Renderer Vendor: NVIDIA Corporation 18:22:18 Renderer Device: GeForce GTX 460/PCIe/SSE2 18:22:18 Renderer Version: 4.5.0 NVIDIA 350.12 18:22:18 Renderer Shader Version: 4.50 NVIDIA 18:22:18 Renderer Framebuffer Support: Yes 18:22:18 Texture Texture "gfx/fonts/cinzel_bold_20.png" took up approximately 256kb in video memory. 18:22:18 Resource Loading: gfx/ui.png 18:22:18 Texture Texture "gfx/ui.png" took up approximately 2730kb in video memory. 18:22:18 Resource Finished loading Resource Package "preload/on_start.txt". 18:22:18 UI Screen "RootScreen" successfully registered. 18:22:19 UI Screen "ConsoleScreen" successfully registered. 18:22:19 UI Screen "LoadingScreen" successfully registered. 18:22:19 UI Screen "TooltipScreen" successfully registered. 18:22:19 UI Screen "TacticalScreen" successfully registered. 18:22:19 UI Screen "TacticalCombatResultScreen" successfully registered. 18:22:19 UI Screen "TacticalFleeScreen" successfully registered. 18:22:19 UI Screen "WorldScreen" successfully registered. 18:22:19 UI Screen "WorldTownScreen" successfully registered. 18:22:19 UI Screen "WorldContractScreen" successfully registered. 18:22:20 UI Screen "WorldGameFinishScreen" successfully registered. 18:22:20 UI Screen "WorldEventPopupScreen" successfully registered. 18:22:20 UI Screen "MainMenuScreen" successfully registered. 18:22:20 UI Screen "WorldMenuScreen" successfully registered. 18:22:20 UI Screen "TacticalMenuScreen" successfully registered. 18:22:20 UI Screen "WorldCharacterScreen" successfully registered. 18:22:20 UI Screen "TacticalCharacterScreen" successfully registered. 18:22:20 SQ Map Template: tactical.patch.bones (Script: scripts/mapgen/templates/tactical/patches/patch_bones) registered. 18:22:20 SQ Map Template: tactical.patch.clearing (Script: scripts/mapgen/templates/tactical/patches/patch_clearing) registered. 18:22:20 SQ Map Template: tactical.patch.clearing_leveled (Script: scripts/mapgen/templates/tactical/patches/patch_clearing_leveled) registered. 18:22:20 SQ Map Template: tactical.patch.forest (Script: scripts/mapgen/templates/tactical/patches/patch_forest) registered. 18:22:20 SQ Map Template: tactical.patch.forest_fern_sea (Script: scripts/mapgen/templates/tactical/patches/patch_forest_fern_sea) registered. 18:22:20 SQ Map Template: tactical.patch.forest_mushrooms (Script: scripts/mapgen/templates/tactical/patches/patch_forest_mushrooms) registered. 18:22:20 SQ Map Template: tactical.patch.hill (Script: scripts/mapgen/templates/tactical/patches/patch_hill) registered. 18:22:20 SQ Map Template: tactical.patch.hill_forest (Script: scripts/mapgen/templates/tactical/patches/patch_hill_forest) registered. 18:22:20 SQ Map Template: tactical.patch.marshland (Script: scripts/mapgen/templates/tactical/patches/patch_marshland) registered. 18:22:20 SQ Map Template: tactical.patch.mound (Script: scripts/mapgen/templates/tactical/patches/patch_mound) registered. 18:22:20 SQ Map Template: tactical.patch.ritual_site (Script: scripts/mapgen/templates/tactical/patches/patch_ritual_site) registered. 18:22:20 SQ Map Template: tactical.patch.stone_circle (Script: scripts/mapgen/templates/tactical/patches/patch_stone_circle) registered. 18:22:20 SQ Map Template: tactical.patch.stone_sea (Script: scripts/mapgen/templates/tactical/patches/patch_stone_sea) registered. 18:22:20 SQ Map Template: tactical.forest (Script: scripts/mapgen/templates/tactical/tactical_forest) registered. 18:22:20 SQ Map Template: tactical.forest_leaves (Script: scripts/mapgen/templates/tactical/tactical_forest_leaves) registered. 