [Volker].
22:11:34
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
22:11:38
Resource
Loading: music/victory_01.music
22:11:38
Resource
Unloading: music/undead_01.music
22:11:41
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:11:41
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
22:11:41
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
22:11:41
SQ
World::onCombatFinished
22:11:41
SQ
TacticalState::onFinish
22:11:41
Resource
Unloading: gfx/object_0.png
22:11:41
Resource
Unloading: gfx/detail.png
22:11:41
Resource
Unloading Resource Package "Temporary Tactical Resources".
22:11:41
Resource
Unloading: sounds/enemies/ghost_death_01.wav
22:11:41
Resource
Unloading: sounds/enemies/ghost_death_02.wav
22:11:41
Resource
Unloading: sounds/enemies/ghastly_touch_01.wav
22:11:41
Resource
Unloading: sounds/enemies/horrific_scream_01.wav
22:11:41
UI
IngameMenuScreen::UNREGISTER
22:11:41
UI
MainMenuModule::UNREGISTER
22:11:41
UI
LoadCampaignMenuModule::UNREGISTER
22:11:41
UI
SaveCampaignMenuModule::UNREGISTER
22:11:41
UI
OptionsMenuModule::UNREGISTER
22:11:41
UI
OptionsMenuModuleVideoPanel::UNREGISTER
22:11:41
UI
OptionsMenuModuleVideoPanel::UNREGISTER
22:11:41
UI
OptionsMenuModuleControlsPanel::UNREGISTER
22:11:41
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
22:11:41
UI
TacticalFleeScreen::UNREGISTER
22:11:41
UI
CharacterScreen::UNREGISTER
22:11:41
UI
CharacterScreenLeftPanelModule::UNREGISTER
22:11:41
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
22:11:41
UI
CharacterScreenPaperdollModule::UNREGISTER
22:11:41
UI
CharacterScreenSkillsModule::UNREGISTER
22:11:41
UI
CharacterScreenStatsModule::UNREGISTER
22:11:41
UI
CharacterScreenRightPanelModule::UNREGISTER
22:11:41
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
22:11:41
UI
CharacterScreenInventoryListModule::UNREGISTER
22:11:41
UI
CharacterScreenPerksModule::UNREGISTER
22:11:41
UI
CharacterScreenBrothersListModule::UNREGISTER
22:11:41
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
22:11:41
UI
TacticalScreen::UNREGISTER
22:11:41
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
22:11:41
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
22:11:41
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
22:11:41
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
22:11:41
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
22:11:41
UI
TacticalCombatResultScreen::UNREGISTER
22:11:41
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
22:11:41
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
22:11:44
SQ
contract removed: contract.destroy_bandit_camp
22:11:45
Resource
Loading: music/worldmap_05.music
22:11:45
Resource
Unloading: music/victory_01.music
22:12:01
SQ
contract added: contract.destroy_bandit_camp
22:12:02
SQ
contract added: contract.errant
22:12:12
SQ
contract added: contract.discover_location
22:12:15
SQ
contract added: contract.errant
22:12:21
SQ
contract added: contract.errant
22:12:32
SQ
contract added: contract.errant
22:12:47
SQ
Location entered: Elkshorn
22:12:51
Resource
Loading: music/worldmap_03.music
22:12:51
Resource
Unloading: music/worldmap_05.music
22:12:52
SQ
Save campaign: autosave
22:12:53
Scene
Finished saving scene.
22:12:53
SQ
WorldState::onHide
22:12:53
UI
TacticalScreen::REGISTER
22:12:53
UI
TacticalScreenTurnSequenceBarModule::REGISTER
22:12:53
UI
TacticalScreenOrientationOverlayModule::REGISTER
22:12:53
UI
TacticalScreenTopbarEventLogModule::REGISTER
22:12:53
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
22:12:53
UI
TacticalScreenTopbarOptionsModule::REGISTER
22:12:53
Resource
Loading: gfx/detail.png
22:12:53
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
22:12:53
Resource
Loading: gfx/object_0.png
22:12:53
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
22:12:53
Resource
Loading: gfx/orientation_overlay.png
22:12:53
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
22:12:53
Resource
Loading: gfx/entity_2.png
22:12:53
Texture
Texture "gfx/entity_2.png" took up approximately 5461kb in video memory.
22:12:53
SQ
inspiring presence: on combat started!
22:12:53
SQ
TACTICAL: STASH LOCKED: true
22:12:53
SQ
INFO: Next round issued: 1
22:12:53
Resource
Started loading Resource Package "Temporary Tactical Resources".
22:12:53
Resource
Loading: sounds/enemies/orc_hurt_01.wav
22:12:53
UI
CharacterScreen::REGISTER
22:12:53
UI
CharacterScreenLeftPanelModule::REGISTER
22:12:53
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
22:12:53
UI
CharacterScreenPaperdollModule::REGISTER
22:12:53
UI
CharacterScreenSkillsModule::REGISTER
22:12:53
UI
CharacterScreenStatsModule::REGISTER
22:12:53
UI
CharacterScreenRightPanelModule::REGISTER
22:12:53
Resource
Loading: sounds/enemies/orc_hurt_02.wav
22:12:53
UI
CharacterScreenRightPanelHeaderModule::REGISTER
22:12:53
UI
CharacterScreenInventoryListModule::REGISTER
22:12:53
UI
CharacterScreenPerksModule::REGISTER
22:12:53
UI
CharacterScreenBrothersListModule::REGISTER
22:12:53
UI
CharacterScreenBattleStartFooterModule::REGISTER
22:12:53
UI
TacticalFleeScreen::REGISTER
22:12:53
UI
IngameMenuScreen::REGISTER
22:12:53
UI
MainMenuModule::REGISTER
22:12:53
UI
LoadCampaignMenuModule::REGISTER
22:12:53
Resource
Loading: sounds/enemies/orc_hurt_03.wav
22:12:53
UI
SaveCampaignMenuModule::REGISTER
22:12:53
UI
OptionsMenuModule::REGISTER
22:12:53
UI
OptionsMenuModuleVideoPanel::REGISTER
22:12:53
UI
OptionsMenuModuleAudioPanel::REGISTER
22:12:53
UI
OptionsMenuModuleControlsPanel::REGISTER
22:12:53
UI
OptionsMenuModuleGameplayPanel::REGISTER
22:12:53
UI
TacticalCombatResultScreen::REGISTER
22:12:53
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
22:12:53
UI
TacticalCombatResultScreenLootPanel::REGISTER
22:12:53
Resource
Loading: sounds/enemies/orc_hurt_04.wav
22:12:53
Resource
Loading: sounds/enemies/orc_hurt_05.wav
22:12:53
Resource
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22:12:53
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22:12:53
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22:12:53
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22:12:53
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22:12:53
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22:12:53
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22:12:53
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22:12:57
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Unloading: music/worldmap_03.music
22:13:03
SQ
*
22:13:03
SQ
* Militia: Starting turn.
22:13:03
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Engage.Ranged (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
22:13:03
SQ
-> Behavior picked: Roam (10)
22:13:04
SQ
* Militia: Roaming.
22:13:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Ranged (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Flee (0), Roam (0)
22:13:06
SQ
-> Behavior picked: Idle (1)
22:13:06
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:13:06
SQ
* ---------------------------------------------------
22:13:07
SQ
*
22:13:07
SQ
* Militia: Starting turn.
22:13:07
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), SwitchTo.Ranged (0), Attack.Bow (0), Defend (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Flee (0)
22:13:07
SQ
-> Behavior picked: Engage.Ranged (100)
22:13:08
SQ
* Militia: Engaging into firing range over 3 tiles at Orc Young (not visible)
22:13:09
SQ
* Militia: In fact, I would prefer to remain where I am
22:13:09
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), Roam (0), Flee (0), Engage.Ranged (0)
22:13:09
SQ
-> Behavior picked: Idle (1)
22:13:09
SQ
* Militia: Ending Turn with 3 of 9 AP left.
22:13:09
SQ
* ---------------------------------------------------
22:13:09
SQ
*
22:13:09
SQ
* Militia: Starting turn.
22:13:10
SQ
defend after inertia: 1
22:13:10
SQ
defend after distance?: 0.833333
22:13:10
SQ
defend after tactical value?: 0.565476
22:13:10
SQ
defend after tactical value of engage target?: 0.77753
22:13:10
SQ
defend after allyVSOpponent: 0.245536
22:13:10
SQ
defend after allyRangedVSOpponentRanged: 0.982143
22:13:10
SQ
defend after everyone engaged?: 0.982143
22:13:10
SQ
defend after formation pos VS engage target: 1.59598
22:13:10
SQ
defend after opponents?: 1.59598
22:13:10
SQ
-> Behaviors to pick from:
Defend (215.458)(*), Engage.Melee (80.6667)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
22:13:10
SQ
-> Behavior picked: Defend (215.458)
22:13:10
SQ
* Militia: Going for defensive position.
22:13:11
SQ
defend after inertia: 0.375
22:13:11
SQ
defend after distance?: 0.375
22:13:11
SQ
defend after tactical value?: 0.254464
22:13:11
SQ
defend after tactical value of engage target?: 0.349888
22:13:11
SQ
defend after allyVSOpponent: 0.110491
22:13:11
SQ
defend after allyRangedVSOpponentRanged: 0.441964
22:13:11
SQ
defend after everyone engaged?: 0.441964
22:13:11
SQ
defend after formation pos VS engage target: 0.745815
22:13:11
SQ
defend after opponents?: 0.745815
22:13:11
SQ
-> Behaviors to pick from:
Defend (100.685)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Roam (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0)
22:13:11
SQ
-> Behavior picked: Defend (100.685)
22:13:11
SQ
* Militia: Holding defensive position.
22:13:11
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Default (0), Flee (0), Roam (0), Defend.Spearwall (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Defend (0)
22:13:11
SQ
-> Behavior picked: Idle (50)
22:13:11
SQ
* Militia: Ending Turn with 6 of 9 AP left.
