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Script file "scripts/ui/screens/menu/main_menu_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/campaign_menu_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/load_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/main_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/new_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/options_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/save_campaign_menu_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/menu/modules/scenario_menu_module.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/tactical_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/menu/world_menu_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/orientation_overlay/orientation_overlay.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_event_log.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_options.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/topbar/tactical_screen_topbar_round_information.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/modules/turn_sequence_bar/turn_sequence_bar.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_combat_result_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_flee_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tactical/tactical_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_events.cnut" loaded successfully.
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Script file "scripts/ui/screens/tooltip/tooltip_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/dialogs/world_screen_combat_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_assets_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_daytime_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/topbar/world_screen_topbar_options_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully.
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Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully.
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Script
Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully.
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Script
Script file "scripts/preload.cnut" loaded successfully.
10:03:30
Renderer
Vendor: NVIDIA Corporation
10:03:30
Renderer
Device: GeForce GTX 660 Ti/PCIe/SSE2
10:03:30
Renderer
Version: 4.5.0 NVIDIA 347.52
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Renderer
Shader Version: 4.50 NVIDIA
10:03:30
Renderer
Framebuffer Support: Yes
10:03:30
Texture
Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory.
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Resource
Loading: gfx/ui.png
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Texture
Texture "gfx/ui.png" took up approximately 2730kb in video memory.
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Resource
Finished loading Resource Package "preload/on_start.txt".
10:03:31
UI
Screen "RootScreen" successfully registered.
10:03:31
UI
Screen "ConsoleScreen" successfully registered.
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UI
Screen "LoadingScreen" successfully registered.
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UI
Screen "TooltipScreen" successfully registered.
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UI
Screen "TacticalScreen" successfully registered.
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UI
Screen "TacticalCombatResultScreen" successfully registered.
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UI
Screen "TacticalFleeScreen" successfully registered.
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UI
Screen "WorldScreen" successfully registered.
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UI
Screen "WorldTownScreen" successfully registered.
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UI
Screen "WorldContractScreen" successfully registered.
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UI
Screen "WorldGameFinishScreen" successfully registered.
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UI
Screen "WorldEventPopupScreen" successfully registered.
10:03:32
UI
Screen "MainMenuScreen" successfully registered.
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UI
Screen "WorldMenuScreen" successfully registered.
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UI
Screen "TacticalMenuScreen" successfully registered.
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UI
Screen "WorldCharacterScreen" successfully registered.
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UI
Screen "TacticalCharacterScreen" successfully registered.
10:03:32
SQ
Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered.
10:03:32
SQ
Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered.
10:03:32
SQ
Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered.
10:03:32
SQ
Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered.
10:03:32
SQ
Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered.
10:03:32
SQ
Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered.
10:03:32
SQ
Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered.
10:03:32
SQ
Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered.
10:03:32
SQ
Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered.
10:03:32
SQ
Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered.
10:03:32
SQ
Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered.
10:03:32
SQ
Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered.
10:03:32
SQ
Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered.
10:03:32
SQ
Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered.
10:03:32
SQ
Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered.
10:03:32
SQ
Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered.
10:03:32
SQ
Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered.
10:03:32
SQ
Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered.
10:03:32
SQ
Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered.
10:03:32
SQ
Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered.
10:03:32
SQ
Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered.
10:03:32
SQ
Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered.
10:03:32
SQ
Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered.
10:03:32
SQ
Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered.
10:03:32
SQ
Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered.
10:03:32
SQ
Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered.
10:03:32
SQ
Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered.
10:03:32
SQ
Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered.
10:03:32
SQ
Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered.
10:03:32
SQ
Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered.
10:03:32
SQ
Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered.
10:03:32
SQ
Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered.
10:03:32
SQ
Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered.
10:03:32
SQ
Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered.
10:03:32
SQ
Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered.
10:03:32
SQ
Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered.
10:03:32
SQ
Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered.
10:03:32
SQ
Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered.
10:03:32
SQ
Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered.
10:03:32
SQ
Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered.
10:03:32
SQ
Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered.
10:03:32
SQ
Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered.
10:03:32
SQ
Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered.
10:03:32
SQ
Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered.
10:03:32
SQ
Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered.
10:03:32
SQ
Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered.
10:03:32
SQ
Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered.
10:03:32
SQ
Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered.
10:03:32
SQ
Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered.
10:03:32
SQ
Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered.
10:03:32
SQ
Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered.
10:03:32
SQ
Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered.
10:03:32
SQ
RootState::onShow()
10:03:32
Resource
Parsed Resource Package "preload/on_running.txt" with 213 items.
10:03:32
Resource
Started loading Resource Package "preload/on_running.txt".
10:03:32
Resource
Loading: gfx/entity_0.png
10:03:32
UI
RootScreen::REGISTER
10:03:32
UI
RootScreenVersionModule::REGISTER
10:03:32
Texture
Texture "gfx/entity_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: music/title.music
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Resource
Loading: gfx/entity_icons.png
10:03:32
UI
LoadingScreen::REGISTER
10:03:32
UI
TooltipScreen::REGISTER
10:03:32
Texture
Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory.
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Resource
Loading: gfx/effects_0.png
10:03:32
UI
MainMenuScreen::REGISTER
10:03:32
UI
MainMenuModule::REGISTER
10:03:32
UI
LoadCampaignMenuModule::REGISTER
10:03:32
UI
NewCampaignMenuModule::REGISTER
10:03:32
UI
ScenarioMenuModule::REGISTER
10:03:32
UI
OptionsMenuModule::REGISTER
10:03:32
UI
OptionsMenuModuleVideoPanel::REGISTER
10:03:32
UI
OptionsMenuModuleAudioPanel::REGISTER
10:03:32
UI
OptionsMenuModuleControlsPanel::REGISTER
10:03:32
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:03:32
Texture
Texture "gfx/effects_0.png" took up approximately 21845kb in video memory.
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Resource
Loading: gfx/world_detail.png
10:03:33
Texture
Texture "gfx/world_detail.png" took up approximately 43690kb in video memory.
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Resource
Loading: gfx/world_entity_0.png
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Texture
Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory.
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Resource
Loading: sounds/body_fall_1.ogg
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Resource
Loading: sounds/shield_broken.ogg
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Resource
Loading: sounds/combat/aimed_shot_01.wav
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Loading: sounds/combat/aimed_shot_02.wav
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Loading: sounds/combat/aimed_shot_03.wav
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Resource
Loading: sounds/combat/armor_chainmail_impact_01.wav
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Loading: sounds/combat/armor_halfplate_impact_01.wav
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Loading: sounds/combat/bolt_shot_hit_01.wav
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Loading: sounds/scribble.wav
10:03:37
SQ
Init World State!
10:03:37
SQ
Load campaign: autosave
10:03:37
Scene
Finished loading scene.
10:03:37
SQ
contract activated: contract.destroy_bandit_camp
10:03:37
SQ
contract added: contract.errant
10:03:37
SQ
contract added: contract.destroy_inactive_location
10:03:37
SQ
contract added: contract.errant
10:03:37
SQ
contract added: contract.escort_caravan
10:03:37
SQ
contract added: contract.errant
10:03:37
SQ
contract added: contract.escort_caravan
10:03:37
SQ
contract added: contract.discover_location
10:03:37
SQ
contract added: contract.errant
10:03:37
SQ
contract added: contract.errant
10:03:37
Resource
Loading: gfx/world_weather.png
10:03:37
Texture
Texture "gfx/world_weather.png" took up approximately 43690kb in video memory.
10:03:38
UI
WorldScreen::REGISTER
10:03:38
UI
WorldScreenTopbarOptionsModule::REGISTER
10:03:38
UI
WorldScreenTopbarDayTimeModule::REGISTER
10:03:38
UI
WorldScreenTopbarAssetsModule::REGISTER
10:03:38
UI
WorldScreenActiveContractPanelModule::REGISTER
10:03:38
UI
WorldContractContentModule::REGISTER
10:03:38
UI
CombatDialogModule::REGISTER
10:03:38
UI
WorldContractScreen::REGISTER
10:03:38
UI
WorldContractScreenDialogModule::REGISTER
10:03:38
UI
WorldContractContentModule::REGISTER
10:03:38
UI
WorldContractButtonsModule::REGISTER
10:03:38
UI
WorldTownScreen::REGISTER
10:03:38
UI
WorldTownScreenMainDialogModule::REGISTER
10:03:38
UI
WorldTownScreenHireDialogModule::REGISTER
10:03:38
UI
WorldTownScreenShopDialogModule::REGISTER
10:03:38
UI
WorldContractScreenDialogModule::REGISTER
10:03:38
UI
WorldContractContentModule::REGISTER
10:03:38
UI
WorldContractButtonsModule::REGISTER
10:03:38
UI
WorldEventPopupScreen::REGISTER
10:03:38
UI
IngameMenuScreen::REGISTER
10:03:38
UI
MainMenuModule::REGISTER
10:03:38
UI
LoadCampaignMenuModule::REGISTER
10:03:38
UI
SaveCampaignMenuModule::REGISTER
10:03:38
UI
OptionsMenuModule::REGISTER
10:03:38
UI
OptionsMenuModuleVideoPanel::REGISTER
10:03:38
UI
OptionsMenuModuleAudioPanel::REGISTER
10:03:38
UI
OptionsMenuModuleControlsPanel::REGISTER
10:03:38
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:03:38
UI
WorldGameFinishScreen::REGISTER
10:03:38
UI
WorldGameFinishScreenDialogModule::REGISTER
10:03:38
UI
CharacterScreen::REGISTER
10:03:38
UI
CharacterScreenLeftPanelModule::REGISTER
10:03:38
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:03:38
UI
CharacterScreenPaperdollModule::REGISTER
10:03:38
UI
CharacterScreenSkillsModule::REGISTER
10:03:38
UI
CharacterScreenStatsModule::REGISTER
10:03:38
UI
CharacterScreenRightPanelModule::REGISTER
10:03:38
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:03:38
UI
CharacterScreenInventoryListModule::REGISTER
10:03:38
UI
CharacterScreenPerksModule::REGISTER
10:03:38
UI
CharacterScreenBrothersListModule::REGISTER
10:03:38
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:03:41
Resource
Loading: music/worldmap_06.music
10:03:41
Resource
Unloading: music/title.music
10:03:47
SQ
Save campaign: autosave
10:03:48
Scene
Finished saving scene.
10:03:48
SQ
WorldState::onHide
10:03:48
UI
TacticalScreen::REGISTER
10:03:48
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:03:48
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:03:48
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:03:48
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:03:48
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:03:48
Resource
Loading: gfx/object_0.png
10:03:48
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
10:03:48
Resource
Loading: gfx/detail.png
10:03:48
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
10:03:48
Resource
Loading: gfx/orientation_overlay.png
10:03:48
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
10:03:48
SQ
inspiring presence: on combat started!
10:03:48
SQ
TACTICAL: STASH LOCKED: true
10:03:48
SQ
INFO: Next round issued: 1
10:03:48
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:03:48
UI
CharacterScreen::REGISTER
10:03:48
UI
CharacterScreenLeftPanelModule::REGISTER
10:03:48
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:03:48
UI
CharacterScreenPaperdollModule::REGISTER
10:03:48
UI
CharacterScreenSkillsModule::REGISTER
10:03:48
UI
CharacterScreenStatsModule::REGISTER
10:03:48
UI
CharacterScreenRightPanelModule::REGISTER
10:03:48
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:03:48
UI
CharacterScreenInventoryListModule::REGISTER
10:03:48
UI
CharacterScreenPerksModule::REGISTER
10:03:48
UI
CharacterScreenBrothersListModule::REGISTER
10:03:48
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:03:48
UI
TacticalFleeScreen::REGISTER
10:03:48
UI
IngameMenuScreen::REGISTER
10:03:48
UI
MainMenuModule::REGISTER
10:03:48
UI
LoadCampaignMenuModule::REGISTER
10:03:48
UI
SaveCampaignMenuModule::REGISTER
10:03:48
UI
OptionsMenuModule::REGISTER
10:03:48
UI
OptionsMenuModuleVideoPanel::REGISTER
10:03:48
UI
OptionsMenuModuleAudioPanel::REGISTER
10:03:48
UI
OptionsMenuModuleControlsPanel::REGISTER
10:03:48
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:03:48
UI
TacticalCombatResultScreen::REGISTER
10:03:48
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:03:48
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:03:52
Resource
Loading: music/battle.music
10:03:52
Resource
Unloading: music/worldmap_06.music
10:03:53
SQ
*
10:03:53
SQ
* Bandit Marksman: Starting turn.
10:03:53
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:03:53
SQ
-> Behavior picked: Engage.Ranged (25)
10:03:53
SQ
* Bandit Marksman: Waiting until others have moved!
10:03:57
SQ
*
10:03:57
SQ
* Sergeant: Starting turn.
10:03:58
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:03:58
SQ
-> Behavior picked: Roam (10)
10:03:58
SQ
* Sergeant: Roaming.
10:03:58
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0)
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0)
10:03:58
SQ
-> Behavior picked: Roam (10)
10:03:58
SQ
* Sergeant: Roaming.
10:03:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Roam (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Roam (0)
10:03:58
SQ
-> Behavior picked: Idle (1)
10:03:58
SQ
* Sergeant: Ending Turn with 1 of 9 AP left.
10:03:58
SQ
* ---------------------------------------------------
10:03:58
SQ
*
10:03:58
SQ
* Bandit Thug: Starting turn.
10:03:58
SQ
defend after inertia: 0.7
10:03:58
SQ
defend after distance?: 0.7
10:03:58
SQ
defend after tactical value?: 0.325
10:03:58
SQ
defend after tactical value of engage target?: 0.255357
10:03:58
SQ
defend after allyVSOpponent: 0.766071
10:03:58
SQ
defend after allyRangedVSOpponentRanged: 0.191518
10:03:58
SQ
defend after everyone engaged?: 0.191518
10:03:58
SQ
defend after formation pos VS engage target: 0.239397
10:03:58
SQ
defend after opponents?: 0.239397
10:03:59
SQ
-> Behaviors to pick from:
Engage.Melee (99)(*), Defend (21.5458), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Engage.Melee (99)(*), Defend (21.5458), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:03:59
SQ
-> Behavior picked: Engage.Melee (99)
10:03:59
SQ
* Bandit Thug: Engaging to melee range with Hermann Bullseye (not visible), accepted_distance=0
10:03:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
10:03:59
SQ
-> Behavior picked: Idle (1)
10:03:59
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
10:03:59
SQ
* ---------------------------------------------------
10:03:59
SQ
*
10:03:59
SQ
* Landsknecht Veteran: Starting turn.
10:03:59
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:03:59
SQ
-> Behavior picked: Idle (1)
10:03:59
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:03:59
SQ
* ---------------------------------------------------
10:03:59
SQ
*
10:03:59
SQ
* Landsknecht Veteran: Starting turn.
10:04:00
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:00
SQ
-> Behavior picked: Roam (10)
10:04:00
SQ
* Landsknecht Veteran: Roaming.
10:04:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:04:00
SQ
-> Behavior picked: Idle (1)
10:04:00
SQ
* Landsknecht Veteran: Ending Turn with 3 of 9 AP left.
10:04:00
SQ
* ---------------------------------------------------
10:04:00
SQ
*
10:04:00
SQ
* Landsknecht Veteran: Starting turn.
10:04:00
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:00
SQ
-> Behavior picked: Roam (10)
10:04:00
SQ
* Landsknecht Veteran: Roaming.
10:04:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:04:00
SQ
-> Behavior picked: Idle (1)
10:04:00
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:04:00
SQ
* ---------------------------------------------------
10:04:00
SQ
*
10:04:00
SQ
* Landsknecht Veteran: Starting turn.
10:04:01
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:01
SQ
-> Behavior picked: Roam (10)
10:04:01
SQ
* Landsknecht Veteran: Roaming.
10:04:01
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0)
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.KnockOut (0)
10:04:01
SQ
-> Behavior picked: Roam (10)
10:04:01
SQ
* Landsknecht Veteran: Roaming.
10:04:01
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:04:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Roam (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Roam (0)
10:04:01
SQ
-> Behavior picked: Idle (1)
10:04:01
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:04:01
SQ
* ---------------------------------------------------
10:04:01
SQ
*
10:04:01
SQ
* Bandit Thug: Starting turn.
10:04:01
SQ
defend after inertia: 0.7
10:04:01
SQ
defend after distance?: 0.7
10:04:01
SQ
defend after tactical value?: 0.25
10:04:01
SQ
defend after tactical value of engage target?: 0.223214
10:04:01
SQ
defend after allyVSOpponent: 0.669643
10:04:01
SQ
defend after allyRangedVSOpponentRanged: 0.669643
10:04:01
SQ
defend after everyone engaged?: 0.669643
10:04:01
SQ
defend after formation pos VS engage target: 1.5067
10:04:01
SQ
defend after opponents?: 1.5067
10:04:01
SQ
-> Behaviors to pick from:
Defend (135.603)(*), Engage.Melee (108.9)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (135.603)(*), Engage.Melee (108.9)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:04:01
SQ
-> Behavior picked: Defend (135.603)
10:04:01
SQ
* Bandit Thug: Holding defensive position.
10:04:02
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
10:04:02
SQ
-> Behavior picked: Idle (50)
10:04:02
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
10:04:02
SQ
* ---------------------------------------------------
10:04:02
SQ
*
10:04:02
SQ
* Landsknecht: Starting turn.
10:04:02
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:02
SQ
-> Behavior picked: Roam (10)
10:04:02
SQ
* Landsknecht: Roaming.
10:04:02
SQ
Skill [Hidden] removed from [Landsknecht].
10:04:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:04:02
SQ
-> Behavior picked: Idle (1)
10:04:02
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
10:04:02
SQ
* ---------------------------------------------------
10:04:02
SQ
*
10:04:02
SQ
* Landsknecht: Starting turn.
10:04:03
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:03
SQ
-> Behavior picked: Roam (10)
10:04:03
SQ
* Landsknecht: Roaming.
10:04:03
SQ
Skill [Hidden] removed from [Landsknecht].
10:04:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:04:03
SQ
-> Behavior picked: Idle (1)
10:04:03
SQ
* Landsknecht: Ending Turn with 0 of 9 AP left.
10:04:03
SQ
* ---------------------------------------------------
10:04:06
SQ
*
10:04:06
SQ
* Landsknecht Veteran: Starting turn.
10:04:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:07
SQ
-> Behavior picked: Idle (1)
10:04:07
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:04:07
SQ
* ---------------------------------------------------
10:04:07
SQ
*
10:04:07
SQ
* Landsknecht Veteran: Starting turn.
10:04:07
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:07
SQ
-> Behavior picked: Roam (10)
10:04:07
SQ
* Landsknecht Veteran: Roaming.
10:04:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:04:07
SQ
-> Behavior picked: Idle (1)
10:04:07
SQ
* Landsknecht Veteran: Ending Turn with 6 of 9 AP left.
10:04:07
SQ
* ---------------------------------------------------
10:04:08
SQ
*
10:04:08
SQ
* Landsknecht Veteran: Starting turn.
10:04:08
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:08
SQ
-> Behavior picked: Roam (10)
10:04:08
SQ
* Landsknecht Veteran: Roaming.
10:04:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:04:08
SQ
-> Behavior picked: Idle (1)
10:04:08
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:04:08
SQ
* ---------------------------------------------------
10:04:08
SQ
*
10:04:08
SQ
* Landsknecht Veteran: Starting turn.
10:04:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Idle (1)(*), Roam (0), Attack.SplitShield (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:08
SQ
-> Behavior picked: Idle (1)
10:04:08
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:04:08
SQ
* ---------------------------------------------------
10:04:09
SQ
*
10:04:09
SQ
* Landsknecht Veteran: Starting turn.
10:04:09
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Flee (0)
10:04:09
SQ
-> Behavior picked: Roam (10)
10:04:09
SQ
* Landsknecht Veteran: Roaming.
10:04:09
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:04:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Defend.Knockback (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:04:09
SQ
-> Behavior picked: Idle (1)
10:04:09
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:04:09
SQ
* ---------------------------------------------------
10:04:43
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Defend (0), Attack.Bow (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0)
Engage.Ranged (25)(*), Idle (1), Defend (0), Attack.Bow (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0)
10:04:43
SQ
-> Behavior picked: Engage.Ranged (25)
10:04:43
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Ser Sigismund (not visible)
10:04:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
10:04:43
SQ
-> Behavior picked: Idle (1)
10:04:43
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
10:04:43
SQ
* ---------------------------------------------------
10:04:43
SQ
INFO: Next round issued: 2
10:04:47
SQ
*
10:04:47
SQ
* Bandit Marksman: Starting turn.
10:04:47
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend (0)
Engage.Ranged (25)(*), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Attack.Bow (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend (0)
10:04:47
SQ
-> Behavior picked: Engage.Ranged (25)
10:04:47
SQ
* Bandit Marksman: Waiting until others have moved!
10:04:51
SQ
*
10:04:51
SQ
* Sergeant: Starting turn.
10:04:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.Default (0)
Idle (1)(*), Engage.Melee (0), Attack.CrushArmor (0), Defend.Shieldwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.SplitShield (0), Defend (0), Attack.Default (0)
10:04:51
SQ
-> Behavior picked: Idle (1)
10:04:51
SQ
* Sergeant: Ending Turn with 9 of 9 AP left.
10:04:51
SQ
* ---------------------------------------------------
10:04:51
SQ
*
10:04:51
SQ
* Landsknecht Veteran: Starting turn.
10:04:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Roam (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Roam (0)
10:04:51
SQ
-> Behavior picked: Idle (1)
10:04:51
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:04:51
SQ
* ---------------------------------------------------
10:04:52
SQ
*
10:04:52
SQ
* Bandit Thug: Starting turn.
10:04:52
SQ
defend after inertia: 0.77
10:04:52
SQ
defend after distance?: 0.77
10:04:52
SQ
defend after tactical value?: 0.275
10:04:52
SQ
defend after tactical value of engage target?: 0.378125
10:04:52
SQ
defend after allyVSOpponent: 1.03984
10:04:52
SQ
defend after allyRangedVSOpponentRanged: 1.03984
10:04:52
SQ
defend after everyone engaged?: 1.03984
10:04:52
SQ
defend after formation pos VS engage target: 1.81973
10:04:52
SQ
defend after opponents?: 1.81973
10:04:52
SQ
-> Behaviors to pick from:
Defend (163.775)(*), Engage.Melee (128.7)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
Defend (163.775)(*), Engage.Melee (128.7)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
10:04:52
SQ
-> Behavior picked: Engage.Melee (128.7)
10:04:52
SQ
* Bandit Thug: Engaging to melee range with Angels Swordmaster (not visible), accepted_distance=0
10:04:52
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Defend (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Defend (0)
10:04:52
SQ
-> Behavior picked: Idle (1)
10:04:52
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
10:04:52
SQ
* ---------------------------------------------------
10:04:52
SQ
*
10:04:52
SQ
* Bandit Thug: Starting turn.