18:22:20 SQ Map Template: tactical.plains (Script: scripts/mapgen/templates/tactical/tactical_plains) registered. 18:22:20 SQ Map Template: tactical.swamp (Script: scripts/mapgen/templates/tactical/tactical_swamp) registered. 18:22:20 SQ Map Template: tactical.canyon (Script: scripts/mapgen/templates/tactical/test/template_canyon) registered. 18:22:20 SQ Map Template: tactical.clear_hill (Script: scripts/mapgen/templates/tactical/test/template_clear_hill) registered. 18:22:20 SQ Map Template: tactical.combat_basics (Script: scripts/mapgen/templates/tactical/test/template_combat_basics) registered. 18:22:20 SQ Map Template: tactical.defend_the_hill (Script: scripts/mapgen/templates/tactical/test/template_defend_the_hill) registered. 18:22:20 SQ Map Template: tactical.swipe (Script: scripts/mapgen/templates/tactical/test/template_swipe) registered. 18:22:20 SQ Map Template: tactical.test_clearing (Script: scripts/mapgen/templates/tactical/test/test_clearing) registered. 18:22:20 SQ Map Template: tactical.test_dry_marshland (Script: scripts/mapgen/templates/tactical/test/test_dry_marshland) registered. 18:22:20 SQ Map Template: tactical.test_forest (Script: scripts/mapgen/templates/tactical/test/test_forest) registered. 18:22:20 SQ Map Template: tactical.test_hill (Script: scripts/mapgen/templates/tactical/test/test_hill) registered. 18:22:20 SQ Map Template: tactical.test_hunting_grounds (Script: scripts/mapgen/templates/tactical/test/test_hunting_grounds) registered. 18:22:20 SQ Map Template: tactical.test_marshland (Script: scripts/mapgen/templates/tactical/test/test_marshland) registered. 18:22:20 SQ Map Template: tactical.test_plains (Script: scripts/mapgen/templates/tactical/test/test_plains) registered. 18:22:20 SQ Map Template: tactical.test_plains_clearing (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing) registered. 18:22:20 SQ Map Template: tactical.test_plains_clearing_leveled (Script: scripts/mapgen/templates/tactical/test/test_plains_clearing_leveled) registered. 18:22:20 SQ Map Template: tactical.test_road (Script: scripts/mapgen/templates/tactical/test/test_road) registered. 18:22:20 SQ Map Template: tactical.test_template (Script: scripts/mapgen/templates/tactical/test/test_template) registered. 18:22:20 SQ Map Template: tactical.tile.earth (Script: scripts/mapgen/templates/tactical/tiles/earth) registered. 18:22:20 SQ Map Template: tactical.tile.forest (Script: scripts/mapgen/templates/tactical/tiles/forest) registered. 18:22:20 SQ Map Template: tactical.tile.grass (Script: scripts/mapgen/templates/tactical/tiles/grass) registered. 18:22:20 SQ Map Template: tactical.tile.grass_forest (Script: scripts/mapgen/templates/tactical/tiles/grass_forest) registered. 18:22:20 SQ Map Template: tactical.tile.road (Script: scripts/mapgen/templates/tactical/tiles/road) registered. 18:22:20 SQ Map Template: tactical.tile.swamp (Script: scripts/mapgen/templates/tactical/tiles/swamp) registered. 18:22:20 SQ Map Template: world.tile.badlands (Script: scripts/mapgen/templates/world/tiles/tile_badlands) registered. 18:22:20 SQ Map Template: world.tile.farmland (Script: scripts/mapgen/templates/world/tiles/tile_farmland) registered. 18:22:20 SQ Map Template: world.tile.forest (Script: scripts/mapgen/templates/world/tiles/tile_forest) registered. 18:22:20 SQ Map Template: world.tile.forest_leaves (Script: scripts/mapgen/templates/world/tiles/tile_forest_leaves) registered. 