22:13:11
SQ
* ---------------------------------------------------
22:13:12
SQ
*
22:13:12
SQ
* Militia: Starting turn.
22:13:12
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
22:13:12
SQ
-> Behavior picked: Roam (10)
22:13:13
SQ
* Militia: Roaming.
22:13:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
22:13:14
SQ
-> Behavior picked: Idle (1)
22:13:14
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:13:14
SQ
* ---------------------------------------------------
22:13:14
SQ
*
22:13:14
SQ
* Orc Berserker: Starting turn.
22:13:15
SQ
defend after inertia: 1
22:13:15
SQ
defend after distance?: 0.833333
22:13:15
SQ
defend after tactical value?: 0.565476
22:13:15
SQ
defend after tactical value of engage target?: 0.77753
22:13:15
SQ
defend after allyVSOpponent: 0.65791
22:13:15
SQ
defend after allyRangedVSOpponentRanged: 0.65791
22:13:15
SQ
defend after everyone engaged?: 0.65791
22:13:15
SQ
defend after formation pos VS engage target: 0
22:13:15
SQ
defend after opponents?: 0
22:13:15
SQ
-> Behaviors to pick from:
Engage.Melee (238.333)(*), Idle (1), Charge (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Flee (0)
22:13:15
SQ
-> Behavior picked: Engage.Melee (238.333)
22:13:15
SQ
* Orc Berserker: Engaging to melee range with Adelbert Commander (not visible), accepted_distance=0
22:13:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Engage.Melee (0)
22:13:16
SQ
-> Behavior picked: Idle (1)
22:13:16
SQ
* Orc Berserker: Ending Turn with 2 of 10 AP left.
22:13:16
SQ
* ---------------------------------------------------
22:13:17
SQ
*
22:13:17
SQ
* Orc Berserker: Starting turn.
22:13:17
SQ
defend after inertia: 1
22:13:17
SQ
defend after distance?: 0.833333
22:13:17
SQ
defend after tactical value?: 0.565476
22:13:17
SQ
defend after tactical value of engage target?: 0.77753
22:13:17
SQ
defend after allyVSOpponent: 0.89715
22:13:17
SQ
defend after allyRangedVSOpponentRanged: 0.0996833
22:13:17
SQ
defend after everyone engaged?: 0.0676784
22:13:17
SQ
defend after formation pos VS engage target: 0
22:13:17
SQ
defend after opponents?: 0
22:13:17
SQ
-> Behaviors to pick from:
Engage.Melee (210.833)(*), Idle (1), Charge (0), Roam (0), Attack.Default (0), Attack.Thresh (0), Defend (0), Attack.SplitShield (0), Flee (0)
22:13:17
SQ
-> Behavior picked: Engage.Melee (210.833)
22:13:17
SQ
* Orc Berserker: Engaging to melee range with Militia (not visible), accepted_distance=0
22:13:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Defend (0), Attack.Default (0), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Flee (0), Engage.Melee (0)
22:13:19
SQ
-> Behavior picked: Idle (1)
22:13:19
SQ
* Orc Berserker: Ending Turn with 0 of 10 AP left.
22:13:19
SQ
* ---------------------------------------------------
22:13:19
SQ
*
22:13:19
SQ
* Militia: Starting turn.
22:13:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
22:13:20
SQ
-> Behavior picked: Idle (1)
22:13:20
SQ
* Militia: Ending Turn with 9 of 9 AP left.
22:13:20
SQ
* ---------------------------------------------------
22:13:21
SQ
*
22:13:21
SQ
* Militia: Starting turn.
22:13:21
SQ
defend after inertia: 1
22:13:21
SQ
defend after distance?: 1
22:13:21
SQ
defend after tactical value?: 0.25
22:13:21
SQ
defend after tactical value of engage target?: 0.25
22:13:21
SQ
defend after allyVSOpponent: 0.0921053
22:13:21
SQ
defend after allyRangedVSOpponentRanged: 0.368421
22:13:21
SQ
defend after everyone engaged?: 0.368421
22:13:21
SQ
defend after formation pos VS engage target: 0.483553
22:13:21
SQ
defend after opponents?: 0.483553
22:13:21
SQ
-> Behaviors to pick from:
Engage.Melee (83.4706)(*), Defend (65.2796)(*), Idle (1), Attack.CrushArmor (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Split (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Flee (0)
22:13:21
SQ
-> Behavior picked: Engage.Melee (83.4706)
22:13:22
SQ
* Militia: Engaging to melee range with Orc Berserker (visible), accepted_distance=0
22:13:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Spearwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Engage.Melee (0)
22:13:23
SQ
-> Behavior picked: Idle (1)
22:13:23
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:13:23
SQ
* ---------------------------------------------------
22:13:24
SQ
*
22:13:24
SQ
* Orc Young: Starting turn.
22:13:24
SQ
defend after inertia: 1
22:13:24
SQ
defend after distance?: 1
22:13:24
SQ
defend after tactical value?: 0.25
22:13:24
SQ
defend after tactical value of engage target?: 0.25
22:13:24
SQ
defend after allyVSOpponent: 0.326923
22:13:24
SQ
defend after allyRangedVSOpponentRanged: 0.0204327
22:13:24
SQ
defend after everyone engaged?: 0.0100788
22:13:24
SQ
defend after formation pos VS engage target: 0.0127022
22:13:24
SQ
defend after opponents?: 0.0127022
22:13:24
SQ
-> Behaviors to pick from:
Engage.Melee (158.4)(*), Idle (1), Defend (0.857401), Defend.Shieldwall (0.419742), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:13:24
SQ
-> Behavior picked: Engage.Melee (158.4)
22:13:25
SQ
* Orc Young: Engaging to melee range with Militia (not visible), accepted_distance=0
22:13:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.Split (0), Charge (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:13:26
SQ
-> Behavior picked: Idle (1)
22:13:26
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:13:26
SQ
* ---------------------------------------------------
22:13:26
SQ
*
22:13:26
SQ
* Orc Young: Starting turn.
22:13:27
SQ
defend after inertia: 1
22:13:27
SQ
defend after distance?: 1
22:13:27
SQ
defend after tactical value?: 0.25
22:13:27
SQ
defend after tactical value of engage target?: 0.25
22:13:27
SQ
defend after allyVSOpponent: 0.326923
22:13:27
SQ
defend after allyRangedVSOpponentRanged: 0.0204327
22:13:27
SQ
defend after everyone engaged?: 0.00684287
22:13:27
SQ
defend after formation pos VS engage target: 0.022176
22:13:27
SQ
defend after opponents?: 0.022176
22:13:27
SQ
-> Behaviors to pick from:
Engage.Melee (121.159)(*), Defend (1.49688), Idle (1), Defend.Shieldwall (0.355602), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:13:27
SQ
-> Behavior picked: Engage.Melee (121.159)
22:13:27
SQ
* Orc Young: Engaging to melee range with Militia (not visible), accepted_distance=0
22:13:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:13:29
SQ
-> Behavior picked: Idle (1)
22:13:29
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:13:29
SQ
* ---------------------------------------------------
22:13:29
SQ
*
22:13:29
SQ
* Orc Young: Starting turn.
22:13:30
SQ
defend after inertia: 1
22:13:30
SQ
defend after distance?: 1
22:13:30
SQ
defend after tactical value?: 0.25
22:13:30
SQ
defend after tactical value of engage target?: 0.25
22:13:30
SQ
defend after allyVSOpponent: 0.326923
22:13:30
SQ
defend after allyRangedVSOpponentRanged: 0.0204327
22:13:30
SQ
defend after everyone engaged?: 0.0121226
22:13:30
SQ
defend after formation pos VS engage target: 0.0157846
22:13:30
SQ
defend after opponents?: 0.0157846
22:13:30
SQ
-> Behaviors to pick from:
Engage.Melee (117.333)(*), Defend (1.06546), Idle (1), Defend.Shieldwall (0.943811), Attack.Split (0), Charge (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:13:30
SQ
-> Behavior picked: Engage.Melee (117.333)
22:13:30
SQ
* Orc Young: Engaging to melee range with Militia (not visible), accepted_distance=0
22:13:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Charge (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:13:31
SQ
-> Behavior picked: Idle (1)
22:13:31
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:13:31
SQ
* ---------------------------------------------------
22:13:32
SQ
*
22:13:32
SQ
* Orc Young: Starting turn.
22:13:33
SQ
defend after inertia: 1
22:13:33
SQ
defend after distance?: 1
22:13:33
SQ
defend after tactical value?: 0.25
22:13:33
SQ
defend after tactical value of engage target?: 0.25
22:13:33
SQ
defend after allyVSOpponent: 0.326923
22:13:33
SQ
defend after allyRangedVSOpponentRanged: 0.0204327
22:13:33
SQ
defend after everyone engaged?: 0.000319261
22:13:33
SQ
defend after opponents?: 0.000319261
22:13:33
SQ
-> Behaviors to pick from:
Engage.Melee (163.922)(*), Idle (1), Defend (0.0215501), Attack.Split (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:13:33
SQ
-> Behavior picked: Engage.Melee (163.922)
22:13:33
SQ
* Orc Young: Engaging to melee range with Militia (visible), accepted_distance=0
22:13:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Charge (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:13:35
SQ
-> Behavior picked: Idle (1)
22:13:35
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:13:35
SQ
* ---------------------------------------------------
22:13:43
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Young]
22:13:43
SQ
Siegfried The Juggernaut uses skill Overhead Strike
22:13:43
SQ
Orc Young has died.
22:13:44
SQ
*
22:13:44
SQ
* Orc Warrior: Starting turn.