10:04:53
SQ
defend after inertia: 0.7
10:04:53
SQ
defend after distance?: 0.7
10:04:53
SQ
defend after tactical value?: 0.325
10:04:53
SQ
defend after tactical value of engage target?: 0.429464
10:04:53
SQ
defend after allyVSOpponent: 1.28839
10:04:53
SQ
defend after allyRangedVSOpponentRanged: 1.28839
10:04:53
SQ
defend after everyone engaged?: 0.0201311
10:04:53
SQ
defend after opponents?: 0.0201311
10:04:53
SQ
-> Behaviors to pick from:
Engage.Melee (114.425)(*), Defend (1.8118), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
Engage.Melee (114.425)(*), Defend (1.8118), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
10:04:53
SQ
-> Behavior picked: Engage.Melee (114.425)
10:04:53
SQ
* Bandit Thug: Engaging to melee range with Landsknecht Veteran (not visible), accepted_distance=0
10:04:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
10:04:53
SQ
-> Behavior picked: Idle (1)
10:04:53
SQ
* Bandit Thug: Ending Turn with 0 of 9 AP left.
10:04:53
SQ
* ---------------------------------------------------
10:04:53
SQ
*
10:04:53
SQ
* Landsknecht Veteran: Starting turn.
10:04:53
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0)
Roam (10)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0)
10:04:53
SQ
-> Behavior picked: Roam (10)
10:04:53
SQ
* Landsknecht Veteran: Roaming.
10:04:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Roam (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Roam (0)
10:04:53
SQ
-> Behavior picked: Idle (1)
10:04:53
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:04:53
SQ
* ---------------------------------------------------
10:04:54
SQ
*
10:04:54
SQ
* Landsknecht Veteran: Starting turn.
10:04:54
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend (0)
Roam (10)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend (0)
10:04:54
SQ
-> Behavior picked: Roam (10)
10:04:54
SQ
* Landsknecht Veteran: Roaming.
10:04:54
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:04:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Roam (0)
Idle (1)(*), Attack.Default (0), Engage.Melee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Roam (0)
10:04:54
SQ
-> Behavior picked: Idle (1)
10:04:54
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:04:54
SQ
* ---------------------------------------------------
10:04:54
SQ
*
10:04:54
SQ
* Landsknecht Veteran: Starting turn.
10:04:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
10:04:54
SQ
-> Behavior picked: Idle (1)
10:04:54
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:04:54
SQ
* ---------------------------------------------------
10:04:55
SQ
*
10:04:55
SQ
* Landsknecht Veteran: Starting turn.
10:04:55
SQ
defend after inertia: 1
10:04:55
SQ
defend after distance?: 1
10:04:55
SQ
defend after tactical value?: 0.571429
10:04:55
SQ
defend after tactical value of engage target?: 0.785714
10:04:55
SQ
defend after allyVSOpponent: 0.0314286
10:04:55
SQ
defend after allyRangedVSOpponentRanged: 0.125714
10:04:55
SQ
defend after everyone engaged?: 0.00196429
10:04:55
SQ
defend after opponents?: 0.00196429
10:04:55
SQ
-> Behaviors to pick from:
Engage.Melee (153.333)(*), Idle (1), Defend (0.265179), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Attack.Default (0)
Engage.Melee (153.333)(*), Idle (1), Defend (0.265179), Defend.Shieldwall (0), Flee (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Attack.Default (0)
10:04:55
SQ
-> Behavior picked: Engage.Melee (153.333)
10:04:55
SQ
* Landsknecht Veteran: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
10:04:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.Split (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend.Shieldwall (0), Engage.Melee (0)
10:04:55
SQ
-> Behavior picked: Idle (1)
10:04:55
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
10:04:55
SQ
* ---------------------------------------------------
10:04:55
SQ
*
10:04:55
SQ
* Landsknecht Veteran: Starting turn.
10:04:56
SQ
defend after inertia: 1
10:04:56
SQ
defend after distance?: 1
10:04:56
SQ
defend after tactical value?: 0.464286
10:04:56
SQ
defend after tactical value of engage target?: 0.61352
10:04:56
SQ
defend after allyVSOpponent: 0.0245408
10:04:56
SQ
defend after allyRangedVSOpponentRanged: 0.0981633
10:04:56
SQ
defend after everyone engaged?: 0.0015338
10:04:56
SQ
defend after opponents?: 0.0015338
10:04:56
SQ
-> Behaviors to pick from:
Engage.Melee (183.333)(*), Defend.Shieldwall (12.6717), Idle (1), Defend (0.207063), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Split (0), Roam (0)
Engage.Melee (183.333)(*), Defend.Shieldwall (12.6717), Idle (1), Defend (0.207063), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Flee (0), Attack.Split (0), Roam (0)
10:04:56
SQ
-> Behavior picked: Engage.Melee (183.333)
10:04:56
SQ
* Landsknecht Veteran: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
10:04:56
SQ
-> Behaviors to pick from:
Attack.Default (81.3619)(*), Defend.Shieldwall (66.2687)(*), Attack.KnockOut (58.7164)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Engage.Melee (0)
Attack.Default (81.3619)(*), Defend.Shieldwall (66.2687)(*), Attack.KnockOut (58.7164)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Engage.Melee (0)
10:04:56
SQ
-> Behavior picked: Attack.KnockOut (58.7164)
10:04:56
SQ
* Landsknecht Veteran: Using Knock Out against Bandit Thug!
10:04:56
SQ
Landsknecht Veteran uses skill Knock Out
10:04:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Default (0)
10:04:56
SQ
-> Behavior picked: Idle (1)
10:04:56
SQ
* Landsknecht Veteran: Ending Turn with 2 of 9 AP left.
10:04:56
SQ
* ---------------------------------------------------
10:04:56
SQ
*
10:04:56
SQ
* Landsknecht: Starting turn.
10:04:56
SQ
defend after inertia: 1
10:04:56
SQ
defend after distance?: 1
10:04:56
SQ
defend after tactical value?: 0.464286
10:04:56
SQ
defend after tactical value of engage target?: 0.638393
10:04:56
SQ
defend after allyVSOpponent: 0.0255357
10:04:56
SQ
defend after allyRangedVSOpponentRanged: 0.0255357
10:04:56
SQ
defend after everyone engaged?: 0.00669404
10:04:56
SQ
defend after formation pos VS engage target: 0.00401642
10:04:56
SQ
defend after opponents?: 0.00401642
10:04:56
SQ
-> Behaviors to pick from:
Engage.Melee (166.667)(*), Idle (1), Defend (0.623549), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
Engage.Melee (166.667)(*), Idle (1), Defend (0.623549), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
10:04:56
SQ
-> Behavior picked: Engage.Melee (166.667)
10:04:56
SQ
* Landsknecht: Engaging to melee range with Bandit Thug (not visible), accepted_distance=0
10:04:56
SQ
-> Behaviors to pick from:
Engage.Melee (207)(*), Idle (1), Flee (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0)
Engage.Melee (207)(*), Idle (1), Flee (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0)
10:04:56
SQ
-> Behavior picked: Engage.Melee (207)
10:04:56
SQ
* Landsknecht: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
10:04:56
SQ
Skill [Hidden] removed from [Landsknecht].
10:04:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0)
Idle (1)(*), Flee (0), Attack.CrushArmor (0), Defend (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Engage.Melee (0)
10:04:57
SQ
-> Behavior picked: Idle (1)
10:04:57
SQ
* Landsknecht: Ending Turn with 0 of 9 AP left.
10:04:57
SQ
* ---------------------------------------------------
10:04:57
SQ
*
10:04:57
SQ
* Landsknecht: Starting turn.
10:04:57
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0)
Roam (10)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0)
10:04:57
SQ
-> Behavior picked: Roam (10)
10:04:57
SQ
* Landsknecht: Roaming.
10:04:57
SQ
Skill [Hidden] removed from [Landsknecht].
10:04:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Roam (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Roam (0)
10:04:57
SQ
-> Behavior picked: Idle (1)
10:04:57
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
10:04:57
SQ
* ---------------------------------------------------
10:04:57
SQ
*
10:04:57
SQ
* Landsknecht Veteran: Starting turn.
10:04:58
SQ
defend after inertia: 1
10:04:58
SQ
defend after distance?: 1
10:04:58
SQ
defend after tactical value?: 0.464286
10:04:58
SQ
defend after tactical value of engage target?: 0.638393
10:04:58
SQ
defend after allyVSOpponent: 0.0255357
10:04:58
SQ
defend after allyRangedVSOpponentRanged: 0.102143
10:04:58
SQ
defend after everyone engaged?: 0.00159598
10:04:58
SQ
defend after opponents?: 0.00159598
10:04:58
SQ
-> Behaviors to pick from:
Engage.Melee (180)(*), Idle (1), Defend (0.247776), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
Engage.Melee (180)(*), Idle (1), Defend (0.247776), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.Default (0)
10:04:58
SQ
-> Behavior picked: Engage.Melee (180)
10:04:58
SQ
* Landsknecht Veteran: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
10:04:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.Default (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Roam (0), Attack.CrushArmor (0), Attack.SplitShield (0), Engage.Melee (0)
10:04:58
SQ
-> Behavior picked: Idle (1)
10:04:58
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
10:04:58
SQ
* ---------------------------------------------------
10:05:04
SQ
*
10:05:04
SQ
* Landsknecht Veteran: Starting turn.
10:05:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
Idle (1)(*), Defend.Knockback (0), Attack.Split (0), Attack.SplitShield (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Defend (0)
10:05:04
SQ
-> Behavior picked: Idle (1)
10:05:04
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:05:04
SQ
* ---------------------------------------------------
10:05:04
SQ
*
10:05:04
SQ
* Landsknecht Veteran: Starting turn.
10:05:05
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0)
Roam (10)(*), Idle (1), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0)
10:05:05
SQ
-> Behavior picked: Roam (10)
10:05:05
SQ
* Landsknecht Veteran: Roaming.
10:05:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Roam (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Flee (0), Roam (0)
10:05:05
SQ
-> Behavior picked: Idle (1)
10:05:05
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:05:05
SQ
* ---------------------------------------------------
10:05:42
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), SwitchTo.Melee (0)
Engage.Ranged (25)(*), Idle (1), Attack.Puncture (0), Attack.Bow (0), Attack.Default (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend (0), SwitchTo.Melee (0)
10:05:42
SQ
-> Behavior picked: Engage.Ranged (25)
10:05:42
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Ser Sigismund (not visible)
10:05:42
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Bow (0), Roam (0), Defend (0), SwitchTo.Melee (0), Engage.Ranged (0)
10:05:42
SQ
-> Behavior picked: Idle (1)
10:05:42
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
10:05:42
SQ
* ---------------------------------------------------
10:05:42
SQ
INFO: Next round issued: 3
10:05:46
SQ
*
10:05:46
SQ
* Sergeant: Starting turn.
10:05:47
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
Roam (10)(*), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Spearwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0)
10:05:47
SQ
-> Behavior picked: Roam (10)
10:05:47
SQ
* Sergeant: Roaming.
10:05:47
SQ
defend after inertia: 1
10:05:47
SQ
defend after distance?: 1
10:05:47
SQ
defend after tactical value?: 0.357143
10:05:47
SQ
defend after tactical value of engage target?: 0.318878
10:05:47
SQ
defend after allyVSOpponent: 0.0127551
10:05:47
SQ
defend after allyRangedVSOpponentRanged: 0.0127551
10:05:47
SQ
defend after everyone engaged?: 0.000199298
10:05:47
SQ
defend after opponents?: 0.000199298
10:05:47
SQ
-> Behaviors to pick from:
Engage.Melee (66)(*), Idle (1), Defend (0.0269053), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Roam (0)
Engage.Melee (66)(*), Idle (1), Defend (0.0269053), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Roam (0)
10:05:47
SQ
-> Behavior picked: Engage.Melee (66)
10:05:47
SQ
* Sergeant: Engaging to melee range with Bandit Thug (visible), accepted_distance=0
10:05:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Flee (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Engage.Melee (0)
10:05:47
SQ
-> Behavior picked: Idle (1)
10:05:47
SQ
* Sergeant: Ending Turn with 0 of 9 AP left.
10:05:47
SQ
* ---------------------------------------------------
10:05:47
SQ
*
10:05:47
SQ
* Bandit Marksman: Starting turn.
10:05:47
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:05:47
SQ
-> Behaviors to pick from:
Engage.Ranged (222.222)(*), Attack.Bow (81.8083)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0)
Engage.Ranged (222.222)(*), Attack.Bow (81.8083)(*), Idle (1), Defend.Rotation (0), SwitchTo.Ranged (0), Flee (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Puncture (0)
10:05:47
SQ
-> Behavior picked: Attack.Bow (81.8083)
10:05:47
SQ
* Bandit Marksman: Using Aimed Shot against Sergeant!
10:05:47
SQ
Bandit Marksman uses skill Aimed Shot
10:05:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), Roam (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), Attack.Bow (0), Engage.Ranged (0)
10:05:48
SQ
-> Behavior picked: Idle (1)
10:05:48
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:05:48
SQ
* ---------------------------------------------------
10:05:49
SQ
Skill [Hidden] removed from [Adelbert Commander].
10:05:51
SQ
*
10:05:51
SQ
* Landsknecht Veteran: Starting turn.
10:05:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.SplitShield (0)
Idle (1)(*), Attack.Swing (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Default (0), Attack.SplitShield (0)
10:05:51
SQ
-> Behavior picked: Idle (1)
10:05:51
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:05:51
SQ
* ---------------------------------------------------
10:05:51
SQ
*
10:05:51
SQ
* Landsknecht Veteran: Starting turn.
10:05:52
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0)
Roam (10)(*), Idle (1), Flee (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0)
10:05:52
SQ
-> Behavior picked: Roam (10)
10:05:52
SQ
* Landsknecht Veteran: Roaming.
10:05:52
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:05:53
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0)
Idle (1)(*), Flee (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Roam (0)
10:05:53
SQ
-> Behavior picked: Idle (1)
10:05:53
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:05:53
SQ
* ---------------------------------------------------
10:05:54
SQ
*
10:05:54
SQ
* Landsknecht Veteran: Starting turn.
10:05:54
SQ
-> Behaviors to pick from:
Attack.Default (305.183)(*), Idle (1), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend (0)
Attack.Default (305.183)(*), Idle (1), Attack.KnockOut (0), Roam (0), Attack.Split (0), Attack.Swing (0), Engage.Melee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend (0)
10:05:54
SQ
-> Behavior picked: Attack.Default (305.183)
10:05:54
SQ
* Landsknecht Veteran: Using Impale against Bandit Thug!
10:05:54
SQ
Landsknecht Veteran uses skill Impale
10:05:54
SQ
Bandit Thug has died.
10:05:54
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Default (0)
Roam (10)(*), Idle (1), Attack.Split (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Default (0)
10:05:54
SQ
-> Behavior picked: Roam (10)
10:05:54
SQ
* Landsknecht Veteran: Roaming.
10:05:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0)
Idle (1)(*), Attack.Split (0), Flee (0), Attack.KnockOut (0), Defend.Shieldwall (0), Attack.Default (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Roam (0)
10:05:54
SQ
-> Behavior picked: Idle (1)
10:05:54
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:05:54
SQ
* ---------------------------------------------------
10:05:54
SQ
*
10:05:54
SQ
* Landsknecht Veteran: Starting turn.
10:05:55
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0)
Roam (10)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0)
10:05:55
SQ
-> Behavior picked: Roam (10)
10:05:55
SQ
* Landsknecht Veteran: Roaming.
10:05:55
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:05:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Roam (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Roam (0)
10:05:55
SQ
-> Behavior picked: Idle (1)
10:05:55
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:05:55
SQ
* ---------------------------------------------------
10:05:55
SQ
*
10:05:55
SQ
* Bandit Thug: Starting turn.
10:05:55
SQ
defend after inertia: 0.7
10:05:55
SQ
defend after distance?: 0.7
10:05:55
SQ
defend after tactical value?: 0.175
10:05:55
SQ
defend after tactical value of engage target?: 0.15625
10:05:55
SQ
defend after allyVSOpponent: 0.625
10:05:55
SQ
defend after allyRangedVSOpponentRanged: 0.625
10:05:55
SQ
defend after everyone engaged?: 0.00976563
10:05:55
SQ
defend after opponents?: 0.00976563
10:05:55
SQ
-> Behaviors to pick from:
Engage.Melee (177.1)(*), Defend.Shieldwall (12.4258), Idle (1), Defend (0.878906), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0)
Engage.Melee (177.1)(*), Defend.Shieldwall (12.4258), Idle (1), Defend (0.878906), Attack.Split (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Defend.Spearwall (0), Defend.Riposte (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Decapitate (0), Attack.Swing (0), Attack.KnockOut (0)
10:05:55
SQ
-> Behavior picked: Engage.Melee (177.1)
10:05:55
SQ
* Bandit Thug: Engaging to melee range with Sergeant (visible), accepted_distance=0
10:05:55
SQ
-> Behaviors to pick from:
Attack.Default (45.112)(*), Defend.Shieldwall (44.3478)(*), Attack.KnockOut (33.7391)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
Attack.Default (45.112)(*), Defend.Shieldwall (44.3478)(*), Attack.KnockOut (33.7391)(*), Idle (1), Attack.Split (0), Defend.Riposte (0), Attack.CrushArmor (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0)
10:05:55
SQ
-> Behavior picked: Attack.Default (45.112)
10:05:55
SQ
* Bandit Thug: Using Bash against Sergeant!
10:05:55
SQ
Bandit Thug uses skill Bash
10:05:55
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Riposte (0), Attack.SplitShield (0), Defend (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Defend.Knockback (0), Attack.Decapitate (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0)
10:05:55
SQ
-> Behavior picked: Idle (1)
10:05:55
SQ
* Bandit Thug: Ending Turn with 2 of 9 AP left.
10:05:55
SQ
* ---------------------------------------------------
10:05:56
SQ
*
10:05:56
SQ
* Landsknecht Veteran: Starting turn.
10:05:56
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0)
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Roam (0), Defend (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Knockback (0)
10:05:56
SQ
-> Behavior picked: Idle (1)
10:05:56
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:05:56
SQ
* ---------------------------------------------------
10:05:56
SQ
*
10:05:56
SQ
* Landsknecht: Starting turn.
10:05:56
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0)
Roam (10)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0)
10:05:56
SQ
-> Behavior picked: Roam (10)
10:05:56
SQ
* Landsknecht: Roaming.
10:05:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Roam (0)
Idle (1)(*), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Roam (0)
10:05:57
SQ
-> Behavior picked: Idle (1)
10:05:57
SQ
* Landsknecht: Ending Turn with 0 of 9 AP left.
10:05:57
SQ
* ---------------------------------------------------
10:05:57
SQ
*
10:05:57
SQ
* Landsknecht: Starting turn.
10:05:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Flee (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Flee (0)
10:05:57
SQ
-> Behavior picked: Idle (1)
10:05:57
SQ
* Landsknecht: Ending Turn with 9 of 9 AP left.
10:05:57
SQ
* ---------------------------------------------------
10:05:57
SQ
*
10:05:57
SQ
* Landsknecht Veteran: Starting turn.
10:05:57
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend (0)
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.Default (0), Attack.KnockOut (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.SplitShield (0), Flee (0), Defend (0)
10:05:57
SQ
-> Behavior picked: Roam (10)
10:05:57
SQ
* Landsknecht Veteran: Roaming.
10:05:58
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Default (0)
Roam (10)(*), Idle (1), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Default (0)
10:05:58
SQ
-> Behavior picked: Roam (10)
10:05:58
SQ
* Landsknecht Veteran: Roaming.
10:05:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0)
Idle (1)(*), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0)
10:05:58
SQ
-> Behavior picked: Idle (1)
10:05:58
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
10:05:58
SQ
* ---------------------------------------------------
10:06:02
SQ
Skill [Hidden] removed from [Siegfried Captain].
10:06:04
SQ
*
10:06:04
SQ
* Landsknecht Veteran: Starting turn.
10:06:04
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0)
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Attack.Default (0)
10:06:04
SQ
-> Behavior picked: Roam (10)
10:06:04
SQ
* Landsknecht Veteran: Roaming.
10:06:04
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:06:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Roam (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Roam (0)
10:06:04
SQ
-> Behavior picked: Idle (1)
10:06:04
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
10:06:04
SQ
* ---------------------------------------------------
10:06:04
SQ
*
10:06:04
SQ
* Landsknecht Veteran: Starting turn.
10:06:05
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0)
Roam (10)(*), Idle (1), Engage.Melee (0), Defend (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0)
10:06:05
SQ
-> Behavior picked: Roam (10)
10:06:05
SQ
* Landsknecht Veteran: Roaming.
10:06:05
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:06:05
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0)
Roam (10)(*), Idle (1), Attack.KnockOut (0), Attack.Default (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend (0)
10:06:05
SQ
-> Behavior picked: Roam (10)
10:06:05
SQ
* Landsknecht Veteran: Roaming.
10:06:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Roam (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Engage.Melee (0), Attack.Swing (0), Defend (0), Defend.Shieldwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Default (0), Roam (0)
10:06:05
SQ
-> Behavior picked: Idle (1)
10:06:05
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:06:05
SQ
* ---------------------------------------------------
10:06:38
SQ
*
10:06:38
SQ
* Landsknecht Veteran: Starting turn.
10:06:38
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0)
Idle (1)(*), Attack.Swing (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0), Defend.Spearwall (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.KnockOut (0)
10:06:38
SQ
-> Behavior picked: Idle (1)
10:06:38
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:06:38
SQ
* ---------------------------------------------------
10:06:53
SQ
INFO: Next round issued: 4
10:06:55
SQ
Skill [Hidden] removed from [Hermann Bullseye].
10:07:01
SQ
*
10:07:01
SQ
* Bandit Marksman: Starting turn.
10:07:01
SQ
-> Behaviors to pick from:
Attack.Bow (55.8349)(*), Idle (1), Attack.Puncture (0), Defend (0), Roam (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
Attack.Bow (55.8349)(*), Idle (1), Attack.Puncture (0), Defend (0), Roam (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Default (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0)
10:07:01
SQ
-> Behavior picked: Attack.Bow (55.8349)
10:07:01
SQ
* Bandit Marksman: Using Aimed Shot against Sergeant!
