Battle Brothers - Early Access - Build: 0.4.0.24 11:39:45Core Initializing Resource Manager 11:39:45Core Initializing Input Manager 11:39:45Core Initializing Render Manager 11:39:45Renderer Allocated Renderbuffer in excess of 3072kb. 11:39:45Core Initializing Sound Manager 11:39:45Thread Worker thread started 11:39:46Core Initializing Scene Manager 11:39:46Resource Loading: shaders/solid_pass0.fs 11:39:46Resource Loading: shaders/solid.vs 11:39:46 A critical error occured: Shader linking failed for shaders/solid.vs && shaders/solid_pass0.fs: Vertex info ----------- 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(5) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(10) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(16) : warning C7533: global variable gl_Vertex is deprecated after version 120 Fragment info ------------- 0(5) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(9) : warning C7533: global variable gl_FragColor is deprecated after version 120 Internal error: assembly compile error for fragment shader at offset 353: -- error message -- line 12, column 9: error: invalid character -- internal assembly text -- !!NVfp5.0 # cgc version 3.0.0001, build date Mar 10 2010 # command line args: #vendor NVIDIA Corporation #version 3.0.0.1 #profile gp5fp #program main #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 v_vertexColor0 : $vin.ATTR0 : ATTR0 : -1 : 1 ATTRIB fragment_attrib[] = { fragment.attrib[0..0] }; OUTPUT oCol = result.color; CVT.F32.?4? oCol 11:40:53Resource Unloading: shaders/solid.vs 11:40:53Resource Unloading: shaders/solid_pass0.fs 11:40:53Resource Loading: shaders/simple.fs 11:40:53Resource Loading: shaders/simple.vs 11:40:53 A critical error occured: Shader linking failed for shaders/simple.vs && shaders/simple.fs: Vertex info ----------- 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(9) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(15) : warning C7533: global variable gl_Vertex is deprecated after version 120 Fragment info ------------- 0(7) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(12) : warning C7533: global variable gl_FragColor is deprecated after version 120 Internal error: assembly compile error for fragment shader at offset 468: -- error message -- line 16, column 9: error: invalid character -- internal assembly text -- !!NVfp5.0 # cgc version 3.0.0001, build date Mar 10 2010 # command line args: #vendor NVIDIA Corporation #version 3.0.0.1 #profile gp5fp #program main #semantic u_ambientColor #var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1 #var float4 u_ambientColor : : c[0] : -1 : 1 #var float4 v_vertexColor0 : $vin.ATTR0 : ATTR0 : -1 : 1 PARAM c[1] = { program.local[0] }; ATTRIB fragment_attrib[] = { fragment.attrib[0..0] }; TEMP R0; 11:41:48Resource Unloading: shaders/simple.vs 11:41:48Resource Unloading: shaders/simple.fs 11:41:48Resource Loading: shaders/sprite.fs 11:41:48Resource Loading: shaders/sprite.vs 11:41:48 A critical error occured: Shader linking failed for shaders/sprite.vs && shaders/sprite.fs: Vertex info ----------- 0(4) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(5) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(6) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(7) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(8) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(9) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(14) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(15) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(16) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(17) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(18) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(19) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(25) : warning C7533: global variable gl_Vertex is deprecated after version 120 Fragment info ------------- 0(9) : warning C7555: 'varying' is deprecated, use 'in/ 11:42:56Resource Unloading: shaders/sprite.vs 11:42:56Resource Unloading: shaders/sprite.fs 11:42:56Resource Loading: shaders/sprite_dof.fs 11:42:56Resource Loading: shaders/sprite_dof.vs 11:42:56 A critical error occured: Shader linking failed for shaders/sprite_dof.vs && shaders/sprite_dof.fs: Vertex info ----------- 0(6) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(7) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(8) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(9) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(10) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(11) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(12) : warning C7555: 'attribute' is deprecated, use 'in/out' instead 0(18) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(19) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(20) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(21) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(22) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(23) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(24) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(30) : warning