22:13:44
SQ
defend after inertia: 1
22:13:44
SQ
defend after distance?: 0.833333
22:13:44
SQ
defend after tactical value?: 0.520833
22:13:44
SQ
defend after tactical value of engage target?: 0.716146
22:13:44
SQ
defend after allyVSOpponent: 0.895182
22:13:44
SQ
defend after allyRangedVSOpponentRanged: 0.0994647
22:13:44
SQ
defend after everyone engaged?: 0.0994647
22:13:44
SQ
defend after formation pos VS engage target: 0.136764
22:13:44
SQ
defend after opponents?: 0.136764
22:13:44
SQ
-> Behaviors to pick from:
Engage.Melee (343.2)(*), Defend (9.23157), Idle (1), Attack.Split (0), LineBreaker (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:13:44
SQ
-> Behavior picked: Engage.Melee (343.2)
22:13:44
SQ
* Orc Warrior: Engaging to melee range with Siegfried The Juggernaut (not visible), accepted_distance=0
22:13:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Defend.Shieldwall (0), LineBreaker (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:13:45
SQ
-> Behavior picked: Idle (1)
22:13:45
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:13:45
SQ
* ---------------------------------------------------
22:14:00
SQ
*
22:14:00
SQ
* Orc Warrior: Starting turn.
22:14:00
SQ
defend after inertia: 1
22:14:00
SQ
defend after distance?: 1
22:14:00
SQ
defend after tactical value?: 0.25
22:14:00
SQ
defend after tactical value of engage target?: 0.25
22:14:00
SQ
defend after allyVSOpponent: 0.354167
22:14:00
SQ
defend after allyRangedVSOpponentRanged: 0.0221354
22:14:00
SQ
defend after everyone engaged?: 0.000345866
22:14:00
SQ
defend after opponents?: 0.000345866
22:14:01
SQ
-> Behaviors to pick from:
Engage.Melee (171.111)(*), Idle (1), Defend (0.0233459), Attack.Split (0), LineBreaker (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:14:01
SQ
-> Behavior picked: Engage.Melee (171.111)
22:14:01
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:14:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), LineBreaker (0), Roam (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:14:02
SQ
-> Behavior picked: Idle (1)
22:14:02
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
22:14:02
SQ
* ---------------------------------------------------
22:14:18
SQ
[Alfred] executes skill [Chop] on target [Orc Young]
22:14:18
SQ
Alfred uses skill Chop
22:14:18
SQ
Orc Young has died.
22:14:24
SQ
*
22:14:24
SQ
* Orc Warrior: Starting turn.
22:14:24
SQ
defend after inertia: 1
22:14:24
SQ
defend after distance?: 1
22:14:24
SQ
defend after tactical value?: 0.25
22:14:24
SQ
defend after tactical value of engage target?: 0.25
22:14:24
SQ
defend after allyVSOpponent: 0.318182
22:14:24
SQ
defend after allyRangedVSOpponentRanged: 0.0198864
22:14:24
SQ
defend after everyone engaged?: 0.000310724
22:14:24
SQ
defend after opponents?: 0.000310724
22:14:24
SQ
-> Behaviors to pick from:
Engage.Melee (176.19)(*), Defend.Shieldwall (1.03301), Idle (1), Defend (0.0209739), Attack.Split (0), LineBreaker (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:14:24
SQ
-> Behavior picked: Engage.Melee (176.19)
22:14:24
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:14:25
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Roam (0), Attack.Split (0), Attack.Default (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:14:25
SQ
-> Behavior picked: Idle (1)
22:14:25
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
22:14:25
SQ
* ---------------------------------------------------
22:14:26
SQ
*
22:14:26
SQ
* Orc Warrior: Starting turn.
22:14:26
SQ
defend after inertia: 1
22:14:26
SQ
defend after distance?: 1
22:14:26
SQ
defend after tactical value?: 0.25
22:14:26
SQ
defend after tactical value of engage target?: 0.25
22:14:26
SQ
defend after allyVSOpponent: 0.340909
22:14:26
SQ
defend after allyRangedVSOpponentRanged: 0.0213068
22:14:26
SQ
defend after everyone engaged?: 0.000332919
22:14:26
SQ
defend after opponents?: 0.000332919
22:14:26
SQ
-> Behaviors to pick from:
Engage.Melee (137.799)(*), Idle (1), Defend.Shieldwall (0.402467), Defend (0.022472), Attack.Split (0), LineBreaker (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:14:26
SQ
-> Behavior picked: Engage.Melee (137.799)
22:14:26
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:14:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Split (0), LineBreaker (0), Attack.Swing (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:14:27
SQ
-> Behavior picked: Idle (1)
22:14:27
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
22:14:27
SQ
* ---------------------------------------------------
22:14:28
SQ
*
22:14:28
SQ
* Orc Warrior: Starting turn.
22:14:28
SQ
defend after inertia: 1
22:14:28
SQ
defend after distance?: 1
22:14:28
SQ
defend after tactical value?: 0.25
22:14:28
SQ
defend after tactical value of engage target?: 0.196429
22:14:28
SQ
defend after allyVSOpponent: 0.303571
22:14:28
SQ
defend after allyRangedVSOpponentRanged: 0.0189732
22:14:28
SQ
defend after everyone engaged?: 0.0189732
22:14:28
SQ
defend after formation pos VS engage target: 0.0426897
22:14:28
SQ
defend after opponents?: 0.0426897
22:14:28
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Defend.Shieldwall (5.11364), Defend (2.88156), Idle (1), Attack.Split (0), LineBreaker (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:14:28
SQ
-> Behavior picked: Engage.Melee (183.333)
22:14:29
SQ
* Orc Warrior: Engaging to melee range with Alfgeir (visible), accepted_distance=0
22:14:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Roam (0), Attack.Split (0), LineBreaker (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:14:30
SQ
-> Behavior picked: Idle (1)
22:14:30
SQ
* Orc Warrior: Ending Turn with 3 of 8 AP left.
22:14:30
SQ
* ---------------------------------------------------
22:14:30
SQ
*
22:14:30
SQ
* Orc Warrior: Starting turn.
22:14:31
SQ
defend after inertia: 1
22:14:31
SQ
defend after distance?: 1
22:14:31
SQ
defend after tactical value?: 0.571429
22:14:31
SQ
defend after tactical value of engage target?: 0.72449
22:14:31
SQ
defend after allyVSOpponent: 1.18553
22:14:31
SQ
defend after allyRangedVSOpponentRanged: 0.0740955
22:14:31
SQ
defend after everyone engaged?: 0.0131874
22:14:31
SQ
defend after formation pos VS engage target: 0.0131874
22:14:31
SQ
defend after opponents?: 0.0131874
22:14:31
SQ
-> Behaviors to pick from:
Engage.Melee (154.882)(*), Defend.Shieldwall (10.2273), Idle (1), Defend (0.89015), Attack.Split (0), LineBreaker (0), Roam (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0)
22:14:31
SQ
-> Behavior picked: Engage.Melee (154.882)
22:14:31
SQ
* Orc Warrior: Engaging to melee range with Volker (visible), accepted_distance=0
22:14:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (33.5921)(*), Attack.Default (31.5242)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), LineBreaker (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0)
22:14:32
SQ
-> Behavior picked: Attack.Default (31.5242)
22:14:32
SQ
* Orc Warrior: Using Cleave against Alfgeir!
22:14:32
SQ
Orc Warrior uses skill Cleave
22:14:32
SQ
-> Behaviors to pick from:
Idle (1)(*), LineBreaker (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Swing (0), Defend (0), Attack.Default (0), Flee (0), Engage.Melee (0), Defend.Shieldwall (0)
22:14:32
SQ
-> Behavior picked: Idle (1)
22:14:33
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:14:33
SQ
* ---------------------------------------------------
22:14:37
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Young]
22:14:37
SQ
Hermann Bullseye uses skill Quick Shot
22:14:40
SQ
TurnSequenceBar::setActionStateBySkillId(No Active Entity | Enemy)
22:14:42
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
22:14:42
SQ
Adelbert Commander uses skill Quick Shot
22:14:43
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
22:14:43
SQ
Adelbert Commander uses skill Quick Shot
22:15:08
SQ
INFO: Next round issued: 2
22:15:12
SQ
[Hermann Bullseye] executes skill [Perfect Focus] on target [Hermann Bullseye]
22:15:12
SQ
Hermann Bullseye uses skill Perfect Focus
22:15:13
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Young]
22:15:13
SQ
Hermann Bullseye uses skill Quick Shot
22:15:14
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Young]
22:15:14
SQ
Hermann Bullseye uses skill Quick Shot
22:15:15
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Berserker]
22:15:15
SQ
Hermann Bullseye uses skill Quick Shot
22:15:16
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Young]
22:15:16
SQ
Hermann Bullseye uses skill Quick Shot
22:15:17
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Berserker]
22:15:17
SQ
Hermann Bullseye uses skill Quick Shot
22:15:18
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Young]
22:15:18
SQ
Hermann Bullseye uses skill Quick Shot
22:15:19
SQ
Orc Young has died.
22:15:23
SQ
*
22:15:23
SQ
* Militia: Starting turn.
22:15:23
SQ
* Militia: In fact, I would prefer to remain where I am
22:15:23
SQ
-> Behaviors to pick from:
Attack.Bow (22.0977)(*), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Roam (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0)
22:15:23
SQ
-> Behavior picked: Attack.Bow (22.0977)
22:15:23
SQ
* Militia: Using Quick Shot against Orc Young!
22:15:23
SQ
Militia uses skill Quick Shot
22:15:24
SQ
* Militia: In fact, I would prefer to remain where I am
22:15:25
SQ
-> Behaviors to pick from:
Attack.Bow (21.8549)(*), Idle (1), Attack.Puncture (0), Roam (0), Attack.Default (0), Defend (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
22:15:25
SQ
-> Behavior picked: Attack.Bow (21.8549)
22:15:25
SQ
* Militia: Using Quick Shot against Orc Young!
22:15:25
SQ
Militia uses skill Quick Shot
22:15:26
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend (0), Engage.Ranged (0), Roam (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Bow (0)
22:15:26
SQ
-> Behavior picked: Idle (1)
22:15:26
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:15:26
SQ
* ---------------------------------------------------
22:15:26
SQ
*
22:15:26
SQ
* Militia: Starting turn.