10:07:01
SQ
Bandit Marksman uses skill Aimed Shot
10:07:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Defend.Rotation (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Attack.Puncture (0), SwitchTo.Melee (0), Roam (0), Defend.Rotation (0), Attack.Default (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Attack.Bow (0)
10:07:01
SQ
-> Behavior picked: Idle (1)
10:07:01
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:07:01
SQ
* ---------------------------------------------------
10:07:01
SQ
*
10:07:01
SQ
* Landsknecht Veteran: Starting turn.
10:07:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0)
Idle (1)(*), Attack.Split (0), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Shieldwall (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0)
10:07:02
SQ
-> Behavior picked: Idle (1)
10:07:02
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:07:02
SQ
* ---------------------------------------------------
10:07:02
SQ
*
10:07:02
SQ
* Sergeant: Starting turn.
10:07:02
SQ
-> Behaviors to pick from:
Attack.SplitShield (97.6188)(*), Attack.Default (86.0141)(*), Idle (1), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0)
Attack.SplitShield (97.6188)(*), Attack.Default (86.0141)(*), Idle (1), Attack.KnockOut (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0)
10:07:02
SQ
-> Behavior picked: Attack.Default (86.0141)
10:07:02
SQ
* Sergeant: Using Chop against Bandit Thug!
10:07:02
SQ
Sergeant uses skill Chop
10:07:02
SQ
-> Behaviors to pick from:
Attack.Default (264.678)(*), Attack.SplitShield (96.75)(*), Idle (1), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0)
Attack.Default (264.678)(*), Attack.SplitShield (96.75)(*), Idle (1), Roam (0), Attack.Split (0), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0)
10:07:02
SQ
-> Behavior picked: Attack.Default (264.678)
10:07:02
SQ
* Sergeant: Using Chop against Bandit Thug!
10:07:02
SQ
Sergeant uses skill Chop
10:07:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0)
10:07:02
SQ
-> Behavior picked: Idle (1)
10:07:02
SQ
* Sergeant: Ending Turn with 1 of 9 AP left.
10:07:02
SQ
* ---------------------------------------------------
10:07:03
SQ
*
10:07:03
SQ
* Landsknecht: Starting turn.
10:07:03
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
Roam (10)(*), Idle (1), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Attack.CrushArmor (0)
10:07:03
SQ
-> Behavior picked: Roam (10)
10:07:03
SQ
* Landsknecht: Roaming.
10:07:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Roam (0)
Idle (1)(*), Attack.SplitShield (0), Defend (0), Attack.Swing (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Roam (0)
10:07:03
SQ
-> Behavior picked: Idle (1)
10:07:03
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
10:07:03
SQ
* ---------------------------------------------------
10:07:03
SQ
*
10:07:03
SQ
* Landsknecht Veteran: Starting turn.
10:07:03
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0)
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0)
10:07:03
SQ
-> Behavior picked: Roam (10)
10:07:03
SQ
* Landsknecht Veteran: Roaming.
10:07:03
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:07:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0)
Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0)
10:07:04
SQ
-> Behavior picked: Idle (1)
10:07:04
SQ
* Landsknecht Veteran: Ending Turn with 6 of 9 AP left.
10:07:04
SQ
* ---------------------------------------------------
10:07:04
SQ
*
10:07:04
SQ
* Landsknecht Veteran: Starting turn.
10:07:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Flee (0)
Idle (1)(*), Defend (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Knockback (0), Roam (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Split (0), Flee (0)
10:07:05
SQ
-> Behavior picked: Idle (1)
10:07:05
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:07:05
SQ
* ---------------------------------------------------
10:07:06
SQ
*
10:07:06
SQ
* Landsknecht Veteran: Starting turn.
10:07:06
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0)
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Attack.Split (0)
10:07:06
SQ
-> Behavior picked: Roam (10)
10:07:07
SQ
* Landsknecht Veteran: Roaming.
10:07:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend (0), Roam (0)
Idle (1)(*), Defend.Shieldwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend (0), Roam (0)
10:07:08
SQ
-> Behavior picked: Idle (1)
10:07:08
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:07:08
SQ
* ---------------------------------------------------
10:07:08
SQ
*
10:07:08
SQ
* Landsknecht: Starting turn.
10:07:08
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0)
Roam (10)(*), Idle (1), Attack.Default (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Engage.Melee (0)
10:07:08
SQ
-> Behavior picked: Roam (10)
10:07:08
SQ
* Landsknecht: Roaming.
10:07:08
SQ
Skill [Hidden] removed from [Landsknecht].
10:07:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0)
Idle (1)(*), Attack.Default (0), Defend (0), Flee (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Roam (0)
10:07:09
SQ
-> Behavior picked: Idle (1)
10:07:09
SQ
* Landsknecht: Ending Turn with 0 of 9 AP left.
10:07:09
SQ
* ---------------------------------------------------
10:07:09
SQ
*
10:07:09
SQ
* Landsknecht Veteran: Starting turn.
10:07:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0)
Idle (1)(*), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Default (0), Roam (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Attack.Split (0)
10:07:09
SQ
-> Behavior picked: Idle (1)
10:07:09
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:07:09
SQ
* ---------------------------------------------------
10:07:09
SQ
*
10:07:09
SQ
* Bandit Thug: Starting turn.
10:07:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.807)(*), Attack.Default (45.9198)(*), Attack.KnockOut (33.4545)(*), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0)
Defend.Shieldwall (49.807)(*), Attack.Default (45.9198)(*), Attack.KnockOut (33.4545)(*), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Swing (0), Flee (0), Defend (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0)
10:07:10
SQ
-> Behavior picked: Attack.KnockOut (33.4545)
10:07:10
SQ
* Bandit Thug: Using Knock Out against Sergeant!
10:07:10
SQ
Bandit Thug uses skill Knock Out
10:07:10
SQ
-> Behaviors to pick from:
Defend.Shieldwall (45.7368)(*), Attack.Default (44.3044)(*), Attack.KnockOut (29.4634)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0)
Defend.Shieldwall (45.7368)(*), Attack.Default (44.3044)(*), Attack.KnockOut (29.4634)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Rotation (0)
10:07:10
SQ
-> Behavior picked: Attack.Default (44.3044)
10:07:10
SQ
* Bandit Thug: Using Bash against Sergeant!
10:07:10
SQ
Bandit Thug uses skill Bash
10:07:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Swing (0), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Split (0), Attack.SplitShield (0), Defend.Knockback (0), Flee (0), Defend (0), Attack.Decapitate (0), Engage.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), Defend.Shieldwall (0)
10:07:10
SQ
-> Behavior picked: Idle (1)
10:07:10
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:07:10
SQ
* ---------------------------------------------------
10:07:10
SQ
*
10:07:10
SQ
* Landsknecht Veteran: Starting turn.
10:07:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.Split (0), Attack.Default (0), Roam (0), Defend.Spearwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Defend.Shieldwall (0)
10:07:10
SQ
-> Behavior picked: Idle (1)
10:07:10
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:07:10
SQ
* ---------------------------------------------------
10:07:11
SQ
*
10:07:11
SQ
* Landsknecht Veteran: Starting turn.
10:07:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0)
Idle (1)(*), Flee (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.KnockOut (0)
10:07:11
SQ
-> Behavior picked: Idle (1)
10:07:11
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:07:11
SQ
* ---------------------------------------------------
10:07:13
SQ
Skill [Hidden] removed from [Siegfried Captain].
10:07:15
SQ
Skill [Hidden] removed from [Siegfried Captain].
10:07:17
SQ
*
10:07:17
SQ
* Landsknecht Veteran: Starting turn.
10:07:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0)
Idle (1)(*), Attack.Decapitate (0), Defend.Spearwall (0), Engage.Melee (0), Attack.Default (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0)
10:07:17
SQ
-> Behavior picked: Idle (1)
10:07:17
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:07:17
SQ
* ---------------------------------------------------
10:07:18
SQ
*
10:07:18
SQ
* Landsknecht Veteran: Starting turn.
10:07:18
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Swing (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0)
Roam (10)(*), Idle (1), Attack.Swing (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Attack.KnockOut (0)
10:07:18
SQ
-> Behavior picked: Roam (10)
10:07:19
SQ
* Landsknecht Veteran: Roaming.
10:07:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Roam (0)
Idle (1)(*), Attack.Swing (0), Attack.Default (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Roam (0)
10:07:20
SQ
-> Behavior picked: Idle (1)
10:07:20
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:07:20
SQ
* ---------------------------------------------------
10:07:23
SQ
Skill [Hidden] removed from [Ser Sigismund].
10:07:52
SQ
INFO: Next round issued: 5
10:07:59
SQ
*
10:07:59
SQ
* Bandit Marksman: Starting turn.
10:07:59
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:07:59
SQ
-> Behaviors to pick from:
Attack.Bow (30.6596)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0)
Attack.Bow (30.6596)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Engage.Ranged (0), Flee (0), Roam (0), Attack.Puncture (0)
10:07:59
SQ
-> Behavior picked: Attack.Bow (30.6596)
10:08:00
SQ
* Bandit Marksman: Using Aimed Shot against Hagen!
10:08:00
SQ
Bandit Marksman uses skill Aimed Shot
10:08:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Engage.Ranged (0), Attack.Default (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Bow (0)
10:08:02
SQ
-> Behavior picked: Idle (1)
10:08:02
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:08:02
SQ
* ---------------------------------------------------
10:08:03
SQ
*
10:08:03
SQ
* Landsknecht Veteran: Starting turn.
10:08:03
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0)
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.Split (0)
10:08:03
SQ
-> Behavior picked: Roam (10)
10:08:04
SQ
* Landsknecht Veteran: Roaming.
10:08:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Roam (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Roam (0)
10:08:05
SQ
-> Behavior picked: Idle (1)
10:08:05
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:08:05
SQ
* ---------------------------------------------------
10:08:05
SQ
*
10:08:05
SQ
* Landsknecht Veteran: Starting turn.
10:08:06
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0)
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0)
10:08:06
SQ
-> Behavior picked: Roam (10)
10:08:06
SQ
* Landsknecht Veteran: Roaming.
10:08:08
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0)
Idle (1)(*), Defend.Knockback (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.CrushArmor (0), Attack.SplitShield (0), Roam (0)
10:08:08
SQ
-> Behavior picked: Idle (1)
10:08:08
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:08:08
SQ
* ---------------------------------------------------
10:08:08
SQ
*
10:08:08
SQ
* Landsknecht Veteran: Starting turn.
10:08:08
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0)
Roam (10)(*), Idle (1), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Flee (0)
10:08:08
SQ
-> Behavior picked: Roam (10)
10:08:08
SQ
* Landsknecht Veteran: Roaming.
10:08:08
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:08:10
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
Idle (1)(*), Attack.Default (0), Attack.Split (0), Attack.SplitShield (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Roam (0)
10:08:10
SQ
-> Behavior picked: Idle (1)
10:08:10
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:08:10
SQ
* ---------------------------------------------------
10:08:10
SQ
*
10:08:10
SQ
* Landsknecht Veteran: Starting turn.
10:08:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Default (0)
10:08:11
SQ
-> Behavior picked: Idle (1)
10:08:11
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:08:11
SQ
* ---------------------------------------------------
10:08:11
SQ
*
10:08:11
SQ
* Sergeant: Starting turn.
10:08:11
SQ
-> Behaviors to pick from:
Attack.Default (265.225)(*), Attack.SplitShield (97.2474)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Roam (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (265.225)(*), Attack.SplitShield (97.2474)(*), Idle (1), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Roam (0), Flee (0), Attack.Split (0), Defend.Shieldwall (0)
10:08:11
SQ
-> Behavior picked: Attack.Default (265.225)
10:08:11
SQ
* Sergeant: Using Chop against Bandit Thug!
10:08:11
SQ
Sergeant uses skill Chop
10:08:11
SQ
-> Behaviors to pick from:
Attack.Default (282.019)(*), Attack.SplitShield (96.2561)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0)
Attack.Default (282.019)(*), Attack.SplitShield (96.2561)(*), Idle (1), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Flee (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0)
10:08:11
SQ
-> Behavior picked: Attack.Default (282.019)
10:08:11
SQ
* Sergeant: Using Chop against Bandit Thug!
10:08:11
SQ
Sergeant uses skill Chop
10:08:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Flee (0), Roam (0), Attack.Swing (0), Attack.Decapitate (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Attack.Split (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Default (0)
10:08:11
SQ
-> Behavior picked: Idle (1)
10:08:11
SQ
* Sergeant: Ending Turn with 1 of 9 AP left.
10:08:11
SQ
* ---------------------------------------------------
10:08:11
SQ
*
10:08:11
SQ
* Landsknecht Veteran: Starting turn.
10:08:12
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Default (0), Roam (0), Defend.Shieldwall (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Split (0), Defend.Knockback (0)
10:08:12
SQ
-> Behavior picked: Idle (1)
10:08:12
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:08:12
SQ
* ---------------------------------------------------
10:08:13
SQ
*
10:08:13
SQ
* Landsknecht Veteran: Starting turn.
10:08:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Split (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0)
10:08:13
SQ
-> Behavior picked: Idle (1)
10:08:13
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:08:13
SQ
* ---------------------------------------------------
10:08:14
SQ
*
10:08:14
SQ
* Landsknecht Veteran: Starting turn.
10:08:14
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0)
Roam (10)(*), Idle (1), Attack.Default (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.SplitShield (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Decapitate (0)
10:08:14
SQ
-> Behavior picked: Roam (10)
10:08:15
SQ
* Landsknecht Veteran: Roaming.
10:08:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.Decapitate (0), Flee (0), Attack.Split (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0)
10:08:16
SQ
-> Behavior picked: Idle (1)
10:08:16
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
10:08:16
SQ
* ---------------------------------------------------
10:08:17
SQ
*
10:08:17
SQ
* Landsknecht: Starting turn.
10:08:17
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0)
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Defend (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.SplitShield (0)
10:08:17
SQ
-> Behavior picked: Roam (10)
10:08:17
SQ
* Landsknecht: Roaming.
10:08:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), Defend (0), Defend.Shieldwall (0), Attack.SplitShield (0), Attack.Default (0), Attack.Decapitate (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Swing (0), Attack.CrushArmor (0), Roam (0)
10:08:19
SQ
-> Behavior picked: Idle (1)
10:08:19
SQ
* Landsknecht: Ending Turn with 1 of 9 AP left.
10:08:19
SQ
* ---------------------------------------------------
10:08:20
SQ
*
10:08:20
SQ
* Landsknecht: Starting turn.
10:08:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Default (0)
Idle (1)(*), Defend (0), Attack.Split (0), Defend.Knockback (0), Engage.Melee (0), Roam (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.KnockOut (0), Attack.SplitShield (0), Flee (0), Attack.Default (0)
10:08:20
SQ
-> Behavior picked: Idle (1)
10:08:20
SQ
* Landsknecht: Ending Turn with 9 of 9 AP left.
10:08:20
SQ
* ---------------------------------------------------
10:08:21
SQ
*
10:08:21
SQ
* Landsknecht Veteran: Starting turn.
10:08:21
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Roam (10)(*), Idle (1), Attack.Decapitate (0), Attack.Split (0), Defend.Knockback (0), Flee (0), Defend (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
10:08:21
SQ
-> Behavior picked: Roam (10)
10:08:21
SQ
* Landsknecht Veteran: Roaming.
10:08:21
SQ
Skill [Hidden] removed from [Landsknecht Veteran].
10:08:22
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0)
Idle (1)(*), Attack.Decapitate (0), Defend (0), Defend.Knockback (0), Flee (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.CrushArmor (0), Attack.Split (0), Roam (0)
10:08:22
SQ
-> Behavior picked: Idle (1)
10:08:22
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:08:22
SQ
* ---------------------------------------------------
10:08:22
SQ
*
10:08:22
SQ
* Landsknecht Veteran: Starting turn.
10:08:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0)
Idle (1)(*), Attack.Default (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.KnockOut (0), Roam (0), Attack.Decapitate (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Attack.Swing (0)
10:08:23
SQ
-> Behavior picked: Idle (1)
10:08:23
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:08:23
SQ
* ---------------------------------------------------
10:08:31
SQ
Skill [Hidden] removed from [Ser Sigismund].
10:08:39
SQ
Skill [Hidden] removed from [Niels].
10:08:56
SQ
Skill [Hidden] removed from [Siegfried The Juggernaut].
10:09:00
SQ
*
10:09:00
SQ
* Bandit Thug: Starting turn.
10:09:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (60.4159)(*), Attack.Default (40.7314)(*), Attack.KnockOut (25.0526)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0)
Defend.Shieldwall (60.4159)(*), Attack.Default (40.7314)(*), Attack.KnockOut (25.0526)(*), Idle (1), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Flee (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0)
10:09:01
SQ
-> Behavior picked: Attack.Default (40.7314)
10:09:01
SQ
* Bandit Thug: Using Bash against Sergeant!
10:09:01
SQ
Bandit Thug uses skill Bash
10:09:01
SQ
-> Behaviors to pick from:
Defend.Shieldwall (52.3018)(*), Attack.Default (39.0945)(*), Attack.KnockOut (19.88)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0)
Defend.Shieldwall (52.3018)(*), Attack.Default (39.0945)(*), Attack.KnockOut (19.88)(*), Idle (1), Attack.CrushArmor (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Knockback (0)
10:09:01
SQ
-> Behavior picked: Defend.Shieldwall (52.3018)
10:09:02
SQ
* Bandit Thug: Using Shieldwall!
10:09:02
SQ
Bandit Thug uses skill Shieldwall
10:09:02
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.SplitShield (0), Defend.Riposte (0), Defend.Spearwall (0), Defend (0), Roam (0), Attack.Split (0), Attack.Decapitate (0), Defend.Rotation (0), Flee (0), Attack.Default (0), Defend.Knockback (0), Defend.Shieldwall (0)
10:09:02
SQ
-> Behavior picked: Idle (1)
10:09:03
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:09:03
SQ
* ---------------------------------------------------
10:09:03
SQ
INFO: Next round issued: 6
10:09:09
SQ
*
10:09:09
SQ
* Landsknecht Veteran: Starting turn.
10:09:09
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0)
Roam (10)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0)
10:09:09
SQ
-> Behavior picked: Roam (10)
10:09:09
SQ
* Landsknecht Veteran: Roaming.
10:09:09
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0)
10:09:09
SQ
-> Behavior picked: Idle (1)
10:09:09
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:09:09
SQ
* ---------------------------------------------------
10:09:10
SQ
*
10:09:10
SQ
* Bandit Marksman: Starting turn.
10:09:10
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Bow (0), Defend.Rotation (0)
SwitchTo.Melee (100)(*), Idle (1), Defend (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Flee (0), Roam (0), Attack.Puncture (0), Attack.Bow (0), Defend.Rotation (0)
10:09:10
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:09:11
SQ
* Bandit Marksman: Switching to melee weapon!
10:09:11
SQ
-> Behaviors to pick from:
Attack.Puncture (37.6833)(*), Attack.Default (13)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Flee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0)
Attack.Puncture (37.6833)(*), Attack.Default (13)(*), Idle (1), SwitchTo.Ranged (0), Defend.Rotation (0), Defend (0), Flee (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Melee (0)
10:09:11
SQ
-> Behavior picked: Attack.Puncture (37.6833)
10:09:11
SQ
* Bandit Marksman: Using Puncture against Hagen!
10:09:11
SQ
Bandit Marksman uses skill Puncture
10:09:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0)
Idle (1)(*), Defend (0), Flee (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Attack.Default (0), Attack.Puncture (0)
10:09:11
SQ
-> Behavior picked: Idle (1)
10:09:12
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:09:12
SQ
* ---------------------------------------------------
10:09:13
SQ
*
10:09:13
SQ
* Landsknecht: Starting turn.
10:09:13
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0)
Roam (10)(*), Idle (1), Engage.Melee (0), Attack.KnockOut (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Defend (0)
10:09:13
SQ
-> Behavior picked: Roam (10)
10:09:13
SQ
* Landsknecht: Roaming.
10:09:13
SQ
Skill [Hidden] removed from [Landsknecht].
10:09:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Engage.Melee (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Shieldwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Flee (0), Defend.Knockback (0), Attack.KnockOut (0), Roam (0)
10:09:13
SQ
-> Behavior picked: Idle (1)
10:09:13
SQ
* Landsknecht: Ending Turn with 3 of 9 AP left.
10:09:13
SQ
* ---------------------------------------------------
10:09:13
SQ
*
10:09:13
SQ
* Landsknecht Veteran: Starting turn.
10:09:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
Idle (1)(*), Defend.Spearwall (0), Attack.Swing (0), Roam (0), Defend.Shieldwall (0), Defend.Knockback (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend (0), Engage.Melee (0), Attack.Split (0), Attack.Default (0), Attack.KnockOut (0)
10:09:13
SQ
-> Behavior picked: Idle (1)
10:09:13
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:09:13
SQ
* ---------------------------------------------------
10:09:14
SQ
*
10:09:14
SQ
* Landsknecht Veteran: Starting turn.
10:09:14
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.Split (0), Roam (0), Attack.KnockOut (0), Engage.Melee (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Shieldwall (0)
10:09:14
SQ
-> Behavior picked: Idle (1)
10:09:14
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:09:14
SQ
* ---------------------------------------------------
10:09:15
SQ
*
10:09:15
SQ
* Landsknecht Veteran: Starting turn.
10:09:15
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Spearwall (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0)
Roam (10)(*), Idle (1), Defend.Spearwall (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0)
10:09:15
SQ
-> Behavior picked: Roam (10)
10:09:16
SQ
* Landsknecht Veteran: Roaming.
10:09:17
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Roam (0)
Idle (1)(*), Defend.Spearwall (0), Attack.SplitShield (0), Flee (0), Attack.CrushArmor (0), Defend.Knockback (0), Attack.Default (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.Split (0), Attack.Decapitate (0), Attack.KnockOut (0), Attack.Swing (0), Defend (0), Roam (0)
10:09:17
SQ
-> Behavior picked: Idle (1)
10:09:17
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:09:17
SQ
* ---------------------------------------------------
10:09:17
SQ
*
10:09:17
SQ
* Landsknecht Veteran: Starting turn.
10:09:18
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0)
Roam (10)(*), Idle (1), Defend (0), Attack.KnockOut (0), Attack.Split (0), Attack.Swing (0), Flee (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Defend.Shieldwall (0)
10:09:18
SQ
-> Behavior picked: Roam (10)
10:09:18
SQ
* Landsknecht Veteran: Roaming.