18:22:20 SQ Map Template: world.tile.heath (Script: scripts/mapgen/templates/world/tiles/tile_heath) registered. 18:22:20 SQ Map Template: world.tile.highlands (Script: scripts/mapgen/templates/world/tiles/tile_highlands) registered. 18:22:20 SQ Map Template: world.tile.hills (Script: scripts/mapgen/templates/world/tiles/tile_hills) registered. 18:22:20 SQ Map Template: world.tile.marshland (Script: scripts/mapgen/templates/world/tiles/tile_marshland) registered. 18:22:20 SQ Map Template: world.tile.mountains (Script: scripts/mapgen/templates/world/tiles/tile_mountains) registered. 18:22:20 SQ Map Template: world.tile.plains (Script: scripts/mapgen/templates/world/tiles/tile_plains) registered. 18:22:20 SQ Map Template: world.tile.snow (Script: scripts/mapgen/templates/world/tiles/tile_snow) registered. 18:22:20 SQ Map Template: world.tile.swamp (Script: scripts/mapgen/templates/world/tiles/tile_swamp) registered. 18:22:20 SQ Map Template: world.worldmap_generator (Script: scripts/mapgen/templates/world/worldmap_generator) registered. 18:22:20 SQ RootState::onShow() 18:22:20 Resource Parsed Resource Package "preload/on_running.txt" with 213 items. 18:22:20 Resource Started loading Resource Package "preload/on_running.txt". 18:22:20 Resource Loading: gfx/entity_0.png 18:22:20 UI RootScreen::REGISTER 18:22:20 UI RootScreenVersionModule::REGISTER 18:22:20 Texture Texture "gfx/entity_0.png" took up approximately 21845kb in video memory. 18:22:20 Resource Loading: music/title.music 18:22:20 Resource Loading: gfx/entity_icons.png 18:22:21 UI LoadingScreen::REGISTER 18:22:21 UI TooltipScreen::REGISTER 18:22:21 Texture Texture "gfx/entity_icons.png" took up approximately 5461kb in video memory. 18:22:21 Resource Loading: gfx/effects_0.png 18:22:21 UI MainMenuScreen::REGISTER 18:22:21 UI MainMenuModule::REGISTER 18:22:21 UI LoadCampaignMenuModule::REGISTER 18:22:21 UI NewCampaignMenuModule::REGISTER 18:22:21 UI ScenarioMenuModule::REGISTER 18:22:21 UI OptionsMenuModule::REGISTER 18:22:21 UI OptionsMenuModuleVideoPanel::REGISTER 18:22:21 UI OptionsMenuModuleAudioPanel::REGISTER 18:22:21 UI OptionsMenuModuleControlsPanel::REGISTER 18:22:21 UI OptionsMenuModuleGameplayPanel::REGISTER 18:22:21 Texture Texture "gfx/effects_0.png" took up approximately 21845kb in video memory. 18:22:21 Resource Loading: gfx/world_detail.png 18:22:22 Texture Texture "gfx/world_detail.png" took up approximately 43690kb in video memory. 18:22:22 Resource Loading: gfx/world_entity_0.png 18:22:22 Texture Texture "gfx/world_entity_0.png" took up approximately 10922kb in video memory. 18:22:22 Resource Loading: sounds/body_fall_1.ogg 18:22:22 Resource Loading: sounds/shield_broken.ogg 18:22:22 Resource Loading: sounds/combat/aimed_shot_01.wav 18:22:22 Resource Loading: sounds/combat/aimed_shot_02.wav 18:22:22 Resource Loading: sounds/combat/aimed_shot_03.wav 18:22:22 Resource Loading: sounds/combat/armor_chainmail_impact_01.wav 18:22:22 Resource Loading: sounds/combat/armor_chainmail_impact_02.wav 18:22:22 Resource Loading: sounds/combat/armor_chainmail_impact_03.wav 18:22:22 Resource Loading: sounds/combat/armor_halfplate_impact_01.wav 18:22:22 Resource Loading: sounds/combat/armor_halfplate_impact_02.wav 18:22:22 Resource Loading: sounds/combat/armor_halfplate_impact_03.wav 18:22:22 Resource Loading: sounds/combat/armor_leather_impact_01.wav 18:22:22 Resource Loading: sounds/combat/armor_leather_impact_02.wav 18:22:22 Resource Loading: sounds/combat/armor_leather_impact_03.wav 18:22:22 Resource Loading: sounds/combat/arrow_hit_01.wav 18:22:22 Resource