22:15:26
SQ
* Militia: It's important that I get some distance from my opponents..
22:15:27
SQ
-> Behaviors to pick from:
Engage.Ranged (1041.11)(*), Attack.Bow (62.3146), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend (0)
22:15:27
SQ
-> Behavior picked: Engage.Ranged (1041.11)
22:15:27
SQ
* Militia: Engaging into firing range over 4 tiles at Orc Young (visible)
22:15:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend (0), Engage.Ranged (0)
22:15:29
SQ
-> Behavior picked: Idle (1)
22:15:29
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:15:29
SQ
* ---------------------------------------------------
22:15:30
SQ
*
22:15:30
SQ
* Militia: Starting turn.
22:15:30
SQ
defend after inertia: 1.5
22:15:30
SQ
defend after distance?: 1.5
22:15:30
SQ
defend after tactical value?: 1.01786
22:15:30
SQ
defend after tactical value of engage target?: 1.39955
22:15:30
SQ
defend after allyVSOpponent: 0.515625
22:15:30
SQ
defend after allyRangedVSOpponentRanged: 2.0625
22:15:30
SQ
defend after everyone engaged?: 0.0322266
22:15:30
SQ
defend after opponents?: 0.0322266
22:15:30
SQ
-> Behaviors to pick from:
Engage.Melee (53.0101)(*), Defend (4.35059), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Decapitate (0), Roam (0), Attack.Default (0)
22:15:30
SQ
-> Behavior picked: Engage.Melee (53.0101)
22:15:31
SQ
* Militia: Engaging to melee range with Orc Berserker (visible), accepted_distance=0
22:15:32
SQ
-> Behaviors to pick from:
Attack.Default (58.6093)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend (0), Engage.Melee (0)
22:15:32
SQ
-> Behavior picked: Attack.Default (58.6093)
22:15:32
SQ
* Militia: Using Stab against Orc Berserker!
22:15:32
SQ
Militia uses skill Stab
22:15:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
22:15:32
SQ
-> Behavior picked: Idle (1)
22:15:33
SQ
* Militia: Ending Turn with 0 of 9 AP left.
22:15:33
SQ
* ---------------------------------------------------
22:15:33
SQ
*
22:15:33
SQ
* Militia: Starting turn.
22:15:33
SQ
defend after inertia: 1
22:15:33
SQ
defend after distance?: 0.833333
22:15:33
SQ
defend after tactical value?: 0.520833
22:15:33
SQ
defend after tactical value of engage target?: 0.716146
22:15:33
SQ
defend after allyVSOpponent: 0.0753838
22:15:33
SQ
defend after allyRangedVSOpponentRanged: 0.301535
22:15:33
SQ
defend after everyone engaged?: 0.0536668
22:15:33
SQ
defend after formation pos VS engage target: 0.0156528
22:15:33
SQ
defend after opponents?: 0.0156528
22:15:34
SQ
-> Behaviors to pick from:
Engage.Melee (206.667)(*), Defend (2.11313), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Roam (0)
22:15:34
SQ
-> Behavior picked: Engage.Melee (206.667)
22:15:34
SQ
* Militia: Engaging to melee range with Orc Berserker (not visible), accepted_distance=0
22:15:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Flee (0), Attack.Split (0), Roam (0), Engage.Melee (0)
22:15:35
SQ
-> Behavior picked: Idle (1)
22:15:35
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:15:35
SQ
* ---------------------------------------------------
22:15:36
SQ
*
22:15:36
SQ
* Orc Berserker: Starting turn.
22:15:36
SQ
-> Behaviors to pick from:
Attack.Default (54.7532)(*), Idle (1), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Engage.Melee (0), Charge (0)
22:15:36
SQ
-> Behavior picked: Attack.Default (54.7532)
22:15:37
SQ
* Orc Berserker: Using Chop against Siegfried Captain!
22:15:37
SQ
Orc Berserker uses skill Chop
22:15:37
SQ
-> Behaviors to pick from:
Attack.Default (54.6369)(*), Idle (1), Defend (0), Roam (0), Attack.Thresh (0), Flee (0), Engage.Melee (0), Charge (0), Attack.SplitShield (0)
22:15:37
SQ
-> Behavior picked: Attack.Default (54.6369)
22:15:38
SQ
* Orc Berserker: Using Chop against Siegfried Captain!
22:15:38
SQ
Orc Berserker uses skill Chop
22:15:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Engage.Melee (0), Attack.Thresh (0), Flee (0), Charge (0), Roam (0), Attack.SplitShield (0), Attack.Default (0)
22:15:38
SQ
-> Behavior picked: Idle (1)
22:15:39
SQ
* Orc Berserker: Ending Turn with 2 of 10 AP left.
22:15:39
SQ
* ---------------------------------------------------
22:15:39
SQ
*
22:15:39
SQ
* Militia: Starting turn.
22:15:40
SQ
defend after inertia: 1
22:15:40
SQ
defend after distance?: 1
22:15:40
SQ
defend after tactical value?: 0.25
22:15:40
SQ
defend after tactical value of engage target?: 0.25
22:15:40
SQ
defend after allyVSOpponent: 0.0789474
22:15:40
SQ
defend after allyRangedVSOpponentRanged: 0.315789
22:15:40
SQ
defend after everyone engaged?: 0.0562037
22:15:40
SQ
defend after formation pos VS engage target: 0.0168611
22:15:40
SQ
defend after opponents?: 0.0168611
22:15:40
SQ
-> Behaviors to pick from:
Engage.Melee (125)(*), Defend (2.27625), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
22:15:40
SQ
-> Behavior picked: Engage.Melee (125)
22:15:40
SQ
* Militia: Engaging to melee range with Orc Berserker (not visible), accepted_distance=0
22:15:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Flee (0), Attack.Split (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0)
22:15:42
SQ
-> Behavior picked: Idle (1)
22:15:42
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:15:42
SQ
* ---------------------------------------------------
22:15:42
SQ
*
22:15:42
SQ
* Orc Berserker: Starting turn.
22:15:43
SQ
-> Behaviors to pick from:
Attack.Default (305.093)(*), Idle (1), Attack.Thresh (0), Attack.SplitShield (0), Defend (0), Roam (0), Flee (0), Engage.Melee (0), Charge (0)
22:15:43
SQ
-> Behavior picked: Attack.Default (305.093)
22:15:43
SQ
* Orc Berserker: Using Chop against Militia!
22:15:43
SQ
Orc Berserker uses skill Chop
22:15:43
SQ
Militia has died.
22:15:44
SQ
defend after inertia: 1
22:15:44
SQ
defend after distance?: 1
22:15:44
SQ
defend after tactical value?: 0.25
22:15:44
SQ
defend after tactical value of engage target?: 0.25
22:15:44
SQ
defend after allyVSOpponent: 0.4
22:15:44
SQ
defend after allyRangedVSOpponentRanged: 0.025
22:15:44
SQ
defend after everyone engaged?: 0.000390625
22:15:44
SQ
defend after opponents?: 0.000390625
22:15:44
SQ
-> Behaviors to pick from:
Engage.Melee (246.675)(*), Idle (1), Defend (0.0116016), Charge (0), Roam (0), Attack.Thresh (0), Flee (0), Attack.SplitShield (0), Attack.Default (0)
22:15:44
SQ
-> Behavior picked: Engage.Melee (246.675)
22:15:44
SQ
* Orc Berserker: Engaging to melee range with Militia (visible), accepted_distance=0
22:15:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Roam (0), Attack.Thresh (0), Attack.SplitShield (0), Charge (0), Attack.Default (0), Engage.Melee (0)
22:15:45
SQ
-> Behavior picked: Idle (1)
22:15:45
SQ
* Orc Berserker: Ending Turn with 0 of 10 AP left.
22:15:45
SQ
* ---------------------------------------------------
22:15:46
SQ
*
22:15:46
SQ
* Militia: Starting turn.
22:15:46
SQ
-> Behaviors to pick from:
Attack.Default (41.1277)(*), Idle (1), Attack.SplitShield (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Roam (0)
22:15:46
SQ
-> Behavior picked: Attack.Default (41.1277)
22:15:47
SQ
* Militia: Using Chop against Orc Warrior!
22:15:47
SQ
Militia uses skill Chop
22:15:47
SQ
-> Behaviors to pick from:
Attack.Default (43.3006)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.Split (0)
22:15:47
SQ
-> Behavior picked: Attack.Default (43.3006)
22:15:48
SQ
* Militia: Using Chop against Orc Warrior!
22:15:48
SQ
Militia uses skill Chop
22:15:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Attack.KnockOut (0), Defend (0), Defend.Knockback (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Attack.Default (0)
22:15:48
SQ
-> Behavior picked: Idle (1)
22:15:49
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:15:49
SQ
* ---------------------------------------------------
22:19:41
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
22:19:41
SQ
Adelbert Commander uses skill Quick Shot
22:19:42
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Berserker]
22:19:42
SQ
Adelbert Commander uses skill Quick Shot
22:19:43
SQ
*
22:19:43
SQ
* Orc Young: Starting turn.
22:19:44
SQ
defend after inertia: 1
22:19:44
SQ
defend after distance?: 1
22:19:44
SQ
defend after tactical value?: 0.25
22:19:44
SQ
defend after tactical value of engage target?: 0.25
22:19:44
SQ
defend after allyVSOpponent: 0.375
22:19:44
SQ
defend after allyRangedVSOpponentRanged: 0.0234375
22:19:44
SQ
defend after everyone engaged?: 0.000366211
22:19:44
SQ
defend after opponents?: 0.000366211
22:19:44
SQ
-> Behaviors to pick from:
Engage.Melee (198.786)(*), Idle (1), Defend (0.0247192), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Charge (0)
22:19:44
SQ
-> Behavior picked: Engage.Melee (198.786)
22:19:44
SQ
* Orc Young: Engaging to melee range with Angels Swordmaster (visible), accepted_distance=0
22:19:45
SQ
-> Behaviors to pick from:
Attack.Default (31.6588)(*), Idle (1), Attack.Swing (0), Defend.Shieldwall (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Charge (0), Engage.Melee (0)
22:19:45
SQ
-> Behavior picked: Attack.Default (31.6588)
22:19:45
SQ
* Orc Young: Using Chop against Angels Swordmaster!