10:09:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Roam (0)
Idle (1)(*), Defend (0), Flee (0), Attack.Split (0), Attack.Swing (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.CrushArmor (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0), Attack.KnockOut (0), Roam (0)
10:09:19
SQ
-> Behavior picked: Idle (1)
10:09:19
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:09:19
SQ
* ---------------------------------------------------
10:09:20
SQ
*
10:09:20
SQ
* Landsknecht Veteran: Starting turn.
10:09:20
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Roam (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Attack.Decapitate (0), Attack.CrushArmor (0), Flee (0), Roam (0), Engage.Melee (0), Defend (0), Defend.Spearwall (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Default (0)
10:09:20
SQ
-> Behavior picked: Idle (1)
10:09:21
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:09:21
SQ
* ---------------------------------------------------
10:09:22
SQ
*
10:09:22
SQ
* Landsknecht: Starting turn.
10:09:22
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0)
Roam (10)(*), Idle (1), Defend.Shieldwall (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Defend.Knockback (0)
10:09:22
SQ
-> Behavior picked: Roam (10)
10:09:22
SQ
* Landsknecht: Roaming.
10:09:24
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Roam (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.CrushArmor (0), Engage.Melee (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Split (0), Attack.KnockOut (0), Attack.Default (0), Attack.Decapitate (0), Defend (0), Attack.SplitShield (0), Roam (0)
10:09:24
SQ
-> Behavior picked: Idle (1)
10:09:24
SQ
* Landsknecht: Ending Turn with 2 of 9 AP left.
10:09:24
SQ
* ---------------------------------------------------
10:09:24
SQ
*
10:09:24
SQ
* Landsknecht Veteran: Starting turn.
10:09:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0)
Idle (1)(*), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.Swing (0), Flee (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Engage.Melee (0), Defend (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Default (0)
10:09:25
SQ
-> Behavior picked: Idle (1)
10:09:25
SQ
* Landsknecht Veteran: Ending Turn with 9 of 9 AP left.
10:09:25
SQ
* ---------------------------------------------------
10:09:26
SQ
*
10:09:26
SQ
* Landsknecht Veteran: Starting turn.
10:09:26
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0)
Roam (10)(*), Idle (1), Defend.Knockback (0), Attack.Decapitate (0), Attack.SplitShield (0), Engage.Melee (0), Attack.KnockOut (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Default (0)
10:09:26
SQ
-> Behavior picked: Roam (10)
10:09:27
SQ
* Landsknecht Veteran: Roaming.
10:09:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0)
Idle (1)(*), Defend.Knockback (0), Attack.KnockOut (0), Attack.SplitShield (0), Engage.Melee (0), Attack.Default (0), Defend (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Flee (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Roam (0)
10:09:28
SQ
-> Behavior picked: Idle (1)
10:09:28
SQ
* Landsknecht Veteran: Ending Turn with 1 of 9 AP left.
10:09:28
SQ
* ---------------------------------------------------
10:09:30
SQ
*
10:09:30
SQ
* Landsknecht Veteran: Starting turn.
10:09:30
SQ
-> Behaviors to pick from:
Roam (10)(*), Idle (1), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Decapitate (0)
Roam (10)(*), Idle (1), Flee (0), Defend.Shieldwall (0), Defend (0), Attack.CrushArmor (0), Attack.Split (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.Decapitate (0)
10:09:30
SQ
-> Behavior picked: Roam (10)
10:09:31
SQ
* Landsknecht Veteran: Roaming.
10:09:32
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0)
Idle (1)(*), Flee (0), Attack.Split (0), Defend (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Shieldwall (0), Roam (0)
10:09:32
SQ
-> Behavior picked: Idle (1)
10:09:32
SQ
* Landsknecht Veteran: Ending Turn with 0 of 9 AP left.
10:09:32
SQ
* ---------------------------------------------------
10:09:37
SQ
*
10:09:37
SQ
* Sergeant: Starting turn.
10:09:37
SQ
-> Behaviors to pick from:
Attack.Default (256.194)(*), Attack.SplitShield (136.216)(*), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0)
Attack.Default (256.194)(*), Attack.SplitShield (136.216)(*), Idle (1), Attack.Swing (0), Attack.Decapitate (0), Flee (0), Defend.Spearwall (0), Defend (0), Attack.Split (0), Defend.Knockback (0), Defend.Shieldwall (0), Engage.Melee (0), Attack.KnockOut (0), Roam (0), Attack.CrushArmor (0)
10:09:37
SQ
-> Behavior picked: Attack.Default (256.194)
10:09:38
SQ
* Sergeant: Using Chop against Bandit Thug!
10:09:38
SQ
Sergeant uses skill Chop
10:09:38
SQ
Bandit Thug has died.
10:09:38
SQ
Skill [Shieldwall] removed from [Bandit Thug].
10:09:38
SQ
defend after inertia: 1
10:09:38
SQ
defend after distance?: 1
10:09:38
SQ
defend after tactical value?: 0.357143
10:09:38
SQ
defend after tactical value of engage target?: 0.318878
10:09:38
SQ
defend after allyVSOpponent: 0.0127551
10:09:38
SQ
defend after allyRangedVSOpponentRanged: 0.0127551
10:09:38
SQ
defend after everyone engaged?: 0.000199298
10:09:38
SQ
defend after opponents?: 0.000199298
10:09:38
SQ
-> Behaviors to pick from:
Engage.Melee (146.667)(*), Idle (1), Defend (0.0269053), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Default (0)
Engage.Melee (146.667)(*), Idle (1), Defend (0.0269053), Attack.Decapitate (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Default (0)
10:09:38
SQ
-> Behavior picked: Engage.Melee (146.667)
10:09:39
SQ
* Sergeant: Engaging to melee range with Bandit Marksman (visible), accepted_distance=0
10:09:39
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
Idle (1)(*), Defend (0), Defend.Spearwall (0), Defend.Shieldwall (0), Flee (0), Attack.Default (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.Decapitate (0), Engage.Melee (0)
10:09:39
SQ
-> Behavior picked: Idle (1)
10:09:39
SQ
* Sergeant: Ending Turn with 2 of 9 AP left.
10:09:39
SQ
* ---------------------------------------------------
10:09:46
SQ
Skill [Hidden] removed from [Niels].
10:09:58
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 22 Last: 24 Entities: 25)
10:10:00
SQ
[Hagen] executes skill [Slash] on target [Bandit Marksman]
10:10:00
SQ
Hagen uses skill Slash
10:10:00
SQ
[Hagen] executes skill [Slash] on target [Bandit Marksman]
10:10:00
SQ
Hagen uses skill Slash
10:10:00
SQ
Bandit Marksman has died.
10:10:00
SQ
LALALALALAL
10:10:00
Resource
Unloading: gfx/orientation_overlay.png
10:10:00
SQ
Skill [Nighttime] removed from [Adelbert Commander].
10:10:00
SQ
Skill [Dodge] removed from [Adelbert Commander].
10:10:00
SQ
Skill [Hidden] removed from [Adelbert Commander].
10:10:00
SQ
Skill [Nighttime] removed from [Hagen].
10:10:00
SQ
Skill [Nighttime] removed from [Volker].
10:10:00
SQ
Skill [Dodge] removed from [Volker].
10:10:00
SQ
Skill [Nighttime] removed from [Hermann Bullseye].
10:10:00
SQ
Skill [Nighttime] removed from [Volker].
10:10:00
SQ
Skill [Nighttime] removed from [Siegfried The Juggernaut].
10:10:00
SQ
Skill [Nighttime] removed from [Siegfried Captain].
10:10:00
SQ
Skill [Nighttime] removed from [Alfred].
10:10:00
SQ
Skill [Nighttime] removed from [Alfgeir].
10:10:00
SQ
Skill [Hidden] removed from [Alfgeir].
10:10:00
SQ
Skill [Nighttime] removed from [Niels].
10:10:00
SQ
Skill [Nighttime] removed from [Angels Swordmaster].
10:10:00
SQ
Skill [Nighttime] removed from [Ser Sigismund].
10:10:00
SQ
Skill [Dodge] removed from [Ser Sigismund].
10:10:04
Resource
Loading: music/victory_01.music
10:10:04
Resource
Unloading: music/battle.music
10:10:11
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:10:11
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:10:11
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:10:11
SQ
World::onCombatFinished
10:10:11
SQ
TacticalState::onFinish
10:10:11
Resource
Unloading: gfx/object_0.png
10:10:11
Resource
Unloading: gfx/detail.png
10:10:11
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:10:11
UI
IngameMenuScreen::UNREGISTER
10:10:11
UI
MainMenuModule::UNREGISTER
10:10:11
UI
LoadCampaignMenuModule::UNREGISTER
10:10:11
UI
SaveCampaignMenuModule::UNREGISTER
10:10:11
UI
OptionsMenuModule::UNREGISTER
10:10:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:10:11
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:10:11
UI
OptionsMenuModuleControlsPanel::UNREGISTER
10:10:11
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
10:10:11
UI
TacticalFleeScreen::UNREGISTER
10:10:11
UI
CharacterScreen::UNREGISTER
10:10:11
UI
CharacterScreenLeftPanelModule::UNREGISTER
10:10:11
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
10:10:11
UI
CharacterScreenPaperdollModule::UNREGISTER
10:10:11
UI
CharacterScreenSkillsModule::UNREGISTER
10:10:11
UI
CharacterScreenStatsModule::UNREGISTER
10:10:11
UI
CharacterScreenRightPanelModule::UNREGISTER
10:10:11
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
10:10:11
UI
CharacterScreenInventoryListModule::UNREGISTER
10:10:11
UI
CharacterScreenPerksModule::UNREGISTER
10:10:11
UI
CharacterScreenBrothersListModule::UNREGISTER
10:10:11
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
10:10:11
UI
TacticalScreen::UNREGISTER
10:10:11
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
10:10:11
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
10:10:11
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
10:10:11
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
10:10:11
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
10:10:11
UI
TacticalCombatResultScreen::UNREGISTER
10:10:11
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
10:10:11
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
10:10:13
SQ
contract removed: contract.errant
10:10:14
SQ
contract removed: contract.destroy_inactive_location
10:10:15
Resource
Loading: music/worldmap_06.music
10:10:15
Resource
Unloading: music/victory_01.music
10:10:16
SQ
contract removed: contract.errant
10:10:17
SQ
contract removed: contract.escort_caravan
10:10:18
SQ
contract removed: contract.errant
10:10:19
SQ
contract removed: contract.escort_caravan
10:10:20
SQ
contract removed: contract.discover_location
10:10:33
SQ
contract added: contract.errant
10:10:41
SQ
contract added: contract.errant
10:10:53
SQ
contract removed: contract.errant
10:10:57
SQ
Save campaign: autosave
10:10:57
Scene
Finished saving scene.
10:10:57
SQ
WorldState::onHide
10:10:57
UI
TacticalScreen::REGISTER
10:10:57
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:10:57
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:10:57
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:10:57
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:10:57
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:10:57
Resource
Loading: gfx/detail.png
10:10:57
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
10:10:58
Resource
Loading: gfx/object_0.png
10:10:58
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
10:10:58
Resource
Loading: gfx/orientation_overlay.png
10:10:58
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
10:10:58
SQ
inspiring presence: on combat started!
10:10:58
Resource
Loading: sounds/atmosphere/forest_01.wav
10:10:58
SQ
TACTICAL: STASH LOCKED: true
10:10:58
SQ
INFO: Next round issued: 1
10:10:58
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:10:58
UI
CharacterScreen::REGISTER
10:10:58
UI
CharacterScreenLeftPanelModule::REGISTER
10:10:58
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:10:58
UI
CharacterScreenPaperdollModule::REGISTER
10:10:58
UI
CharacterScreenSkillsModule::REGISTER
10:10:58
UI
CharacterScreenStatsModule::REGISTER
10:10:58
UI
CharacterScreenRightPanelModule::REGISTER
10:10:58
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:10:58
UI
CharacterScreenInventoryListModule::REGISTER
10:10:58
UI
CharacterScreenPerksModule::REGISTER
10:10:58
UI
CharacterScreenBrothersListModule::REGISTER
10:10:58
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:10:58
UI
TacticalFleeScreen::REGISTER
10:10:58
UI
IngameMenuScreen::REGISTER
10:10:58
UI
MainMenuModule::REGISTER
10:10:58
UI
LoadCampaignMenuModule::REGISTER
10:10:58
UI
SaveCampaignMenuModule::REGISTER
10:10:58
UI
OptionsMenuModule::REGISTER
10:10:58
UI
OptionsMenuModuleVideoPanel::REGISTER
10:10:58
UI
OptionsMenuModuleAudioPanel::REGISTER
10:10:58
UI
OptionsMenuModuleControlsPanel::REGISTER
10:10:58
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:10:58
UI
TacticalCombatResultScreen::REGISTER
10:10:58
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:10:58
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:11:01
Resource
Loading: music/battle.music
10:11:01
Resource
Unloading: music/worldmap_06.music
10:11:02
SQ
*
10:11:02
SQ
* Bandit Marksman: Starting turn.
10:11:02
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:11:02
SQ
-> Behavior picked: Engage.Ranged (100)
10:11:02
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ser Sigismund (not visible)
10:11:02
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:11:02
SQ
-> Behaviors to pick from:
Attack.Bow (12.5585)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Attack.Bow (12.5585)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0)
10:11:02
SQ
-> Behavior picked: Attack.Bow (12.5585)
10:11:03
SQ
* Bandit Marksman: Using Quick Shot against Siegfried Captain!
10:11:03
SQ
Bandit Marksman uses skill Quick Shot
10:11:04
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:11:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
10:11:04
SQ
-> Behavior picked: Idle (1)
10:11:04
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
10:11:04
SQ
* ---------------------------------------------------
10:11:05
SQ
*
10:11:05
SQ
* Bandit Marksman: Starting turn.
10:11:05
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Bow (0), Roam (0), Engage.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
Idle (1)(*), Defend (0), Attack.Bow (0), Roam (0), Engage.Ranged (0), Attack.Default (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Flee (0)
10:11:05
SQ
-> Behavior picked: Idle (1)
10:11:05
SQ
* Bandit Marksman: Ending Turn with 9 of 9 AP left.
10:11:05
SQ
* ---------------------------------------------------
10:11:05
SQ
*
10:11:05
SQ
* Bandit Marksman: Starting turn.
10:11:06
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:11:06
SQ
-> Behavior picked: Engage.Ranged (100)
10:11:06
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ser Sigismund (not visible)
10:11:06
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:11:06
SQ
-> Behaviors to pick from:
Attack.Bow (12.55)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Attack.Bow (12.55)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0)
10:11:06
SQ
-> Behavior picked: Attack.Bow (12.55)
10:11:06
SQ
* Bandit Marksman: Using Quick Shot against Alfgeir!
10:11:06
SQ
Bandit Marksman uses skill Quick Shot
10:11:07
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:11:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
10:11:07
SQ
-> Behavior picked: Idle (1)
10:11:07
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
10:11:07
SQ
* ---------------------------------------------------
10:11:08
SQ
*
10:11:08
SQ
* Bandit Marksman: Starting turn.
10:11:08
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:11:08
SQ
-> Behavior picked: Engage.Ranged (25)
10:11:08
SQ
* Bandit Marksman: Waiting until others have moved!
10:11:08
SQ
*
10:11:08
SQ
* Bandit Raider: Starting turn.
10:11:08
SQ
defend after inertia: 0.7
10:11:08
SQ
defend after distance?: 0.7
10:11:08
SQ
defend after tactical value?: 0.175
10:11:08
SQ
defend after tactical value of engage target?: 0.175
10:11:08
SQ
defend after allyVSOpponent: 0.21
10:11:08
SQ
defend after allyRangedVSOpponentRanged: 0.84
10:11:08
SQ
defend after everyone engaged?: 0.84
10:11:08
SQ
defend after formation pos VS engage target: 3.78
10:11:08
SQ
defend after opponents?: 3.78
10:11:08
SQ
-> Behaviors to pick from:
Defend (340.2)(*), Engage.Melee (68.75), Defend.Shieldwall (17.5601), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (340.2)(*), Engage.Melee (68.75), Defend.Shieldwall (17.5601), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:11:08
SQ
-> Behavior picked: Defend (340.2)
10:11:08
SQ
* Bandit Raider: Holding defensive position.
10:11:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (27.0718)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (27.0718)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
10:11:09
SQ
-> Behavior picked: Defend.Shieldwall (27.0718)
10:11:09
SQ
* Bandit Raider: Using Shieldwall!
10:11:09
SQ
Bandit Raider uses skill Shieldwall
10:11:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
10:11:09
SQ
-> Behavior picked: Idle (50)
10:11:09
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
10:11:09
SQ
* ---------------------------------------------------
10:11:09
SQ
*
10:11:09
SQ
* Bandit Raider: Starting turn.
10:11:09
SQ
defend after inertia: 0.7
10:11:09
SQ
defend after distance?: 0.7
10:11:09
SQ
defend after tactical value?: 0.175
10:11:09
SQ
defend after tactical value of engage target?: 0.175
10:11:09
SQ
defend after allyVSOpponent: 0.21
10:11:09
SQ
defend after allyRangedVSOpponentRanged: 0.84
10:11:09
SQ
defend after everyone engaged?: 0.84
10:11:09
SQ
defend after formation pos VS engage target: 4.2
10:11:09
SQ
defend after opponents?: 4.2
10:11:09
SQ
-> Behaviors to pick from:
Defend (378)(*), Engage.Melee (66), Defend.Shieldwall (17.5368), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (378)(*), Engage.Melee (66), Defend.Shieldwall (17.5368), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:11:09
SQ
-> Behavior picked: Defend (378)
10:11:09
SQ
* Bandit Raider: Holding defensive position.
10:11:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (27.0358)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (27.0358)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
10:11:09
SQ
-> Behavior picked: Defend.Shieldwall (27.0358)
10:11:09
SQ
* Bandit Raider: Using Shieldwall!
10:11:09
SQ
Bandit Raider uses skill Shieldwall
10:11:10
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
10:11:10
SQ
-> Behavior picked: Idle (50)
10:11:10
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
10:11:10
SQ
* ---------------------------------------------------
10:11:10
SQ
*
10:11:10
SQ
* Bandit Raider: Starting turn.
10:11:10
SQ
defend after inertia: 0.7
10:11:10
SQ
defend after distance?: 0.7
10:11:10
SQ
defend after tactical value?: 0.25
10:11:10
SQ
defend after tactical value of engage target?: 0.34375
10:11:10
SQ
defend after allyVSOpponent: 0.4125
10:11:10
SQ
defend after allyRangedVSOpponentRanged: 1.65
10:11:10
SQ
defend after everyone engaged?: 1.65
10:11:10
SQ
defend after formation pos VS engage target: 8.6625
10:11:10
SQ
defend after opponents?: 8.6625
10:11:10
SQ
-> Behaviors to pick from:
Defend (779.625)(*), Engage.Melee (78.6176), Defend.Shieldwall (17.4742), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (779.625)(*), Engage.Melee (78.6176), Defend.Shieldwall (17.4742), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:11:10
SQ
-> Behavior picked: Defend (779.625)
10:11:10
SQ
* Bandit Raider: Holding defensive position.
10:11:10
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (29.1237)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (29.1237)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
10:11:10
SQ
-> Behavior picked: Idle (50)
10:11:10
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
10:11:10
SQ
* ---------------------------------------------------
10:11:10
SQ
*
10:11:10
SQ
* Bandit Raider: Starting turn.
10:11:11
SQ
defend after inertia: 0.7
10:11:11
SQ
defend after distance?: 0.7
10:11:11
SQ
defend after tactical value?: 0.175
10:11:11
SQ
defend after tactical value of engage target?: 0.175
10:11:11
SQ
defend after allyVSOpponent: 0.21
10:11:11
SQ
defend after allyRangedVSOpponentRanged: 0.84
10:11:11
SQ
defend after everyone engaged?: 0.84
10:11:11
SQ
defend after formation pos VS engage target: 3.99
10:11:11
SQ
defend after opponents?: 3.99
10:11:11
SQ
-> Behaviors to pick from:
Defend (359.1)(*), Engage.Melee (36.4269), Defend.Shieldwall (17.4474), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (359.1)(*), Engage.Melee (36.4269), Defend.Shieldwall (17.4474), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:11:11
SQ
-> Behavior picked: Defend (359.1)
10:11:11
SQ
* Bandit Raider: Holding defensive position.
10:11:11
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (29.079)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (29.079)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
10:11:11
SQ
-> Behavior picked: Defend.Shieldwall (29.079)
10:11:11
SQ
* Bandit Raider: Using Shieldwall!
10:11:11
SQ
Bandit Raider uses skill Shieldwall
10:11:11
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
10:11:11
SQ
-> Behavior picked: Idle (50)
10:11:11
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
10:11:11
SQ
* ---------------------------------------------------
10:11:11
SQ
*
10:11:11
SQ
* Bandit Raider: Starting turn.
10:11:12
SQ
defend after inertia: 0.7
10:11:12
SQ
defend after distance?: 0.7
10:11:12
SQ
defend after tactical value?: 0.25
10:11:12
SQ
defend after tactical value of engage target?: 0.34375
10:11:12
SQ
defend after allyVSOpponent: 0.4125
10:11:12
SQ
defend after allyRangedVSOpponentRanged: 1.65
10:11:12
SQ
defend after everyone engaged?: 1.65
10:11:12
SQ
defend after formation pos VS engage target: 8.25
10:11:12
SQ
defend after opponents?: 8.25
10:11:12
SQ
-> Behaviors to pick from:
Defend (742.5)(*), Engage.Melee (36.4269), Defend.Shieldwall (17.3901), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (742.5)(*), Engage.Melee (36.4269), Defend.Shieldwall (17.3901), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:11:12
SQ
-> Behavior picked: Defend (742.5)
10:11:12
SQ
* Bandit Raider: Holding defensive position.
10:11:12
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (28.9835)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (28.9835)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
10:11:12
SQ
-> Behavior picked: Idle (50)
10:11:12
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
10:11:12
SQ
* ---------------------------------------------------
10:11:24
SQ
Skill [Hidden] removed from [Ser Sigismund].
10:11:30
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 12 Last: 18 Entities: 21)
10:12:05
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:12:05
SQ
-> Behaviors to pick from:
Engage.Ranged (1111.11)(*), Attack.Bow (69.5364), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Engage.Ranged (1111.11)(*), Attack.Bow (69.5364), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0)
10:12:05
SQ
-> Behavior picked: Engage.Ranged (1111.11)
10:12:05
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Siegfried The Juggernaut (visible)
10:12:06
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:12:06
SQ
-> Behaviors to pick from:
Attack.Bow (33.3582)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0)
Attack.Bow (33.3582)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0)
10:12:06
SQ
-> Behavior picked: Attack.Bow (33.3582)
10:12:06
SQ
* Bandit Marksman: Using Quick Shot against Adelbert Commander!