C7533: 11:44:46Resource Unloading: shaders/sprite_dof.vs 11:44:46Resource Unloading: shaders/sprite_dof.fs 11:44:46Resource Loading: shaders/background.fs 11:44:46Resource Loading: shaders/background.vs 11:44:46Resource Unloading: shaders/background.vs 11:44:46Resource Unloading: shaders/background.fs 11:44:46Core Initializing Script Manager 11:44:46Core Initializing UI Manager 11:44:46Resource Loading: shaders/ui.fs 11:44:46Resource Loading: shaders/ui.vs 11:44:46Resource Unloading: shaders/ui.vs 11:44:46Resource Unloading: shaders/ui.fs 11:44:46Core Initializing Input Action Manager 11:44:46Core Initializing State Manager 11:44:46Core Initializing Persistence Manager 11:44:46Resource Loading: brushes/debug.brush 11:44:46Scene Finished adding all brushes from file: brushes/debug.brush 11:44:46Resource Unloading: brushes/debug.brush 11:44:46Resource Loading: brushes/detail.brush 11:44:46Scene Finished adding all brushes from file: brushes/detail.brush 11:44:46Resource Unloading: brushes/detail.brush 11:44:46Resource Loading: brushes/effects_0.brush 11:44:46Scene Finished adding all brushes from file: brushes/effects_0.brush 11:44:46Resource Unloading: brushes/effects_0.brush 11:44:46Resource Loading: brushes/entity_0.brush 11:44:46Scene Finished adding all brushes from file: brushes/entity_0.brush 11:44:46Resource Unloading: brushes/entity_0.brush 11:44:46Resource Loading: brushes/entity_1.brush 11:44:46Scene Finished adding all brushes from file: 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11:44:46Resource Loading: brushes/terrain.brush 11:44:46Scene Finished adding all brushes from file: brushes/terrain.brush 11:44:46Resource Unloading: brushes/terrain.brush 11:44:46Resource Loading: brushes/transitions.brush 11:44:46Scene Finished adding all brushes from file: brushes/transitions.brush 11:44:46Resource Unloading: brushes/transitions.brush 11:44:46Resource Loading: brushes/ui.brush 11:44:46Scene Finished adding all brushes from file: brushes/ui.brush 11:44:46Resource Unloading: brushes/ui.brush 11:44:46Resource Loading: brushes/world_detail.brush 11:44:46Scene Finished adding all brushes from file: brushes/world_detail.brush 11:44:46Resource Unloading: brushes/world_detail.brush 11:44:46Resource Loading: brushes/world_entity_0.brush 11:44:46Scene Finished adding all brushes from file: brushes/world_entity_0.brush 11:44:46Resource Unloading: brushes/world_entity_0.brush 11:44:46Resource Loading: brushes/world_tiles.brush 11:44:46Scene Finished adding all brushes from file: brushes/world_tiles.brush 11:44:46Resource Unloading: brushes/world_tiles.brush 11:44:46Resource Loading: brushes/world_weather.brush 11:44:46Scene Finished adding all brushes from file: brushes/world_weather.brush 11:44:46Resource Unloading: brushes/world_weather.brush 11:44:46Resource Loading: gfx/world_tiles.png 11:44:47Texture Texture "gfx/world_tiles.png" took up approximately 21824kb in video memory. 11:44:47Resource Loading: gfx/terrain.png 11:44:47Texture Texture "gfx/terrain.png" took up approximately 2728kb in video memory. 11:44:47Resource Loading: gfx/transitions.png 11:44:47Texture Texture "gfx/transitions.png" took up approximately 682kb in video memory. 11:44:47Resource Parsed Resource Package "preload/on_start.txt" with 2 items. 11:44:47Resource Started loading Resource Package "preload/on_start.txt". 11:44:47Resource Loading: gfx/fonts/cinzel_bold_20.fnt 11:44:47Script Script file "scripts/tools/weak_table_ref.cnut" loaded successfully. 11:44:47Script Script file 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"scripts/ui/screens/world/modules/world_contract_screen/world_contract_screen_dialog_module.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_datasource_module.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/modules/world_game_finish_screen/world_game_finish_screen_dialog_module.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_hire_dialog_module.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_main_dialog_module.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/modules/world_town_screen/world_town_screen_shop_dialog_module.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/world_contract_screen.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/world_event_popup_screen.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/world_game_finish_screen.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/world_screen.cnut" loaded successfully. 11:44:48Script Script file "scripts/ui/screens/world/world_town_screen.cnut" loaded successfully. 11:44:48Script Script file "scripts/preload.cnut" loaded successfully. 11:44:48Renderer Vendor: NVIDIA Corporation 11:44:48Renderer Device: GeForce GTX 480/PCI/SSE2 11:44:48Renderer Version: 3.2.0 11:44:48Renderer Shader Version: 1.50 NVIDIA via Cg compiler 11:44:48Renderer Framebuffer Support: Yes 11:44:48Core Shutting down engine core.