22:19:45
SQ
Orc Young uses skill Chop
22:19:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.CrushArmor (0), Defend (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Roam (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Charge (0), Engage.Melee (0), Attack.Default (0)
22:19:45
SQ
-> Behavior picked: Idle (1)
22:19:46
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:19:46
SQ
* ---------------------------------------------------
22:19:49
SQ
[Siegfried Captain] executes skill [Pound] on target [Orc Berserker]
22:19:49
SQ
Siegfried Captain uses skill Pound
22:19:57
SQ
[Niels] executes skill [Impale] on target [Orc Warrior]
22:19:57
SQ
Niels uses skill Impale
22:20:01
SQ
[Angels Swordmaster] executes skill [Slash] on target [Orc Young]
22:20:01
SQ
Angels Swordmaster uses skill Slash
22:20:02
SQ
[Angels Swordmaster] executes skill [Slash] on target [Orc Young]
22:20:02
SQ
Angels Swordmaster uses skill Slash
22:20:02
SQ
*
22:20:02
SQ
* Orc Warrior: Starting turn.
22:20:03
SQ
defend after inertia: 1
22:20:03
SQ
defend after distance?: 0.5
22:20:03
SQ
defend after tactical value?: 0.339286
22:20:03
SQ
defend after tactical value of engage target?: 0.466518
22:20:03
SQ
defend after allyVSOpponent: 0.699777
22:20:03
SQ
defend after allyRangedVSOpponentRanged: 0.043736
22:20:03
SQ
defend after everyone engaged?: 0.000683376
22:20:03
SQ
defend after opponents?: 0.000683376
22:20:03
SQ
-> Behaviors to pick from:
Engage.Melee (136.905)(*), Idle (1), Defend (0.0461279), Attack.Default (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), LineBreaker (0), Roam (0)
22:20:03
SQ
-> Behavior picked: Engage.Melee (136.905)
22:20:03
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:20:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Default (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), LineBreaker (0), Roam (0), Engage.Melee (0)
22:20:04
SQ
-> Behavior picked: Idle (1)
22:20:04
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
22:20:04
SQ
* ---------------------------------------------------
22:20:05
SQ
*
22:20:05
SQ
* Orc Warrior: Starting turn.
22:20:05
SQ
-> Behaviors to pick from:
Attack.Default (97.2376)(*), Idle (1), Roam (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), LineBreaker (0), Attack.SplitShield (0), Flee (0), Engage.Melee (0), Defend (0)
22:20:05
SQ
-> Behavior picked: Attack.Default (97.2376)
22:20:06
SQ
* Orc Warrior: Using Chop against Militia!
22:20:06
SQ
Orc Warrior uses skill Chop
22:20:07
SQ
-> Behaviors to pick from:
Attack.Default (96.9614)(*), Idle (1), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Engage.Melee (0), Defend (0), Attack.KnockOut (0), LineBreaker (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0)
22:20:07
SQ
-> Behavior picked: Attack.Default (96.9614)
22:20:08
SQ
* Orc Warrior: Using Chop against Militia!
22:20:08
SQ
Orc Warrior uses skill Chop
22:20:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Roam (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), LineBreaker (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Default (0)
22:20:08
SQ
-> Behavior picked: Idle (1)
22:20:09
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:20:09
SQ
* ---------------------------------------------------
22:20:11
SQ
[Ser Sigismund] executes skill [Split Man] on target [Orc Warrior]
22:20:11
SQ
Ser Sigismund uses skill Split Man
22:20:25
SQ
[Hagen] executes skill [Slash] on target [Orc Berserker]
22:20:25
SQ
Hagen uses skill Slash
22:20:28
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
22:20:28
SQ
Alfgeir uses skill Thrust
22:20:29
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
22:20:29
SQ
Alfgeir uses skill Thrust
22:20:30
SQ
*
22:20:30
SQ
* Orc Warrior: Starting turn.
22:20:30
SQ
-> Behaviors to pick from:
Defend.Knockback (386.277)(*), Attack.Default (309.519)(*), Defend.Shieldwall (28.0804), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Attack.Split (0), LineBreaker (0)
22:20:30
SQ
-> Behavior picked: Attack.Default (309.519)
22:20:30
SQ
* Orc Warrior: Using Cleave against Militia!
22:20:30
SQ
Orc Warrior uses skill Cleave
22:20:30
SQ
Militia has died.
22:20:31
SQ
defend after inertia: 1
22:20:31
SQ
defend after distance?: 1
22:20:31
SQ
defend after tactical value?: 0.25
22:20:31
SQ
defend after tactical value of engage target?: 0.25
22:20:31
SQ
defend after allyVSOpponent: 0.4
22:20:31
SQ
defend after allyRangedVSOpponentRanged: 0.025
22:20:31
SQ
defend after everyone engaged?: 0.000390625
22:20:31
SQ
defend after opponents?: 0.000390625
22:20:31
SQ
-> Behaviors to pick from:
Engage.Melee (171.774)(*), Idle (1), Defend.Shieldwall (0.834151), Defend (0.0263672), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0)
22:20:31
SQ
-> Behavior picked: Engage.Melee (171.774)
22:20:31
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:20:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Split (0), LineBreaker (0), Defend.Knockback (0), Engage.Melee (0)
22:20:32
SQ
-> Behavior picked: Idle (1)
22:20:32
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
22:20:32
SQ
* ---------------------------------------------------
22:20:38
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
22:20:38
SQ
Alfred uses skill Chop
22:20:41
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
22:20:41
SQ
Volker uses skill Thrust
22:20:41
SQ
[Volker] executes skill [Knock Back] on target [Orc Warrior]
22:20:41
SQ
Volker uses skill Knock Back
22:20:42
SQ
*
22:20:42
SQ
* Orc Warrior: Starting turn.
22:20:42
SQ
defend after inertia: 1
22:20:42
SQ
defend after distance?: 1
22:20:42
SQ
defend after tactical value?: 0.25
22:20:42
SQ
defend after tactical value of engage target?: 0.34375
22:20:42
SQ
defend after allyVSOpponent: 0.55
22:20:42
SQ
defend after allyRangedVSOpponentRanged: 0.034375
22:20:42
SQ
defend after everyone engaged?: 0.000537109
22:20:42
SQ
defend after opponents?: 0.000537109
22:20:43
SQ
-> Behaviors to pick from:
Engage.Melee (158.402)(*), Idle (1), Defend.Shieldwall (0.414376), Defend (0.0362549), LineBreaker (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Split (0)
22:20:43
SQ
-> Behavior picked: Engage.Melee (158.402)
22:20:43
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:20:44
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.SplitShield (0), LineBreaker (0), Attack.Default (0), Attack.CrushArmor (0), Defend (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Flee (0), Defend.Knockback (0), Attack.Split (0), Engage.Melee (0)
22:20:44
SQ
-> Behavior picked: Idle (1)
22:20:44
SQ
* Orc Warrior: Ending Turn with 2 of 8 AP left.
22:20:44
SQ
* ---------------------------------------------------
22:20:45
SQ
*
22:20:45
SQ
* Orc Warrior: Starting turn.
22:20:45
SQ
-> Behaviors to pick from:
LineBreaker (113.621)(*), Defend.Shieldwall (93.3214)(*), Attack.Default (53.7099)(*), Idle (1), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.CrushArmor (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Defend (0)
22:20:45
SQ
-> Behavior picked: Defend.Shieldwall (93.3214)
22:20:46
SQ
* Orc Warrior: Using Shieldwall!
22:20:46
SQ
Orc Warrior uses skill Shieldwall
22:20:46
SQ
-> Behaviors to pick from:
LineBreaker (109.653)(*), Attack.Default (53.4581)(*), Idle (1), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Roam (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
22:20:46
SQ
-> Behavior picked: LineBreaker (109.653)
22:20:47
SQ
* Orc Warrior: Using Line Breaker!
22:20:47
SQ
Orc Warrior uses skill Line Breaker
22:20:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Roam (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Attack.CrushArmor (0), Defend.Shieldwall (0), LineBreaker (0)
22:20:49
SQ
-> Behavior picked: Idle (1)
22:20:49
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:20:49
SQ
* ---------------------------------------------------
22:20:49
SQ
*
22:20:49
SQ
* Orc Warrior: Starting turn.
22:20:49
SQ
-> Behaviors to pick from:
LineBreaker (115.941)(*), Defend.Knockback (54.9863)(*), Attack.Default (30.9221)(*), Defend.Shieldwall (30.2568)(*), Idle (1), Attack.Swing (0), Defend (0), Attack.SplitShield (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.KnockOut (0)
22:20:49
SQ
-> Behavior picked: LineBreaker (115.941)
22:20:50
SQ
* Orc Warrior: Using Line Breaker!
22:20:50
SQ
Orc Warrior uses skill Line Breaker
22:20:52
SQ
-> Behaviors to pick from:
Attack.Default (51.4541)(*), Defend.Shieldwall (29.6306)(*), Idle (1), Roam (0), Attack.Split (0), Attack.Swing (0), Defend (0), Flee (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.KnockOut (0), LineBreaker (0)
22:20:52
SQ
-> Behavior picked: Attack.Default (51.4541)
22:20:52
SQ
* Orc Warrior: Using Cleave against Niels!