10:12:06
SQ
Bandit Marksman uses skill Quick Shot
10:12:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
10:12:07
SQ
-> Behavior picked: Idle (1)
10:12:07
SQ
* Bandit Marksman: Ending Turn with 0 of 9 AP left.
10:12:07
SQ
* ---------------------------------------------------
10:12:07
SQ
INFO: Next round issued: 2
10:12:09
SQ
[Hermann Bullseye] executes skill [Perfect Focus] on target [Hermann Bullseye]
10:12:09
SQ
Hermann Bullseye uses skill Perfect Focus
10:12:10
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Marksman]
10:12:10
SQ
Hermann Bullseye uses skill Quick Shot
10:12:11
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Marksman]
10:12:11
SQ
Hermann Bullseye uses skill Quick Shot
10:12:12
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Marksman]
10:12:12
SQ
Hermann Bullseye uses skill Quick Shot
10:12:13
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Marksman]
10:12:13
SQ
Hermann Bullseye uses skill Quick Shot
10:12:14
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Marksman]
10:12:14
SQ
Hermann Bullseye uses skill Quick Shot
10:12:14
SQ
Bandit Marksman has died.
10:12:18
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:12:18
SQ
Hermann Bullseye uses skill Quick Shot
10:12:18
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:12:18
SQ
Hermann Bullseye uses skill Quick Shot
10:12:24
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
10:12:24
SQ
Adelbert Commander uses skill Quick Shot
10:12:25
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
10:12:25
SQ
Adelbert Commander uses skill Quick Shot
10:12:25
SQ
Bandit Raider has died.
10:12:25
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:12:26
SQ
*
10:12:26
SQ
* Bandit Marksman: Starting turn.
10:12:26
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:12:26
SQ
-> Behaviors to pick from:
Engage.Ranged (1111.11)(*), Attack.Bow (41.0888), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Defend (0)
Engage.Ranged (1111.11)(*), Attack.Bow (41.0888), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Defend (0)
10:12:26
SQ
-> Behavior picked: Engage.Ranged (1111.11)
10:12:26
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Ser Sigismund (visible)
10:12:28
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
10:12:28
SQ
-> Behavior picked: Idle (1)
10:12:28
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:12:28
SQ
* ---------------------------------------------------
10:12:29
SQ
*
10:12:29
SQ
* Bandit Marksman: Starting turn.
10:12:29
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:12:29
SQ
-> Behaviors to pick from:
Engage.Ranged (800)(*), Attack.Bow (44.4026), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Defend (0)
Engage.Ranged (800)(*), Attack.Bow (44.4026), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Defend (0)
10:12:29
SQ
-> Behavior picked: Engage.Ranged (800)
10:12:30
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Ser Sigismund (visible)
10:12:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), SwitchTo.Melee (0), Defend (0), SwitchTo.Ranged (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0)
10:12:31
SQ
-> Behavior picked: Idle (1)
10:12:31
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:12:31
SQ
* ---------------------------------------------------
10:12:32
SQ
*
10:12:32
SQ
* Bandit Raider: Starting turn.
10:12:32
SQ
defend after inertia: 0.77
10:12:32
SQ
defend after distance?: 0.385
10:12:32
SQ
defend after tactical value?: 0.26125
10:12:32
SQ
defend after tactical value of engage target?: 0.359219
10:12:32
SQ
defend after allyVSOpponent: 0.404121
10:12:32
SQ
defend after allyRangedVSOpponentRanged: 0.909273
10:12:32
SQ
defend after everyone engaged?: 0.909273
10:12:32
SQ
defend after formation pos VS engage target: 1.25025
10:12:32
SQ
defend after opponents?: 1.25025
10:12:32
SQ
-> Behaviors to pick from:
Defend (112.522)(*), Engage.Melee (62.6573)(*), Defend.Shieldwall (17.4742), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0)
Defend (112.522)(*), Engage.Melee (62.6573)(*), Defend.Shieldwall (17.4742), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0)
10:12:32
SQ
-> Behavior picked: Defend (112.522)
10:12:33
SQ
* Bandit Raider: Going for defensive position.
10:12:34
SQ
defend after inertia: 0.2625
10:12:34
SQ
defend after distance?: 0.2625
10:12:34
SQ
defend after tactical value?: 0.178125
10:12:34
SQ
defend after tactical value of engage target?: 0.244922
10:12:34
SQ
defend after allyVSOpponent: 0.367383
10:12:34
SQ
defend after allyRangedVSOpponentRanged: 0.826611
10:12:34
SQ
defend after everyone engaged?: 0.826611
10:12:34
SQ
defend after formation pos VS engage target: 1.44657
10:12:34
SQ
defend after opponents?: 1.44657
10:12:34
SQ
-> Behaviors to pick from:
Defend (130.191)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0)
Defend (130.191)(*), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.SplitShield (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.CrushArmor (0), Defend.Spearwall (0), Engage.Melee (0)
10:12:34
SQ
-> Behavior picked: Defend (130.191)
10:12:34
SQ
* Bandit Raider: Holding defensive position.
10:12:34
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Defend (0)
Idle (50)(*), Defend.Rotation (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Spearwall (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Default (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Riposte (0), Engage.Melee (0), Defend (0)
10:12:34
SQ
-> Behavior picked: Idle (50)
10:12:34
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
10:12:34
SQ
* ---------------------------------------------------
10:12:35
SQ
*
10:12:35
SQ
* Bandit Marksman: Starting turn.
10:12:35
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:12:35
SQ
-> Behaviors to pick from:
Engage.Ranged (444.444)(*), Attack.Bow (45.3154), Idle (1), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Roam (0), Flee (0)
Engage.Ranged (444.444)(*), Attack.Bow (45.3154), Idle (1), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Roam (0), Flee (0)
10:12:35
SQ
-> Behavior picked: Engage.Ranged (444.444)
10:12:36
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Siegfried The Juggernaut (visible)
10:12:36
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:12:36
SQ
-> Behaviors to pick from:
Attack.Bow (12.5412)(*), Idle (1), Defend.Rotation (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Engage.Ranged (0)
Attack.Bow (12.5412)(*), Idle (1), Defend.Rotation (0), Flee (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Engage.Ranged (0)
10:12:36
SQ
-> Behavior picked: Attack.Bow (12.5412)
10:12:36
SQ
* Bandit Marksman: Using Quick Shot against Siegfried The Juggernaut!
10:12:36
SQ
Bandit Marksman uses skill Quick Shot
10:12:37
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:12:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend.Rotation (0), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Flee (0), Roam (0), Attack.Default (0), Engage.Ranged (0), Attack.Bow (0)
10:12:37
SQ
-> Behavior picked: Idle (1)
10:12:37
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
10:12:37
SQ
* ---------------------------------------------------
10:12:38
SQ
*
10:12:38
SQ
* Bandit Raider: Starting turn.
10:12:38
SQ
defend after inertia: 0.77
10:12:38
SQ
defend after distance?: 0.77
10:12:38
SQ
defend after tactical value?: 0.275
10:12:38
SQ
defend after tactical value of engage target?: 0.245536
10:12:38
SQ
defend after allyVSOpponent: 0.30692
10:12:38
SQ
defend after allyRangedVSOpponentRanged: 0.690569
10:12:38
SQ
defend after everyone engaged?: 0.690569
10:12:38
SQ
defend after formation pos VS engage target: 1.29482
10:12:38
SQ
defend after opponents?: 1.29482
10:12:39
SQ
-> Behaviors to pick from:
Defend (116.534)(*), Engage.Melee (97.0588)(*), Defend.Shieldwall (17.3901), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0)
Defend (116.534)(*), Engage.Melee (97.0588)(*), Defend.Shieldwall (17.3901), Idle (1), Defend.Rotation (0), Defend.Riposte (0), Attack.Default (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Flee (0), Attack.KnockOut (0), Defend.Spearwall (0)
10:12:39
SQ
-> Behavior picked: Engage.Melee (97.0588)
10:12:39
SQ
* Bandit Raider: Engaging to melee range with Volker (visible), accepted_distance=0
10:12:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0)
Idle (1)(*), Defend.Shieldwall (0), Attack.Default (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.KnockOut (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Defend.Knockback (0), Attack.Swing (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Defend (0)
10:12:40
SQ
-> Behavior picked: Idle (1)
10:12:40
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
10:12:40
SQ
* ---------------------------------------------------
10:12:41
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:12:41
SQ
*
10:12:41
SQ
* Bandit Raider: Starting turn.
10:12:41
SQ
defend after inertia: 0.77
10:12:41
SQ
defend after distance?: 0.641667
10:12:41
SQ
defend after tactical value?: 0.229167
10:12:41
SQ
defend after tactical value of engage target?: 0.204613
10:12:41
SQ
defend after allyVSOpponent: 0.30692
10:12:41
SQ
defend after allyRangedVSOpponentRanged: 0.690569
10:12:41
SQ
defend after everyone engaged?: 0.23127
10:12:41
SQ
defend after formation pos VS engage target: 0.23127
10:12:41
SQ
defend after opponents?: 0.23127
10:12:41
SQ
-> Behaviors to pick from:
Engage.Melee (93.5)(*), Defend (20.8143), Defend.Shieldwall (17.5601), Idle (1), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0)
Engage.Melee (93.5)(*), Defend (20.8143), Defend.Shieldwall (17.5601), Idle (1), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0)
10:12:41
SQ
-> Behavior picked: Engage.Melee (93.5)
10:12:42
SQ
* Bandit Raider: Engaging to melee range with Siegfried Captain (not visible), accepted_distance=0
10:12:43
SQ
-> Behaviors to pick from:
Defend.Shieldwall (43.1975)(*), Attack.Default (35.6379)(*), Idle (1), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0)
Defend.Shieldwall (43.1975)(*), Attack.Default (35.6379)(*), Idle (1), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Flee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0)
10:12:43
SQ
-> Behavior picked: Attack.Default (35.6379)
10:12:43
SQ
* Bandit Raider: Using Slash against Siegfried Captain!
10:12:43
SQ
Bandit Raider uses skill Slash
10:12:43
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Flee (0), Defend.Riposte (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Default (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Attack.Split (0), Engage.Melee (0), Defend.Shieldwall (0)
10:12:43
SQ
-> Behavior picked: Idle (1)
10:12:44
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:12:44
SQ
* ---------------------------------------------------
10:12:45
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:12:45
SQ
*
10:12:45
SQ
* Bandit Raider: Starting turn.
10:12:46
SQ
defend after inertia: 0.77
10:12:46
SQ
defend after distance?: 0.513333
10:12:46
SQ
defend after tactical value?: 0.155833
10:12:46
SQ
defend after tactical value of engage target?: 0.214271
10:12:46
SQ
defend after allyVSOpponent: 0.321406
10:12:46
SQ
defend after allyRangedVSOpponentRanged: 0.723164
10:12:46
SQ
defend after everyone engaged?: 0.242186
10:12:46
SQ
defend after formation pos VS engage target: 0.161457
10:12:46
SQ
defend after opponents?: 0.161457
10:12:46
SQ
-> Behaviors to pick from:
Engage.Melee (49.4628)(*), Defend.Shieldwall (17.4474)(*), Defend (14.5312)(*), Idle (1), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0)
Engage.Melee (49.4628)(*), Defend.Shieldwall (17.4474)(*), Defend (14.5312)(*), Idle (1), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0)
10:12:46
SQ
-> Behavior picked: Defend.Shieldwall (17.4474)
10:12:46
SQ
* Bandit Raider: Using Shieldwall!
10:12:46
SQ
Bandit Raider uses skill Shieldwall
10:12:46
SQ
defend after inertia: 0.77
10:12:46
SQ
defend after distance?: 0.513333
10:12:46
SQ
defend after tactical value?: 0.155833
10:12:46
SQ
defend after tactical value of engage target?: 0.214271
10:12:46
SQ
defend after allyVSOpponent: 0.321406
10:12:46
SQ
defend after allyRangedVSOpponentRanged: 0.723164
10:12:46
SQ
defend after everyone engaged?: 0.242186
10:12:46
SQ
defend after formation pos VS engage target: 0.161457
10:12:46
SQ
defend after opponents?: 0.161457
10:12:46
SQ
-> Behaviors to pick from:
Engage.Melee (49.4628)(*), Defend (14.5312)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0)
Engage.Melee (49.4628)(*), Defend (14.5312)(*), Idle (1), Roam (0), Attack.KnockOut (0), Attack.Default (0), Flee (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0)
10:12:46
SQ
-> Behavior picked: Defend (14.5312)
10:12:47
SQ
* Bandit Raider: Going for defensive position.
10:12:48
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Flee (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Riposte (0), Roam (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Spearwall (0), Defend (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Decapitate (0), Attack.Split (0), Defend.Shieldwall (0), Engage.Melee (0)
10:12:48
SQ
-> Behavior picked: Idle (1)
10:12:48
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:12:48
SQ
* ---------------------------------------------------
10:12:50
SQ
[Siegfried Captain] executes skill [Flail] on target [Bandit Raider]
10:12:50
SQ
Siegfried Captain uses skill Flail
10:12:50
SQ
[Siegfried Captain] executes skill [Flail] on target [Bandit Raider]
10:12:50
SQ
Siegfried Captain uses skill Flail
10:12:50
SQ
Bandit Raider has died.
10:12:50
SQ
LALALALALAL
10:13:07
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
10:13:07
SQ
Volker uses skill Slash
10:13:07
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
10:13:07
SQ
Volker uses skill Slash
10:13:18
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
10:13:18
SQ
Alfgeir uses skill Thrust
10:13:39
SQ
INFO: Next round issued: 3
10:13:39
SQ
*
10:13:39
SQ
* Bandit Marksman: Starting turn.
10:13:40
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0)
SwitchTo.Melee (100)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), Attack.Puncture (0)
10:13:40
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:13:40
SQ
* Bandit Marksman: Switching to melee weapon!
10:13:40
SQ
-> Behaviors to pick from:
Attack.Puncture (35.76)(*), Attack.Default (13)(*), Idle (1), Flee (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Puncture (35.76)(*), Attack.Default (13)(*), Idle (1), Flee (0), Defend (0), Defend.Rotation (0), Roam (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
10:13:40
SQ
-> Behavior picked: Attack.Puncture (35.76)
10:13:40
SQ
* Bandit Marksman: Using Puncture against Ser Sigismund!
10:13:40
SQ
Bandit Marksman uses skill Puncture
10:13:40
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0)
Idle (1)(*), Defend.Rotation (0), Roam (0), Defend (0), SwitchTo.Melee (0), Attack.Bow (0), Flee (0), Engage.Ranged (0), SwitchTo.Ranged (0), Attack.Default (0), Attack.Puncture (0)
10:13:40
SQ
-> Behavior picked: Idle (1)
10:13:41
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:13:41
SQ
* ---------------------------------------------------
10:13:42
SQ
*
10:13:42
SQ
* Bandit Marksman: Starting turn.
10:13:42
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (35.678)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Roam (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0)
Engage.Ranged (80)(*), Attack.Bow (35.678)(*), Idle (1), Defend (0), SwitchTo.Ranged (0), Flee (0), Attack.Default (0), Roam (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Puncture (0)
10:13:42
SQ
-> Behavior picked: Attack.Bow (35.678)
10:13:43
SQ
* Bandit Marksman: Using Aimed Shot against Ser Sigismund!
10:13:43
SQ
Bandit Marksman uses skill Aimed Shot
10:13:44
SQ
Skill [Dodge] removed from [Ser Sigismund].
10:13:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), Attack.Default (0), SwitchTo.Ranged (0), Attack.Puncture (0), Roam (0), Defend (0), Defend.Rotation (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
10:13:45
SQ
-> Behavior picked: Idle (1)
10:13:45
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:13:45
SQ
* ---------------------------------------------------
10:13:48
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
10:13:48
SQ
Adelbert Commander uses skill Quick Shot
10:13:48
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Bandit Raider]
10:13:48
SQ
Adelbert Commander uses skill Quick Shot
10:13:49
SQ
*
10:13:49
SQ
* Bandit Marksman: Starting turn.
10:13:49
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:13:49
SQ
-> Behaviors to pick from:
Engage.Ranged (1200)(*), Attack.Bow (68.9623), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Flee (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0)
Engage.Ranged (1200)(*), Attack.Bow (68.9623), Idle (1), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Flee (0), Attack.Default (0), Roam (0), SwitchTo.Melee (0), Defend.Rotation (0)
10:13:49
SQ
-> Behavior picked: Engage.Ranged (1200)
10:13:50
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Siegfried The Juggernaut (visible)
10:13:51
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Flee (0), Attack.Puncture (0), Defend.Rotation (0), Attack.Default (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0)
10:13:51
SQ
-> Behavior picked: Idle (1)
10:13:51
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:13:51
SQ
* ---------------------------------------------------
10:13:52
SQ
*
10:13:52
SQ
* Bandit Raider: Starting turn.
10:13:52
SQ
defend after inertia: 1.05
10:13:52
SQ
defend after distance?: 1.05
10:13:52
SQ
defend after tactical value?: 0.7125
10:13:52
SQ
defend after tactical value of engage target?: 0.960603
10:13:52
SQ
defend after allyVSOpponent: 1.37229
10:13:52
SQ
defend after allyRangedVSOpponentRanged: 1.37229
10:13:52
SQ
defend after everyone engaged?: 0.459577
10:13:52
SQ
defend after formation pos VS engage target: 0.382981
10:13:52
SQ
defend after opponents?: 0.382981
10:13:52
SQ
-> Behaviors to pick from:
Engage.Melee (66.88)(*), Defend (34.4683)(*), Defend.Shieldwall (17.4742)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Roam (0), Defend.Rotation (0)
Engage.Melee (66.88)(*), Defend (34.4683)(*), Defend.Shieldwall (17.4742)(*), Idle (1), Attack.Swing (0), Attack.Default (0), Flee (0), Attack.Split (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Roam (0), Defend.Rotation (0)
10:13:52
SQ
-> Behavior picked: Engage.Melee (66.88)
10:13:53
SQ
* Bandit Raider: Engaging to melee range with Volker (visible), accepted_distance=0
10:13:54
SQ
-> Behaviors to pick from:
Defend.Shieldwall (57.9256)(*), Attack.Default (20.868)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Defend.Shieldwall (57.9256)(*), Attack.Default (20.868)(*), Idle (1), Attack.Swing (0), Attack.SplitShield (0), Attack.KnockOut (0), Flee (0), Defend.Knockback (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
10:13:54
SQ
-> Behavior picked: Defend.Shieldwall (57.9256)
10:13:54
SQ
* Bandit Raider: Using Shieldwall!
10:13:54
SQ
Bandit Raider uses skill Shieldwall
10:13:54
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Flee (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.Swing (0), Attack.CrushArmor (0), Defend.Riposte (0), Roam (0), Attack.Default (0), Defend.Spearwall (0), Attack.Split (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Defend.Shieldwall (0)
10:13:54
SQ
-> Behavior picked: Idle (1)
10:13:55
SQ
* Bandit Raider: Ending Turn with 2 of 9 AP left.
10:13:55
SQ
* ---------------------------------------------------
10:13:55
SQ
*
10:13:55
SQ
* Bandit Raider: Starting turn.
10:13:56
SQ
-> Behaviors to pick from:
Defend.Shieldwall (105.296)(*), Attack.Default (22.3711), Attack.KnockOut (7.15604), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0)
Defend.Shieldwall (105.296)(*), Attack.Default (22.3711), Attack.KnockOut (7.15604), Idle (1), Defend.Riposte (0), Defend.Knockback (0), Attack.Swing (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.CrushArmor (0), Engage.Melee (0), Defend.Spearwall (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0)
10:13:56
SQ
-> Behavior picked: Defend.Shieldwall (105.296)
10:13:56
SQ
* Bandit Raider: Using Shieldwall!
10:13:56
SQ
Bandit Raider uses skill Shieldwall
10:13:56
SQ
-> Behaviors to pick from:
Attack.Default (22.2004)(*), Attack.KnockOut (6.91831)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0)
Attack.Default (22.2004)(*), Attack.KnockOut (6.91831)(*), Idle (1), Defend.Riposte (0), Attack.CrushArmor (0), Defend.Knockback (0), Engage.Melee (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.Swing (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0)
10:13:56
SQ
-> Behavior picked: Attack.Default (22.2004)
10:13:57
SQ
* Bandit Raider: Using Bash against Volker!
10:13:57
SQ
Bandit Raider uses skill Bash
10:13:57
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Defend.Knockback (0), Engage.Melee (0), Attack.CrushArmor (0), Attack.Swing (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Roam (0), Defend.Rotation (0), Defend.Shieldwall (0), Attack.Default (0)
10:13:57
SQ
-> Behavior picked: Idle (1)
10:13:58
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:13:58
SQ
* ---------------------------------------------------
10:13:59
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:13:59
SQ
*
10:13:59
SQ
* Bandit Raider: Starting turn.
10:13:59
SQ
defend after inertia: 1.05
10:13:59
SQ
defend after distance?: 0.875
10:13:59
SQ
defend after tactical value?: 0.59375
10:13:59
SQ
defend after tactical value of engage target?: 0.816406
10:13:59
SQ
defend after allyVSOpponent: 1.39955
10:13:59
SQ
defend after allyRangedVSOpponentRanged: 1.39955
10:13:59
SQ
defend after everyone engaged?: 0.122869
10:13:59
SQ
defend after formation pos VS engage target: 0.0921516
10:13:59
SQ
defend after opponents?: 0.0921516
10:13:59
SQ
-> Behaviors to pick from:
Engage.Melee (99)(*), Defend.Shieldwall (17.3901), Defend (8.29365), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
Engage.Melee (99)(*), Defend.Shieldwall (17.3901), Defend (8.29365), Idle (1), Defend.Knockback (0), Defend.Riposte (0), Flee (0), Attack.Swing (0), Defend.Spearwall (0), Defend.Rotation (0), Attack.CrushArmor (0), Attack.Decapitate (0), Roam (0), Attack.Split (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.Default (0)
10:13:59
SQ
-> Behavior picked: Engage.Melee (99)
10:13:59
SQ
* Bandit Raider: Engaging to melee range with Hagen (visible), accepted_distance=0
10:13:59
SQ
Skill [Hidden] removed from [Bandit Raider].