Loading: sounds/combat/arrow_hit_02.wav 18:22:22 Resource Loading: sounds/combat/arrow_hit_03.wav 18:22:22 Resource Loading: sounds/combat/arrow_miss_01.wav 18:22:22 Resource Loading: sounds/combat/arrow_miss_02.wav 18:22:22 Resource Loading: sounds/combat/arrow_miss_03.wav 18:22:22 Resource Loading: sounds/combat/bash_01.wav 18:22:22 Resource Loading: sounds/combat/bash_02.wav 18:22:22 Resource Loading: sounds/combat/bash_03.wav 18:22:22 Resource Loading: sounds/combat/bash_hit_01.wav 18:22:22 Resource Loading: sounds/combat/bash_hit_02.wav 18:22:22 Resource Loading: sounds/combat/bash_hit_03.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_01.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_02.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_03.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_hit_01.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_hit_02.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_hit_03.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_miss_01.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_miss_02.wav 18:22:22 Resource Loading: sounds/combat/bolt_shot_miss_03.wav 18:22:22 Resource Loading: sounds/combat/chop_01.wav 18:22:22 Resource Loading: sounds/combat/chop_02.wav 18:22:22 Resource Loading: sounds/combat/chop_03.wav 18:22:22 Resource Loading: sounds/combat/chop_hit_01.wav 18:22:22 Resource Loading: sounds/combat/chop_hit_02.wav 18:22:22 Resource Loading: sounds/combat/chop_hit_03.wav 18:22:22 Resource Loading: sounds/combat/hand_01.wav 18:22:22 Resource Loading: sounds/combat/hand_02.wav 18:22:22 Resource Loading: sounds/combat/hand_03.wav 18:22:22 Resource Loading: sounds/combat/hand_hit_01.wav 18:22:22 Resource Loading: sounds/combat/hand_hit_02.wav 18:22:22 Resource Loading: sounds/combat/hand_hit_03.wav 18:22:22 Resource Loading: sounds/combat/impale_01.wav 18:22:22 Resource Loading: sounds/combat/impale_02.wav 18:22:22 Resource Loading: sounds/combat/impale_03.wav 18:22:22 Resource Loading: sounds/combat/impale_hit_01.wav 18:22:22 Resource Loading: sounds/combat/impale_hit_02.wav 18:22:22 Resource Loading: sounds/combat/impale_hit_03.wav 18:22:22 Resource Loading: sounds/combat/overhead_strike_01.wav 18:22:22 Resource Loading: sounds/combat/overhead_strike_02.wav 18:22:22 Resource Loading: sounds/combat/overhead_strike_03.wav 18:22:22 Resource Loading: sounds/combat/overhead_strike_hit_01.wav 18:22:22 Resource Loading: sounds/combat/overhead_strike_hit_02.wav 18:22:22 Resource Loading: sounds/combat/overhead_strike_hit_03.wav 18:22:22 Resource Loading: sounds/combat/quick_shot_01.wav 18:22:22 Resource Loading: sounds/combat/quick_shot_02.wav 18:22:22 Resource Loading: sounds/combat/quick_shot_03.wav 18:22:22 Resource Loading: sounds/combat/reload_01.wav 18:22:22 Resource Loading: sounds/combat/reload_02.wav 18:22:22 Resource Loading: sounds/combat/slash_01.wav 18:22:22 Resource Loading: sounds/combat/slash_02.wav 18:22:22 Resource Loading: sounds/combat/slash_03.wav 18:22:22 Resource Loading: sounds/combat/slash_hit_01.wav 18:22:22 Resource Loading: sounds/combat/slash_hit_02.wav 18:22:22 Resource Loading: sounds/combat/slash_hit_03.wav 18:22:22 Resource Loading: sounds/combat/split_01.wav 18:22:22 Resource Loading: sounds/combat/split_02.wav 18:22:22 Resource Loading: sounds/combat/split_03.wav 18:22:22 Resource Loading: sounds/combat/split_hit_01.wav 18:22:22 Resource Loading: sounds/combat/split_hit_02.wav 18:22:22 Resource Loading: sounds/combat/split_hit_03.wav 18:22:22 Resource Loading: sounds/combat/stab_01.wav 18:22:22 Resource Loading: sounds/combat/stab_02.wav 18:22:22 Resource Loading: sounds/combat/stab_03.wav 18:22:22 Resource Loading: sounds/combat/stab_hit_01.wav 18:22:22 Resource Loading: sounds/combat/stab_hit_02.wav 18:22:22 Resource Loading: sounds/combat/stab_hit_03.wav 18:22:22 Resource Loading: sounds/combat/swing_01.wav 18:22:22 Resource Loading: sounds/combat/swing_02.wav 18:22:22 Resource Loading: sounds/combat/swing_03.wav 18:22:22 Resource Loading: sounds/combat/swing_hit_01.wav 18:22:22 Resource Loading: sounds/combat/swing_hit_02.wav 18:22:22 Resource Loading: sounds/combat/swing_hit_03.wav 18:22:22 Resource Loading: sounds/combat/thrust_01.wav 18:22:22 Resource Loading: sounds/combat/thrust_02.wav 18:22:22 Resource Loading: sounds/combat/thrust_03.wav 18:22:22 Resource Loading: sounds/combat/thrust_hit_01.wav 18:22:22 Resource Loading: sounds/combat/thrust_hit_02.wav 18:22:22 Resource Loading: sounds/combat/thrust_hit_03.wav 18:22:22 Resource Loading: sounds/combat/hook_01.wav 18:22:22 Resource Loading: sounds/combat/hook_02.wav 18:22:22 Resource Loading: sounds/combat/hook_03.wav 18:22:22 Resource Loading: sounds/combat/hook_hit_01.wav 18:22:22 Resource Loading: sounds/combat/hook_hit_02.wav 18:22:22 Resource Loading: sounds/combat/hook_hit_03.wav 18:22:22 Resource Loading: sounds/combat/knockback_01.wav 18:22:22 Resource Loading: sounds/combat/knockback_02.wav 18:22:22 Resource Loading: sounds/combat/knockback_03.wav 18:22:22 Resource Loading: sounds/combat/knockback_hit_01.wav 18:22:22 Resource Loading: sounds/combat/knockback_hit_02.wav 18:22:22 Resource Loading: sounds/combat/knockback_hit_03.wav 18:22:22 Resource Loading: sounds/combat/puncture_01.wav 18:22:22 Resource Loading: sounds/combat/puncture_02.wav 18:22:22 Resource Loading: sounds/combat/puncture_03.wav 18:22:22 Resource Loading: sounds/combat/puncture_hit_01.wav 18:22:22 Resource Loading: sounds/combat/puncture_hit_02.wav 18:22:22 Resource Loading: sounds/combat/puncture_hit_03.wav 18:22:22 Resource Loading: sounds/combat/riposte_01.wav 18:22:22 Resource Loading: sounds/combat/riposte_02.wav 18:22:22 Resource Loading: sounds/combat/riposte_03.wav 18:22:22 Resource Loading: sounds/combat/spearwall_01.wav 18:22:22 Resource Loading: sounds/combat/spearwall_02.wav 18:22:22 Resource Loading: sounds/combat/spearwall_03.wav 18:22:22 Resource Loading: sounds/combat/shieldwall_01.wav 18:22:22 Resource Loading: sounds/combat/shieldwall_02.wav 18:22:22 Resource Loading: sounds/combat/shieldwall_03.wav 18:22:22 Resource Loading: sounds/combat/split_shield_01.wav 18:22:22 Resource Loading: sounds/combat/split_shield_02.wav 18:22:22 Resource Loading: sounds/combat/split_shield_03.wav 18:22:22 Resource Loading: sounds/combat/bro_damage_taken_01.wav 18:22:22 Resource Loading: sounds/combat/bro_damage_taken_02.wav 18:22:22 Resource Loading: sounds/combat/bro_damage_taken_03.wav 18:22:22 Resource Loading: sounds/combat/bro_damage_taken_04.wav 18:22:22 Resource Loading: sounds/combat/bro_damage_taken_soft_01.wav 18:22:22 Resource Loading: sounds/combat/bro_damage_taken_soft_02.wav 18:22:22 Resource Loading: sounds/combat/bro_damage_taken_soft_03.wav 18:22:22 Resource Loading: sounds/combat/bro_dying_01.wav 18:22:22 Resource Loading: sounds/combat/bro_dying_02.wav 18:22:22 Resource Loading: sounds/combat/bro_dying_03.wav 18:22:22 Resource Loading: sounds/combat/bro_dying_04.wav 18:22:22 Resource Loading: sounds/combat/bro_dying_05.wav 18:22:22 Resource Loading: sounds/combat/cleave_01.wav 