22:20:52
SQ
Orc Warrior uses skill Cleave
22:20:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.KnockOut (0), LineBreaker (0), Attack.Default (0)
22:20:52
SQ
-> Behavior picked: Idle (1)
22:20:53
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:20:53
SQ
* ---------------------------------------------------
22:20:53
SQ
INFO: Next round issued: 3
22:20:53
SQ
*
22:20:53
SQ
* Militia: Starting turn.
22:20:54
SQ
* Militia: Considering improving position since a clearly better one is right next to me..
22:20:54
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (28.5028)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0)
22:20:54
SQ
-> Behavior picked: Attack.Bow (28.5028)
22:20:54
SQ
* Militia: Using Quick Shot against Orc Berserker!
22:20:54
SQ
Militia uses skill Quick Shot
22:20:55
SQ
* Militia: Considering improving position since a clearly better one is right next to me..
22:20:55
SQ
-> Behaviors to pick from:
Engage.Ranged (75)(*), Attack.Bow (28.1895)(*), Idle (1), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0)
22:20:55
SQ
-> Behavior picked: Engage.Ranged (75)
22:20:55
SQ
* Militia: Engaging into firing range over 1 tiles at Orc Berserker (visible)
22:20:56
SQ
* Militia: In fact, I would prefer to remain where I am
22:20:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0)
22:20:56
SQ
-> Behavior picked: Idle (1)
22:20:56
SQ
* Militia: Ending Turn with 2 of 9 AP left.
22:20:56
SQ
* ---------------------------------------------------
22:20:57
SQ
*
22:20:57
SQ
* Militia: Starting turn.
22:20:57
SQ
-> Behaviors to pick from:
Attack.Default (31.2651)(*), Engage.Melee (8.33333)(*), Idle (1), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Defend.Shieldwall (0), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Knockback (0)
22:20:57
SQ
-> Behavior picked: Attack.Default (31.2651)
22:20:58
SQ
* Militia: Using Stab against Orc Warrior!
22:20:58
SQ
Militia uses skill Stab
22:20:58
SQ
-> Behaviors to pick from:
Attack.Default (31.2465)(*), Idle (1), Attack.Decapitate (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Knockback (0), Defend.Shieldwall (0), Defend (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Engage.Melee (0)
22:20:58
SQ
-> Behavior picked: Attack.Default (31.2465)
22:20:59
SQ
* Militia: Using Stab against Orc Warrior!
22:20:59
SQ
Militia uses skill Stab
22:20:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Defend (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Attack.Default (0)
22:20:59
SQ
-> Behavior picked: Idle (1)
22:21:00
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:21:00
SQ
* ---------------------------------------------------
22:21:00
SQ
*
22:21:00
SQ
* Militia: Starting turn.
22:21:01
SQ
defend after inertia: 1
22:21:01
SQ
defend after distance?: 1
22:21:01
SQ
defend after tactical value?: 0.25
22:21:01
SQ
defend after tactical value of engage target?: 0.25
22:21:01
SQ
defend after allyVSOpponent: 0.117647
22:21:01
SQ
defend after allyRangedVSOpponentRanged: 0.470588
22:21:01
SQ
defend after everyone engaged?: 0.00735294
22:21:01
SQ
defend after opponents?: 0.00735294
22:21:01
SQ
-> Behaviors to pick from:
Engage.Melee (115)(*), Idle (1), Defend (0.992647), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0)
22:21:01
SQ
-> Behavior picked: Engage.Melee (115)
22:21:01
SQ
* Militia: Engaging to melee range with Orc Warrior (not visible), accepted_distance=0
22:21:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Spearwall (0), Roam (0), Flee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0)
22:21:02
SQ
-> Behavior picked: Idle (1)
22:21:02
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:21:02
SQ
* ---------------------------------------------------
22:21:03
SQ
*
22:21:03
SQ
* Orc Berserker: Starting turn.
22:21:03
SQ
defend after inertia: 1
22:21:03
SQ
defend after distance?: 1
22:21:03
SQ
defend after tactical value?: 0.25
22:21:03
SQ
defend after tactical value of engage target?: 0.25
22:21:03
SQ
defend after allyVSOpponent: 0.35
22:21:03
SQ
defend after allyRangedVSOpponentRanged: 0.021875
22:21:03
SQ
defend after everyone engaged?: 0.000341797
22:21:03
SQ
defend after opponents?: 0.000341797
22:21:03
SQ
-> Behaviors to pick from:
Engage.Melee (223.92)(*), Idle (1), Defend (0.0101514), Attack.Thresh (0), Attack.SplitShield (0), Flee (0), Charge (0), Attack.Default (0), Roam (0)
22:21:03
SQ
-> Behavior picked: Engage.Melee (223.92)
22:21:04
SQ
* Orc Berserker: Engaging to melee range with Militia (visible), accepted_distance=0
22:21:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Charge (0), Attack.SplitShield (0), Flee (0), Attack.Default (0), Attack.Thresh (0), Roam (0), Engage.Melee (0)
22:21:05
SQ
-> Behavior picked: Idle (1)
22:21:05
SQ
* Orc Berserker: Ending Turn with 0 of 10 AP left.
22:21:05
SQ
* ---------------------------------------------------
22:21:06
SQ
*
22:21:06
SQ
* Militia: Starting turn.
22:21:06
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), Engage.Ranged (0), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Bow (0), Attack.Puncture (0)
22:21:06
SQ
-> Behavior picked: SwitchTo.Melee (100)
22:21:07
SQ
* Militia: Switching to melee weapon!
22:21:07
SQ
-> Behaviors to pick from:
Attack.Puncture (22.3781)(*), Attack.Default (21.7561)(*), Idle (1), Flee (0), Roam (0), Defend (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0)
22:21:07
SQ
-> Behavior picked: Attack.Default (21.7561)
22:21:07
SQ
* Militia: Using Slash against Orc Warrior!
22:21:07
SQ
Militia uses skill Slash
22:21:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Roam (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Puncture (0)
22:21:07
SQ
-> Behavior picked: Idle (1)
22:21:08
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:21:08
SQ
* ---------------------------------------------------
22:21:19
SQ
[Adelbert Commander] executes skill [Rally the Troops] on target [Adelbert Commander]
22:21:19
SQ
Adelbert Commander uses skill Rally the Troops
22:21:19
SQ
*
22:21:19
SQ
* Orc Warrior: Starting turn.
22:21:20
SQ
-> Behaviors to pick from:
Attack.Default (91.9447)(*), Idle (1), Defend.Shieldwall (0), Attack.CrushArmor (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), LineBreaker (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0)
22:21:20
SQ
-> Behavior picked: Attack.Default (91.9447)
22:21:20
SQ
* Orc Warrior: Using Cleave against Militia!
22:21:20
SQ
Orc Warrior uses skill Cleave
22:21:20
SQ
Militia has died.
22:21:20
SQ
defend after inertia: 1
22:21:20
SQ
defend after distance?: 1
22:21:20
SQ
defend after tactical value?: 0.25
22:21:20
SQ
defend after tactical value of engage target?: 0.25
22:21:20
SQ
defend after allyVSOpponent: 0.35
22:21:20
SQ
defend after allyRangedVSOpponentRanged: 0.0875
22:21:20
SQ
defend after everyone engaged?: 0.00136719
22:21:20
SQ
defend after opponents?: 0.00136719
22:21:20
SQ
-> Behaviors to pick from:
Engage.Melee (186.429)(*), Idle (1), Defend (0.0922852), Flee (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Knockback (0), LineBreaker (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0)
22:21:20
SQ
-> Behavior picked: Engage.Melee (186.429)
22:21:21
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:21:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), LineBreaker (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Engage.Melee (0)
22:21:22
SQ
-> Behavior picked: Idle (1)
22:21:22
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:21:22
SQ
* ---------------------------------------------------
22:21:25
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
22:21:25
SQ
Siegfried The Juggernaut uses skill Overhead Strike
22:21:28
SQ
*
22:21:28
SQ
* Orc Berserker: Starting turn.
22:21:28
SQ
-> Behaviors to pick from:
Attack.Default (49.4581)(*), Idle (1), Flee (0), Charge (0), Engage.Melee (0), Roam (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0)
22:21:28
SQ
-> Behavior picked: Attack.Default (49.4581)
22:21:29
SQ
* Orc Berserker: Using Chop against Siegfried Captain!
22:21:29
SQ
Orc Berserker uses skill Chop
22:21:29
SQ
-> Behaviors to pick from:
Attack.Default (49.3247)(*), Idle (1), Engage.Melee (0), Roam (0), Flee (0), Attack.SplitShield (0), Attack.Thresh (0), Defend (0), Charge (0)
22:21:29
SQ
-> Behavior picked: Attack.Default (49.3247)
22:21:30
SQ
* Orc Berserker: Using Chop against Siegfried Captain!
22:21:30
SQ
Orc Berserker uses skill Chop
22:21:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Thresh (0), Flee (0), Attack.SplitShield (0), Defend (0), Roam (0), Charge (0), Attack.Default (0)
22:21:30
SQ
-> Behavior picked: Idle (1)
22:21:31
SQ
* Orc Berserker: Ending Turn with 2 of 10 AP left.
22:21:31
SQ
* ---------------------------------------------------
22:21:33
SQ
[Volker] executes skill [Slash] on target [Orc Young]
22:21:33
SQ
Volker uses skill Slash
22:21:34
SQ
[Volker] executes skill [Slash] on target [Orc Young]
22:21:34
SQ
Volker uses skill Slash
22:21:34
SQ
*
22:21:34
SQ
* Orc Young: Starting turn.
22:21:35
SQ
-> Behaviors to pick from:
Attack.Default (35.3957)(*), Idle (1), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Defend.Knockback (0), Charge (0), Roam (0), Defend (0), Attack.Swing (0)
22:21:35
SQ
-> Behavior picked: Attack.Default (35.3957)
22:21:35
SQ
* Orc Young: Using Chop against Angels Swordmaster!