10:14:00
SQ
-> Behaviors to pick from:
Defend.Shieldwall (46.2069)(*), Attack.Default (24.3631)(*), Attack.KnockOut (9.78621), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0)
Defend.Shieldwall (46.2069)(*), Attack.Default (24.3631)(*), Attack.KnockOut (9.78621), Idle (1), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.Split (0), Flee (0), Attack.SplitShield (0), Attack.Swing (0), Engage.Melee (0)
10:14:00
SQ
-> Behavior picked: Defend.Shieldwall (46.2069)
10:14:00
SQ
* Bandit Raider: Using Shieldwall!
10:14:00
SQ
Bandit Raider uses skill Shieldwall
10:14:00
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
Idle (1)(*), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Rotation (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend.Shieldwall (0)
10:14:00
SQ
-> Behavior picked: Idle (1)
10:14:01
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:14:01
SQ
* ---------------------------------------------------
10:14:04
SQ
Skill [Hidden] removed from [Siegfried Captain].
10:14:05
SQ
[Siegfried Captain] executes skill [Flail] on target [Bandit Raider]
10:14:05
SQ
Siegfried Captain uses skill Flail
10:14:09
SQ
[Niels] executes skill [Impale] on target [Bandit Raider]
10:14:09
SQ
Niels uses skill Impale
10:14:09
SQ
Bandit Raider has died.
10:14:09
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:14:12
SQ
[Ser Sigismund] executes skill [Split Man] on target [Bandit Marksman]
10:14:12
SQ
Ser Sigismund uses skill Split Man
10:14:12
SQ
Bandit Marksman has died.
10:14:12
SQ
LALALALALAL
10:14:12
SQ
LALALALALAL
10:14:28
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
10:14:28
SQ
Hagen uses skill Slash
10:14:28
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
10:14:28
SQ
Hagen uses skill Slash
10:14:28
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:14:32
SQ
[Alfgeir] executes skill [Thrust] on target [Bandit Raider]
10:14:32
SQ
Alfgeir uses skill Thrust
10:14:32
SQ
Bandit Raider has died.
10:14:32
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:14:35
SQ
[Alfred] executes skill [Chop] on target [Bandit Raider]
10:14:35
SQ
Alfred uses skill Chop
10:14:42
SQ
Skill [Perfect Focus] removed from [Hermann Bullseye].
10:14:42
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:14:42
SQ
Hermann Bullseye uses skill Quick Shot
10:14:44
SQ
INFO: Next round issued: 4
10:14:44
SQ
*
10:14:44
SQ
* Bandit Marksman: Starting turn.
10:14:45
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:14:45
SQ
-> Behaviors to pick from:
Engage.Ranged (933.333)(*), Attack.Bow (106.466), Idle (1), Defend.Rotation (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Defend (0)
Engage.Ranged (933.333)(*), Attack.Bow (106.466), Idle (1), Defend.Rotation (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), Defend (0)
10:14:45
SQ
-> Behavior picked: Engage.Ranged (933.333)
10:14:45
SQ
* Bandit Marksman: Engaging into firing range over 4 tiles at Siegfried The Juggernaut (visible)
10:14:47
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Flee (0), SwitchTo.Ranged (0), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
10:14:47
SQ
-> Behavior picked: Idle (1)
10:14:47
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:14:47
SQ
* ---------------------------------------------------
10:14:47
SQ
*
10:14:47
SQ
* Bandit Marksman: Starting turn.
10:14:48
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Roam (0), Attack.Default (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Flee (0)
SwitchTo.Melee (100)(*), Idle (1), Attack.Puncture (0), Roam (0), Attack.Default (0), Defend (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0), Flee (0)
10:14:48
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:14:48
SQ
* Bandit Marksman: Switching to melee weapon!
10:14:48
SQ
-> Behaviors to pick from:
Attack.Puncture (31.5177)(*), Attack.Default (13)(*), Idle (1), Engage.Ranged (0), Flee (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0)
Attack.Puncture (31.5177)(*), Attack.Default (13)(*), Idle (1), Engage.Ranged (0), Flee (0), Defend (0), Defend.Rotation (0), Attack.Bow (0), SwitchTo.Ranged (0), Roam (0), SwitchTo.Melee (0)
10:14:48
SQ
-> Behavior picked: Attack.Puncture (31.5177)
10:14:48
SQ
* Bandit Marksman: Using Puncture against Ser Sigismund!
10:14:48
SQ
Bandit Marksman uses skill Puncture
10:14:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Defend.Rotation (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Attack.Puncture (0)
Idle (1)(*), Defend (0), Defend.Rotation (0), Flee (0), SwitchTo.Melee (0), Attack.Bow (0), Engage.Ranged (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), Attack.Puncture (0)
10:14:49
SQ
-> Behavior picked: Idle (1)
10:14:49
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:14:49
SQ
* ---------------------------------------------------
10:14:54
SQ
*
10:14:54
SQ
* Bandit Raider: Starting turn.
10:14:54
SQ
-> Behaviors to pick from:
Flee (9000)(*), Defend.Shieldwall (222.43), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0)
Flee (9000)(*), Defend.Shieldwall (222.43), Idle (1), Attack.CrushArmor (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Spearwall (0), Defend.Riposte (0), Defend (0), Roam (0), Attack.Split (0), Attack.Swing (0), Attack.Default (0), Engage.Melee (0), Defend.Rotation (0), Defend.Knockback (0), Attack.KnockOut (0)
10:14:54
SQ
-> Behavior picked: Flee (9000)
10:14:55
SQ
* Bandit Raider: Fleeing.
10:14:55
SQ
Bandit Raider has died.
10:14:55
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 5 Last: 11 Entities: 14)
10:14:55
Script
VM collected 17 object(s) and deleted them.
10:15:02
SQ
[Ser Sigismund] executes skill [Split Man] on target [Bandit Marksman]
10:15:02
SQ
Ser Sigismund uses skill Split Man
10:15:02
SQ
Bandit Marksman has died.
10:15:14
SQ
INFO: Next round issued: 5
10:15:14
SQ
*
10:15:14
SQ
* Bandit Marksman: Starting turn.
10:15:14
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:15:15
SQ
-> Behaviors to pick from:
Engage.Ranged (114.286)(*), Attack.Bow (31.1481)(*), Idle (1), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Flee (0)
Engage.Ranged (114.286)(*), Attack.Bow (31.1481)(*), Idle (1), Defend (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Flee (0)
10:15:15
SQ
-> Behavior picked: Engage.Ranged (114.286)
10:15:15
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Siegfried The Juggernaut (not visible)
10:15:16
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:15:16
SQ
-> Behaviors to pick from:
Attack.Bow (17.7691)(*), Idle (1), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Defend (0), Engage.Ranged (0)
Attack.Bow (17.7691)(*), Idle (1), SwitchTo.Melee (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Attack.Puncture (0), Roam (0), Attack.Default (0), Defend (0), Engage.Ranged (0)
10:15:16
SQ
-> Behavior picked: Attack.Bow (17.7691)
10:15:16
SQ
* Bandit Marksman: Using Quick Shot against Angels Swordmaster!
10:15:16
SQ
Bandit Marksman uses skill Quick Shot
10:15:17
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:15:17
SQ
-> Behaviors to pick from:
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Default (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), SwitchTo.Melee (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Flee (0), Attack.Default (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
10:15:17
SQ
-> Behavior picked: Idle (1)
10:15:17
SQ
* Bandit Marksman: Ending Turn with 2 of 9 AP left.
10:15:17
SQ
* ---------------------------------------------------
10:15:19
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 2 Last: 8 Entities: 13)
10:15:40
SQ
Skill [Hidden] removed from [Siegfried The Juggernaut].
10:15:45
SQ
Skill [Hidden] removed from [Ser Sigismund].
10:15:47
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 12 Last: 12 Entities: 13)
10:15:47
SQ
INFO: Next round issued: 6
10:15:49
SQ
*
10:15:49
SQ
* Bandit Marksman: Starting turn.
10:15:50
SQ
-> Behaviors to pick from:
SwitchTo.Melee (100)(*), Idle (1), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Ranged (0)
SwitchTo.Melee (100)(*), Idle (1), Defend.Rotation (0), Roam (0), Attack.Puncture (0), Flee (0), Attack.Default (0), Defend (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Ranged (0)
10:15:50
SQ
-> Behavior picked: SwitchTo.Melee (100)
10:15:50
SQ
* Bandit Marksman: Switching to melee weapon!
10:15:50
SQ
-> Behaviors to pick from:
Attack.Default (12.6941)(*), Idle (1), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Defend (0), Roam (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
Attack.Default (12.6941)(*), Idle (1), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Defend (0), Roam (0), Engage.Ranged (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0)
10:15:50
SQ
-> Behavior picked: Attack.Default (12.6941)
10:15:50
SQ
* Bandit Marksman: Using Bash against Siegfried The Juggernaut!
10:15:50
SQ
Bandit Marksman uses skill Bash
10:15:50
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Puncture (0), Roam (0), Defend.Rotation (0), Defend (0), Engage.Ranged (0), Flee (0), Attack.Bow (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0)
10:15:50
SQ
-> Behavior picked: Idle (1)
10:15:51
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:15:51
SQ
* ---------------------------------------------------
10:15:56
SQ
Skill [Killing Frenzy!] removed from [Niels].
10:16:12
SQ
Skill [Hidden] removed from [Ser Sigismund].
10:16:13
SQ
TurnSequenceBar::initNextTurn(Locked: true First: 10 Last: 12 Entities: 13)
10:16:15
SQ
[Siegfried The Juggernaut] executes skill [Overhead Strike] on target [Bandit Marksman]
10:16:15
SQ
Siegfried The Juggernaut uses skill Overhead Strike
10:16:15
SQ
Bandit Marksman has died.
10:16:15
Resource
Unloading: gfx/orientation_overlay.png
10:16:15
SQ
Skill [Dodge] removed from [Adelbert Commander].
10:16:15
SQ
Skill [Dodge] removed from [Volker].
10:16:15
SQ
Skill [Killing Frenzy!] removed from [Siegfried The Juggernaut].
10:16:15
SQ
Skill [Killing Frenzy!] removed from [Ser Sigismund].
10:16:19
Resource
Loading: music/victory_01.music
10:16:19
Resource
Unloading: music/battle.music
10:16:21
SQ
ScenarioState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:16:21
SQ
WorldState::onSiblingSentMessage(TacticalFromWorldState : AboutToFinish);
10:16:21
SQ
ScenarioState::onSiblingSentMessage(WorldState : FullyLoaded);
10:16:21
SQ
World::onCombatFinished
10:16:21
SQ
TacticalState::onFinish
10:16:21
Resource
Unloading: gfx/object_0.png
10:16:21
Resource
Unloading: gfx/detail.png
10:16:21
Resource
Unloading Resource Package "Temporary Tactical Resources".
10:16:21
UI
IngameMenuScreen::UNREGISTER
10:16:21
UI
MainMenuModule::UNREGISTER
10:16:21
UI
LoadCampaignMenuModule::UNREGISTER
10:16:21
UI
SaveCampaignMenuModule::UNREGISTER
10:16:21
UI
OptionsMenuModule::UNREGISTER
10:16:21
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:16:21
UI
OptionsMenuModuleVideoPanel::UNREGISTER
10:16:21
UI
OptionsMenuModuleControlsPanel::UNREGISTER
10:16:21
UI
OptionsMenuModuleGameplayPanel::UNREGISTER
10:16:21
UI
TacticalFleeScreen::UNREGISTER
10:16:21
UI
CharacterScreen::UNREGISTER
10:16:21
UI
CharacterScreenLeftPanelModule::UNREGISTER
10:16:21
UI
CharacterScreenLeftPanelHeaderModule::UNREGISTER
10:16:21
UI
CharacterScreenPaperdollModule::UNREGISTER
10:16:21
UI
CharacterScreenSkillsModule::UNREGISTER
10:16:21
UI
CharacterScreenStatsModule::UNREGISTER
10:16:21
UI
CharacterScreenRightPanelModule::UNREGISTER
10:16:21
UI
CharacterScreenRightPanelHeaderModule::UNREGISTER
10:16:21
UI
CharacterScreenInventoryListModule::UNREGISTER
10:16:21
UI
CharacterScreenPerksModule::UNREGISTER
10:16:21
UI
CharacterScreenBrothersListModule::UNREGISTER
10:16:21
UI
CharacterScreenBattleStartFooterModule::UNREGISTER
10:16:21
UI
TacticalScreen::UNREGISTER
10:16:21
UI
TacticalScreenTurnSequenceBarModule::UNREGISTER
10:16:21
UI
TacticalScreenOrientationOverlayModule::UNREGISTER
10:16:21
UI
TacticalScreenTopbarEventLogModule::UNREGISTER
10:16:21
UI
TacticalScreenTopbarRoundInformationModule::UNREGISTER
10:16:21
UI
TacticalScreenTopbarOptionsModule::UNREGISTER
10:16:21
UI
TacticalCombatResultScreen::UNREGISTER
10:16:21
UI
TacticalCombatResultScreenStatisticsPanel::UNREGISTER
10:16:21
UI
TacticalCombatResultScreenLootPanel::UNREGISTER
10:16:24
SQ
contract removed: contract.errant
10:16:25
Resource
Loading: music/worldmap_05.music
10:16:25
Resource
Unloading: music/victory_01.music
10:16:30
SQ
Location entered: Free Peoples Camp
10:16:34
SQ
Save campaign: autosave
10:16:34
Scene
Finished saving scene.
10:16:34
SQ
WorldState::onHide
10:16:34
UI
TacticalScreen::REGISTER
10:16:34
UI
TacticalScreenTurnSequenceBarModule::REGISTER
10:16:34
UI
TacticalScreenOrientationOverlayModule::REGISTER
10:16:34
UI
TacticalScreenTopbarEventLogModule::REGISTER
10:16:34
UI
TacticalScreenTopbarRoundInformationModule::REGISTER
10:16:34
UI
TacticalScreenTopbarOptionsModule::REGISTER
10:16:34
Resource
Loading: gfx/detail.png
10:16:34
Texture
Texture "gfx/detail.png" took up approximately 5461kb in video memory.
10:16:34
Resource
Loading: gfx/object_0.png
10:16:34
Texture
Texture "gfx/object_0.png" took up approximately 2730kb in video memory.
10:16:34
Resource
Loading: gfx/orientation_overlay.png
10:16:34
Texture
Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory.
10:16:35
SQ
inspiring presence: on combat started!
10:16:35
Resource
Loading: sounds/atmosphere/rain_02.wav
10:16:35
Resource
Unloading: sounds/atmosphere/forest_01.wav
10:16:35
SQ
TACTICAL: STASH LOCKED: true
10:16:35
SQ
INFO: Next round issued: 1
10:16:35
Resource
Started loading Resource Package "Temporary Tactical Resources".
10:16:35
UI
CharacterScreen::REGISTER
10:16:35
UI
CharacterScreenLeftPanelModule::REGISTER
10:16:35
UI
CharacterScreenLeftPanelHeaderModule::REGISTER
10:16:35
UI
CharacterScreenPaperdollModule::REGISTER
10:16:35
UI
CharacterScreenSkillsModule::REGISTER
10:16:35
UI
CharacterScreenStatsModule::REGISTER
10:16:35
UI
CharacterScreenRightPanelModule::REGISTER
10:16:35
UI
CharacterScreenRightPanelHeaderModule::REGISTER
10:16:35
UI
CharacterScreenInventoryListModule::REGISTER
10:16:35
UI
CharacterScreenPerksModule::REGISTER
10:16:35
UI
CharacterScreenBrothersListModule::REGISTER
10:16:35
UI
CharacterScreenBattleStartFooterModule::REGISTER
10:16:35
UI
TacticalFleeScreen::REGISTER
10:16:35
UI
IngameMenuScreen::REGISTER
10:16:35
UI
MainMenuModule::REGISTER
10:16:35
UI
LoadCampaignMenuModule::REGISTER
10:16:35
UI
SaveCampaignMenuModule::REGISTER
10:16:35
UI
OptionsMenuModule::REGISTER
10:16:35
UI
OptionsMenuModuleVideoPanel::REGISTER
10:16:35
UI
OptionsMenuModuleAudioPanel::REGISTER
10:16:35
UI
OptionsMenuModuleControlsPanel::REGISTER
10:16:35
UI
OptionsMenuModuleGameplayPanel::REGISTER
10:16:35
UI
TacticalCombatResultScreen::REGISTER
10:16:35
UI
TacticalCombatResultScreenStatisticsPanel::REGISTER
10:16:35
UI
TacticalCombatResultScreenLootPanel::REGISTER
10:16:38
Resource
Loading: music/battle.music
10:16:38
Resource
Unloading: music/worldmap_05.music
10:25:59
SQ
*
10:25:59
SQ
* Bandit Marksman: Starting turn.
10:25:59
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:25:59
SQ
-> Behavior picked: Engage.Ranged (25)
10:25:59
SQ
* Bandit Marksman: Waiting until others have moved!
10:25:59
SQ
*
10:25:59
SQ
* Bandit Marksman: Starting turn.
10:25:59
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:25:59
SQ
-> Behavior picked: Engage.Ranged (100)
10:25:59
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ser Sigismund (not visible)
10:26:00
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:26:00
SQ
-> Behaviors to pick from:
Attack.Bow (12.5626)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Attack.Bow (12.5626)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0)
10:26:00
SQ
-> Behavior picked: Attack.Bow (12.5626)
10:26:00
SQ
* Bandit Marksman: Using Quick Shot against Alfgeir!
10:26:00
SQ
Bandit Marksman uses skill Quick Shot
10:26:01
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:26:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Flee (0), Defend.Rotation (0), SwitchTo.Ranged (0), Engage.Ranged (0), Attack.Bow (0)
10:26:01
SQ
-> Behavior picked: Idle (1)
10:26:01
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
10:26:01
SQ
* ---------------------------------------------------
10:26:02
SQ
*
10:26:02
SQ
* Bandit Marksman: Starting turn.
10:26:03
SQ
-> Behaviors to pick from:
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (100)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:26:03
SQ
-> Behavior picked: Engage.Ranged (100)
10:26:03
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Ser Sigismund (not visible)
10:26:03
SQ
* Bandit Marksman: Considering improving position..
10:26:03
SQ
-> Behaviors to pick from:
Engage.Ranged (50)(*), Idle (1), Defend (0), Attack.Bow (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0)
Engage.Ranged (50)(*), Idle (1), Defend (0), Attack.Bow (0), Roam (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0)
10:26:03
SQ
-> Behavior picked: Engage.Ranged (50)
10:26:03
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ser Sigismund (visible)
10:26:03
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
Idle (1)(*), Defend (0), Attack.Puncture (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Attack.Bow (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Engage.Ranged (0)
10:26:03
SQ
-> Behavior picked: Idle (1)
10:26:03
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:26:03
SQ
* ---------------------------------------------------
10:26:06
SQ
*
10:26:06
SQ
* Bandit Marksman: Starting turn.
10:26:07
SQ
-> Behaviors to pick from:
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
Engage.Ranged (25)(*), Idle (1), Roam (0), SwitchTo.Ranged (0), Defend (0), Attack.Bow (0), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), Defend.Rotation (0), Flee (0)
10:26:07
SQ
-> Behavior picked: Engage.Ranged (25)
10:26:07
SQ
* Bandit Marksman: Waiting until others have moved!
10:26:08
SQ
*
10:26:08
SQ
* Bandit Raider: Starting turn.
10:26:08
SQ
defend after inertia: 0.7
10:26:08
SQ
defend after distance?: 0.7
10:26:08
SQ
defend after tactical value?: 0.175
10:26:08
SQ
defend after tactical value of engage target?: 0.175
10:26:08
SQ
defend after allyVSOpponent: 0.116667
10:26:08
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:08
SQ
defend after everyone engaged?: 0.466667
10:26:08
SQ
defend after formation pos VS engage target: 4.2
10:26:08
SQ
defend after opponents?: 4.2
10:26:08
SQ
-> Behaviors to pick from:
Defend (378)(*), Engage.Melee (95.7)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (378)(*), Engage.Melee (95.7)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:08
SQ
-> Behavior picked: Defend (378)
10:26:08
SQ
* Bandit Raider: Holding defensive position.
10:26:09
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
10:26:09
SQ
-> Behavior picked: Idle (50)
10:26:09
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
10:26:09
SQ
* ---------------------------------------------------
10:26:09
SQ
*
10:26:09
SQ
* Bandit Raider: Starting turn.
10:26:10
SQ
defend after inertia: 0.7
10:26:10
SQ
defend after distance?: 0.7
10:26:10
SQ
defend after tactical value?: 0.25
10:26:10
SQ
defend after tactical value of engage target?: 0.34375
10:26:10
SQ
defend after allyVSOpponent: 0.229167
10:26:10
SQ
defend after allyRangedVSOpponentRanged: 0.916667
10:26:10
SQ
defend after everyone engaged?: 0.916667
10:26:10
SQ
defend after formation pos VS engage target: 5.27083
10:26:10
SQ
defend after opponents?: 5.27083
10:26:10
SQ
-> Behaviors to pick from:
Defend (474.375)(*), Engage.Melee (74.25), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (474.375)(*), Engage.Melee (74.25), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:10
SQ
-> Behavior picked: Defend (474.375)
10:26:10
SQ
* Bandit Raider: Holding defensive position.
10:26:10
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
10:26:10
SQ
-> Behavior picked: Idle (50)
10:26:10
SQ
* Bandit Raider: Ending Turn with 9 of 9 AP left.
10:26:10
SQ
* ---------------------------------------------------
10:26:11
SQ
*
10:26:11
SQ
* Bandit Raider: Starting turn.
10:26:11
SQ
defend after inertia: 0.7
10:26:11
SQ
defend after distance?: 0.7
10:26:11
SQ
defend after tactical value?: 0.175
10:26:11
SQ
defend after tactical value of engage target?: 0.175
10:26:11
SQ
defend after allyVSOpponent: 0.116667
10:26:11
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:11
SQ
defend after everyone engaged?: 0.466667
10:26:11
SQ
defend after formation pos VS engage target: 1.28333
10:26:11
SQ
defend after opponents?: 1.28333
10:26:11
SQ
-> Behaviors to pick from:
Engage.Melee (116.471)(*), Defend (115.5)(*), Defend.Shieldwall (17.5125), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Engage.Melee (116.471)(*), Defend (115.5)(*), Defend.Shieldwall (17.5125), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:11
SQ
-> Behavior picked: Engage.Melee (116.471)
10:26:12
SQ
* Bandit Raider: Engaging to melee range with Angels Swordmaster (visible), accepted_distance=0
10:26:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Defend (0), Flee (0), Engage.Melee (0)
10:26:13
SQ
-> Behavior picked: Idle (1)
10:26:13
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:26:13
SQ
* ---------------------------------------------------
10:26:14
SQ
*
10:26:14
SQ
* Kori the Knife: Starting turn.