18:22:22 Resource Loading: sounds/combat/cleave_02.wav 18:22:22 Resource Loading: sounds/combat/cleave_03.wav 18:22:22 Resource Loading: sounds/combat/cleave_hit_hitpoints_01.wav 18:22:22 Resource Loading: sounds/combat/cleave_hit_hitpoints_02.wav 18:22:22 Resource Loading: sounds/combat/cleave_hit_hitpoints_03.wav 18:22:22 Resource Loading: sounds/combat/crush_armor_01.wav 18:22:22 Resource Loading: sounds/combat/crush_armor_02.wav 18:22:22 Resource Loading: sounds/combat/crush_armor_03.wav 18:22:22 Resource Loading: sounds/combat/crush_armor_hit_01.wav 18:22:22 Resource Loading: sounds/combat/crush_armor_hit_02.wav 18:22:22 Resource Loading: sounds/combat/crush_armor_hit_03.wav 18:22:22 Resource Loading: sounds/combat/decapitate_hit_01.wav 18:22:22 Resource Loading: sounds/combat/decapitate_hit_02.wav 18:22:22 Resource Loading: sounds/combat/decapitate_hit_03.wav 18:22:22 Resource Loading: sounds/combat/hammer_strike_01.wav 18:22:22 Resource Loading: sounds/combat/hammer_strike_02.wav 18:22:22 Resource Loading: sounds/combat/hammer_strike_03.wav 18:22:22 Resource Loading: sounds/combat/hammer_strike_hit_01.wav 18:22:22 Resource Loading: sounds/combat/hammer_strike_hit_02.wav 18:22:22 Resource Loading: sounds/combat/hammer_strike_hit_03.wav 18:22:22 Resource Loading: sounds/combat/round_swing_01.wav 18:22:22 Resource Loading: sounds/combat/round_swing_02.wav 18:22:22 Resource Loading: sounds/combat/round_swing_03.wav 18:22:22 Resource Loading: sounds/combat/round_swing_hit_01.wav 18:22:22 Resource Loading: sounds/combat/round_swing_hit_02.wav 18:22:22 Resource Loading: sounds/combat/round_swing_hit_03.wav 18:22:22 Resource Loading: sounds/combat/javelin_throw_01.wav 18:22:23 Resource Loading: sounds/combat/javelin_throw_02.wav 18:22:23 Resource Loading: sounds/combat/javelin_throw_03.wav 18:22:23 Resource Loading: sounds/combat/javelin_miss_01.wav 18:22:23 Resource Loading: sounds/combat/javelin_miss_02.wav 18:22:23 Resource Loading: sounds/combat/javelin_miss_03.wav 18:22:23 Resource Loading: sounds/combat/javelin_hit_01.wav 18:22:23 Resource Loading: sounds/combat/javelin_hit_02.wav 18:22:23 Resource Loading: sounds/combat/javelin_hit_03.wav 18:22:23 Resource Loading: sounds/combat/thresh_01.wav 18:22:23 Resource Loading: sounds/combat/thresh_02.wav 18:22:23 Resource Loading: sounds/combat/thresh_03.wav 18:22:23 Resource Loading: sounds/combat/thresh_hit_01.wav 18:22:23 Resource Loading: sounds/combat/thresh_hit_02.wav 18:22:23 Resource Loading: sounds/combat/thresh_hit_03.wav 18:22:23 Resource Loading: sounds/combat/pound_01.wav 18:22:23 Resource Loading: sounds/combat/pound_02.wav 18:22:23 Resource Loading: sounds/combat/pound_03.wav 18:22:23 Resource Loading: sounds/combat/pound_hit_01.wav 18:22:23 Resource Loading: sounds/combat/pound_hit_02.wav 18:22:23 Resource Loading: sounds/combat/pound_hit_03.wav 18:22:23 Resource Loading: sounds/combat/flail_01.wav 18:22:23 Resource Loading: sounds/combat/flail_02.wav 18:22:23 Resource Loading: sounds/combat/flail_03.wav 18:22:23 Resource Loading: sounds/combat/flail_hit_01.wav 18:22:23 Resource Loading: sounds/combat/flail_hit_02.wav 18:22:23 Resource Loading: sounds/combat/flail_hit_03.wav 18:22:23 Resource Loading: sounds/combat/lash_01.wav 18:22:23 Resource Loading: sounds/combat/lash_02.wav 18:22:23 Resource Loading: sounds/combat/lash_03.wav 18:22:23 Resource Loading: sounds/combat/lash_hit_01.wav 18:22:23 Resource Loading: sounds/combat/lash_hit_02.wav 18:22:23 Resource Loading: sounds/combat/lash_hit_03.wav 