22:21:35
SQ
Orc Young uses skill Chop
22:21:35
SQ
-> Behaviors to pick from:
Attack.Default (38.559)(*), Idle (1), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Defend (0), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0)
22:21:35
SQ
-> Behavior picked: Attack.Default (38.559)
22:21:36
SQ
* Orc Young: Using Chop against Angels Swordmaster!
22:21:36
SQ
Orc Young uses skill Chop
22:21:36
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Knockback (0), Charge (0), Roam (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
22:21:36
SQ
-> Behavior picked: Idle (1)
22:21:37
SQ
* Orc Young: Ending Turn with 1 of 9 AP left.
22:21:37
SQ
* ---------------------------------------------------
22:21:40
SQ
[Siegfried Captain] executes skill [Pound] on target [Orc Berserker]
22:21:40
SQ
Siegfried Captain uses skill Pound
22:21:40
SQ
Orc Berserker has died.
22:21:50
SQ
[Niels] executes skill [Debilitate] on target [Orc Warrior]
22:21:50
SQ
Niels uses skill Debilitate
22:21:50
SQ
debiliate mult= 1.327
22:21:52
SQ
[Niels] executes skill [Debilitate] on target [Orc Warrior]
22:21:52
SQ
Niels uses skill Debilitate
22:21:52
SQ
debiliate mult= 1.327
22:21:55
SQ
[Angels Swordmaster] executes skill [Slash] on target [Orc Young]
22:21:55
SQ
Angels Swordmaster uses skill Slash
22:21:55
SQ
Orc Young has died.
22:21:56
SQ
[Angels Swordmaster] executes skill [Slash] on target [Orc Warrior]
22:21:56
SQ
Angels Swordmaster uses skill Slash
22:22:03
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
22:22:03
SQ
Hagen uses skill Slash
22:22:03
SQ
debiliate mult= 1.327
22:22:07
SQ
[Ser Sigismund] executes skill [Split Man] on target [Orc Warrior]
22:22:07
SQ
Ser Sigismund uses skill Split Man
22:22:07
SQ
Orc Warrior has died.
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
Skill [Shieldwall] removed from [Orc Warrior].
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
debiliate mult= 1.327
22:22:07
SQ
debiliate mult= 1.327
22:22:16
Resource
Loading: music/orcs_02.music
22:22:16
Resource
Unloading: music/orcs_01.music
22:22:17
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
22:22:17
SQ
Alfred uses skill Chop
22:22:18
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
22:22:18
SQ
Alfred uses skill Chop
22:22:18
SQ
Orc Warrior has died.
22:22:22
SQ
[Alfgeir] executes skill [Thrust] on target [Orc Warrior]
22:22:22
SQ
Alfgeir uses skill Thrust
22:22:22
SQ
debiliate mult= 1.327
22:22:23
SQ
*
22:22:23
SQ
* Orc Warrior: Starting turn.
22:22:24
SQ
-> Behaviors to pick from:
Attack.Default (50.9793)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Swing (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), LineBreaker (0), Roam (0), Defend.Shieldwall (0)
22:22:24
SQ
-> Behavior picked: Attack.Default (50.9793)
22:22:24
SQ
* Orc Warrior: Using Chop against Siegfried The Juggernaut!
22:22:24
SQ
Orc Warrior uses skill Chop
22:22:24
SQ
-> Behaviors to pick from:
Attack.Default (50.7992)(*), Idle (1), Defend (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Defend.Shieldwall (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), LineBreaker (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0)
22:22:24
SQ
-> Behavior picked: Attack.Default (50.7992)
22:22:25
SQ
* Orc Warrior: Using Chop against Siegfried The Juggernaut!
22:22:25
SQ
Orc Warrior uses skill Chop
22:22:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Roam (0), Flee (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), LineBreaker (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
22:22:25
SQ
-> Behavior picked: Idle (1)
22:22:26
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:22:26
SQ
* ---------------------------------------------------
22:22:27
SQ
*
22:22:27
SQ
* Orc Warrior: Starting turn.
22:22:27
SQ
-> Behaviors to pick from:
Defend.Knockback (71.5629)(*), Attack.Default (34.4981)(*), Defend.Shieldwall (29.432)(*), Idle (1), Attack.SplitShield (0), Flee (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Split (0), LineBreaker (0), Defend (0), Roam (0), Attack.KnockOut (0)
22:22:27
SQ
-> Behavior picked: Attack.Default (34.4981)
22:22:28
SQ
* Orc Warrior: Using Cleave against Alfred!
22:22:28
SQ
Orc Warrior uses skill Cleave
22:22:28
SQ
-> Behaviors to pick from:
Attack.Default (34.3736)(*), Defend.Shieldwall (29.2529)(*), Idle (1), Attack.SplitShield (0), Defend (0), Flee (0), Roam (0), Engage.Melee (0), Attack.Split (0), LineBreaker (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0)
22:22:28
SQ
-> Behavior picked: Attack.Default (34.3736)
22:22:29
SQ
* Orc Warrior: Using Cleave against Alfred!
22:22:29
SQ
Orc Warrior uses skill Cleave
22:22:29
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), Defend (0), Attack.Swing (0), Engage.Melee (0), Attack.SplitShield (0), Attack.Split (0), LineBreaker (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0)
22:22:29
SQ
-> Behavior picked: Idle (1)
22:22:30
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:22:30
SQ
* ---------------------------------------------------
22:22:30
SQ
Skill [Perfect Focus] removed from [Hermann Bullseye].
22:22:34
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Warrior]
22:22:34
SQ
Hermann Bullseye uses skill Quick Shot
22:22:34
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Warrior]
22:22:34
SQ
Hermann Bullseye uses skill Quick Shot
22:22:36
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
22:22:36
SQ
Volker uses skill Thrust
22:22:36
SQ
debiliate mult= 1.327
22:22:36
SQ
[Volker] executes skill [Thrust] on target [Orc Warrior]
22:22:36
SQ
Volker uses skill Thrust
22:22:36
SQ
debiliate mult= 1.327
22:22:37
SQ
debiliate mult= 1.327
22:22:37
SQ
Skill [Debilitated] removed from [Orc Warrior].
22:22:37
SQ
*
22:22:37
SQ
* Orc Warrior: Starting turn.
22:22:37
SQ
-> Behaviors to pick from:
Defend.Shieldwall (149.164)(*), Attack.Default (56.1387)(*), Idle (1), Attack.CrushArmor (0), Flee (0), Defend (0), LineBreaker (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Attack.Split (0), Attack.Swing (0)
22:22:37
SQ
-> Behavior picked: Defend.Shieldwall (149.164)
22:22:38
SQ
* Orc Warrior: Using Shieldwall!
22:22:38
SQ
Orc Warrior uses skill Shieldwall
22:22:38
SQ
-> Behaviors to pick from:
Attack.Default (54.6622)(*), Idle (1), Flee (0), Attack.SplitShield (0), Defend (0), LineBreaker (0), Engage.Melee (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0)
22:22:38
SQ
-> Behavior picked: Attack.Default (54.6622)
22:22:39
SQ
* Orc Warrior: Using Cleave against Ser Sigismund!
22:22:39
SQ
Orc Warrior uses skill Cleave
22:22:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Engage.Melee (0), Defend (0), LineBreaker (0), Defend.Knockback (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Attack.Default (0)
22:22:39
SQ
-> Behavior picked: Idle (1)
22:22:40
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:22:40
SQ
* ---------------------------------------------------
22:22:40
SQ
INFO: Next round issued: 4
22:22:41
SQ
*
22:22:41
SQ
* Orc Berserker: Starting turn.
22:22:41
SQ
defend after inertia: 1
22:22:41
SQ
defend after distance?: 1
22:22:41
SQ
defend after tactical value?: 0.25
22:22:41
SQ
defend after tactical value of engage target?: 0.15625
22:22:41
SQ
defend after allyVSOpponent: 0.338542
22:22:41
SQ
defend after allyRangedVSOpponentRanged: 0.0376157
22:22:41
SQ
defend after everyone engaged?: 0.000587746
22:22:41
SQ
defend after opponents?: 0.000587746
22:22:41
SQ
-> Behaviors to pick from:
Engage.Melee (300)(*), Idle (1), Defend (0.0174561), Flee (0), Attack.Default (0), Charge (0), Attack.Thresh (0), Roam (0), Attack.SplitShield (0)
22:22:41
SQ
-> Behavior picked: Engage.Melee (300)
22:22:41
SQ
* Orc Berserker: Engaging to melee range with Militia (visible), accepted_distance=0
22:22:42
SQ
-> Behaviors to pick from:
Attack.Default (315.85)(*), Idle (1), Attack.SplitShield (0), Charge (0), Defend (0), Attack.Thresh (0), Roam (0), Flee (0), Engage.Melee (0)
22:22:42
SQ
-> Behavior picked: Attack.Default (315.85)
22:22:42
SQ
* Orc Berserker: Using Chop against Militia!
22:22:42
SQ
Orc Berserker uses skill Chop
22:22:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Roam (0), Defend (0), Attack.Thresh (0), Flee (0), Charge (0), Engage.Melee (0), Attack.Default (0)
22:22:42
SQ
-> Behavior picked: Idle (1)
22:22:43
SQ
* Orc Berserker: Ending Turn with 1 of 10 AP left.
22:22:43
SQ
* ---------------------------------------------------
22:22:44
SQ
*
22:22:44
SQ
* Militia: Starting turn.
22:22:44
SQ
-> Behaviors to pick from:
Attack.Default (33.3215)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Split (0), Attack.KnockOut (0), Engage.Melee (0), Roam (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend (0)
22:22:44
SQ
-> Behavior picked: Attack.Default (33.3215)
22:22:45
SQ
* Militia: Using Bash against Orc Warrior!
22:22:45
SQ
Militia uses skill Bash
22:22:45
SQ
-> Behaviors to pick from:
Attack.Default (33.7871)(*), Idle (1), Attack.Split (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Roam (0), Attack.SplitShield (0)
22:22:45
SQ
-> Behavior picked: Attack.Default (33.7871)
22:22:46
SQ
* Militia: Using Bash against Orc Warrior!