10:26:14
SQ
defend after inertia: 0.7
10:26:14
SQ
defend after distance?: 0.7
10:26:14
SQ
defend after tactical value?: 0.175
10:26:14
SQ
defend after tactical value of engage target?: 0.175
10:26:14
SQ
defend after allyVSOpponent: 0.116667
10:26:14
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:14
SQ
defend after everyone engaged?: 0.466667
10:26:14
SQ
defend after formation pos VS engage target: 0.369444
10:26:14
SQ
defend after opponents?: 0.369444
10:26:14
SQ
-> Behaviors to pick from:
Engage.Melee (68.7273)(*), Defend (33.25)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Engage.Melee (68.7273)(*), Defend (33.25)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:14
SQ
-> Behavior picked: Engage.Melee (68.7273)
10:26:14
SQ
* Kori the Knife: Engaging to melee range with Siegfried The Juggernaut (not visible), accepted_distance=0
10:26:15
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Engage.Melee (0)
10:26:15
SQ
-> Behavior picked: Idle (1)
10:26:15
SQ
* Kori the Knife: Ending Turn with 3 of 9 AP left.
10:26:15
SQ
* ---------------------------------------------------
10:26:16
SQ
*
10:26:16
SQ
* Bandit Raider: Starting turn.
10:26:16
SQ
defend after inertia: 0.7
10:26:16
SQ
defend after distance?: 0.7
10:26:16
SQ
defend after tactical value?: 0.175
10:26:16
SQ
defend after tactical value of engage target?: 0.175
10:26:16
SQ
defend after allyVSOpponent: 0.116667
10:26:16
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:16
SQ
defend after everyone engaged?: 0.331181
10:26:16
SQ
defend after formation pos VS engage target: 1.61911
10:26:16
SQ
defend after opponents?: 1.61911
10:26:16
SQ
-> Behaviors to pick from:
Defend (145.72)(*), Engage.Melee (77.7778)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (145.72)(*), Engage.Melee (77.7778)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:16
SQ
-> Behavior picked: Engage.Melee (77.7778)
10:26:16
SQ
* Bandit Raider: Engaging to melee range with Hagen (not visible), accepted_distance=0
10:26:16
SQ
Skill [Hidden] removed from [Bandit Raider].
10:26:18
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
Idle (1)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
10:26:18
SQ
-> Behavior picked: Idle (1)
10:26:18
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:26:18
SQ
* ---------------------------------------------------
10:26:18
SQ
*
10:26:18
SQ
* Bandit Thug: Starting turn.
10:26:19
SQ
defend after inertia: 0.7
10:26:19
SQ
defend after distance?: 0.7
10:26:19
SQ
defend after tactical value?: 0.175
10:26:19
SQ
defend after tactical value of engage target?: 0.175
10:26:19
SQ
defend after allyVSOpponent: 0.116667
10:26:19
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:19
SQ
defend after everyone engaged?: 0.466667
10:26:19
SQ
defend after formation pos VS engage target: 1.98333
10:26:19
SQ
defend after opponents?: 1.98333
10:26:19
SQ
-> Behaviors to pick from:
Defend (178.5)(*), Engage.Melee (39.8961), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (178.5)(*), Engage.Melee (39.8961), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:19
SQ
-> Behavior picked: Defend (178.5)
10:26:19
SQ
* Bandit Thug: Holding defensive position.
10:26:19
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
10:26:19
SQ
-> Behavior picked: Idle (50)
10:26:19
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
10:26:19
SQ
* ---------------------------------------------------
10:26:20
SQ
*
10:26:20
SQ
* Bandit Raider: Starting turn.
10:26:20
SQ
defend after inertia: 0.7
10:26:20
SQ
defend after distance?: 0.7
10:26:20
SQ
defend after tactical value?: 0.175
10:26:20
SQ
defend after tactical value of engage target?: 0.175
10:26:20
SQ
defend after allyVSOpponent: 0.116667
10:26:20
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:20
SQ
defend after everyone engaged?: 0.230193
10:26:20
SQ
defend after formation pos VS engage target: 0.984713
10:26:20
SQ
defend after opponents?: 0.984713
10:26:20
SQ
-> Behaviors to pick from:
Defend (88.6242)(*), Engage.Melee (42.4879)(*), Defend.Shieldwall (17.4609), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (88.6242)(*), Engage.Melee (42.4879)(*), Defend.Shieldwall (17.4609), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:20
SQ
-> Behavior picked: Defend (88.6242)
10:26:21
SQ
* Bandit Raider: Holding defensive position.
10:26:21
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Shieldwall (26.1914)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
Idle (50)(*), Defend.Shieldwall (26.1914)(*), Attack.Split (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Attack.SplitShield (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
10:26:21
SQ
-> Behavior picked: Defend.Shieldwall (26.1914)
10:26:21
SQ
* Bandit Raider: Using Shieldwall!
10:26:21
SQ
Bandit Raider uses skill Shieldwall
10:26:21
SQ
-> Behaviors to pick from:
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
Idle (50)(*), Attack.Split (0), Attack.SplitShield (0), Defend.Rotation (0), Roam (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Spearwall (0), Defend (0), Defend.Shieldwall (0)
10:26:21
SQ
-> Behavior picked: Idle (50)
10:26:22
SQ
* Bandit Raider: Ending Turn with 5 of 9 AP left.
10:26:22
SQ
* ---------------------------------------------------
10:26:23
SQ
*
10:26:23
SQ
* Bandit Thug: Starting turn.
10:26:23
SQ
defend after inertia: 0.7
10:26:23
SQ
defend after distance?: 0.583333
10:26:23
SQ
defend after tactical value?: 0.208333
10:26:23
SQ
defend after tactical value of engage target?: 0.286458
10:26:23
SQ
defend after allyVSOpponent: 0.190972
10:26:23
SQ
defend after allyRangedVSOpponentRanged: 0.763889
10:26:23
SQ
defend after everyone engaged?: 0.489691
10:26:23
SQ
defend after formation pos VS engage target: 2.51841
10:26:23
SQ
defend after opponents?: 2.51841
10:26:23
SQ
-> Behaviors to pick from:
Defend (226.657)(*), Engage.Melee (138.6)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (226.657)(*), Engage.Melee (138.6)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:23
SQ
-> Behavior picked: Defend (226.657)
10:26:23
SQ
* Bandit Thug: Going for defensive position.
10:26:23
SQ
defend after inertia: 0.2625
10:26:23
SQ
defend after distance?: 0.2625
10:26:23
SQ
defend after tactical value?: 0.09375
10:26:23
SQ
defend after tactical value of engage target?: 0.128906
10:26:23
SQ
defend after allyVSOpponent: 0.0859375
10:26:23
SQ
defend after allyRangedVSOpponentRanged: 0.34375
10:26:23
SQ
defend after everyone engaged?: 0.220361
10:26:23
SQ
defend after formation pos VS engage target: 1.1805
10:26:23
SQ
defend after opponents?: 1.1805
10:26:23
SQ
-> Behaviors to pick from:
Defend (106.245)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0)
Defend (106.245)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Engage.Melee (0)
10:26:23
SQ
-> Behavior picked: Defend (106.245)
10:26:23
SQ
* Bandit Thug: Holding defensive position.
10:26:23
SQ
-> Behaviors to pick from:
Idle (50)(*), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend (0)
Idle (50)(*), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Engage.Melee (0), Defend (0)
10:26:23
SQ
-> Behavior picked: Idle (50)
10:26:23
SQ
* Bandit Thug: Ending Turn with 7 of 9 AP left.
10:26:23
SQ
* ---------------------------------------------------
10:26:24
SQ
*
10:26:24
SQ
* Bandit Raider: Starting turn.
10:26:24
SQ
defend after inertia: 0.7
10:26:24
SQ
defend after distance?: 0.7
10:26:24
SQ
defend after tactical value?: 0.175
10:26:24
SQ
defend after tactical value of engage target?: 0.175
10:26:24
SQ
defend after allyVSOpponent: 0.116667
10:26:24
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:24
SQ
defend after everyone engaged?: 0.230193
10:26:24
SQ
defend after formation pos VS engage target: 1.61135
10:26:24
SQ
defend after opponents?: 1.61135
10:26:24
SQ
-> Behaviors to pick from:
Defend (166.775)(*), Engage.Melee (133.65)(*), Defend.Shieldwall (17.4194), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (166.775)(*), Engage.Melee (133.65)(*), Defend.Shieldwall (17.4194), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:24
SQ
-> Behavior picked: Engage.Melee (133.65)
10:26:25
SQ
* Bandit Raider: Engaging to melee range with Angels Swordmaster (not visible), accepted_distance=0
10:26:27
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
Idle (1)(*), Defend.Shieldwall (0), Roam (0), Attack.Split (0), Defend.Rotation (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.Swing (0), Engage.Melee (0), Flee (0), Defend (0)
10:26:27
SQ
-> Behavior picked: Idle (1)
10:26:27
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:26:27
SQ
* ---------------------------------------------------
10:26:28
SQ
*
10:26:28
SQ
* Bandit Thug: Starting turn.
10:26:28
SQ
defend after inertia: 0.7
10:26:28
SQ
defend after distance?: 0.7
10:26:28
SQ
defend after tactical value?: 0.175
10:26:28
SQ
defend after tactical value of engage target?: 0.175
10:26:28
SQ
defend after allyVSOpponent: 0.116667
10:26:28
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:28
SQ
defend after everyone engaged?: 0.13426
10:26:28
SQ
defend after formation pos VS engage target: 0.195796
10:26:28
SQ
defend after opponents?: 0.195796
10:26:28
SQ
-> Behaviors to pick from:
Engage.Melee (181.5)(*), Defend (17.6216), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Engage.Melee (181.5)(*), Defend (17.6216), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:28
SQ
-> Behavior picked: Engage.Melee (181.5)
10:26:28
SQ
* Bandit Thug: Engaging to melee range with Angels Swordmaster (visible), accepted_distance=0
10:26:29
SQ
-> Behaviors to pick from:
Engage.Melee (222.75)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend (0)
Engage.Melee (222.75)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend (0)
10:26:29
SQ
-> Behavior picked: Engage.Melee (222.75)
10:26:29
SQ
* Bandit Thug: Engaging to melee range with Angels Swordmaster (visible), accepted_distance=0
10:26:30
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), Engage.Melee (0)
10:26:30
SQ
-> Behavior picked: Idle (1)
10:26:30
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:26:30
SQ
* ---------------------------------------------------
10:26:31
SQ
*
10:26:31
SQ
* Bandit Raider: Starting turn.
10:26:31
SQ
defend after inertia: 0.7
10:26:31
SQ
defend after distance?: 0.7
10:26:31
SQ
defend after tactical value?: 0.175
10:26:31
SQ
defend after tactical value of engage target?: 0.175
10:26:31
SQ
defend after allyVSOpponent: 0.116667
10:26:31
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:31
SQ
defend after everyone engaged?: 0.103309
10:26:31
SQ
defend after formation pos VS engage target: 0.104027
10:26:31
SQ
defend after opponents?: 0.104027
10:26:31
SQ
-> Behaviors to pick from:
Engage.Melee (192.5)(*), Defend.Shieldwall (17.4049), Defend (9.36242), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Engage.Melee (192.5)(*), Defend.Shieldwall (17.4049), Defend (9.36242), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Default (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:31
SQ
-> Behavior picked: Engage.Melee (192.5)
10:26:32
SQ
* Bandit Raider: Engaging to melee range with Angels Swordmaster (not visible), accepted_distance=0
10:26:33
SQ
-> Behaviors to pick from:
Engage.Melee (153.521)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0)
Engage.Melee (153.521)(*), Idle (1), Attack.Split (0), Defend.Rotation (0), Defend (0), Attack.Default (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.Swing (0), Flee (0), Defend.Shieldwall (0)
10:26:33
SQ
-> Behavior picked: Engage.Melee (153.521)
10:26:33
SQ
* Bandit Raider: Engaging to melee range with Alfred (visible), accepted_distance=0
10:26:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
Idle (1)(*), Attack.Split (0), Defend.Knockback (0), Defend (0), Attack.Default (0), Attack.Swing (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Roam (0), Attack.SplitShield (0), Defend.Riposte (0), Attack.KnockOut (0), Defend.Rotation (0), Defend.Shieldwall (0), Engage.Melee (0)
10:26:34
SQ
-> Behavior picked: Idle (1)
10:26:34
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:26:34
SQ
* ---------------------------------------------------
10:26:34
SQ
*
10:26:34
SQ
* Bandit Thug: Starting turn.
10:26:34
SQ
defend after inertia: 0.7
10:26:34
SQ
defend after distance?: 0.7
10:26:34
SQ
defend after tactical value?: 0.25
10:26:34
SQ
defend after tactical value of engage target?: 0.34375
10:26:34
SQ
defend after allyVSOpponent: 0.229167
10:26:34
SQ
defend after allyRangedVSOpponentRanged: 0.916667
10:26:34
SQ
defend after everyone engaged?: 0.916667
10:26:34
SQ
defend after formation pos VS engage target: 3.89583
10:26:34
SQ
defend after opponents?: 3.89583
10:26:35
SQ
-> Behaviors to pick from:
Defend (350.625)(*), Engage.Melee (41.1429), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Defend (350.625)(*), Engage.Melee (41.1429), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:35
SQ
-> Behavior picked: Defend (350.625)
10:26:35
SQ
* Bandit Thug: Holding defensive position.
10:26:35
SQ
-> Behaviors to pick from:
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
Idle (50)(*), Roam (0), Attack.KnockOut (0), Defend.Rotation (0), Attack.Default (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Engage.Melee (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0), Defend (0)
10:26:35
SQ
-> Behavior picked: Idle (50)
10:26:35
SQ
* Bandit Thug: Ending Turn with 9 of 9 AP left.
10:26:35
SQ
* ---------------------------------------------------
10:26:35
SQ
*
10:26:35
SQ
* Bandit Raider: Starting turn.
10:26:35
SQ
defend after inertia: 0.7
10:26:35
SQ
defend after distance?: 0.7
10:26:35
SQ
defend after tactical value?: 0.175
10:26:35
SQ
defend after tactical value of engage target?: 0.175
10:26:35
SQ
defend after allyVSOpponent: 0.116667
10:26:35
SQ
defend after allyRangedVSOpponentRanged: 0.466667
10:26:35
SQ
defend after everyone engaged?: 0.109798
10:26:35
SQ
defend after formation pos VS engage target: 0.065356
10:26:35
SQ
defend after opponents?: 0.065356
10:26:35
SQ
-> Behaviors to pick from:
Engage.Melee (190.385)(*), Defend (5.88204), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
Engage.Melee (190.385)(*), Defend (5.88204), Idle (1), Attack.Split (0), Defend.Rotation (0), Roam (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Default (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Riposte (0), Flee (0)
10:26:35
SQ
-> Behavior picked: Engage.Melee (190.385)
10:26:35
SQ
* Bandit Raider: Engaging to melee range with Angels Swordmaster (not visible), accepted_distance=0
10:26:37
SQ
-> Behaviors to pick from:
Engage.Melee (115.855)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend (0)
Engage.Melee (115.855)(*), Idle (1), Defend.Rotation (0), Attack.Default (0), Roam (0), Attack.KnockOut (0), Attack.SplitShield (0), Defend.Spearwall (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Flee (0), Defend (0)
10:26:37
SQ
-> Behavior picked: Engage.Melee (115.855)
10:26:37
SQ
* Bandit Raider: Engaging to melee range with Volker (not visible), accepted_distance=0
10:26:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), Engage.Melee (0)
Idle (1)(*), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Attack.KnockOut (0), Attack.Split (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Attack.Swing (0), Defend.Spearwall (0), Attack.Default (0), Defend (0), Engage.Melee (0)
10:26:37
SQ
-> Behavior picked: Idle (1)
10:26:37
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:26:37
SQ
* ---------------------------------------------------
10:26:43
SQ
[Siegfried Captain] executes skill [Flail] on target [Bandit Raider]
10:26:43
SQ
Siegfried Captain uses skill Flail
10:27:02
SQ
[Volker] executes skill [Slash] on target [Bandit Raider]
10:27:02
SQ
Volker uses skill Slash
10:27:08
SQ
[Angels Swordmaster] executes skill [Slash] on target [Bandit Thug]
10:27:08
SQ
Angels Swordmaster uses skill Slash
10:27:08
SQ
Bandit Thug has died.
10:27:22
SQ
[Hagen] executes skill [Slash] on target [Bandit Raider]
10:27:22
SQ
Hagen uses skill Slash
10:27:22
SQ
Bandit Raider has died.
10:27:37
SQ
[Hermann Bullseye] executes skill [Perfect Focus] on target [Hermann Bullseye]
10:27:37
SQ
Hermann Bullseye uses skill Perfect Focus
10:27:38
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:27:38
SQ
Hermann Bullseye uses skill Quick Shot
10:27:38
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:27:38
SQ
Hermann Bullseye uses skill Quick Shot
10:27:39
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:27:39
SQ
Hermann Bullseye uses skill Quick Shot
10:27:39
SQ
Bandit Raider has died.
10:27:40
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:27:40
SQ
Hermann Bullseye uses skill Quick Shot
10:27:41
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:27:41
SQ
Hermann Bullseye uses skill Quick Shot
10:27:42
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:27:42
SQ
Hermann Bullseye uses skill Quick Shot
10:27:43
SQ
[Hermann Bullseye] executes skill [Quick Shot] on target [Bandit Raider]
10:27:43
SQ
Hermann Bullseye uses skill Quick Shot
10:27:46
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (24.2899)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Engage.Ranged (80)(*), Attack.Bow (24.2899)(*), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0)
10:27:46
SQ
-> Behavior picked: Attack.Bow (24.2899)
10:27:47
SQ
* Bandit Marksman: Using Aimed Shot against Angels Swordmaster!
10:27:47
SQ
Bandit Marksman uses skill Aimed Shot
10:27:49
SQ
-> Behaviors to pick from:
Idle (1)(*), Roam (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Roam (0), Attack.Default (0), Flee (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Defend (0), Defend.Rotation (0), Attack.Puncture (0), Attack.Bow (0), Engage.Ranged (0)
10:27:49
SQ
-> Behavior picked: Idle (1)
10:27:49
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:27:49
SQ
* ---------------------------------------------------
10:27:54
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Kori the Knife]
10:27:54
SQ
Adelbert Commander uses skill Quick Shot
10:27:55
SQ
[Adelbert Commander] executes skill [Quick Shot] on target [Kori the Knife]
10:27:55
SQ
Adelbert Commander uses skill Quick Shot
10:27:56
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (12.5626), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0)
Engage.Ranged (80)(*), Attack.Bow (12.5626), Idle (1), Defend (0), Flee (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), SwitchTo.Ranged (0)
10:27:56
SQ
-> Behavior picked: Engage.Ranged (80)
10:27:56
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Siegfried Captain (not visible)
10:27:56
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:27:57
SQ
-> Behaviors to pick from:
Attack.Bow (12.5543)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0)
Attack.Bow (12.5543)(*), Idle (1), Flee (0), SwitchTo.Ranged (0), Roam (0), Attack.Default (0), SwitchTo.Melee (0), Defend.Rotation (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0)
10:27:57
SQ
-> Behavior picked: Attack.Bow (12.5543)
10:27:57
SQ
* Bandit Marksman: Using Quick Shot against Angels Swordmaster!
10:27:57
SQ
Bandit Marksman uses skill Quick Shot
10:27:58
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:27:58
SQ
-> Behaviors to pick from:
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
Idle (1)(*), Flee (0), SwitchTo.Melee (0), Roam (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Attack.Bow (0)
10:27:58
SQ
-> Behavior picked: Idle (1)
10:27:58
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
10:27:58
SQ
* ---------------------------------------------------
10:27:59
SQ
INFO: Next round issued: 2
10:27:59
SQ
*
10:27:59
SQ
* Bandit Marksman: Starting turn.
10:27:59
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:27:59
SQ
-> Behaviors to pick from:
Engage.Ranged (577.778)(*), Attack.Bow (110.681), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend (0)
Engage.Ranged (577.778)(*), Attack.Bow (110.681), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), SwitchTo.Ranged (0), Roam (0), Defend (0)
10:27:59
SQ
-> Behavior picked: Engage.Ranged (577.778)
10:28:00
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Ser Sigismund (visible)
10:28:01
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:28:01
SQ
-> Behaviors to pick from:
Engage.Ranged (222.222)(*), Attack.Bow (35.0447), Idle (1), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Default (0)
Engage.Ranged (222.222)(*), Attack.Bow (35.0447), Idle (1), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), SwitchTo.Ranged (0), Roam (0), Flee (0), Attack.Default (0)
10:28:01
SQ
-> Behavior picked: Engage.Ranged (222.222)
10:28:01
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Ser Sigismund (visible)
10:28:01
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Defend.Rotation (0), Defend (0), Attack.Default (0), SwitchTo.Ranged (0), SwitchTo.Melee (0), Roam (0), Flee (0), Attack.Bow (0), Engage.Ranged (0)
10:28:01
SQ
-> Behavior picked: Idle (1)
10:28:01
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:28:01
SQ
* ---------------------------------------------------
10:28:02
SQ
*
10:28:02
SQ
* Bandit Raider: Starting turn.
10:28:02
SQ
defend after inertia: 0.77
10:28:02
SQ
defend after distance?: 0.77
10:28:02
SQ
defend after tactical value?: 0.1925
10:28:02
SQ
defend after tactical value of engage target?: 0.264687
10:28:02
SQ
defend after allyVSOpponent: 0.141167
10:28:02
SQ
defend after allyRangedVSOpponentRanged: 0.564667
10:28:02
SQ
defend after everyone engaged?: 0.0749936
10:28:02
SQ
defend after formation pos VS engage target: 0.0669585
10:28:02
SQ
defend after opponents?: 0.0669585
10:28:02
SQ
-> Behaviors to pick from:
Engage.Melee (84.6281)(*), Defend (6.02627), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
Engage.Melee (84.6281)(*), Defend (6.02627), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
10:28:02
SQ
-> Behavior picked: Engage.Melee (84.6281)
10:28:03
SQ
* Bandit Raider: Engaging to melee range with Hagen (visible), accepted_distance=0
10:28:04
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.KnockOut (0), Defend.Knockback (0), Attack.Swing (0), Attack.Split (0), Attack.CrushArmor (0), Attack.Default (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
10:28:04
SQ
-> Behavior picked: Idle (1)
10:28:04
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:28:04
SQ
* ---------------------------------------------------
10:28:04
SQ
*
10:28:04
SQ
* Bandit Marksman: Starting turn.