18:22:23 Resource Loading: sounds/combat/weapon_break_01.wav 18:22:23 Resource Loading: sounds/combat/rotation_01.wav 18:22:23 Resource Loading: sounds/combat/footwork_01.wav 18:22:23 Resource Loading: sounds/combat/return_favor_01.wav 18:22:23 Resource Loading: sounds/combat/perfect_focus_01.wav 18:22:23 Resource Loading: sounds/combat/rally_the_troops_01.wav 18:22:23 Resource Loading: sounds/new_round_01.wav 18:22:23 Resource Loading: sounds/new_round_02.wav 18:22:23 Resource Loading: sounds/new_round_03.wav 18:22:23 Resource Loading: sounds/scribble.wav 18:23:02 SQ Init World State! 18:23:02 SQ Load campaign: Grey Swords 5 18:23:02 Scene Finished loading scene. 18:23:03 SQ contract activated: contract.destroy_inactive_location 18:23:03 SQ contract added: contract.destroy_bandit_camp 18:23:03 SQ contract added: contract.destroy_inactive_location 18:23:03 SQ contract added: contract.errant 18:23:03 SQ contract added: contract.errant 18:23:03 SQ contract added: contract.errant 18:23:03 SQ contract added: contract.destroy_inactive_location 18:23:03 SQ contract added: contract.destroy_inactive_location 18:23:03 SQ contract added: contract.destroy_inactive_location 18:23:03 SQ contract added: contract.errant 18:23:03 SQ contract added: contract.errant 18:23:03 Resource Loading: gfx/world_weather.png 18:23:03 Texture Texture "gfx/world_weather.png" took up approximately 43690kb in video memory. 18:23:04 UI WorldScreen::REGISTER 18:23:04 UI WorldScreenTopbarOptionsModule::REGISTER 18:23:04 UI WorldScreenTopbarDayTimeModule::REGISTER 18:23:04 UI WorldScreenTopbarAssetsModule::REGISTER 18:23:04 UI WorldScreenActiveContractPanelModule::REGISTER 18:23:04 UI WorldContractContentModule::REGISTER 18:23:04 UI CombatDialogModule::REGISTER 18:23:04 UI WorldContractScreen::REGISTER 18:23:04 UI WorldContractScreenDialogModule::REGISTER 18:23:04 UI WorldContractContentModule::REGISTER 18:23:04 UI WorldContractButtonsModule::REGISTER 18:23:04 UI WorldTownScreen::REGISTER 18:23:04 UI WorldTownScreenMainDialogModule::REGISTER 18:23:04 UI WorldTownScreenHireDialogModule::REGISTER 18:23:04 UI WorldTownScreenShopDialogModule::REGISTER 18:23:04 UI WorldContractScreenDialogModule::REGISTER 18:23:04 UI WorldContractContentModule::REGISTER 18:23:04 UI WorldContractButtonsModule::REGISTER 18:23:04 UI WorldEventPopupScreen::REGISTER 18:23:04 UI IngameMenuScreen::REGISTER 18:23:04 UI MainMenuModule::REGISTER 18:23:04 UI LoadCampaignMenuModule::REGISTER 18:23:04 UI SaveCampaignMenuModule::REGISTER 18:23:04 UI OptionsMenuModule::REGISTER 18:23:04 UI OptionsMenuModuleVideoPanel::REGISTER 18:23:04 UI OptionsMenuModuleAudioPanel::REGISTER 18:23:04 UI OptionsMenuModuleControlsPanel::REGISTER 18:23:04 UI OptionsMenuModuleGameplayPanel::REGISTER 18:23:04 UI WorldGameFinishScreen::REGISTER 18:23:04 UI WorldGameFinishScreenDialogModule::REGISTER 18:23:04 UI CharacterScreen::REGISTER 18:23:04 UI CharacterScreenLeftPanelModule::REGISTER 18:23:04 UI CharacterScreenLeftPanelHeaderModule::REGISTER 18:23:04 UI CharacterScreenPaperdollModule::REGISTER 18:23:04 UI CharacterScreenSkillsModule::REGISTER 18:23:04 UI CharacterScreenStatsModule::REGISTER 18:23:04 UI CharacterScreenRightPanelModule::REGISTER 18:23:04 UI CharacterScreenRightPanelHeaderModule::REGISTER 18:23:04 UI CharacterScreenInventoryListModule::REGISTER 18:23:04 UI CharacterScreenPerksModule::REGISTER 18:23:04 UI CharacterScreenBrothersListModule::REGISTER 18:23:04 UI CharacterScreenBattleStartFooterModule::REGISTER 18:23:06 Resource Loading: music/worldmap_05.music 18:23:07 Resource Unloading: music/title.music 18:23:16 SQ contract added: contract.escort_caravan 18:23:16 SQ contract added: contract.errant 18:23:31 SQ contract added: contract.errant 18:23:37 SQ contract added: contract.errant 18:23:38 SQ contract added: contract.destroy_inactive_location 18:23:42 SQ contract added: contract.discover_location 18:24:27 SQ contract added: contract.errant 18:24:42 SQ contract added: contract.discover_location 18:26:08 UI equip item: 45428947 18:26:44 UI Stash | Ground -> Backpack (targetItemIdx: 1) 18:27:16 UI Stash | Ground -> Backpack (targetItemIdx: 1) 18:27:22 UI Stash | Ground -> Backpack (targetItemIdx: 2) 18:27:31 UI Stash | Ground -> Backpack (targetItemIdx: 2) 18:27:41 SQ contract added: contract.errant 18:27:45 SQ contract added: contract.destroy_inactive_location 18:27:46 SQ Location entered: Ruins of Kragenheim 18:27:49 SQ Save campaign: autosave 18:27:49 Scene Finished saving scene. 18:27:49 SQ WorldState::onHide 18:27:49 UI TacticalScreen::REGISTER 18:27:49 UI TacticalScreenTurnSequenceBarModule::REGISTER 18:27:49 UI TacticalScreenOrientationOverlayModule::REGISTER 18:27:49 UI TacticalScreenTopbarEventLogModule::REGISTER 18:27:49 UI TacticalScreenTopbarRoundInformationModule::REGISTER 18:27:49 UI TacticalScreenTopbarOptionsModule::REGISTER 18:27:49 Resource Loading: gfx/object_0.png 18:27:49 Texture Texture "gfx/object_0.png" took up approximately 2730kb in video memory. 18:27:49 Resource Loading: gfx/detail.png 18:27:49 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 18:27:49 Resource Unloading: gfx/detail.png 18:27:50 Resource Loading: gfx/orientation_overlay.png 18:27:50 Texture Texture "gfx/orientation_overlay.png" took up approximately 512kb in video memory. 18:27:50 Resource Loading: gfx/detail.png 18:27:50 SQ inspiring presence: on combat started! 18:27:50 Texture Texture "gfx/detail.png" took up approximately 5461kb in video memory. 18:27:50 Resource Loading: sounds/atmosphere/forest_01.wav 18:27:50 SQ TACTICAL: STASH LOCKED: true 18:27:50 SQ INFO: Next round issued: 1 18:27:50 Resource Started loading Resource Package "Temporary Tactical Resources". 18:27:50 UI CharacterScreen::REGISTER 18:27:50 UI CharacterScreenLeftPanelModule::REGISTER 18:27:50 UI CharacterScreenLeftPanelHeaderModule::REGISTER 18:27:50 UI CharacterScreenPaperdollModule::REGISTER 18:27:50 UI CharacterScreenSkillsModule::REGISTER 18:27:50 UI CharacterScreenStatsModule::REGISTER 18:27:50 UI CharacterScreenRightPanelModule::REGISTER 18:27:50 UI CharacterScreenRightPanelHeaderModule::REGISTER 18:27:50 UI CharacterScreenInventoryListModule::REGISTER 18:27:50 UI CharacterScreenPerksModule::REGISTER 18:27:50 UI CharacterScreenBrothersListModule::REGISTER 18:27:50 UI CharacterScreenBattleStartFooterModule::REGISTER 18:27:50 UI TacticalFleeScreen::REGISTER 18:27:50 UI IngameMenuScreen::REGISTER 18:27:50 UI MainMenuModule::REGISTER 18:27:50 UI LoadCampaignMenuModule::REGISTER 18:27:50 UI SaveCampaignMenuModule::REGISTER 18:27:50 UI OptionsMenuModule::REGISTER 18:27:50 UI OptionsMenuModuleVideoPanel::REGISTER 18:27:50 UI OptionsMenuModuleAudioPanel::REGISTER 18:27:50 UI OptionsMenuModuleControlsPanel::REGISTER 18:27:50 UI OptionsMenuModuleGameplayPanel::REGISTER 18:27:50 UI TacticalCombatResultScreen::REGISTER 18:27:50 UI TacticalCombatResultScreenStatisticsPanel::REGISTER 18:27:50 UI TacticalCombatResultScreenLootPanel::REGISTER 18:27:53 Resource Loading: music/battle.music 18:27:53 Resource Unloading: music/worldmap_05.music