22:22:46
SQ
Militia uses skill Bash
22:22:46
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Roam (0), Attack.KnockOut (0), Attack.Default (0)
22:22:46
SQ
-> Behavior picked: Idle (1)
22:22:47
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:22:47
SQ
* ---------------------------------------------------
22:22:48
SQ
*
22:22:48
SQ
* Militia: Starting turn.
22:22:48
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Bow (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Default (0), Defend (0), Engage.Ranged (0), Flee (0)
22:22:48
SQ
-> Behavior picked: SwitchTo.Melee (100)
22:22:48
SQ
* Militia: Switching to melee weapon!
22:22:49
SQ
-> Behaviors to pick from:
Attack.Default (44.1974)(*), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Attack.Bow (0), Defend (0), Roam (0), Engage.Ranged (0), Flee (0), SwitchTo.Melee (0)
22:22:49
SQ
-> Behavior picked: Attack.Default (44.1974)
22:22:49
SQ
* Militia: Using Bash against Orc Berserker!
22:22:49
SQ
Militia uses skill Bash
22:22:49
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Ranged (0), Roam (0), Attack.Bow (0), Defend (0), Engage.Ranged (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Default (0)
22:22:49
SQ
-> Behavior picked: Idle (1)
22:22:50
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:22:50
SQ
* ---------------------------------------------------
22:22:50
SQ
*
22:22:50
SQ
* Militia: Starting turn.
22:22:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Bow (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend (0)
22:22:51
SQ
-> Behavior picked: Idle (1)
22:22:51
SQ
* Militia: Ending Turn with 9 of 9 AP left.
22:22:51
SQ
* ---------------------------------------------------
22:22:57
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
22:22:57
SQ
Adelbert Commander uses skill Quick Shot
22:22:58
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Orc Warrior]
22:22:58
SQ
Adelbert Commander uses skill Quick Shot
22:23:06
SQ
[Siegfried Captain] executes skill [Pound] on target [Orc Warrior]
22:23:06
SQ
Siegfried Captain uses skill Pound
22:23:08
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
22:23:10
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Orc Warrior]
22:23:10
SQ
Siegfried The Juggernaut uses skill Overhead Strike
22:23:14
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
22:23:14
SQ
Hagen uses skill Slash
22:23:15
SQ
[Hagen] executes skill [Slash] on target [Orc Warrior]
22:23:15
SQ
Hagen uses skill Slash
22:23:22
SQ
[Volker] executes skill [Slash] on target [Orc Warrior]
22:23:22
SQ
Volker uses skill Slash
22:23:22
SQ
Orc Warrior has died.
22:23:26
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Warrior]
22:23:26
SQ
Hermann Bullseye uses skill Quick Shot
22:23:29
SQ
aha...
22:23:29
UI
equip item: 59734994
22:23:31
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Orc Warrior]
22:23:31
SQ
Hermann Bullseye uses skill Quick Shot
22:23:32
SQ
*
22:23:32
SQ
* Orc Warrior: Starting turn.
22:23:32
SQ
-> Behaviors to pick from:
Attack.Default (267.009)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Defend.Knockback (0), LineBreaker (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), Engage.Melee (0), Defend (0)
22:23:32
SQ
-> Behavior picked: Attack.Default (267.009)
22:23:33
SQ
* Orc Warrior: Using Cleave against Militia!
22:23:33
SQ
Orc Warrior uses skill Cleave
22:23:33
SQ
Militia has died.
22:23:33
SQ
defend after inertia: 1
22:23:33
SQ
defend after distance?: 1
22:23:33
SQ
defend after tactical value?: 0.25
22:23:33
SQ
defend after tactical value of engage target?: 0.25
22:23:33
SQ
defend after allyVSOpponent: 0.6
22:23:33
SQ
defend after allyRangedVSOpponentRanged: 0.15
22:23:33
SQ
defend after everyone engaged?: 0.00234375
22:23:33
SQ
defend after opponents?: 0.00234375
22:23:33
SQ
-> Behaviors to pick from:
Engage.Melee (159.79)(*), Idle (1), Defend (0.158203), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), LineBreaker (0), Attack.SplitShield (0), Attack.Default (0)
22:23:33
SQ
-> Behavior picked: Engage.Melee (159.79)
22:23:34
SQ
* Orc Warrior: Engaging to melee range with Militia (visible), accepted_distance=0
22:23:35
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Roam (0), LineBreaker (0), Attack.SplitShield (0), Attack.Default (0), Engage.Melee (0)
22:23:35
SQ
-> Behavior picked: Idle (1)
22:23:35
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:23:35
SQ
* ---------------------------------------------------
22:23:37
SQ
[Ser Sigismund] executes skill [Split Man] on target [Orc Warrior]
22:23:37
SQ
Ser Sigismund uses skill Split Man
22:23:37
SQ
Orc Warrior has died.
22:23:37
SQ
Skill [Shieldwall] removed from [Orc Warrior].
22:23:53
SQ
[Alfred] executes skill [Chop] on target [Orc Warrior]
22:23:53
SQ
Alfred uses skill Chop
22:23:59
SQ
*
22:23:59
SQ
* Orc Warrior: Starting turn.
22:24:00
SQ
-> Behaviors to pick from:
Attack.Default (53.269)(*), Idle (1), Roam (0), Flee (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), LineBreaker (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Engage.Melee (0), Defend (0)
22:24:00
SQ
-> Behavior picked: Attack.Default (53.269)
22:24:00
SQ
* Orc Warrior: Using Chop against Siegfried The Juggernaut!
22:24:00
SQ
Orc Warrior uses skill Chop
22:24:01
SQ
-> Behaviors to pick from:
Attack.Default (53.0594)(*), Idle (1), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Engage.Melee (0), Defend (0), LineBreaker (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0)
22:24:01
SQ
-> Behavior picked: Attack.Default (53.0594)
22:24:01
SQ
* Orc Warrior: Using Chop against Siegfried The Juggernaut!
22:24:01
SQ
Orc Warrior uses skill Chop
22:24:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend (0), Roam (0), Engage.Melee (0), LineBreaker (0), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.Default (0)
22:24:02
SQ
-> Behavior picked: Idle (1)
22:24:02
SQ
* Orc Warrior: Ending Turn with 0 of 8 AP left.
22:24:02
SQ
* ---------------------------------------------------
22:24:02
SQ
INFO: Next round issued: 5
22:24:03
SQ
*
22:24:03
SQ
* Militia: Starting turn.
22:24:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Bow (0), Roam (0), SwitchTo.Ranged (0), Engage.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0), Defend (0), Flee (0)
22:24:03
SQ
-> Behavior picked: Idle (1)
22:24:04
SQ
* Militia: Ending Turn with 9 of 9 AP left.
22:24:04
SQ
* ---------------------------------------------------
22:24:05
SQ
*
22:24:05
SQ
* Militia: Starting turn.
22:24:05
SQ
-> Behaviors to pick from:
Attack.Default (44.2446)(*), Idle (1), Defend (0), Engage.Ranged (0), Roam (0), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0)
22:24:05
SQ
-> Behavior picked: Attack.Default (44.2446)
22:24:05
SQ
* Militia: Using Bash against Orc Berserker!
22:24:05
SQ
Militia uses skill Bash
22:24:06
SQ
-> Behaviors to pick from:
Attack.Default (55.4206)(*), Idle (1), Roam (0), Attack.Puncture (0), Defend (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), SwitchTo.Ranged (0), Engage.Ranged (0)
22:24:06
SQ
-> Behavior picked: Attack.Default (55.4206)
22:24:06
SQ
* Militia: Using Bash against Orc Berserker!
22:24:06
SQ
Militia uses skill Bash
22:24:06
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), SwitchTo.Melee (0), Defend (0), Flee (0), Attack.Bow (0), Attack.Puncture (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Default (0)
22:24:06
SQ
-> Behavior picked: Idle (1)
22:24:07
SQ
* Militia: Ending Turn with 1 of 9 AP left.
22:24:07
SQ
* ---------------------------------------------------
22:24:08
SQ
*
22:24:08
SQ
* Orc Berserker: Starting turn.
22:24:08
SQ
-> Behaviors to pick from:
Attack.Default (304.846)(*), Idle (1), Attack.Thresh (0), Flee (0), Roam (0), Charge (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0)
22:24:08
SQ
-> Behavior picked: Attack.Default (304.846)
22:24:09
SQ
* Orc Berserker: Using Chop against Militia!
22:24:09
SQ
Orc Berserker uses skill Chop
22:24:09
SQ
Militia has died.
22:24:09
SQ
-> Behaviors to pick from:
Attack.Default (51.3231)(*), Idle (1), Roam (0), Charge (0), Attack.Thresh (0), Engage.Melee (0), Defend (0), Attack.SplitShield (0), Flee (0)
22:24:09
SQ
-> Behavior picked: Attack.Default (51.3231)
22:24:10
SQ
* Orc Berserker: Using Chop against Angels Swordmaster!
22:24:10
SQ
Orc Berserker uses skill Chop
22:24:10
SQ
-> Behaviors to pick from:
Attack.Default (64.3613)(*), Idle (1), Attack.Thresh (0), Engage.Melee (0), Roam (0), Defend (0), Attack.SplitShield (0), Flee (0), Charge (0)
22:24:10
SQ
-> Behavior picked: Attack.Default (64.3613)
22:24:11
SQ
* Orc Berserker: Using Chop against Angels Swordmaster!
22:24:11
SQ
Orc Berserker uses skill Chop
22:24:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Thresh (0), Attack.SplitShield (0), Roam (0), Defend (0), Flee (0), Engage.Melee (0), Charge (0), Attack.Default (0)
22:24:11
SQ
-> Behavior picked: Idle (1)
22:24:12
SQ
* Orc Berserker: Ending Turn with 2 of 10 AP left.
22:24:12
SQ
* ---------------------------------------------------