10:28:05
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:28:05
SQ
-> Behaviors to pick from:
Engage.Ranged (933.333)(*), Attack.Bow (130.366), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Defend (0)
Engage.Ranged (933.333)(*), Attack.Bow (130.366), Idle (1), Attack.Default (0), SwitchTo.Melee (0), Attack.Puncture (0), Flee (0), SwitchTo.Ranged (0), Defend.Rotation (0), Roam (0), Defend (0)
10:28:05
SQ
-> Behavior picked: Engage.Ranged (933.333)
10:28:05
SQ
* Bandit Marksman: Engaging into firing range over 2 tiles at Ser Sigismund (visible)
10:28:06
SQ
* Bandit Marksman: It's important that I get some distance from my opponents..
10:28:06
SQ
-> Behaviors to pick from:
Engage.Ranged (222.222)(*), Attack.Bow (39.341), Idle (1), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0)
Engage.Ranged (222.222)(*), Attack.Bow (39.341), Idle (1), SwitchTo.Melee (0), Defend (0), Attack.Puncture (0), Flee (0), Defend.Rotation (0), Roam (0), SwitchTo.Ranged (0), Attack.Default (0)
10:28:06
SQ
-> Behavior picked: Engage.Ranged (222.222)
10:28:06
SQ
* Bandit Marksman: Engaging into firing range over 1 tiles at Ser Sigismund (visible)
10:28:07
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:28:07
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Puncture (0), Flee (0), Defend (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Attack.Puncture (0), Flee (0), Defend (0), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), Roam (0), SwitchTo.Ranged (0), Attack.Bow (0), Engage.Ranged (0)
10:28:07
SQ
-> Behavior picked: Idle (1)
10:28:07
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
10:28:07
SQ
* ---------------------------------------------------
10:28:08
SQ
*
10:28:08
SQ
* Bandit Marksman: Starting turn.
10:28:08
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:28:08
SQ
-> Behaviors to pick from:
Attack.Bow (14.3586)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Roam (0), Flee (0)
Attack.Bow (14.3586)(*), Idle (1), Attack.Default (0), Defend.Rotation (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Attack.Puncture (0), Defend (0), Engage.Ranged (0), Roam (0), Flee (0)
10:28:08
SQ
-> Behavior picked: Attack.Bow (14.3586)
10:28:09
SQ
* Bandit Marksman: Using Aimed Shot against Alfred!
10:28:09
SQ
Bandit Marksman uses skill Aimed Shot
10:28:11
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0), Roam (0), Flee (0), Attack.Bow (0)
Idle (1)(*), Attack.Default (0), Attack.Puncture (0), SwitchTo.Melee (0), SwitchTo.Ranged (0), Defend (0), Defend.Rotation (0), Engage.Ranged (0), Roam (0), Flee (0), Attack.Bow (0)
10:28:11
SQ
-> Behavior picked: Idle (1)
10:28:11
SQ
* Bandit Marksman: Ending Turn with 1 of 9 AP left.
10:28:11
SQ
* ---------------------------------------------------
10:28:11
SQ
*
10:28:11
SQ
* Bandit Thug: Starting turn.
10:28:12
SQ
defend after inertia: 0.77
10:28:12
SQ
defend after distance?: 0.77
10:28:12
SQ
defend after tactical value?: 0.1925
10:28:12
SQ
defend after tactical value of engage target?: 0.1925
10:28:12
SQ
defend after allyVSOpponent: 0.102667
10:28:12
SQ
defend after allyRangedVSOpponentRanged: 0.410667
10:28:12
SQ
defend after everyone engaged?: 0.410667
10:28:12
SQ
defend after formation pos VS engage target: 0.667333
10:28:12
SQ
defend after opponents?: 0.667333
10:28:12
SQ
-> Behaviors to pick from:
Engage.Melee (123.75)(*), Defend (60.06)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
Engage.Melee (123.75)(*), Defend (60.06)(*), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
10:28:12
SQ
-> Behavior picked: Engage.Melee (123.75)
10:28:12
SQ
* Bandit Thug: Engaging to melee range with Alfgeir (visible), accepted_distance=0
10:28:13
SQ
-> Behaviors to pick from:
Attack.Default (17.3892)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Defend (0), Roam (0), Engage.Melee (0)
Attack.Default (17.3892)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Defend (0), Roam (0), Engage.Melee (0)
10:28:13
SQ
-> Behavior picked: Attack.Default (17.3892)
10:28:13
SQ
* Bandit Thug: Using Chop against Alfgeir!
10:28:13
SQ
Bandit Thug uses skill Chop
10:28:13
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
10:28:13
SQ
-> Behavior picked: Idle (1)
10:28:14
SQ
* Bandit Thug: Ending Turn with 3 of 9 AP left.
10:28:14
SQ
* ---------------------------------------------------
10:28:15
SQ
*
10:28:15
SQ
* Bandit Marksman: Starting turn.
10:28:15
SQ
-> Behaviors to pick from:
Engage.Ranged (80)(*), Attack.Bow (12.55), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Roam (0)
Engage.Ranged (80)(*), Attack.Bow (12.55), Idle (1), SwitchTo.Ranged (0), SwitchTo.Melee (0), Attack.Default (0), Defend (0), Attack.Puncture (0), Defend.Rotation (0), Flee (0), Roam (0)
10:28:15
SQ
-> Behavior picked: Engage.Ranged (80)
10:28:15
SQ
* Bandit Marksman: Engaging into firing range over 3 tiles at Hermann Bullseye (not visible)
10:28:15
SQ
Skill [Hidden] removed from [Bandit Marksman].
10:28:16
SQ
* Bandit Marksman: In fact, I would prefer to remain where I am
10:28:16
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), Engage.Ranged (0)
Idle (1)(*), Attack.Default (0), Defend (0), SwitchTo.Melee (0), Roam (0), Attack.Puncture (0), SwitchTo.Ranged (0), Defend.Rotation (0), Flee (0), Attack.Bow (0), Engage.Ranged (0)
10:28:16
SQ
-> Behavior picked: Idle (1)
10:28:16
SQ
* Bandit Marksman: Ending Turn with 3 of 9 AP left.
10:28:16
SQ
* ---------------------------------------------------
10:28:17
SQ
*
10:28:17
SQ
* Bandit Raider: Starting turn.
10:28:17
SQ
-> Behaviors to pick from:
Defend.Shieldwall (49.2944)(*), Attack.Default (30.5664)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Defend (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
Defend.Shieldwall (49.2944)(*), Attack.Default (30.5664)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Defend (0), Flee (0), Attack.KnockOut (0), Engage.Melee (0), Attack.Split (0)
10:28:17
SQ
-> Behavior picked: Defend.Shieldwall (49.2944)
10:28:18
SQ
* Bandit Raider: Using Shieldwall!
10:28:18
SQ
Bandit Raider uses skill Shieldwall
10:28:18
SQ
-> Behaviors to pick from:
Attack.Default (30.3785)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Flee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (30.3785)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Flee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0)
10:28:18
SQ
-> Behavior picked: Attack.Default (30.3785)
10:28:19
SQ
* Bandit Raider: Using Chop against Siegfried The Juggernaut!
10:28:19
SQ
Bandit Raider uses skill Chop
10:28:19
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Engage.Melee (0), Defend (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
10:28:19
SQ
-> Behavior picked: Idle (1)
10:28:20
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:28:20
SQ
* ---------------------------------------------------
10:28:20
SQ
*
10:28:20
SQ
* Bandit Thug: Starting turn.
10:28:21
SQ
defend after inertia: 1.05
10:28:21
SQ
defend after distance?: 1.05
10:28:21
SQ
defend after tactical value?: 0.375
10:28:21
SQ
defend after tactical value of engage target?: 0.515625
10:28:21
SQ
defend after allyVSOpponent: 0.378125
10:28:21
SQ
defend after allyRangedVSOpponentRanged: 0.850781
10:28:21
SQ
defend after everyone engaged?: 0.0507105
10:28:21
SQ
defend after formation pos VS engage target: 0.0126776
10:28:21
SQ
defend after opponents?: 0.0126776
10:28:21
SQ
-> Behaviors to pick from:
Engage.Melee (178.571)(*), Defend (1.14099), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0)
Engage.Melee (178.571)(*), Defend (1.14099), Idle (1), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.Swing (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0)
10:28:21
SQ
-> Behavior picked: Engage.Melee (178.571)
10:28:21
SQ
* Bandit Thug: Engaging to melee range with Angels Swordmaster (visible), accepted_distance=0
10:28:23
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Engage.Melee (0)
Idle (1)(*), Attack.SplitShield (0), Attack.Swing (0), Attack.Split (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.KnockOut (0), Defend.Riposte (0), Defend.Shieldwall (0), Defend.Knockback (0), Defend (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0), Engage.Melee (0)
10:28:23
SQ
-> Behavior picked: Idle (1)
10:28:23
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:28:23
SQ
* ---------------------------------------------------
10:28:23
SQ
*
10:28:23
SQ
* Bandit Thug: Starting turn.
10:28:24
SQ
defend after inertia: 0.77
10:28:24
SQ
defend after distance?: 0.77
10:28:24
SQ
defend after tactical value?: 0.275
10:28:24
SQ
defend after tactical value of engage target?: 0.378125
10:28:24
SQ
defend after allyVSOpponent: 0.3025
10:28:24
SQ
defend after allyRangedVSOpponentRanged: 1.21
10:28:24
SQ
defend after everyone engaged?: 0.215354
10:28:24
SQ
defend after formation pos VS engage target: 0.188435
10:28:24
SQ
defend after opponents?: 0.188435
10:28:24
SQ
-> Behaviors to pick from:
Engage.Melee (104.727)(*), Defend (16.9591), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
Engage.Melee (104.727)(*), Defend (16.9591), Idle (1), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
10:28:24
SQ
-> Behavior picked: Engage.Melee (104.727)
10:28:24
SQ
* Bandit Thug: Engaging to melee range with Ser Sigismund (visible), accepted_distance=0
10:28:25
SQ
-> Behaviors to pick from:
Attack.Default (24.5408)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Defend (0), Roam (0), Engage.Melee (0)
Attack.Default (24.5408)(*), Idle (1), Attack.Swing (0), Attack.Split (0), Attack.KnockOut (0), Defend.Knockback (0), Defend.Spearwall (0), Attack.Decapitate (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Defend (0), Roam (0), Engage.Melee (0)
10:28:25
SQ
-> Behavior picked: Attack.Default (24.5408)
10:28:25
SQ
* Bandit Thug: Using Slash against Ser Sigismund!
10:28:25
SQ
Bandit Thug uses skill Slash
10:28:25
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Swing (0), Defend.Spearwall (0), Attack.KnockOut (0), Defend.Knockback (0), Defend (0), Roam (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Rotation (0), Defend.Riposte (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Attack.Split (0), Engage.Melee (0), Attack.Default (0)
10:28:25
SQ
-> Behavior picked: Idle (1)
10:28:26
SQ
* Bandit Thug: Ending Turn with 1 of 9 AP left.
10:28:26
SQ
* ---------------------------------------------------
10:28:28
SQ
[Adelbert Commander] executes skill [Rally the Troops] on target [Adelbert Commander]
10:28:28
SQ
Adelbert Commander uses skill Rally the Troops
10:28:29
SQ
*
10:28:29
SQ
* Kori the Knife: Starting turn.
10:28:29
SQ
defend after inertia: 0.7
10:28:29
SQ
defend after distance?: 0.7
10:28:29
SQ
defend after tactical value?: 0.175
10:28:29
SQ
defend after tactical value of engage target?: 0.175
10:28:29
SQ
defend after allyVSOpponent: 0.128333
10:28:29
SQ
defend after allyRangedVSOpponentRanged: 0.513333
10:28:29
SQ
defend after everyone engaged?: 0.0202256
10:28:29
SQ
defend after formation pos VS engage target: 0.00927005
10:28:29
SQ
defend after opponents?: 0.00927005
10:28:30
SQ
-> Behaviors to pick from:
Engage.Melee (81.1472)(*), Defend.Shieldwall (18.2955), Idle (1), Defend (0.834304), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
Engage.Melee (81.1472)(*), Defend.Shieldwall (18.2955), Idle (1), Defend (0.834304), Attack.Default (0), Attack.Swing (0), Attack.KnockOut (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.Split (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0)
10:28:30
SQ
-> Behavior picked: Engage.Melee (81.1472)
10:28:30
SQ
* Kori the Knife: Engaging to melee range with Siegfried Captain (visible), accepted_distance=0
10:28:31
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
Idle (1)(*), Attack.Swing (0), Attack.KnockOut (0), Attack.Default (0), Attack.Split (0), Attack.CrushArmor (0), Defend (0), Attack.Decapitate (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Defend.Riposte (0), Flee (0), Defend.Spearwall (0), Defend.Rotation (0), Roam (0), Engage.Melee (0)
10:28:31
SQ
-> Behavior picked: Idle (1)
10:28:31
SQ
* Kori the Knife: Ending Turn with 3 of 9 AP left.
10:28:31
SQ
* ---------------------------------------------------
10:28:32
SQ
*
10:28:32
SQ
* Bandit Raider: Starting turn.
10:28:32
SQ
-> Behaviors to pick from:
Defend.Shieldwall (57.2903)(*), Attack.Default (40.2057)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.Split (0)
Defend.Shieldwall (57.2903)(*), Attack.Default (40.2057)(*), Idle (1), Defend.Rotation (0), Attack.SplitShield (0), Roam (0), Defend.Knockback (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend.Riposte (0), Engage.Melee (0), Flee (0), Attack.KnockOut (0), Defend (0), Attack.Split (0)
10:28:32
SQ
-> Behavior picked: Defend.Shieldwall (57.2903)
10:28:33
SQ
* Bandit Raider: Using Shieldwall!
10:28:33
SQ
Bandit Raider uses skill Shieldwall
10:28:33
SQ
-> Behaviors to pick from:
Attack.Default (40.1341)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0)
Attack.Default (40.1341)(*), Idle (1), Attack.SplitShield (0), Defend.Riposte (0), Roam (0), Defend.Knockback (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Defend.Shieldwall (0)
10:28:33
SQ
-> Behavior picked: Attack.Default (40.1341)
10:28:34
SQ
* Bandit Raider: Using Thrust against Siegfried The Juggernaut!
10:28:34
SQ
Bandit Raider uses skill Thrust
10:28:34
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
Idle (1)(*), Attack.SplitShield (0), Attack.KnockOut (0), Roam (0), Defend.Knockback (0), Defend.Rotation (0), Attack.Split (0), Defend.Spearwall (0), Attack.Swing (0), Defend (0), Engage.Melee (0), Flee (0), Attack.CrushArmor (0), Attack.Decapitate (0), Defend.Riposte (0), Defend.Shieldwall (0), Attack.Default (0)
10:28:34
SQ
-> Behavior picked: Idle (1)
10:28:35
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:28:35
SQ
* ---------------------------------------------------
10:28:35
SQ
*
10:28:35
SQ
* Bandit Raider: Starting turn.
10:28:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (54.1486)(*), Attack.Default (45.2178)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Split (0)
Defend.Shieldwall (54.1486)(*), Attack.Default (45.2178)(*), Idle (1), Defend.Spearwall (0), Attack.Swing (0), Defend.Knockback (0), Defend.Riposte (0), Attack.Decapitate (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Flee (0), Defend.Rotation (0), Attack.CrushArmor (0), Defend (0), Engage.Melee (0), Attack.Split (0)
10:28:36
SQ
-> Behavior picked: Attack.Default (45.2178)
10:28:36
SQ
* Bandit Raider: Using Slash against Siegfried The Juggernaut!
10:28:36
SQ
Bandit Raider uses skill Slash
10:28:36
SQ
-> Behaviors to pick from:
Defend.Shieldwall (53.6382)(*), Attack.Default (46.8887)(*), Idle (1), Attack.Swing (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0)
Defend.Shieldwall (53.6382)(*), Attack.Default (46.8887)(*), Idle (1), Attack.Swing (0), Flee (0), Defend.Knockback (0), Defend.Rotation (0), Attack.KnockOut (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Defend.Riposte (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0)
10:28:36
SQ
-> Behavior picked: Defend.Shieldwall (53.6382)
10:28:37
SQ
* Bandit Raider: Using Shieldwall!
10:28:37
SQ
Bandit Raider uses skill Shieldwall
10:28:37
SQ
-> Behaviors to pick from:
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), Flee (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0)
Idle (1)(*), Defend.Knockback (0), Defend.Rotation (0), Flee (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Roam (0), Attack.SplitShield (0), Attack.CrushArmor (0), Attack.Default (0), Defend (0), Engage.Melee (0), Attack.Decapitate (0), Attack.Split (0), Defend.Spearwall (0), Defend.Shieldwall (0)
10:28:37
SQ
-> Behavior picked: Idle (1)
10:28:38
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:28:38
SQ
* ---------------------------------------------------
10:28:39
SQ
*
10:28:39
SQ
* Bandit Raider: Starting turn.
10:28:39
SQ
defend after inertia: 0.7
10:28:39
SQ
defend after distance?: 0.7
10:28:39
SQ
defend after tactical value?: 0.175
10:28:39
SQ
defend after tactical value of engage target?: 0.175
10:28:39
SQ
defend after allyVSOpponent: 0.14
10:28:39
SQ
defend after allyRangedVSOpponentRanged: 0.315
10:28:39
SQ
defend after everyone engaged?: 0.00997805
10:28:39
SQ
defend after formation pos VS engage target: 0.00155907
10:28:39
SQ
defend after opponents?: 0.00155907
10:28:39
SQ
-> Behaviors to pick from:
Engage.Melee (182.143)(*), Defend.Shieldwall (17.311), Idle (1), Defend (0.140316), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0)
Engage.Melee (182.143)(*), Defend.Shieldwall (17.311), Idle (1), Defend (0.140316), Attack.KnockOut (0), Attack.Split (0), Attack.SplitShield (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Defend.Spearwall (0), Flee (0), Attack.Default (0), Attack.CrushArmor (0), Roam (0), Defend.Rotation (0)
10:28:39
SQ
-> Behavior picked: Engage.Melee (182.143)
10:28:40
SQ
* Bandit Raider: Engaging to melee range with Siegfried The Juggernaut (visible), accepted_distance=0
10:28:41
SQ
-> Behaviors to pick from:
Attack.Default (54.0015)(*), Defend.Shieldwall (49.8069)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
Attack.Default (54.0015)(*), Defend.Shieldwall (49.8069)(*), Idle (1), Attack.KnockOut (0), Defend.Spearwall (0), Attack.Split (0), Flee (0), Defend.Riposte (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Attack.CrushArmor (0), Roam (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Engage.Melee (0)
10:28:41
SQ
-> Behavior picked: Defend.Shieldwall (49.8069)
10:28:41
SQ
* Bandit Raider: Using Shieldwall!
10:28:41
SQ
Bandit Raider uses skill Shieldwall
10:28:41
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
Idle (1)(*), Attack.Split (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Riposte (0), Attack.KnockOut (0), Attack.Swing (0), Defend.Knockback (0), Attack.SplitShield (0), Defend.Shieldwall (0), Roam (0), Attack.Decapitate (0), Defend (0), Defend.Rotation (0), Engage.Melee (0), Attack.Default (0)
10:28:41
SQ
-> Behavior picked: Idle (1)
10:28:42
SQ
* Bandit Raider: Ending Turn with 1 of 9 AP left.
10:28:42
SQ
* ---------------------------------------------------
10:28:42
SQ
Skill [Shieldwall] removed from [Bandit Raider].
10:28:42
SQ
*
10:28:42
SQ
* Bandit Raider: Starting turn.
10:28:43
SQ
defend after inertia: 0.77
10:28:43
SQ
defend after distance?: 0.77
10:28:43
SQ
defend after tactical value?: 0.1925
10:28:43
SQ
defend after tactical value of engage target?: 0.1925
10:28:43
SQ
defend after allyVSOpponent: 0.154
10:28:43
SQ
defend after allyRangedVSOpponentRanged: 0.616
10:28:43
SQ
defend after everyone engaged?: 0.009625
10:28:43
SQ
defend after opponents?: 0.009625
10:28:43
SQ
-> Behaviors to pick from:
Engage.Melee (90.9091)(*), Defend.Shieldwall (17.311), Idle (1), Defend (0.86625), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0)
Engage.Melee (90.9091)(*), Defend.Shieldwall (17.311), Idle (1), Defend (0.86625), Roam (0), Attack.Default (0), Defend.Knockback (0), Attack.Decapitate (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Attack.KnockOut (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0)
10:28:43
SQ
-> Behavior picked: Engage.Melee (90.9091)
10:28:43
SQ
* Bandit Raider: Engaging to melee range with Siegfried Captain (visible), accepted_distance=0
10:28:45
SQ
-> Behaviors to pick from:
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0)
Idle (1)(*), Attack.Default (0), Defend.Knockback (0), Roam (0), Attack.KnockOut (0), Attack.Decapitate (0), Defend (0), Defend.Riposte (0), Attack.SplitShield (0), Attack.Swing (0), Defend.Shieldwall (0), Flee (0), Defend.Spearwall (0), Attack.CrushArmor (0), Defend.Rotation (0), Attack.Split (0), Engage.Melee (0)
10:28:45
SQ
-> Behavior picked: Idle (1)
10:28:45
SQ
* Bandit Raider: Ending Turn with 3 of 9 AP left.
10:28:45
SQ
* ---------------------------------------------------
10:28:46
SQ
[Siegfried Captain] executes skill [Flail] on target [Bandit Raider]
10:28:46
SQ
Siegfried Captain uses skill Flail
10:28:47
SQ
[Siegfried Captain] executes skill [Flail] on target [Bandit Raider]
10:28:47
SQ
Siegfried Captain uses skill Flail
10:28:47
SQ
Bandit Raider has died.
10:28:50
SQ
[Niels] executes skill [Impale] on target [Kori the Knife]
10:28:50
SQ
Niels uses skill Impale
10:28:59
SQ
[Ser Sigismund] executes skill [Split Man] on target [Bandit Thug]
10:28:59
SQ
Ser Sigismund uses skill Split Man
10:28:59
SQ
Bandit Thug has died.
10:29:08
SQ
[Siegfried The Juggernaut] executes skill [Swing] on target [Bandit Raider]
10:29:08
SQ
Siegfried The Juggernaut uses skill Swing
10:29:08
SQ
Bandit Raider has died.
10:29:08
SQ
Skill [Shieldwall] removed from [Bandit Raider].